Crafting Guide - Guide for Kingdoms of Amalur: Reckoning
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+----------------------------------------------------------------------------+ | Kingdoms of Amalur: Reckoning | | Crafting Guide v1.2 | | by | | the_requiem | +----------------------------------------------------------------------------+ If all of these numbers are on one line, then this guide should be formatted correctly. 1234567890123456789012345678901234567890123456789012345678901234567890123456789 ------------------------------------------------------------------------------ * TABLE OF CONTENTS * ------------------------------------------------------------------------------ 0. Legal yadda yadda yadda [cg000] 1. Introduction [cg010] 2. Crafting Skills [cg020] a. Sagecrafting [cg02a] b. Blacksmithing [cg02b] 3. Components and Gems [cg030] a. Weapon Components [cg03a] b. Mage Armor Components [cg03b] c. Rogue Armor Components [cg03c] d. Warrior Armor Components [cg03d] e. Weapon Gems [cg03e] f. Utility Gems [cg03e] g. Epic Gems [cg03f] 4. Crafting - HowTo [cg040] 5. Crafting Reference Table [cg050] 6. Farming, Tips, and Tricks [cg060] 7. Hall of Fame [cg070] 8. Contact Info [cg080] 9. Version History [cg090] 10. Credits [cg100] ------------------------------------------------------------------------------ -0- * Legal jabberish * [cg000] ------------------------------------------------------------------------------ Copyright ©2012 the_requiem This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Any such use, if intended, must be with permission in writing from me. As of now following websites have permission to host this document: gamefaqs.com neeoskeer.com If you come across this guide on any other site, let me know of the same. If you would like to host this guide on your website, contact me [refer Section Contact Info]. However, feel free to quote it, rip it off or do anything that makes you seem smarter, better or more knowledgeable than you are, but if you do it in a public forum [like internet] make sure to credit the original source [me] coz if you don't someone will figure out where you stole from and expose you for the lying thief you are. ------------------------------------------------------------------------------ -1- * Introduction * [cg010] ------------------------------------------------------------------------------ So you want to craft custom gear that can give purple gear you find in-game a run for its money? You've come to the right place. Crafting in Amalur is very simple to get into, but you need to know what to do to get maximum out of it, especially at higher levels. Two skills are dedicated to gear crafting, Sagecraft and Blacksmithing. Alchemy is for crafting potions, but the focus of this guide is on crafting gear. Note that I don't have the strategy guide and all the information in this guide is based on my findings in-game. There might be some information missing, which simply means I don't have access to it yet. So, if you find anything wrong or missing, do let me know. Finally, this guide was written with PS3 version, but should work for any version. ------------------------------------------------------------------------------ -2- * Crafting Skills * [cg020] ------------------------------------------------------------------------------ The two crafting skills are Sagecrafting and Blacksmithing. You maybe wondering why Sagecrafting is crucial to crafting gear. Let me get a little ahead of myself and tell you that you can create components with stats of the gems. What it means is, you can practically create gear with stats of 4 different gems. Let's not get too ahead of ourselves, I'll tell you how to do that. But first, skill basics. Sagecrafting lets you strengthen shards to create better shards, use shards to craft different gems and socket gems crafted into gear with slots. Shards come in 3 varieties. In the order of increasing effectiveness, they are - Cloudy, Lambent, Pristine. With enough points in Sagecrafting, you can combine poorer shards to get better shards. Blacksmithing lets you create gear from scratch, provided you have the right components. Components are found as loot, bought from some vendors, but the best way to get components is to salvage any gear you're not going to use. Now, lets take a look at crafting abilities unlocked at different skill levels. ------------------------------------ - 2-a - * Sagecrafting * [cg02a] ------------------------------------ For sagecrafting you need to find a Sagecrafting Altar. You encounter your first one in the village of Gorhart, though you may need to do a side quest to gain access to it. Without any points in sagecrafting you can only create gems from Cloudy shards and can socket gems in gear with slots. Here is a list of sagecrafting abilities unlocked for each point you put into sagecrafting. Note that drop quality improves with every single point, so I will not mention it for cases where other abilities are unlocked. +---------------------------------------------------------------------------- | 1 | Better quality shards drop more often from enemies. |---------------------------------------------------------------------------- | 2 | You can now create gems from LAMBENT quality shards. |---|------------------------------------------------------------------------ | 3 | You can combine two shards of same quality to make better shards. |---|------------------------------------------------------------------------ | 4 | Better quality shards drop more often from enemies. |---|------------------------------------------------------------------------ | 5 | Better quality shards drop more often from enemies. |---|------------------------------------------------------------------------ | 6 | You can now create gems from PRISTINE quality shards. |---|------------------------------------------------------------------------ | 7 | Better quality shards drop more often from enemies. |---|------------------------------------------------------------------------ | 8 | You can now craft EPIC gems. |---|------------------------------------------------------------------------ | 9 | Better quality shards drop more often from enemies. |---|------------------------------------------------------------------------ | 10| You can remove socketed gems. +---------------------------------------------------------------------------- You will want to hit Level6 ASAP. For Armor, Epic gems give some of the best stats and passive effects. If you are only interested in crafting weapons, you can max out Sagecrafting at Level 6 as weapons can't use Epic Gems. Otherwise, aim to hit Level 8. -------------------------------------- - 2-b - * Blacksmithing * [cg02a] -------------------------------------- For Blacksmithing you need access to a Blacksmithing Forge. You encounter your first one in village of Gorhart, at The Corner Shop. Without any points in Blacksmithing you can repair your gear, craft gear with 2 components and salvage white named gear. Here is a list of Blacksmithing abilities unlocked for each point you put into it. Note that repair kit efficiency improves with every single point, so I will not mention it for cases where other abilities are unlocked. +---------------------------------------------------------------------------- | 1 | You can harvest components from defeated enemies. |---------------------------------------------------------------------------- | 2 | You can now create gear with 3 components. |---|------------------------------------------------------------------------ | 3 | You can salvage Infrequent Equipment [Green named gear]. |---|------------------------------------------------------------------------ | 4 | You can create gear with 4 components. |---|------------------------------------------------------------------------ | 5 | Your skill with repair kits is improved. |---|------------------------------------------------------------------------ | 6 | You can now salvage Rare Equipment [Blue named gear]. |---|------------------------------------------------------------------------ | 7 | You can use gems when crafting equipment. |---|------------------------------------------------------------------------ | 8 | Your skill with repair kits is improved. |---|------------------------------------------------------------------------ | 9 | Your skill with repair kits is improved. |---|------------------------------------------------------------------------ | 10| You can create "Mastercrafted" equipment. +---------------------------------------------------------------------------- In this case you will want to hit Level10 as early as possible. Mastercrafted equipment means any gear you craft, will have a bonus added stat. It is mostly +Physical Damage for weapons and +Armor for armor. As you can see, any item can use up to four components. These 4 consist of 1 Core component unique to each item, a required component and 2 optional components. At level 7 you can add a gem to these components. ------------------------------------------------------------------------------ -3- * Components and Gems * [cg030] ------------------------------------------------------------------------------ Before we go any further, we need to know different components and gems that go into making any gear. Gems are created by combining shards. For now, I'll only be listing gems made from Pristine shards and that too the ones that give best stats for a given effect. Why? Coz the focus of this guide is to make best gear. Gems crafted from lower shards will have similar effects but lower stats. If enough people request, I will add other gems in the guide, later. Note that all gear, armor or weapons, can use Utility Gems. Chest components of all armor, robes for Mage armor, can use Epic Gems too. -------------------------------------------- - 3-a - * Weapon Components * [cg03a] -------------------------------------------- +---------------------------------------------------------------------------+ | Weapon | Required Components | Optional | +------------+-------------------------+------------------------------------+ | | Core | 2nd | 3rd | 4th | Weapon Gem | |---------------------------------------------------------------------------| | Chakrams | Disc | Handle | Bindings | Grip | No | |---------------------------------------------------------------------------| | Daggers | Small Blades | Hilt | Rivets | Bindings | Yes | |---------------------------------------------------------------------------| | Faeblades | Curved Blades | Fulcrum | Rivets | Grip | Yes | |---------------------------------------------------------------------------| | Greatsword | Large Blade | Hilt | Bindings | Grip | Yes | |---------------------------------------------------------------------------| | Hammer | Plumb | Shaft | Grip | Bindings | Yes | |---------------------------------------------------------------------------| | Longbow | Limb | Fulcrum | Rivets | Bindings | Yes | |---------------------------------------------------------------------------| | Longsword | Blade | Hilt | Rivets | Grip | Yes | |---------------------------------------------------------------------------| | Sceptre | Dowel | Handle | Bindings | Grip | No | |---------------------------------------------------------------------------| | Staff | Rod | Shaft | Rivets | Bindings | No | +---------------------------------------------------------------------------+ ----------------------------------------------- - 3-b - * Mage Armor Components * [cg03b] ----------------------------------------------- +---------------------------------------------------------------------------+ | Mage | Required Components | Optional | | Armor +-------------------------+------------------------------------+ | | Core | 2nd | 3rd | 4th | Armor Gem | |---------------------------------------------------------------------------| | Robes | Cloth | Trim | Bindings | String | Yes+Epic | |---------------------------------------------------------------------------| | Cowl | Headdress | Lining | Rivets | Bindings | Yes | |---------------------------------------------------------------------------| | Talisman | Guard | Grip | Bindings | Trim | No | |---------------------------------------------------------------------------| | Shoes | Heel | Lining | Bindings | Rivets | Yes | |---------------------------------------------------------------------------| | Handwraps | Mitt | Grip | String | Bindings | Yes | +---------------------------------------------------------------------------+ ------------------------------------------------ - 3-c - * Rogue Armor Components * [cg03c] ------------------------------------------------ +---------------------------------------------------------------------------+ | Rogue | Required Components | Optional | | Armor +-------------------------+------------------------------------+ | | Core | 2nd | 3rd | 4th | Armor Gem | |---------------------------------------------------------------------------| | Armor | Chestpiece | Lining | Bindings | String | Yes+Epic | |---------------------------------------------------------------------------| | Cap | Headdress | Trim | Bindings | Grip | Yes | |---------------------------------------------------------------------------| | Leggings | Brace | String | Bindings | Grip | Yes | |---------------------------------------------------------------------------| | Buckler | Guard | Grip | Rivets | Trim | No | |---------------------------------------------------------------------------| | Boots | Heel | Trim | Rivets | String | Yes | |---------------------------------------------------------------------------| | Gloves | Mitt | Grip | String | Bindings | Yes | +---------------------------------------------------------------------------+ -------------------------------------------------- - 3-d - * Warrior Armor Components * [cg03d] -------------------------------------------------- +---------------------------------------------------------------------------+ | Warrior | Required Components | Optional | | Armor +-------------------------+------------------------------------+ | | Core | 2nd | 3rd | 4th | Armor Gem | |---------------------------------------------------------------------------| | Armor | Chestpiece | Lining | Bindings | String | Yes+Epic | |---------------------------------------------------------------------------| | Cap | Headdress | Trim | Bindings | Grip | Yes | |---------------------------------------------------------------------------| | Leggings | Brace | String | Bindings | Grip | Yes | |---------------------------------------------------------------------------| | Buckler | Guard | Grip | Rivets | Trim | No | |---------------------------------------------------------------------------| | Boots | Heel | Trim | Rivets | String | Yes | |---------------------------------------------------------------------------| | Gloves | Mitt | Grip | String | Bindings | Yes | +---------------------------------------------------------------------------+ ------------------------------------- - 3-e - * Weapon Gems * [cg03e] ------------------------------------- Galvanizing Gem (Physical + Physical) 30 Physical Damage. Gem of Slaughter (Physical + Fire/Ice/Lightning) 20 Bleeding Damage over 5 seconds Gem of Bloodletting (Physical + Magic) 15% chance to steal 35 Health per hit Gem of Rot (Physical + Poison) 48 Poison Damage over 7 seconds Gem of Amplitude (Poison + Protection) +15% Critical Hit Damage Saboteur's Gem (Protection + Protection) 25 Piercing Damage Gem of Gluttony (Magic + Magic) 15% chance to steal 25 Mana per hit Gem of Incineration (Magic + Fire) 30 Fire Damage 20 Burning Damage over 7 seconds Gem of Tempest 30 Lightning Damage 15 Shocking Damage over 10 seconds Gem of Winter 30 Ice Damage 18 Freezing Damage over 6 seconds ------------------------------------ - 3-f - * Armor Gems * [cg03f] ------------------------------------ Flawless Gem (Protection + Protection) +30% Armor Impregnable Gem (Poison + Physical/Magic) +35 Armor Gem of Tempering (Protection + Physical) +15% Physical Resistance Gem of Coagulation (Physical + Magic) +20% Bleeding Resistance Gem of Haven (Protection + Magic) +12% Elemental Resistance Gem of Fire Attenuation (Protection + Fire) +20% Fire Resistance Gem of Ice Attenuation (Protection + Ice) +20% Ice Resistance Gem of Lightning Attenuation (Protection + Lightning) +20% Lightning Resistance Gem of Antidote (Protection + Poison) +15% Poison Resistance -------------------------------------- - 3-f - * Utility Gems * [cg03f] -------------------------------------- Regenerating Gem (Physical + Protection) +2 Health Regen per second Hero's Gem (Protection + Protection) +20% Health Rejuvenating Gem (Magic + Fire/Ice/Lightning) +2 Mana Regen per second Oracle's Gem (Magic + Magic) +20% Mana Gem of Precision (Physical + Poison) +7% chance to Critical Hit Gem of Staggering (Protection + Magic) +30% Stun Duration Conqueror's Gem (Physical +Physical) +20% Damage vs Lightly Wounded targets Tormentor's Gem (Poison + Ice) +20% Damage vs Heavily Wounded targets Gem of Radiance (Physical + Magic) +20% Damage during Daytime Gem of Night (Poison + Magic) +20% Damage during Night ----------------------------------- - 3-g - * Epic Gems * [cg03g] ----------------------------------- Gem of Enlightenment (Magic + Protection) +1 to first 4 tiers of unlocked Might, Finesse and Sorcery abilities Warrior's Gem (Magic + Physical) +1 to all unlocked Might Abilities Rogue's Gem (Magic + Poison) +1 to all unlocked Rogue Abilities Sorcerer's Gem (Magic + Magic) +1 to all unlocked Sorcery abilities Gem of Unrivaled Vitality (Poison + Fire/Ice/Lightning) +50 Health and Mana Gem of Subjugator (Physical + Physical) +15% Damage +10% Damage Resistance Gem of Magic Resonance (Fire + Ice/Lightning) +20% Elemental damage. Gem of Abatement (Magic + Fire/Ice/Lightning) -20% Mana Costs Gem of Plague's Vengenace (Poison + Poison) 75% chance to poison enemies when attacked. Gem of Paralyzing Vengeance (Protection + Protection) 60% chance to Stun enemies when attacked. Gem of Summer's Vengeance (Fire + Fire) 75% chance to Burn enemies when attacked Gem of Winter's Vengeance (Ice + Ice) 75% chance to Freeze enemies when attacked Gem of Tempest's Vengeance (Lightning + Lightning) 75% chance to Shock enemies when attacked ------------------------------------------------------------------------------ -4- * Crafting - HowTo* [cg040] ------------------------------------------------------------------------------ Now we get to the core of the guide. All the text so far has been in preparation for this. But before we go further, want to let you know of some assumptions this guide makes at this point: 1. Sagecrafting: Minimum 6, recommended 8. 2. Blacksmithing: Minimum 7, recommended 10. 3. You have access to altars and forges. 4. You have been salvaging equipment you don't need for some components, quality doesn't matter. In this section I will teach you how to create gear with stats you want by using gems and transferring their stats to the components you use for crafting gear. --------------- Basic Strategy --------------- Basic crafting strategy can be summed up as follows: 1. Create a gem with stats you want. 2. Create a basic item with gem created in 1. 3. Salvage the created item to get component with stats of the gem. 4. Repeat 1-3 for each of the different components used to make the item. 5. Craft the desired gear with components created in step4. Sounds easy enough? Think you can do it? Go ahead and stop reading, you know all you need to know already. Now, if you're still reading this, you're ready for detailed strategy. But before we do, remember, it works on salvaging equipment with gems used for crafting, not gems slotted into slots. It may, but has never for me. If it works for you, do let me know. ------------------ Detailed Strategy ------------------ As an example, I will try to make Faeblades with stats of 4 gems. 1. Create a gem with stats you want ----------------------------------- Refer to the Gems list above to decide which gem you want to make. e.g. 2 Fire Shards to get Gem of Combustion [weapon gem]. 17 fire damage. 10 burning over 6 seconds. I could've used Gem of Inceneration too, but wanted to demonstrate another aspect of this trick which you'll come to know later. 2. Create an item with that gem. -------------------------------- When creating an item you need at least 2 components, 2 optional and one optional gem. The first component is unique to each item. Refer the components section for different component for different weapons. But before you do anything, save. Why? In case you don't get the component you wanted, you can reload this save and get your gem back. It maybe confirmation bias or just pure luck, but I seem to get better luck if I try again later. What you want to do is, use the worst components you have as your component 1, worst available as component 2 and skip component 3 and 4. Then use the gem you created in Step 1. Why do we do it this way? Almost always, the component with gem stats is the 2nd component used in crafting. You may get other component [if used] but I haven't in about 100 attempts. That is why we only use 2 core components, why waste anything? Besides, you reduce the probability of getting a useless components on salvaging. e.g. Faeblades Curved Steel Blades Crude Fulcrum none none Gem of Combustion. THIS IS IMPORTANT: Make sure you save after creating your weapon. 3. Salvage the created item to get component with stats of the gem. ------------------------------------------------------------------- Salvage the item you created in previous step. You should get a component with same stats as the gem. If you don't get component with gem stats, reload the save and try again till it happens. This is the only annoying part of this guide. But if you use only 2 required components, you will get required part sooner than later, another reason to use minimum possible components. Now, here comes interesting part. Going by our example, I got a Master Flamed Fulcrum [depends on Blacksmithing level] which had 21 Fire damage and 13 Burning over 7 seconds. Notice how I got better stats than the gem I used? 4. Repeat 1-3 to get different components used in an item. ---------------------------------------------------------- At this point we have one component, the second one, with the desired stats. We need 2 more components. This is where we refer the table of components above. Let us use example of my Faeblades. Faeblades - Curved Blades, Fulcrum, Rivets, Grip. We got Fulcrum... Rivets and Grip to go. Remember, we mostly get gem stats in 2nd component. So, what do we do? We craft items which use Rivets and Grip as 2nd component. Here is a list of components and items that have them as 2nd component Hilt - Daggers, Longsword, Greatsword Rivets - Chausses, Helm Bindings - None. Shaft - Staff, Hammer Handle - Chakram, Sceptre Grip - Shield, Gauntlets, Handwraps Fulcrum - Faeblades, Longbows Note that Bindings are not used as 2nd component in anything. So what to do? Well, you gotta try your luck and use Bindings as 3rd or 4th component and hope you salvage bindings with gem stats. I had better luck getting good bindings from salvaging Blue named gear I found in game. So, to get Rivets, we need to create and salvage a Helm or Chausses... and to get Grip we create and salvage a Shield/Gauntlet/Handwrap. Now, these are armor items, so we can't use weapon gems in them, but we CAN use Utility gems. So, just repeat step 3, this time with Helm and then with a shield. Pick any item you have more basic components for. e.g. Gem of Precision - 7% chance to critical hit. Regenerating Gem - +2 Health Regen Gem of Precision on salvaging gave me Flawless Magnifying Rivets. Regnerating Gem gave me Flawless Sustaining Grip. 5. Craft the uber item where each component has stats from some gem. -------------------------------------------------------------------- This is where it all comes together. Use the best available base component [Prismere for blades, Ebony or longbows etc.], the 3 gem encrusted components we created, and finally, yet another weapon gem. So, we get a weapon with practically 2 weapon gems and 2 utility gems. Here are a couple examples of gear I crafted: My Faeblades [Level16]: Attack rating 173 59 Physical - Base component. 35 Piercing +7% chance to critical hit - Rivets [I think] +5 Health [dunno how this came about] +7% Physical Damage - Bindings. 21 Fire Damage - [Master Fulcrum, could've tried for Flawless] 13 Burning Damage over 7 seconds 30 Lightning Damage - Gem of Combustion. 15 Shocking Damage over 10 seconds. My longbow [Level11]: Attack rating 162 55 Physical 25 piercing +5% Poison damage +5% poison damage. +2 Health regen per sec 21 Fire Damage 13 Burning Damage 48 Poison damage over 7 seconds. Note in both cases I settled for Master Fulcrums for fire damage, when flawless would've given me 30 and 15 over 10 seconds. I made the bow about level 24 and Faeblades around level32. Now that I am 36, I am getting Fine Prismere and Ebony components, so raw damage will increase. ------------------------------------------------------------------------------ -5- * Crafting Reference Table * [cg050] ------------------------------------------------------------------------------ One you get hang of the technique, this is table you should refer to get the desired gear. This lists: Every Flawless stat possible. Components that can spawn with that effect. Gems that can provide the given effect. Why is this necessary? So far in my testing, if I use a gem with higher stats than the equivalent flawless component, I just don't get the stats on my component. If you manage to get a component with better stats than one listed here, definitely let me know. You'll get my thanks and a named credit. What does it mean? It gives you a good idea of gems that are better fit for being used as a gem in your crafted weapon as those stats may not carry over at all. e.g. Flawless Grips give +20% to Armor. Flawless Gem gives +30% armor. So, best case scenario maybe getting 20% Flawless grips from your Flawless Gem. We also get +20% Armor from Exceptional Gem, which uses Lambent Shards instead of Pristine shards. So, why waste a higher quality gem when a lower gem would give the best possible results? Lets get to the table then. Each entry in this table captures the following information: |---------------------------------------------------------------------------| | Effect | Comma separatec list of components | | | Effect-Name Gem to be used | |---------------------------------------------------------------------------| e.g. If we consider first entry, it tells us: Flawless Slaughtering Handle, Bindings and Grips gives 25 Bleeding over 5 secs and can get them from Gem of Slaughter. +---------------------------------------------------------------------------+ | Status | Possible Components with effect | | Effect +-----------------------------------------------------------| | | Effect keyword - Gems | |---------------------------------------------------------------------------| | 25 Bleeding | Handle, Bindings, Rivets | | over 5 secs | Slaughtering Gem of Slaughter | |---------------------------------------------------------------------------| | 30 Physical | Handle, Hilt, Binding, Grip | | damage | Damaging Galvanizing Gem | |---------------------------------------------------------------------------| | 25 Piercing | Handle, Hilt, Binding, Grip | | damage | Piercing Saboteur's Gem | |---------------------------------------------------------------------------| | 15% chance to | Handle, Hilt | | steal 25 Mana | | | Mana/hit | Ravenous Gem of Gluttony | |---------------------------------------------------------------------------| | 15% chance to | Handle, Hilt | | steal 25 | | | Health/hit | Bloodseeker Gem of Devouring | |---------------------------------------------------------------------------| | 48 Poison | Fulcrum, Handle, Hilt | | Damage over | | | 7 seconds | Infected Gem of Rot | |---------------------------------------------------------------------------| | 30 Lightning | Fulcrum, Handle, Shaft | | 15 Shocking | | | over 5 secs | Charge Gem of Tempest | |---------------------------------------------------------------------------| | 30 Fire | Fulcrum, Handle, Shaft | | 20 Burning | | | over 7 secs | Flamed Gem of Incineration | |---------------------------------------------------------------------------| | 30 Ice | Fulcrum, Handle, Shaft | | 18 Freezing | | | over 6 secs | Frosted Gem of Winter | |---------------------------------------------------------------------------| | +20% | Bindings, Handles, Rivets | | Lightning Dmg | Charged | |---------------------------------------------------------------------------| | +20% | Bindings, Handles, Rivets | | Fire Damage | Flamed | |---------------------------------------------------------------------------| | +20% | Bindings, Handles, Rivets | | Ice Damage | Frosted | |---------------------------------------------------------------------------| | +20% | Grips, Handle, Rivets | | Poison Damage | Infected | |---------------------------------------------------------------------------| | +20% | Bindings, Grips, Handles | | Piercing Dmg | Piercing | |---------------------------------------------------------------------------| | +20% | Bindings, Grips, Handles | | Bleeding Dmg | Slaughtering | |---------------------------------------------------------------------------| | +20% Damage | Grip | | during Day | Sunlight Gem of Radiance | |---------------------------------------------------------------------------| | +20% Damage | Grip | | at Night | Moonlight Gem of Night | |---------------------------------------------------------------------------| | +20% Damage | Handle | | vs Humanoids | ??? | |---------------------------------------------------------------------------| | +20% Damage | Handle | | vs Niskaru | Illuminator's | |---------------------------------------------------------------------------| | +20% Damage | Handle | | vs Beasts and | | | Constructs | ??? | |---------------------------------------------------------------------------| | +20% Damage | Grips, Rivets | | with Magic | ??? | |---------------------------------------------------------------------------| | +25% Critical | Fulcrum, Handle | | Hit Damage | Sharpening | |---------------------------------------------------------------------------| | +15% Critical | Grips | | Hit Damage | | | with Magic | ??? | |---------------------------------------------------------------------------| | +15% Critical | Bindings, Rivets | | Hit Damage | | | with Physical | Amplified Gem of Amplitude | |---------------------------------------------------------------------------| | +7% Chance to | Bindings, Grips, Handle, Rivets | | Critical hit | Magnifying Gem of Precision | |---------------------------------------------------------------------------| | +7% Chance to | Grips | | Critical hit | | | with Magic | ??? | |---------------------------------------------------------------------------| | +20% Armor | Grips, Rivets | | | ??? *Exceptional Gem | |---------------------------------------------------------------------------| | +20% Health | Bindings, Rivets | | | Strengthening Hero's Gem | |---------------------------------------------------------------------------| | +20% Mana | Bindings, Rivets | | | ??? Oracle's Gem | |---------------------------------------------------------------------------| | +80 Health | Bindings, Grips, Rivets | | +80 Mana | Robust | |---------------------------------------------------------------------------| | +35 Armor | Lining, String, Trim | | | ??? Impregnable Gem | |---------------------------------------------------------------------------| | +100 Health | Bindings, Grips, Rivets | | | Hardened | |---------------------------------------------------------------------------| | +100 Mana | Bindings, Grips, Rivets | | | Sage | |---------------------------------------------------------------------------| | +12% Damage | Lining, String | | Resistance | ??? | |---------------------------------------------------------------------------| | +30% Block | Lining, String, Trim | | Efficiacy | ??? | |---------------------------------------------------------------------------| | +30% | Lining, String, Trim | | Melee Block | | | Ranged Block | | | Magic Block | ??? | |---------------------------------------------------------------------------| | +25% Poison | Lining, String, Trim | | Resistance | Immunity Gem of Antidote | |---------------------------------------------------------------------------| | +20% Bleeding | Lining, String, Trim | | Resistance | Mending Gem of Coagulation | |---------------------------------------------------------------------------| | +15% Fire | Lining, String, Trim | | Resistance | Fire Ward Gem of Fire Hinderance/Attenuation | |---------------------------------------------------------------------------| | +15% Ice | Lining, String, Trim | | Resistance | Frost Ward Gem of Ice Hinderance/Attenuation | |---------------------------------------------------------------------------| | +15% Lightning| Lining, String, Trim | | Resistance | Charge ward Gem of Lightning Hinderance | +---------------------------------------------------------------------------+ *Exceptional Gem - 2 Lambent Protection Shards. ------------------------------------------------------------------------------ -6- * Farming, Tips, and Tricks* [cg060] ------------------------------------------------------------------------------ To get most out of crafting, you need to prepare in advance, i.e. even before you got enough points to make most out of it. You need to be ready with different components. Also, if you been farming for good components early on, it will save you the effort and time in reloading again and again to get desired components. Here are a few tips and tricks that helped me a lot. 1. Any gear that you don't need at all [e.g. Hammers if playing as pure Sorcery] should almost always be sold for money early on. You need money to afford trainings to max out Sagecrafting and Blacksmithing ASAP. 2. Any gear that has good stats, and can yield components that you may need, should be salvaged. 3. Any gear of type that you use should never be sold, but salvaged. 4. Always strengthen your shards to Pristine quality and never ever make any gem with non pristine shards. 5. Get Detect Hidden to level 6 ASAP. You'll be not only finding better gear to salvage [hidden doors] but you'll be able to get some good components from disarming mines and traps. These should make sure that when you actually get around to crafting, you have decent enough components to get started. Here are some good spots for farming components: 1. Antelopes give some good components. Kill one whenever you see. 2. Crabs in Plains of Ethariel also give good Crit components. No matter what class you are, Critical Damage/Chance is always welcome. 3. As part of Scholia Arcania faction questline, you go through 3 dungeons with LOADS of traps and mines. Don't go in them till you have enough points in Detect Hidden to salvage components from traps. I've found Greater, Master and even Flawless components in those dungeons [depening on level you go in them]. 4. During the final quest mission, you will find lots of Prismere quality gear lying around [well, depends on level at which you do it]. Irrespective of your level, it will be the best raw gear you can find at that point. Loot it all and salvage it. May not be good enough for use, but are perfect for salvaging. ------------------------------------------------------------------------------ -7- * Hall of Fame * [cg070] ------------------------------------------------------------------------------ This will be a perenially work-in-progress. This is YOUR section. If crafted something special and want to share with others, this is your platform to share and gloat. When submitting for this section, make sure you give enough information to help others craft similar gear. Which means: 1. Components used. 2. How you got those components [gems used]. To contribute, send me a mail or post in this thread: http://www.gamefaqs.com/boards/991143-kingdoms-of-amalur-reckoning/62136115 ------------------------------------------------------------------------------ -8- * Contact Info * [cg080] ------------------------------------------------------------------------------ If you spotted any error, missing information, or have any tip to contribute to the guide, or have inputs on something that I should add to guide feel free to contact me. You can contact me by email [jutanotherid -at- hotmail -dot- com] though best would be to track me on KoA:R PS3 boards at GameFaqs.com. You can also message me on GFaqs. When emailing make sure to include KoA:R in subject line. You can send me viruses and stuff if you want but I don't open any mails from someone I don't know and never ever download attachments even from ones I know. ------------------------------------------------------------------------------ -9- * Version History * [cg090] ------------------------------------------------------------------------------ 1.0 (02/29/12): First Version of the FAQ. Made the general format, section headings, table of contents, basic crafting guide and a few tips and tricks. 1.2 (03/06/2012): Added Component Reference table, some more information in Detailed Strategy, hall of fame, credit to noz3r0, and quick search tags. ------------------------------------------------------------------------------ -10- * Credits * [cg100] ------------------------------------------------------------------------------ Big Huge Games for making this game. EA for... errrr publishing it without any Multiplayer. Valor_Phoenix and one more user from GFaqs PS3 KoA:R boards I can't recall name of for the original idea that led me to experiment with crafting and resulted in this guide. Thank you. noz3r0 at GFaqs for his amazingly detailed FAQ/Walkthrough and letting me use the information in his guide. Also, for the giving me idea on how to present components in the reference table. Folks at PS3t.org for their feedback on the basic work-in-progress version of this guide. And most importantly, you, for taking your time to read this.