FAQ And Walkthrough - Guide for Dead Rising 2: Off the Record
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Dead Rising 2: Off The Record DDDDDD DDD DDD AAAA DDDDD DDD DDD EEEEEE AAAA DDD DDD DDD DDD EEEEEE AAAAAA DDD DDD DDD DDD EEE AAAAAA DDD DDD DDD DDD EEE AAA AAA DDD DDD DDD DDD EEEEEE AAAAAAAA DDD DDD DDD DDD EEEEEE AAAA AAAA DDD DDD DDD DDD EEE AAAA AAAA DDD DDD DDDDDD EEE AAAA AAAA DDD DDD EEEEEE AAAA AAAA DDDDD EEEEEE GGGGG III III GGGGGGG 22222 RRRRR III III NNN NNN GGG GGG 222 222 RRR RRR III SSS III NNNN NNN GGG GGG 222 222 RRR RRR III SSS SSS III NNNN NNN GGG 222 RRR RRR III SSS SSS III NNNNN NNN GGG GGGGG 222 RRR RRR III SSS III NNNNN NNN GGG GGGGG 222 RRRRR III SSS III NNN NNNNN GGG GGG 222 RRR RRR III SSS III NNN NNNNN GGG GGG 222 RRR RRR III SSS III NNN NNNN GGGGGGG 2222222 RRR RRR III SSS III NNN NNNN GGGGG 22222222 RRR RRR SSS SSS NNN NNN SSS SSS SSS OOOO FFFFF FFFFF TTTTTT HH HH EEEEE RRRR EEEEE CCCC OOOO RRRR DDDD OO OO FF FF TT HH HH EE RR RR EE CC CC OO OO RR RR DD DD OO OO FFFF FFFF TT HHHHH EEEE RRR EEEE CC OO OO RRR DD DD OO OO FF FF TT HH HH EE RR RR EE CC CC OO OO RR RR DD DD OOOO FF FF TT HH HH EEEEE RR RR EEEEE CCCC OOOO RR RR DDDD Guide to getting the story and saving people along the way _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Guide Written by Travis Holloway | | email - [email protected] | | Last Modified: 18 OCT 2011 | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| | | | Dead Rising 2 and Dead Rising 2: Off the Record are both | | copywrite Capcom LTD | | Game played on the Xbox 360 Game System | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| | | | Version 1.6 | | | | This guide is currently authorized to be posted online at: | | gamefaqs.com | | | | | | This guide is also authorized for personal use and may be | | downloaded and saved on a PC for later use. Please do not | | post this online without express consent from me. | | | | If you find any errors or inconsistancies, please feel free | | to send me an email for the next update. | | | | Because this game is so extensively similar to the original | | Dead Rising 2 game, I have recycled a good chunk of | | information in here so the reader does not have to | | constantly go back and forth between each walkthrough. | | | | I am posting this before it is fully complete, so over the | | next two weeks, expect many changes and updates. | | Any Section with {under construction} at the top may have | | erroneous or incomplete information in it. | | | | Now Please, enjoy! | | | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// Table of Contents ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -Section- -Search Code- [Section 1] . . . Game Basics. . . . . . . . . . . . . . . . . . . . .[10bas] 1.1 . . . . . Play Modes . . . . . . . . . . . . . . . . . . . . .[11mod] 1.2 . . . . . Main Characters. . . . . . . . . . . . . . . . . . .[12cha] 1.3 . . . . . Objectives . . . . . . . . . . . . . . . . . . . . .[13obj] 1.4 . . . . . Changes from DR2 . . . . . . . . . . . . . . . . . .[14chg] [Section 2] . . . Important Tips to Playing. . . . . . . . . . . . . .[20tip] 2.1 . . . . . What to Use. . . . . . . . . . . . . . . . . . . . .[21use] 2.2 . . . . . Keeping Survivors Alive. . . . . . . . . . . . . . .[22liv] 2.3 . . . . . Making Money . . . . . . . . . . . . . . . . . . . .[23mny] 2.4 . . . . . Useful Items . . . . . . . . . . . . . . . . . . . .[24itm] [Section 3] . . . Walkthrough. . . . . . . . . . . . . . . . . . . . .[3walk] 3.1 . . . . . Prologue . . . . . . . . . . . . . . . . . . . . . .[31pro] 3.2 . . . . . Case 1 . . . . . . . . . . . . . . . . . . . . . . .[32cas] 3.3 . . . . . Case 2 . . . . . . . . . . . . . . . . . . . . . . .[33cas] 3.4 . . . . . Case 3 . . . . . . . . . . . . . . . . . . . . . . .[34cas] 3.5 . . . . . Case 4 . . . . . . . . . . . . . . . . . . . . . . .[35cas] 3.6 . . . . . Case 5 . . . . . . . . . . . . . . . . . . . . . . .[36cas] 3.7 . . . . . Case 6 . . . . . . . . . . . . . . . . . . . . . . .[37cas] 3.8 . . . . . Case 7 . . . . . . . . . . . . . . . . . . . . . . .[38cas] 3.9 . . . . . Case 8 . . . . . . . . . . . . . . . . . . . . . . .[39cas] 3.10. . . . . Overtime . . . . . . . . . . . . . . . . . . . . . .[310ot] 3.11. . . . . Possible Endings . . . . . . . . . . . . . . . . . .[311pe] [Section 4] . . . Events Timeline. . . . . . . . . . . . . . . . . . .[40tim] 4.1 . . . . . September 25 - Day 1 . . . . . . . . . . . . . . . .[41day] 4.2 . . . . . September 26 - Day 2 . . . . . . . . . . . . . . . .[42day] 4.3 . . . . . September 27 - Day 3 . . . . . . . . . . . . . . . .[43day] 4.4 . . . . . September 28 - Day 4 . . . . . . . . . . . . . . . .[44day] [Section 5] . . . Boss Fight Strategies. . . . . . . . . . . . . . . .[50bos] 5.1 . . . . . King of the Jungle . . . . . . . . . . . . . . . . .[51ted] 5.2 . . . . . People Like Us . . . . . . . . . . . . . . . . . . .[52chk] 5.3 . . . . . A Familiar Face. . . . . . . . . . . . . . . . . . .[53bdn] 5.4 . . . . . Tastes Like Chicken. . . . . . . . . . . . . . . . .[54ant] 5.5 . . . . . Here Comes the Groom . . . . . . . . . . . . . . . .[55rdy] 5.6 . . . . . Everyone Knows Slappy. . . . . . . . . . . . . . . .[56bnt] 5.7 . . . . . Mail Order Zombrex . . . . . . . . . . . . . . . . .[57crl] 5.8 . . . . . Redneck Snipers. . . . . . . . . . . . . . . . . . .[58red] 5.9 . . . . . WWJWD? . . . . . . . . . . . . . . . . . . . . . . .[59smr] 5.10. . . . . Two Girls, One Club. . . . . . . . . . . . . . . . .[510ac] 5.11. . . . . The Get Away . . . . . . . . . . . . . . . . . . . .[511ga] 5.12. . . . . Snow Job . . . . . . . . . . . . . . . . . . . . . .[512em] 5.13. . . . . The World's Most Dangerous Trick . . . . . . . . . .[513rr] 5.14. . . . . Last Stand . . . . . . . . . . . . . . . . . . . . .[514sb] 5.15. . . . . The Facts. . . . . . . . . . . . . . . . . . . . . .[515sf] 5.16. . . . . Sudden Death . . . . . . . . . . . . . . . . . . . .[516tk] [Section 6] . . . Frank's Stats. . . . . . . . . . . . . . . . . . . .[60sta] 6.1 . . . . . Attributes . . . . . . . . . . . . . . . . . . . . .[61atb] 6.2 . . . . . Skills . . . . . . . . . . . . . . . . . . . . . . .[62skl] 6.3 . . . . . Key Items. . . . . . . . . . . . . . . . . . . . . .[63kit] [Section 7] . . . Combo Cards. . . . . . . . . . . . . . . . . . . . .[70ccs] 7.1 . . . . . Level Up Cards . . . . . . . . . . . . . . . . . . .[71lup] 7.2 . . . . . Survivor Cards . . . . . . . . . . . . . . . . . . .[72svc] 7.3 . . . . . Psychopath Cards . . . . . . . . . . . . . . . . . .[73psy] 7.4 . . . . . Fortune City Cards . . . . . . . . . . . . . . . . .[74fcc] [Section 8] . . . Notebook . . . . . . . . . . . . . . . . . . . . . .[80not] 8.1 . . . . . Survivors. . . . . . . . . . . . . . . . . . . . . .[81sur] 8.2 . . . . . Psychopaths. . . . . . . . . . . . . . . . . . . . .[82psy] 8.3 . . . . . Casualties . . . . . . . . . . . . . . . . . . . . .[83cas] [Section 9] . . . Food Guide . . . . . . . . . . . . . . . . . . . . .[90fod] 9.1 . . . . . Food . . . . . . . . . . . . . . . . . . . . . . . .[91fod] 9.2 . . . . . Drink. . . . . . . . . . . . . . . . . . . . . . . .[92drk] 9.3 . . . . . Mixed Drinks . . . . . . . . . . . . . . . . . . . .[93mxd] [Section 10] . . Item Index . . . . . . . . . . . . . . . . . . . . .[10itm] 10.1. . . . . Safe Deposit Keys. . . . . . . . . . . . . . . . . .[10key] 10.2. . . . . Magazines. . . . . . . . . . . . . . . . . . . . . .[10mag] 10.3. . . . . Explosives . . . . . . . . . . . . . . . . . . . . .[10exp] 10.4. . . . . Firearms . . . . . . . . . . . . . . . . . . . . . .[10fir] 10.5. . . . . Ranged Weapons . . . . . . . . . . . . . . . . . . .[10rng] 10.6. . . . . Novelty Items. . . . . . . . . . . . . . . . . . . .[10nov] 10.7. . . . . Melee Weapons. . . . . . . . . . . . . . . . . . . .[10mle] 10.8. . . . . Heavy Melee Weapons. . . . . . . . . . . . . . . . .[10hvy] 10.9. . . . . Miscellaneous Items. . . . . . . . . . . . . . . . .[10mis] 10.10 . . . . Clothing Pieces. . . . . . . . . . . . . . . . . . .[10cth] [Section 11]. . . Locations. . . . . . . . . . . . . . . . . . . . . .[11loc] 11.1. . . . . Royal Flush PLaza. . . . . . . . . . . . . . . . . .[11rfp] 11.2. . . . . Americana Casino . . . . . . . . . . . . . . . . . .[11amc] 11.3. . . . . Fortune City Arena . . . . . . . . . . . . . . . . .[11fca] 11.4. . . . . South Plaza. . . . . . . . . . . . . . . . . . . . .[11spz] 11.5. . . . . Fortune City Hotel . . . . . . . . . . . . . . . . .[11fch] 11.6. . . . . Slot Ranch Casino. . . . . . . . . . . . . . . . . .[11src] 11.7. . . . . Food Court . . . . . . . . . . . . . . . . . . . . .[11fdc] 11.8. . . . . Yucatan Casino . . . . . . . . . . . . . . . . . . .[11yuc] 11.9. . . . . Palisades Mall . . . . . . . . . . . . . . . . . . .[11pam] 11.10 . . . . Atlantica Casino . . . . . . . . . . . . . . . . . .[11atl] 11.11 . . . . Platinum Strip . . . . . . . . . . . . . . . . . . .[11pts] 11.12 . . . . Fortune Park . . . . . . . . . . . . . . . . . . . .[11fcp] 11.13 . . . . Silver Strip . . . . . . . . . . . . . . . . . . . .[11svr] 11.14 . . . . Safe House . . . . . . . . . . . . . . . . . . . . .[11sfh] 11.15 . . . . Underground. . . . . . . . . . . . . . . . . . . . .[11ugd] [Section 12]. . . Achievements . . . . . . . . . . . . . . . . . . . .[12ach] 12.1. . . . . Completion Achievements. . . . . . . . . . . . . . .[12cmp] 12.2. . . . . Collection Achievements. . . . . . . . . . . . . . .[12col] 12.3. . . . . Combat Achievements. . . . . . . . . . . . . . . . .[12cbt] 12.4. . . . . Online Achievements. . . . . . . . . . . . . . . . .[12onl] [Section 13]. . . Sandbox Mode . . . . . . . . . . . . . . . . . . . .[13sbx] [Section 14]. . . PP Stickers. . . . . . . . . . . . . . . . . . . . .[14pps] \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 1] . . . Game Basics [10bas] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Alot of the information here is taken directly from the game manual, but I have added a bit of my own flavor to it. From Manual: ***** Welcome to Fortune City! Look around at the glamorous casinos, the luxury restaurants, the lush landscape. It's familiar, isn't it? Oh, yes, you've been to Fortune City before - in your wildest dreams. But now, it's time to wake up! You're in for the vacation of a lifetime! Expect the unexpected. And then some. Nowhere else in the world has more glitz, glamour, or adventure than Fortune City. Go ahead, succumb to the world's premier entertainment resort. Hungry for adventure? Make a killing in our casinos! Explode your senses with our shows and restaurants! Lose your head! Or just maybe...your heart. Open yourself up to the cutting edge of entertainment in Fortune City, Nevada. Don't forget to book tickets to witness Terror Is Reality XVII - a televisual spectacle that has been called the greatest zombie sensation ever! ***** Fortune City, Neveda, blooming resort town. If Manhattan is the city that never sleeps, Fortune City is the city that never dies. The Playable areas of Fortune City in the game consist of a glamorous strip and park, a ritzy hotel, a full sized arena, 4 Major casinos, a theme park, and two fully complete malls with a third one under construction. From the game intro: ***** I clawed my way out of Willamette. I fought hard to uncover the truth of what happened at that mall. And things were good... real good. ...for a while. Then, I let things get to me. I let things get out of control. I think deep down, I knew I had to uncover what was really going on. Things got pretty dark. But this is my chance... to get back in the game. ***** Frank West, hero of Willamette, Colorado. Survivor, Reporter, and self- proclaimed zombie killer. He used his exclusive coverage on the Willamette outbreak to propel himself into stardum and milked his celeberty for all its worth. Like most shooting stars however, Frank soon fell. Controversy and falling ratings from his television show led Frank back to the ambiguous noteriety he had before Willamette. Suppose Frank had a chance to cover another big outbreak like what happened in Willamette... That's exactly where this game goes. Frank West vs Fortune City. They say 'the House Always Wins,' but Fortune City has never met Frank West... He's covered Wars y'know. ================================================== 1.1 . . . . . Play Modes [11mod] ================================================== Dead Rising 2: Off the Record consists of 3 play Modes where a player may earn PP and Money: Story Mode, Sandbox Mode, and Multiplayer. In the story mode, Frank will be following up Case Files and saving survivors within a 72 hour time limit. The ever persistent passage of time forces Frank to keep moving as fast as possible in order to save everyone and complete all the case files. There is no penalty for survivors dying and the game will not end if Frank misses a case file. If a case file is missed though, no other case files will be able to followed up. In Sandbox Mode, Frank will be able to run around the city without any time limit and explore, make money, or kill zombies as much as he desires. Frank's Money and PP are shared between Sandbox Mode and Story mode within the same save slot, so any PP or money earned and saved in a slot will be able to be loaded in both Story and Sandbox Mode. The main focus in Sandbox Mode is to attemp various challenges and earn money. Each challenge has a bronze, silver, and gold rating, with gold being the highest. Each challenge can be attempted multiple times or all the Challenges can be reset with a New Game +. In Multiplayer, Frank will team up with Chuck Greene (any other player who joins into an already running game) to run through either Story Mode or Sandbox Mode. In Story Mode, it is run just like Dead Rising 2 where only the host's (Frank's) story progress is saved and the client (Chuck) only earns PP and money. In Sandbox Mode however, both players can work together to meet challenges and earn achievements. ================================================== 1.2 . . . . . Main Characters [12cha] ================================================== Frank West - The original hero of Dead Rising. He survived the Willamette outbreak and became a hero, but in the process became infected by the disease. Frank used his fame to make money and treat his infection, but when his popularity and income diminished, he could no longer keep up with the piling up medical bills. Frank has come to Fortune City to appear in TIR: Payback and hopes to relaunch his career. Stacey Forsythe - Leader of the controversial activist group CURE (Citizens for Undead Rights and Equality), Stacey is caught up in the Fortune city outbreak with Frank. Though CURE has been known for radical demonstrations and beliefs, Stacey seemed level-headed. She still holds a discontent for the government and the establishment. She believes that TIR is a horrible idea and takes advantage of the undead citizens and that Zombrex should be made less expensive so that the general public can afford treatment instead of facing their zombie fate. Ray Sullivan - Ray is the first and only reserve man to make it to the official government shelter alive. His job is to keep order in the shelter until help arrives. He is loyal and patriotic, but the outbreak has put him in way over his head. Rebecca Chang- Rebecca is an ambitious, beautiful news reporter in town to cover the controversy surrounding the TIR television show. She is much like Frank West from the first game, looking the nail the story of the century. Her investigations lead to many of the case files given to Frank and she in an important part of uncovering the truth. Tyrell King a.k.a. TK - TK is the host and producer of the TIR pay-per-view program. TK has no problem at all exploiting the government's need to round up and eliminate zombies after each outbreak by using them for entertainment in his shows. Though CURE has protested the events extensively, TK has continued on unfettered. He is a skilled business man and always out to find the next big score. The Twins - Amber and Crysal Bailey are the two bodies used to sell TIR. They are hot super models, but whether or not they are actual sisters is up to debate. They're sexual provactiveness makes one wonder if they aren't lovers themselves. Whatever their situation is, they are loyal followers of TK and are known to go out of their way to do his 'dirty' work. ================================================== 1.3 . . . . . Objectives [13obj] ================================================== Dead Rising is designed with three main objectives: Kill zombies and psychopaths, save as many survivors as possible, and cover all the cases to expose the truth. Additionally, with Frank infected with the zombie Virus, you will need to inject yourself with Zombrex every day or turn into a zombie. Killing zombies is pretty basic. Find any object (or combination of objects) that you can find and smash, slash, or shoot zombies until they die. Survivors of the zombie outbreak who have snapped or otherwise taken advantage of the situation to commit criminal acts or atrocities are referred to as Psychopaths. Psychopaths tend to be quite a bit tougher than the common zombie and will require special tactics and strategies to defeat most of the time. All Psychopaths usually grant some reward from their defeat such as a weapon, bonus PP, or hostages to save. That leads us to objective number two: Saving survivors. Throughout the mall will be scattered groups or individuals cut off from the safe house who will require you to escort them back to safety. Stacey will call you up on the transceiver and tell you when she spots people, but there will be a few that she doesn't even spot, so keep your eyes out. Rescuing and returning the survivors to the safe house will provide you with a -huge- boost to PP and is possibly the fastest way to level up Frank. Finally, there are the Case Files. In between saving people and killing zombies and psychos, Frank will need to follow up each case file and complete it before the time runs out in order to uncover the truth to what has happened. You can still complete the 72 Hour game mode even if you miss a case file, but you will only be able to grab survivors and kill psychopaths until the rescue arrives. The truth will be lost and Frank will never make the comeback he has so desired. At 7:00 AM on Each day, Frank will also require a Zombrex dose or become a zombie himself. In total you will need to find 4 doses of zombrex which can be found inside the Fortune City Bank security boxes, off missions, or in worst case, bought from a looter at the pawn shop. ================================================== 1.4 . . . . . Changes from DR2 [14chg] ================================================== {under construction} - LMGs removed from the game - Magazines in different locations - No zombrex laying around in the mall - Some Survivors in different locations - Some new Survivors - a few new or different boss battles - New Area Uranus Zone - Tons of new items - Looters now more dangerous - Phenotrans soldiers now in the mall - Store names changed for some reason - Slot Machines reward 3x as much and only have 3 uses down fom 5 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 2] . . . Important Tips for Playing [20tip] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ================================================== 2.1 . . . . . What to Use [21use] ================================================== Frank does not have an unlimited amount of inventory space, so it is a wise decision to make sure you are carrying the proper gear with you at all times. Typically you'll want to balance between weapons and healing items. I would usually walk around with a minimum of two melee items and two healing items. The Spiked Baseball Bat and Knife Gloves are two of the easiest to grab right outside of the safe house and they are both very useful. The Knife Gloves can be made with Boxing Gloves in the Sports store just outside the maintenance tunnel and a Knife atop the newstand right across from it. These Gloves are quick and do considerable damage to zombies as well as psychos. The Spiked Bat is quick and swings in an arc to take out multiple zombies in your path. Also, the Dark Bean is right out of the maintenance tunnels from the safe house and a perfect place to grab two or three Coffee Creamers, which heal up four blocks of life each. Firearms are extremely useful and laid out around the mall in all over the place. Having a firearm in your inventory will also allow you to shoot explosive tanks or engage psychopaths at a distance. The is a gun storein the Pallisades Mall where you can get Shotguns, Sniper Rifles, and Handguns. Finding Assault Rifles, MERC Rifles, and the Elusive LMG can be much more difficult. Arming Survivors with Rifles can turn you group into a powerful fighting force. Magazines can enhance your items, increase PP gained, or even offer monetary bonuses. Typically you probably won't want to hold onto magazines until you have six or seven slots of inventory so you can still carrey food and spare weapons. Keeping one slot open will also allow you to grab large or interactive object (such as picking people up) throughout the game. If you have a magazine and it is not adding any bonuses to what you have or what you are doing, it's best to drop it and get it again later when you need it. For example, the Economy magazine gives you a discount on Pawnshops, but you don't need to carry it around with you unless you are about to make a big purchase. An optimum Loadout for Frank would be two Melee Weapons, a firearm, and 2-3 healing items. Also remember that explosives and blunt objects, while effective on zombies, may not be as useful as blades or guns on psychopaths. Basically you want a hard hitting weapon, a crowd clearing weapon and at least one type of firearm as well as some food. Always remember that your weapons will break after a short period, so avoiding zombies rather than killing them is probably the best method for progression. Other than getting PP from Combo Weapons or Special Attacks, the zombies themselves do not grant any PP. In fact, you only get PP from special zombie kill counts: 500 PP every 50 Kills and 20,000 PP every 1,000 Kills. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Tip: Stopping to Kill Zombies may be fun, but it's a huge waste | | of time and doesn't provide any big benefits. Just run by | | zombies unless they are in your way, or crowding around you. | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| ================================================== 2.2 . . . . . Keeping Survivors Alive [22liv] ================================================== Running around the mall with a group of terrified people during a zombie apocalypse can be really annoying when you're trying to keep them all alive. The best way to keep them alive is to avoid zombie combat at all costs. Run past packs of zombies and always take the shortest, quickest route back to the safe house. There are a few things you can do that will increase the longevity of your group. First, always carry extra food. If you have extra slots of empty inventory and you see food laying around, pick it up. You can always drop it if you see something better. When survivors take damage, you can usually select a food item from your inventory and then hand it to them. This will restore any damage they have taken from zombies along the way. Don't feed spoiled or rotten food, or you will have to deal with them puking every few seconds. Also do not give them multiple alcoholic drinks or you will suffer the same problem. Second, Know where to direct your survivors. You can always tell your group where to go by holding down Left Trigger and hitting Y. If you need to stop and heal, or are about to face a psychopath, it's always a good idea to park the group in a Restroom or similarly zombie-free area until you are ready to continue. You can also tell them to run forward to exits before you get to them while you attract/hold off/kill a mob of zombies in the way. Then you can move through and click on the door as soon as you get close to take the group through. Third, Watch your own fire. Swinging weapons around wildly may be good for killing zombies, but it's also good for killing survivors. You'll want to make sure that you avoid friendly fire from explosives, firearms, or wide arcing melee swings. Learn which weapons are good for straight attacks and which weapons are good for sweeping attacks. Finally, Arm your survivors. While you can get by most the time without giving them any weapons, handing them a few guns or swords can help keep them alive when you can't get over and fight the zombies off of them. Some Survivors are more proactive in attacking zombies and others are complete wimps. You don't have to carry extra weapons around with you, but know the area that you pick up the survivors from and try to arm them with whatever is laying around close before you start your run back. There is one magazine that might help if you stop by Rag's Mags in Royal Flush Plaza. The Magazine: Leadership will make 'survivors much more effective in Frank's Party.' I assume this means they will all learn how to fight after you pick it up. It has also been reported to help some movement- impared survivors move much more quickly on foot. ================================================== 2.3 . . . . . Making Money [23mny] ================================================== Except for Case 5-2 (where you'll need to collect $1,000,000), Money really isn't important to completing the main storyline, but it is great to have in order to unlock a lot of features in the game such as vehicles. There are only about three ways to make money in the game. One is to try gambling on the machines throughout the game. Another is to complete certain rescues that will reward you for your good work. The last is to run around smashing up ATMs throughout the game. Each ATM will drop $2,500 when you smash it and they usually come in pairs. If you need cash, just keep an eye out and start smashing each ATM you come across. If you make a Hacker weapon and use it to destroy an ATM or a slot machine, it will drop four times the amount of cash. You can get money a fourth way by playing in Sandbox Mode and completing challenges to earn medals. All the slot machines and ATMs are still available and there is no time limit pushing Frank forward in the game. Once you have collected as much money and PP as you want, you can save your game into the same slot as you story mode game and Frank will inherit all the PP and money you have earned. There are three Gambling Magazines you can get in the game which will each add 100% to your winnings for a total bonus of 400%. That means if you play slots you can win five times the amount as normal. One magazine is in the Americana Casino restaraunt and another is in the Palisades Mall water bar. Also, any slot machine with cash in front of it seems to be broken and you can use it up to three times before you will have a chance to lose. Usually they give $1200 a win, but with all the books and five wins in a row, you can snag $18,000 from each slot machine with cash in front of it. The tough part is fighting off the zombies since flashing lights attract them. I'm not sure why, but it seems when you have all 3 books, you get an additional bonus to amount won as well as an apparent increase in chances to win at all gambling games (including poker with NPCs). The fastest way to make money reported so far is to grab the 3 books, then head to the Slot Ranch Casino. Play the Giant Video Slot over and over for a net win of almost a million dollars every half hour. Because you Payout is increased, but the wager remains the same, you will ultimately pofit in the long run. {needs to be updated} Slot Machines: Payout 1 Book 2 Books 3 Books -------------------- ------ ----------- ----------- ----------- Barnyard Bonanza $1200 $2400 $3600 $6000 Burning Rubber $1800 $3600 $5400 $9000 Cash Diet $1600 $3200 $4800 $8000 Doctor Green $1400 $2800 $4200 $7000 King's Crown $1200 $2400 $3600 $6000 Lucky Lapdance $1200 $2400 $3600 $6000 Mega Man $3000 $6000 $9000 $15000 Monster Moolah $1500 $3000 $4500 $7500 Reel it In $1200 $2400 $3600 $6000 Roaring Engines $1200 $2400 $3600 $6000 Purse Daddy $1200 $2400 $3600 $6000 *** Trouble with Turkeys $1200 $2400 $3600 $6000 Yachts of Fun $2200 $4400 $6600 $11000 ================================================== 2.4 . . . . . Useful Items [24itm] ================================================== Weapons: Some useful weapons to grab in Royal Flush Plaza and carry around with your through most of the game are the Spiked Bat, Knife Gloves, and Laser Sword. The Spike Bat is ready to be made in the first maintenance room every single time you enter the mall. It is quick and has a wide arc to knock down multiple zombies and clear paths through the horde for Frank and Survivors. It also does a decent amount of damage and is probably the most well-rounded weapon in the game. The Knife Gloves can be made by combining Boxing Gloves out of The Man's Sport and the Bowie Knife off of the Yesterday, Today, & Tomorrow news stand roof. These Gloves are nice and fast and do good damage. Each swipe will usually kill zombies in one hit and it is good for fighting psychopaths as well. The Laser Sword can be made by grabbing a Flashlight from one of the looters and combining it with some Gems taken from Marriage Makers or Eternal Timepieces. It is great for chopping through hordes of zombies because it slices them to pieces and does good damage against Psychos. Its only drawback is when you have Survivors, the wide attack arc swings back and hits them quite often as they try to catch up to you. Foods: Coffee Creamer seems to be everywhere for some reason. God knows why there is so much more Creamer than actual coffee in this game, but it heals for 4 bars which is double of most foods. You can easily grab three of these from The Dark Bean each time you come out of the safe house and a couple more laying around on the floor of the Royal Flush Plaza. Other big healing Foods are Wine, Lobster, Fish, and Steak. They can be found scattered around and are good to keep in your inventory. When you have taken a little bit of damage, try to eat the weaker extra foods laying around. Painkillers can easily be made at any blender by mixing two alcoholic beverages together (except beer and something else which gives randomizer). Painkillers not only restore a full 6 bars, but for a short time actually reduce the amount of damage you take from attacks. Repulse can also be made at blending stations, most easily at the Atlantica Casino. Mix Beans with one of the other drinks around and you will usually end up with a Repulse. This also heals for 6 bars and in addition will make zombies ignore you for a short period of time so you can just run through them all. Magazines: A very useful magazine that's easy to grab is the Health Magazine from P206 in the Pallisades Mall. This will increase the healing from all your food items by 50%. If you grab the Magazine: Rescue from the Bingo Hall, all the survivors you rescue will give you a 25% PP boost, helping you rapidly gain levels. If you do have any extra slots of inventoy available, grabbing a Magazine: Juice Boost will double the duration of all your mixed drinks. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 3] . . . Walkthrough [3walk] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ {under construction.} This Walkthrough is functional, but there are still missing components and the contents of this section are subject to change as more survivors and items are located. Remember, this is still a work in progress. For the purposes of this walkthrough, the goal is to save all the survivors. There -is- limited time, so you will have to move fast and force yourself not to wander around unless you have no open cases or survivors to get. While you can easily complete this without being level 50, being a higher level 30+ will make it much easier than starting at level 1, especially for the running speed of Frank. Each Survivor will have () next to their name with the number representing the numerical order they are rescued. Psychopaths will have {} next to their names in much the same way, order of appearance. Each trip away from the Safe House will have a [] in front of the paragraph as a little bookmark. After the bookmark will be a list of the 'missions' completed before the next return to the safe house. These bookmarks are also a good place to save. To Save ALL the survivors it will cost you as well. By the end of the game you will have given the survivors a total of 3 Steaks, 3 Zombrex, 2 Drinks, 1 Gun, 1 Food, 1 Stack of Plates, 1 Cement Saw, 1 Tuxedo and $135,000. This guide will help you grab all the items on the way to the survivors, except for the money. The best way to get the money up is either to know where ATMs are and hit them all along the way, or play Sandbox Mode. Two of the survivors will also give you a huge chunk of cash, just make sure you save it up. ================================================== 3.1 . . . . . Prologue [31pro] ================================================== --> Get Out of the Arena --> Outbreak Welcome to Terror Is Reality, the no holds bared zombie killing extravaganza. The cut scene leads up to the last event in a TIR show where Frank has to single-handedly take on a horde of zombies. You start off unarmed, but weapons will appear once the zombies start rolling in. However you finish this event has no impact on the rest of the game, but if you go for gold you can start with a nice $25,000 and earn the praise of TK. The only trick to getting gold is to position zombies in front of active grinders and then kick or punch them into them. After the event, TK will praise or berate Frank on his performance before the walking part of the game begins. Frank will start in the locker room after the match and it will be 12:00AM (with time somehow stopped). Run down the hallway and stop by the bathroom to save. On your way out you will stumble into a room where TK is having a chat with Brandon and you will get the opportunity to take a few incriminating photos. After TK and Brandon leave, Frank will be ambushed by a trio of thugs which you should have no trouble defeating. If you pick up their weapons before the fade out, you will get to keep them for zombie fighting as well. Once finished, another cut scene will start. When you get control of Frank again, fight off zombies or if you're feeling vicious, just watch and take a few pictures for more PP.On the way out, there's a huge structure blocking your path that you have to make your way around to get out. Once you make it to the outside, another cut scene will start and you will regain control inside a bunker-like Safe House built for zombie emergencies. [1] --> Find Zombrex Frank will need Zombrex before 7:00 AM so you will need to head out and find some. I would suggest grabbing an axe or two from the hallway right outside the Security Room, then heading down to the air duct. As you proceed out, you will get a call on your transceiver telling you where to get some Zombrex. Get yourself armed up and head over to R109: Roy's Mart. Once inside you will be assaulted by a trio of looters. Quickly dispatch them and you will get the pharmacy key. Hop over the counter and use the key to get into a room where you can get a shot of Zombrex as well as some healing foods. On the way out, don't forget to stop and talk to Denyce (1). She will join you with no problems, so head back to the safe house immediately with her. (1) 5000 PP Join, 10000 PP Escort [2] --> King of the Jungle _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Note: On the way to the Casino, you can grab additional Steaks | | to tame Snowflake with if you are having trouble. Simply litter | | the ground in front of you with a half dozen steaks before the | | tiger charges and move yourself so that the pile of steaks is | | between you and the tiger. You can get 3 steaks from the Wild | | West Grill, one from Cuccina Donnacci, and one or two from | | Baron's restaraunt inside the Casino. | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| The Next step is to head up to the Yucatan Casino. As soon as you enter, a cut scene will start and you will be attacked by Ted {1} and Snowflake. First off, take out Ted. He's slow so it should be easy with a few strong melee hits up close. Avoid hitting Snowflake throughout the fight so you will be able to tame her after Ted goes down. When Ted does go down, grab the 3 Steaks laying about in the left side of the Tiger Habitat. One will be on a rock, the other two will be up on the platform. To Tame Snowflake, you will need to keep her in your sight and keep zombies off your back. She will usually roar right before she charges. When you see her do this, get ready to throw a steak at her. You should throw it immediately after she starts to charge towards you and before she gets half way to you. She will stop and eat the steak, then run off again. The timing can be tricky, but keep at it until you have fed her 3 steaks. If you do it right, Snowflake the Tiger (2) will join you. Now that Ted and Snowflake are taken care of, head over to the Front Desk. Hop over and go into the door to find Lenny. Remember the guy who ran off at the start of the cut scene? Talk to him and he'll 'show you how to turn on the slot machines.' Follow him around until he head into the maintenance room, then click on the control panel to turn on all the machines. Lenny (3) will happily join you. Head back to the Safe House. {1} 15000 PP Kill (2) 15000 PP Join, 30000 PP Escort (3) 10000 PP Join, 20000 PP Escort ================================================== 3.2 . . . . . Case 1 [32cas] ================================================== [3] --> Frank Needs Zombrex 1 --> Big Boned Woman As soon as you head out of the Safe House and the Maintenance Tunnels, you will stumble across a distressed black lady atop The Dark Bean. For now, ignore her, instead head right into R101:Casual Gals and go chat up Gordon (4). Once he joins you head to R120: The Dark Bean and LaShawndra (5) to give her a good talking. Since you're so close to the safe house, just head back in take them to safety. Also, if it's past 7:00AM, don't forget to take you Zombrex. (4) 5000 PP Join, 10000 PP Escort (5) 5000 PP Join, 10000 PP Escort [4] --> Know When to Fold'em --> Case 1-1: Big News You should probably have some free time until 8:00AM if you've been moving fast so far. First off you'll need to gather up $25,000 as fast as you can. Smashing ATMs and playing slots with money in front is the fastest way. Once you get the $25,000, if there's time, grab yourself any weapons or food you might want or even the Rescue Magazine from the Bingo Hall on the strip. Hang out on the strip around Americana Casino and go into the Casino immediately after 8:00AM. You will find (6) Bill in the middle of a few slot machines barricaded off from zombies. To get him to join you, you'll have to give him all that money you just earned. Once he's joined you, speed back to the safe house and get ready to begin Case 1-1. And don't waste time or you will lose the case file. (6) -$25,000 20000 PP Join, 40000 Escort ================================================== 3.2 . . . . . Case 1 [32cas] ================================================== [5] --> Case 1-1: Big News --> Case 1-2: Alive on Location --> Case 1-3: Insecurity --> Case 1-4: Alliance --> One Man's Trash Case 1-1 only requires you to get to the Safe House by 8:00AM and will begin Case 1-2 Right after a cut scene. Now Head straight over to the Fortune City Hotel and you'll start another cut scene which will close Case 1-2. Talk to Rebecca to start Case 1-3. Don't forget to grab the safe deposit box key on the floor, #673, you'll need this later. Follow her into the South Plaza and talk to her again infront of the Restroom so that she will continue on. She will head all the way over to the Arena where you will go into the security office and view another cutscene. This will complete Case 1-3 and start Case 1-4. Since Nothing else starts until 11:00AM you might as well head to the safe house to complete Case 1-4. Also, stop by Moe's Maginations on the way to open up pawn shops around the mall. [6] --> Welcome to the Family --> Lost... _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Tip: Now's a good time to grab the Magazine: Rescue as you | | run by the One Little Duck Bingo Hall. It can increase your | | overall PP gained from rescuing surviors throughout the game. | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| The next set of survivors are all the way across the mall. You're going to have to haul ass over to the Palisades Mall. Head up through the Yucatan Casino and into the Pallisades Mall, then go into P107: Shanks. Walk over to Jack (7) and give him a firm talking to, then him and Kenneth (8) will both join you. Head out the way you came and start down the strip to the Plaza entrance. You should run into Chad (9) in front of the Slot Ranch Casino fighting zombies off. If he's not there yet, hop inside the casino and come back outside right after 12:00PM. Kill all the zombies attacking him, then talk to him. Once in your group, continue down to the Arena and you will spot Dorris (10) on the Kiosk to the right. As long as you have Chad with you she'll join up. Now take the whole group back to the Safe House. (7) 8000 PP Join, 16000 PP Escort (8) 8000 PP Join, 16000 PP Escort (9) 5000 PP Join, 10000 PP Escort (10) 5000 PP Join, 10000 PP Escort [7] --> Lucious Lady The next case doesn't start until 6:30 PM, so you have plenty of time to round up more survivors. You'll get another call around 2:00PM to head to the Americana Casino. Head there from Royal Flush Plaza and follow the wall to the right until you find a door into the Security Office. You'll get a nice view of Kristin (11) sharing her lunch with the world and then she'll join. You have to carry her, so head back to the Safe House now. (11) 5000 PP Join, 10000 PP Escort [8] --> People Like Us --> Brains Over Brawn --> Art Appreciation First thing you'll want to do is gear up and take out the psycho in Fortune Park so he doesn't make you life hell. He'll show up around 3:00PM. When you finish him off, there's no one to save, but you have access to the Bike Modification bay. Now head to the South Plaza and fill any spare slots you have with weapons you can arm survivors with along the way. You'll find four geeks in the plaza on the opposite side of the hotel. Speak to John (12) enough times and the whole group will join. Now take John, Kevin (13), Brian (14), and Curtis (15) towards the Pallisades Mall. Head out through the hotel and across Fortune Park into the Atlantica Casino. Right in the fountain at the entrance is Safe Deposit Key #999. Grab it! It's important and will get you Zombrex later. Now head left into the Pallisades Mall. Make your way to P210: The Cleroux Collection, and smash some ATMs along the way to get a spare $3,000. Go inside and you'll see Randolf (16) crying over his poor art sales. Give him the cash and cheer him up, then he'll join you. Now turn the opposite direction and head to the Safe House. {2} 20000 PP Kill (12) 6000 PP Join, 12000 PP Escort (13) 6000 PP Join, 12000 PP Escort (14) 6000 PP Join, 12000 PP Escort (15) 6000 PP Join, 12000 PP Escort (16) - $3,000, 20000 PP Join, 60000 PP Escort ================================================== 3.3 . . . . . Case 2 [33cas] ================================================== [9] --> Case 2-1: CURE-ious Information --> Case 2-2: A Familiar Face --> Two's Company --> Once Bitten Walk into the Security room in the Safe House after 6:30PM to start Case 2-1 and 2-2. Once the cut scenes are over, head over to the new Theme park and investigate. Oh, and along the way gear up for another psycho fight. In Uranus Zone, head straight to the bathroom and confront Brandon {3}. You'll begin a fight with him and not be able to save the girl so don't feel bad. After the fight, save your game and head to the Fortune City bank. Go into the big vault and open boxes #673 and #999 to grab yourself two doses of Zombrex. Head to U101: From Fortune with love and enter the store. Inside you will have to endure two bad comedians telling you horrible jokes and they want you to judge who the best is. Give the trophy to Royce (17) and he and Walter (18) will join you. If you give it to Walter, you will have to pay Royce $5,000 to come along. About the time you finish up 2-2, around 8:00 PM, Once Bitten will appear and you'll need to get to the Silver Strip with that Zombrex you just grabbed then go to N107: Pub O' Gold. There will be a guy on the floor in there who wants some Zombrex. Give Jared (19) the Zombrex and then carry him back to the Safe House with the other two. {3} 20000 PP Kill (17) 20000 PP Join, 40000 PP Escort (18) 20000 PP Join, 40000 PP Escort (19) -1 Zombrex 10000 PP Join, 20000 PP Escort ================================================== 3.4 . . . . . Case 3 [34cas] ================================================== [10] --> Case 3-1: Confronting CURE --> Case 3-2: Sign of Life --> Code Blue --> Tastes Like Chicken Upon returning to the Safe House after dealing with Brandon you will be given another cutscene. You will want to go ahead and complete Case 3-2 before dealing with any more survivors, so gear up for some action and head over to the Pallisades Mall. Right across from the Yucatan Casino entrance is the door to the underground. Above the door is a nice bright orange sign. Head into the underground and get ready for another cut scene. After the cut scene you will have the chance to take a few pictures before TK Spots you and then Frank will catch the train. Once you land you'll have to fight through a couple of mercenaries until you get to the head car. Once you open the door on that car you'll get one more cut scene and finish up Case 3-2. You might want to take a MERC Rifle from here for the next survivor you run across. Now head to the Underground Access under the Atlantica Casino because around 10:00PM, Code Blue should be up. You should also find a dose of Zombrex politely just laying on the ground along the way, so grab it! This should be all the Zombrex you need from now on. Go to the alley behind the Atlantica Casino you will find Sven (20) trying to resucitate a dead Tim Duggan. Just chat with him and he'll join you. Once you've got Sven, give him the gun and head up to the Food Court for an interesting fight. Head through the Slot Ranch Casino towards the Food Court and climb up the vending machines to the right of the doors leading to Yucatan Casino so that you can get up to Jasper (21) who is on top of F105: Hamburger Fiefdom. Then go step into F102: Cucina Donnacci to start Tastes Like Chicken. Chase after Antoine {4} and melee him while he's trying to heal to keep the fight from taking too long. After he is dead, don't forget to go into the restaraunt's back room and grab Cinda (22). Make sure you have Jasper or she won't join. With both Jasper and Sven armed, Antoine didn't stand a chance. Now take the whole group back to the safe house. (20) 11000 PP Join, 22000 PP Escort, +1 Zombrex (21) 5000 PP Join, 10000 PP Escort {4} 20000 PP Kill (22) 10000 PP Join, 20000 PP Escort [11] --> Hanging Out --> Industrial Fashion Around 1:00AM You'll get a call for Industrial Fashion, but first head up to the Pallisades Mall. You'll want to go in from the Silver strip entrance behind Hot Exciterama. As you pass Ultimate Playhouse, grab the Giant Stuffed Bull and you should see Marc (23) hanging from the second floor. Simply place the bull down on the stop underneath him and he'll safely fall so you can chat with him and get him to join you. Now grab the pink Elephant from Ultimate Playhouse and head to the other side of the Grotto to save Earvin (24) the same way before he does fall to his death. Now that Marc isn't going to fall to his death, head into the underground access and run down to the South Plaza access. Run over to the South Plaza underground. Assoon as you pop out of the tunnel you will find Willa (24) and Terri (25). Terri will be busy fighting off zombies, so talk to Willa first and carry her over to Terri. Since you have to carry Willa, it's a good idea to head back to the Safe House again and drop them off. (23) 6000 PP Join, 12000 PP Escort (24) 6000 PP Join, 12000 PP Escort (25) 6000 PP Join, 12000 PP Escort (26) 5000 PP Join, 10000 PP Escort [12] --> Rock Heroes The next pick up is kinda fun. Head out to the Silver Strip and get up on that big stage where there should be a trio of 'Rock Heroes'. Just give Jeanna (27) a talking to then her, Floyd (28), and Allen (29) will join up. If you're quick with the camera you can get a high PP Photo Op when they end the song. Head back to the safe house with them. (27) 14000 PP Join, 28000 Escort, + $30,000 (28) 14000 PP Join, 28000 Escort (29) 14000 PP Join, 28000 Escort [13] --> Here Comes the Groom --> Slave to Fashion Before you head out on this one, you'll want to head to the bathroom locker and strip down to your underwear. This will be important later. When 7:00 AM rolls around, your next distress call activates. Make your way to the Silver Strip and get into N101: Swept Away. Inside you'll find a sick wedding nightmare between Randy and Danni. Once you knock off Randy {5}, Danni (30) will join. Now head over to the Fortune City hotel and head inside. Next to the elevator will be Europa (31)in her underwear. She will only join you if you are in your underwear as well. Worse yet, once you hop down onto the cold floor she will ask you to carry her. Just pick her up and run back to the safe house. {5} 30000 PP Kill (30) 15000 PP Join, 30000 PP Escort (31) +$20,000 9000 PP Join, 18000 PP Escort [14] --> Quarter Circle Forward Right now, try to find a Queen off a zombie if you don't already have one, then at about 9:00 AM you'll want to head into Uranus Zone and go to the Rocket's Red Glare. There you will spot Eric (32) on top surrounded by zombies. Using the queen is the easiest and fastest way to clear out the zombies and Eric won't even join you until they're all dead. Once he hops down, chat with him, then take him back to the Safe House. The should be a clown car near by that you can take him in as well, and it fits in the tunnel to Fortune park so you can just drive through the horde of zombies. And whatever you do, don't give Eric any guns. He'll fall over each time he pulls the trigger. (32) +$45,000, 8000 PP Join, 16000 PP Escort [15] --> Everyone Knows Slappy Another Psycho shows up at 12:00 PM, you'll want to go ahead and go kill Brent {6} in the Pallisades Mall. You'll have to kill him quickly too. You'll find him in the Palisades Mall right next to P209: Kids' Choice Clothing. Just click on the bloody mascot in front to activate the fight. Now head back to the safe house before Case 4-1 starts. {6} 20000 PP Kill ================================================== 3.5 . . . . . Case 4 [35cas] ================================================== [16] --> Case 4-1: Boom Town --> Case 4-2: Run for the Money --> Wilted Flower Case 4-1 will complete just with you being in the Safe House Control room after 1:00 PM. Case 4-2 will begin after the cut scene. You'll need to move quickly to complete this case, because as soon as you destroy the van at the end of 4-2, an important survivor will pop up. With your best weaponry and some food, head to the Americana Casion Cashier and kill all the Mercs, then disable the drill. Two or three Defiler hits from spinning attacks will make short work of those drills. Next head to the Slot Ranch Casino's Cashier and do the same. Stop by the food court to get some more food, then go into the Yucatan Casino to take out the last group of Mercs drilling in the Cashier room. After these three groups have been dealt with, a 4th group will spawn with a van right beside the Atlantica Casino in Fortune Park. You will need to destroy the van to finish the Case. Killing the mercs is optional, but makes it easier to take out the van, especially with the guns they drop. You should finish a bit after 2:00 PM if you're quick, but shortly after you will get Wilted Flower. Head to the Palisades Mall, but along the way, grab a Drink to put in your inventory. Once you have a Drink, go to P109: The Venus Touch and go through the door in the back. You should see a very pink Linette (33) to your right. Go talk to her and give her the drink you picked up, then she will join you. The catch is that you have to carry her back. luckily, she knows a shortcut. Head out and up the stairs, then get to P203: Brand New U. In the back there is a dressing room that will lead you back to the Restroom in Royal Flush Plaza. Once there, carry Linnete back to the Safe House. (33) 9000 PP Join, 18000 PP Escort [17] --> Par for the Course More Waiting until 7:00 PM. I would suggest grabbing a Queen for this next one. When Par for the Course starts, you can head to Royal Flush Plaza's R112: SporTrance and find Luz (34) surrounded by zombies. Throw the queen at her and then quickly talk to her before more zombies get inside. Run her back to the Safe House. (34) 15000 PP Join, 30000 PP Escort [18] --> Wax on, Wax Off When 8:00 PM rolls around, you'll want to be in the pallisades. Just head into the underground access once you get the call, and clobber the trio of mercinaries shooting at Tomomi (35). Once the mercs are dead Tomomi will join you without any problems. Just head back to the shortcut to Royal Flush Plaza and take her back to the Safe House. (35) 6000 PP Join, 12000 PP Escort [19] --> Big Winner The next survivor appears at 9:00 PM with no call. You will need to grab a gun along the way. You can either grab a Handgun from In the Closet, or a MERC Rifle from the Slot Ranch Casino Cashier. Head up the the food court and you will run into a guy with a suitcase full of money, Janus (36). He will only join you if you have a gun. Now take him back to the safe house and enjoy a nice cash reward of $70,000. It's kind of weird too since if you kill him and take the suitcase from him it only has $50,000 in it. I guess he gives you all the money in the case and then some from his secret stash... (36) 15000 PP Join, 30000 PP Escort $70,000 ================================================== 3.6 . . . . . Case 5 [36cas] ================================================== [20] --> Mail Order Zombrex --> Case 5-1: The Source --> Redneck Snipers --> Tournament of Idiots --> Barn Burners --> WWJWD? --> Stranded Siren At 11:00 PM a psycho whill spawn in front of R103: The Man's Sport. You will see a broken down mail cart. Clicking on the cart will initiate the battle with Carl {7}, but after defeating him you will get another dose of Zombrex. After Defeating Carl you'll need to head to the Americana Casino quickly to catch Case 5-1. Head up stairs in the restaraunt and catch the cut scene to keep the Case Files going. Now that that is taken care of, You'll want to grab some more psycho killing gear and head out to the Platinum Strip and you should get a cutscene with a group of redneck snipers who are complaining about the government. They're all on the rooftops, so you need to climb up some ladders to get to them. Luckily you can kill them one by one instead of all at once like the snipers in Dead Rising 1. To the left of the Entrance to the Slot Ranch Casino, you should find an alcove with a ladder leading to the roof. Go up there and beat down Johnny {8} for an achievement if you haven't already gotten it. While up there, grab his food to heal yourself before heading to the next sniper. Straight across from the Slot Ranch Casino, next to N110: Hot Excitorama is an alley you can go down and take the door on the right. Head all the way down the hallway to another set of doors and go inside to find another ladder. Head up the ladder and you will find Derrick {9} on top. Kill him and take his food just like you did with Johnny. Every sniper is basically the same fight. Now run across Fortune Park to the stairs leading into the Platinum Strip. On the left side there should be a building under construction with Big Earl {10} hiding up on the second level. You can climb the crates to get up to him and beat him down as well. The last psycho is going to be on top of the movie theatre. Head to the Alley between S102: Cash Gordon's Casino and S103: Juggz Bar & Grill to find a ladder off to your right. Head up and finish up the snipers by killing Deetz {11}. With the rednecks outside down, it's time to head to the Atlantica Casino for one of the most annoying Rescues in the game. You'll also need to have $100,000 just to get into the game you have to win, so I hope you've been saving up. Now get Frank to the Atlantica Casino Poker Room. Inside you will see Nevada (37), Jacob (38), and Jessica (39). Talk to Nevada 3 times, then click the table. They will only join you if you knock all three of them out of a poker game and win the $1,000,000 prize. Playing Poker takes a long time so this may actually be the toughest save in the game. You'll need the prize to complete Case 5-2 anyways, so be patient and prepare for many 'Load Checkpoints' Once you've finally won, you will probably have a few more survivors to grab. Barn Burners will start at 3:00 AM, so you can head down the strip to the Fortune City Arena and stop in the Backstage Area to grab 2 more survivors. On the way in, you'll want to grab a Fire Extinguisher to put out the fire with. Once the fire is out, head in and talk to Elrod (40) until he joins you. Trixie-Lynn (41) will also come along. This next part is going to be kinda funny, so make sure you growing group is fully armed with weapons, preferably melee. Head up through the South Plaza past the whining guy hiding by the maintenance room. The first big set of scaffolding by the hotel should trigger a cut scene as you approach it. There you will find Seymour {12} and have to take him down. Once he's dead, head to the store labeled 'American Undies' to the lower left on your map. Inside you should find Ray (42) screaming like a baby. Talk him down now that you've taken care of Seymour. Now take the huge group you've collect over to the Atlantica Casino to complete the Stranded Siren. Once inside the casino, make your way over to the Giant Clam. Inside the clam will be the mermaid, Tammy (43). She doesn't want anything, but needs to be carried because she's naked under the mermaid fin. Head back to the Safe House with this massive group and prepare for another big run. {7} 20000 PP Kill {8} 20000 PP Kill {9} 20000 PP Kill {10} 20000 PP Kill {11} 20000 PP Kill (37) +$900,000 15000 PP Join, 30000 PP Escort (38) 15000 PP Join, 30000 PP Escort (39) 15000 PP Join, 30000 PP Escort (40) 5000 PP Join, 10000 PP Escort (41) 5000 PP Join, 10000 PP Escort {12} 20000 PP Kill (42) 12000 PP Join, 24000 PP Escort (43) 22000 PP Join, 44000 PP Escort [21] --> Inventive Weaponry --> Hunger Pains --> Bank Run Around 6:00 AM, the Pallisades Mall will begin to blare Tape it Or Die chatter across the intercom and have boards posted everywhere showing you where to go. I guess too many people missed this one in the Original Dead Rising 2. You'll want to grab a Cement Saw and plates before you head there. The old game had a cement saw much closer, but now you'll have to do a bit of running around. First Head to N105: Luaii Wauwii and grab some plates and food. Then go to the Maintenance room behind it. There should be a Cement Saw waiting right outside of it. Carry the plates and saw over to P110: KokoNutz Sports Town. In the back of the store will be a once locked door that now reads 'Tape it or Die.' Head into the room and you'll find four people hosting a website from within the mall. First talk to Lance until he tells you to go talk to Wallace. Then head over to Wallace and he'll say something about making a prototype zombie killing weapon. Hand him the Cement Saw and then the Plates you picked up earlier and he'll give you a combo card for the Plate Launcher. This is also important because if you don't do this, you won't be able to rescue these people later. Once you finish Inventive Weaponry, head to P216: Chris's Fine foods. Inside you will find Richard (44) starving and he will only join you if you feed him. Once fed, he will happily follow you back to the Safe House. Once you get him back he surprises you with a random dose of Zombrex as a reward. I guess he couldn't eat that... Before Heading back though, you need to get to the N106: Shamrock Casino. By now Woodrow (45) should be trying to take money from the ATMs. He will join you, but only after he's collected from all of the ATMs here. Just follow him and keep zombies off of him. Once he's done with the Shamrock ATMs, talk to him and he'll run out towards the ATMs by the Bingo Hall. Talk to him once he stops and then he'll head to the ATMs by Hot Exciterama. Only one more ATM to go, but he makes a mad dash all the way down the Strip to the Platinum Screens Movie theatre. It's a Pain in the ass, but try to keep up with him and don't leave Richard behind. Once he's done with the last ATM, just chat with him for him to join, then head back to the Safe House. For rescuing Woodrow you get $50,000, but if you kill him and take his case it'll only give you $1,800. (44) -1 Food 9000 PP Join, 18000 PP Escort +1 Zombrex (45) 25000 PP Join, 50000 PP Escort $50,000 [22] --> Chemical Dependency - 60,000 PP --> Long Legs of the Law Around 11:00 AM, if you haven't already gotten Chemical Dependency, you will now. Before you head out of the Safe House, you need to stop by the break room and give Jared another dose of Zombrex. You don't want him going zombie and killing your survivors. The next Survivor pops up at 12:00 PM on the Silver Strip. Head over to N110: Hot Excitorama and you'll see Deidre (46) just hanging out. Nothing special about her, just chat her up to get her to join. Now Grab the Erotic Magazine before you leave and keep it in your inventory! Then head back to the safe house with Deidre. (46) 10000 PP Join, 20000 PP Escort [23] --> One Hit Wonder --> Snake in the Grass - 60000 PP At 3:00 PM head out to the Slot Ranch Casino, but stop by R110: Modern Businessman to put on a Tuxedo. Besides, if you're still naked you should get dressed again. Also keep an eye out and try to grab a Queen and something to Drink along the way. Once inside, head across to the Stage Area. It will start a little cut scene. After the scene, hop up on stage with Bibi and talk to her. First she'll want that Drink you picked up, so be a nice lad and hand it to her. Next she'll talk about how you should be dressed. Seeing as you grabbed a Tuxedo on the way over here, she'll love it and be ready to start the show. Go to the back end of the stage and click the control panel. This will start a DDR/Guitar Hero type mini-game. Just make sure you hit the right buttons at the right time and she'll be overcome with joy instead of blowing up the hostages. After the next cut scene, Cameron (47), Juan (48), and Allison (49) will automatically join you. Now use that Queen you picked up right on top of Bibi (50). This will clear out all the zombies and allow you to talk to her so she will follow you back. You will need to carry Cameron because of his leg, so offer him a shoulder and head back to Royal Flush Plaza. Once You're back in the Safe House, also take the time to talk to that damned pervert Richard and give him the Erotic Magazine you picked up earlier. This should net you another big chunk of PP. (47) 15000 PP Join, 30000 PP Escort (48) 15000 PP Join, 30000 PP Escort (49) 15000 PP Join, 30000 PP Escort (50) 40000 Defeat, 20000 PP Join, 40000 PP Escort [24] --> Fetching Females Around 6:00 PM, make sure you've got a spare $10,000 on you and head to the Palisades Mall and over to the Grotto in the middle of the mall. On top you will find Cora (51), Summer (52), and Nina (53), but they will only join you if you fork over $10,000. Once you've paid them, head to the Short Cut in P203: Brand New U and get to the Safe House. (51) -$10,000 10000 PP Join, 20000 PP Escort (52) 10000 PP Join, 20000 PP Escort (53) 10000 PP Join, 20000 PP Escort ================================================== 3.7 . . . . . Case 6 [37cas] ================================================== [25] --> Case 5-2: Kidnapped --> Case 5-3: Two Girls, One Club --> Case 6-1: The Getaway - 50000 PP Kill Now hopefully with that poker game you won earlier and just random smashing of ATMs and Rescues, you should have the $1,000,000 needed for this case. If not, you can kiss this case good bye. When 7:00 PM rolls around, you need to be inside or near Y102: Shoal Nightclub. Hopefully you stocked up first, because when Case 5-3 starts, you have a two boss fight and all the 'food' on the floor is likely to make you puke through most the fight if you drink more than two of them. If you brought the Drinking Magazine with you though, you may be fine. You only have to kill one of the girls, so focus your attacks and avoid the other. After the fight with Amber {13} and Crystal {14}, you should get to the Fortune City Hotel Roof as soon as possible. You might want to head through the underground and come up in the South Plaza for a chance to grab the Six-Shooter. Against the Thugs it will help because you can't access the elevator until they're all dead. Use the elevator to get to the Hotel's roof and watch the cutscene, then prepare to fight. Just click the button on the crane and hurl Plywood and suit cases into the helicopter's rotors while it is down. The helicopter explodes and after the cutscene I believe it teleports you back to the safe house. {13}{14} 35000 PP Kill [26] --> Snow Job --> The World's Most Dangerous Trick --> Family Feud You probably already got the call for Snow Job around 7:00 PM, and now have plenty of time to complete it. Just head down near the Arena on the Platinum Strip and approach the Clown Car to activate the fight with Evan {15}. You may Also want to grab the Six-Shooter to make this fight easier. At 12:00 Midnight, The World's Most Dangerous Trick will start and you'll want to gear up for a tough boss fight, then head to the Atlantica Casino. There you will find Reed {16} and Roger {17} performing hideous 'magic' tricks. After the cut scene battle will begin. You will need to kill both of them to end the fight, but I still suggest working them down one at a time. Reed is the most annoying, so I usually kill him first, then go after Roger. At 1:00 AM, Family Fued will start and you will need to head over to the Fortune City Hotel. Use the Elevators to get up to the roof and talk to Lillian. She won't join you until you find her mother, so after talking to her, head to the Food Court and you'll find Camille (58) standing atop a kiosk fending off zombies. Help her out and then chat with her, then she'll join you. Now run back to the hotel and get up to the roof top to get Lillian (59) to join you. Instead of running across the strip to get back, if you take these two up through the Palisades Mall, you can grab the Peace Art from P210: The Cleroux Collection for an upcoming survivor request. It looks like a small potted plant, so don't let the name confuse you. Once you grab it, take Lillian and Camille back through the short cut and to the Safe House. {15} 30000 Kill {16}{17} 50000 PP Kill (58) 22000 PP Join, 44000 PP Escort (59) 22000 PP Join, 44000 PP Escort [27] --> Short Sighted At 3:00 AM, you'll get a call for Short Sighted. Now, how and why an old lady is shopping for toys at three in the morning, 3 days after a zombie outbreak without somehow dying by then is pushing my imagination. I liked in the orginal when she was there on the first day still. Anyways, head into Royal Flush Plaza. Up the stairs and inside R209: Children's Castle you'll find Esther (60). She takes a bit of talking to join, but isn't any hassle after that. Grab here and run over to the Safe House. (60) 5000 PP Join, 10000 PP Escort [28] --> Fortune City Botany Club - 10000 PP Fulfillment --> Ante Up With the plant in hand, as long as you grabbed it earlier like I said, you can goof around until 4:00 AM when you get Fortune City Botany Club, then head to the Break Room and hand Europa the plant. There's no more to do until Tape it or Die Triggers at 8:00 AM, so I suggest finishing off Ante Up to pass time. Just head to the room with survivors and play some Texas Hold'em Poker for a while. If you beat Jack in the game you'll also unlock the Protoman Helmet. And don't worry about the Zombrex, you can actually take it while playing the game without stopping. [29] --> Tape it or Die Before the rescue arrives, you'll get a call at 8:00 AM to save the Tape it or Die Crew. Grab a Queen or two and head to the Palisades Mall, P110: KokoNutz Sports Town. You'll see the Tape it or Die crew in mortal combat with a horde of zombies, drop a queen and clear up all the zombies, then talk to Wallace (61). Once he joins you, Johnny (62), Gretchen (63), and Lance (64) will tag along. Head to the short cut to avoid the strip and drop them off back at the safe house. (61) 25000 PP Join, 50000 PP Escort (62) 25000 PP Join, 50000 PP Escort (63) 25000 PP Join, 50000 PP Escort (64) 25000 PP Join, 50000 PP Escort ================================================== 3.8 . . . . . Case 7 [38cas] ================================================== [30] --> Case 7-1: The Arrival --> Case 7-2: Last Stand --> Case 7-3: Lean on Me Get to the Royal Flush Roof by 9:00 AM to watch a cutscene and finish Case 7-1. When that is over, you'll need to head out and save Rebecca. Watch out for the 'special' zombies too, they are a bit more aggressive. Head up the strip and go behind N105: Luaii Wauwii where the ramp to the underground is now open. You should be able to walk your way to the spot where Case 7-2 takes you and starts the next cut scene. After the cut scene, you will have a fight with Sgt. Boykin {18} which can be a little annoying, but isn't too tough. Completing the fight will start Case 7-3. After the fight, grab Rebecca and take her into the tunnels to one of the Golf Carts. If you drive carefully, you should be able to take the cart all the way to the Royal Flush Plaza access ladder. If it starts to smoke, look for one of the four Golf Carts along the way and swap over to it. Once you get to the ladder, get out and pick up the Wheelchair right there. With the Wheelchair in hand, go up and open the doors into the mall. As long as you're not too slow, you Should be able to drop the chair and get Rebecca into it so that you can dash across the plaza and into the safe house. If it's tough, using a queen will clear normal zombies and stun 'special' zombies long enough for you to get Rebecca seated. {18} 50000 PP Kill [31] --> Case 7-4: Breach Once you get Rebecca back to the safe house, there should be a little cut scene and a chance to save before Case 7-4 starts. As soon as it starts, you'll need to follow the guide arrow to go grab the Spool, Generator, and Barrel in order to hack the panel. Don't worry about the survivors right now, they are all armed, and for this section seem to have ten times as much health. Once you get all the pieces to the panel, click on it and start mashing away at the A button. After a couple of seconds the door will close and it will start the final cut scene. ================================================== 3.9 . . . . . Case 8 [39cas] ================================================== [32] --> Case 8-1: Bad to Worse --> Case 8-2: The Only Lead --> Give TK Zombrex --> Case 8-3: What Lies Beneath Case 8-1 will automatically resolve at the end of the cut scene, and before you leave, you might as well use your last dose of Zombrex on TK since you've got an extra. Completing is is essential to get into overtime. Follow Case 8-2 back down into the underground, I suggest using a motorcycle again because it's so damned fast, and you will come across a bright flashing panel. Click on the Panel and head inside to take out a few more mercs. Once the mercs are down, you can pick up one of the blue guns to help deal with 'special' zombies, then head down the back hallway and take a right. When you go into the next room, another cut scene will start and then you will need to kill the two guys in there. Once they're dead, you will Start Case 8-3. Just head back to the Safe house and prepare to end the game. [33] --> Abandoned Soldiers --> The Facts After all the cutscenes finish, you'll need to head out to Fortune Park and start smashing harvestors. It's not hard, but each Harvestor has three guards next to it. You can always grab the Six-shooter from the South Plaza to make this much easier, or any other gun, but trying to get into melee range is a pain in the ass. If you're good though, the guards go down in two or three hits. Just follow the arrows from Harvestor to Harvestor. The last one should stop you up between Luaii Wauii and the Yucatan Casino. There should be a pair of soldiers up there with you, so after you down the guards, talk to them first before taking out the Harvestor. When it goes down, you should teleport back to Fortune Park for some reason. Just take the soldiers back to the safe house and prepare for the end of the Game. Once the soldiers are dropped off, all you really have to do is gear up for one last boss fight and head over to Uranus Zone. Weapons don't really matter for this last fight. I suggest heading into Uranus zone through the South Plaza and stopping by the Maintenance room along the way to make a Super Slicer. With the Slicer alone, you should be able to beat the final boss. When you enter Uranus Zone, there's a huge area walled off. Follow it to the left side and there should be an entrance. Just go inside and have fun with an interesting Psycho Fight. ================================================== 3.10. . . . . Overtime [310ot] ================================================== [34] --> Overtime --> Compromising Photo --> Painkillers --> Gauze --> Expensive Champagne --> Men's Silk Thong --> Sutures --> Zombrex Stash --> Take Zombrex 5 Overtime Mode is pretty calm, not much to do really but run around doing errands. It's much like the first part of Overtime in Dead Rising 1. You need to run around Fortune City collecting items, then once you have them all, head to the Arena. It doesn't matter what you bring with you because in the final confrontation, much like Dead Rising 1, your inventory will be emptied. The only thing I would suggest is to save in the South Plaza Restroom first and eat all your food before you open the Arena doors so that you're at full life. If you for some reason need another dose of Zombrex, buy it from a pawn shop. Item Locations: --> Compromising Photo - Security Room, Americana Casino in back room. --> Painkillers - found in Roy's Mart --> Gauze - Found in Slot Ranch Casino Cashier --> Expensive Champagne - found in Pot O'Gold Casino --> Men's Silk Thong - found in KokoNutz Sports town second level --> Sutures - Found in First Aid room in Uranus Zone --> Zombrex Stash - Found in Underground below South Plaza Just before going through the doors, you can still use any buffing mixed drinks like Quickstep, Painkiller, and Repulse and they will carry over into the fight, even though your items won't. After a big of Zombie Survival you get to face the big menace. Once he's down the game is finally over. ================================================== 3.11 . . . . . Possible Endings [311pe] ================================================== Endings: Ending S : Complete All Case Files Give TK Zombrex Complete Overtime Ending A : Complete All Case Files Ending B : Fail to Complete The Facts Ending C : Fail to Complete Case File 6-1 Ending D : Fail to get to the Royal Flush Plaza Roof before 10:00 AM on Day 4 Ending F : Skip a dose of Zombrex \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 4] . . . Events Timeline [40tim] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ================================================== 4.1 . . . . . September 25 - Day 1 [41day] ================================================== 12:00 AM - Outbreak 3:00 AM - Find Zombrex - King of the Jungle 6:00 AM - Big Boned Woman 7:00 AM - Take Zombrex 1 8:00 AM - Know When to Fold'em - Case 1-1 Big News - Case 1-2 Alive on Location - Case 1-3 Insecurity - Case 1-4 Alliance - One Man's Trash 11:00 AM - Welcome to the Family 12:00 PM - Lost... 2:00 PM - Lucious Lady 3:00 PM - People Like Us 4:00 PM - Brains Over Brawn 5:00 PM - Art Appreciation 6:00 PM - Two's Company 6:30 PM - Case 2-1 CURE-ious Information - Case 2-2 A Familiar Face - Case 3-1 Confronting CURE - Case 3-2 Sign of Life 8:00 PM - Once Bitten 10:00 PM - Code Blue 11:00 PM - Tastes Like Chicken ================================================== 4.2 . . . . . September 26 - Day 2 [42day] ================================================== 1:00 AM - Industrial Fashion - Hanging Out 4:00 AM - Rock Heroes 7:00 AM - Take Zombrex 2 - Here Comes the Groom 8:00 AM - Slave to Fashion 9:00 AM - Quarter Circle Forward 12:00 PM - Everyone Knows Slappy 1:00 PM - Case 4-1 Boom Town - Case 4-2 Run for the Money 1:15 PM - Wilted Flower (After Run for the Money) 5:00 PM - Here Comes the Groom 7:00 PM - Par for the Course 8:00 PM - Wax on Wax off 9:00 PM - Big Winner 11:00 PM - Mail Order Zombrex ================================================== 4.3 . . . . . September 27 - Day 3 [43day] ================================================== 12:00 AM - 5-1 The Source - Redneck Snipers 1:00 AM - Tournament of Idiots 3:00 AM - Barn Burners 4:00 AM - WWJWD? - Stranded Siren 6:00 AM - Bank Run - Hunger Pains - Inventive Weaponry 7:00 AM - Take Zombrex 3 9:00 AM - Ante Up 11:00 AM - Chemical Dependency 12:00 PM - Long Legs of the Law 3:00 PM - One Hit Wonder - Snake in the Grass 6:00 PM - Fetching Females 7:00 PM - Case 5-2 Kidnapped - Case 5-3 Two Girls, One Club - Case 6-1 The Getaway - Snow Job ================================================== 4.4 . . . . . September 28 - Day 4 [44day] ================================================== 12:00 AM - The World's Most Dangerous Trick 1:00 AM - Family Fued 7:00 AM - Take Zombrex 4 8:00 AM - Tape it or Die 9:00 AM - Case 7-1 Help Arrives - Case 7-2 Last Stand - Case 7-3 Lean on Me - Case 7-4 Breach - Case 8-1 Bad to Worse - Case 8-2 The Only Lead - Case 8-3 What Lies Beneath - Stranded Soldiers - The Facts \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 5] . . . Boss Fight Strategies [50bos] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ First off, basic strategies: 1) Always bring some food with you to a boss fight, at least 2 or 3 items. Some good choices are Pain Killers or Energizers. 2) Don't expect gruesome zombie dismembering or exploding weapons to work at all on most living bosses. 3) Make sure you save before engaging the boss. You may die the first time you battle and a couple times more until you fully understand the boss. This also gives you the option to load the game and skip the boss later. 4) Certain bosses can be stunned or knocked down when using the Two Hand Slam skill, Jump Kick, or Knee Drop which makes it really useful when closing in the distance to attack. ================================================== 5.1 . . . . . King of the Jungle [51ted] ================================================== Ted is, well....slow. He only seems to shoot at you with his pistol and kick or headbutt you for melee. Sometimes he will pistol-whip you, but it doesn't do too much damage. Snowflake is the real threat. She will charge and pounce on Frank, pinning him to the ground while you get mauled. Other times when there's no room to charge she'll just swipe at you and knock you over. Killing Ted is easy, just charge him and go crazy with melee attacks. He should go down before you have to heal and if you're fast enough, you can defeat him before Snowflake hunts you down. Snowflake is the tough one. I highly recommend just taming her, but if you want to kill her I suggest using the MERC Rifle from the Statue in the middle of the room. The only real time you can melee her is when she goes to lay down. She has a ton of life so this may take a while. To see how to Tame Snowflake instead, check out Section 3.1 Step [2]. Prize: Survivor - Lenny ================================================== 5.2 . . . . . People Like Us [52chk] ================================================== Chuck will begin the fight as you approach his bike in front of the Atlantica Casino. He has two attacks, one being that he tries to run you over. His other attack is a Molotov Cocktail which he will throw at you when he stops occasionally and can be interrupted by hitting him. He will also drink from the whiskey bottles to restore life, so you must keep the pressure on him or he can heal all the way back up. Between charging you he will sometimes spin around in circles and stop to drink or toss a whiskey bottle at you, leaving him vulnerable to attack. Some people suggest climbing up onto an awning and using ranged to kill Chuck, but honestly it takes too long for my taste and it's hard to hit him. In fact, any time you hop over a fence or climb up on something, Chuck usually just drives off out of range. I suggest fighting right in front of the Fortune City Hotel around all the pillars. Chances are that he will drive in and get stuck against the wall or on one of the pillars. Dodge him until he is stuck, then run up from behind and hammer away at him with something heavy like a Defiler or Holy Arms. You can't attack him from the front because of the saw blades. When he is stuck he can't really attack you so he should go down pretty quickly after one or two crashes. Prize: Access to the Motorcycle Bay ================================================== 5.3 . . . . . A Familiar Face [53bdn] ================================================== Brandon has no real defenses, but runs really fast. He will jump in and out of the bathroom stalls on the sides for the entire fight. While behind the stalls doors will open and release zombies. He will charge at you trying to slash with the broken glass in his hands. He pauses every so often to lick the blood off the glass, allowing you to rush him and attack. If you don't interrupt him, he'll do a leap attack right after licking the glass every time. When he leaps at you, you can Dodge Roll away and then melee him before he runs off. If you don't feel like beating him down with melee, this fight is a whole lot easier at range. A pair of assault Rifles can typically do the job. Simply stand between the two rows of stalls in the middle and far enough back so that you can target each side. As soon as he hops out, open fire. When he runs up, dodge-roll away and then shoot him in the back as he runs away. ================================================== 5.4 . . . . . Tastes Like Chicken [54ant] ================================================== Antoine will start the fight by throwing Meat Cleavers at Frank, but after that he seems to throw frying pans as his ranged attack for the rest of the fight. He will run at Frank, meleeing with a Pan or knocking you over to force-feed you his weird food. When you damage him, he will run over to one of the food trays and start scarfing down to restore his life. Ranged weapons like the LMG seem weak on Antoine, but melee works great on him. Each time he runs over to eat, chase him and pile on the damage. Because he's big and stationary, I suggest using the Defiler for Maximum damage output. Prize: Chef Knife, Survivor - Cinda ================================================== 5.5 . . . . . Here Comes the Groom [55rdy] ================================================== Randy seems to start the fight with a Quickstep buff and never runs out. You wouldn't expect this fat bastard to run so fast as he does, but he will charge you and do a big spin attack with that chainsaw. Everytime you even get close he will knock you over with that chainsaw, so using melee on him can be tough. If you let him run around alot though, he will tire out and stand still to catch his breath. The best time to attack Randy is when he is catching his breath, or when he's humping the chainsaw. To avoid getting charged, use the railing on the sides of the pews. You can jump over it, but Randy has to run all the way around. This also makes it incredibly easy to kill Randy with ranged weapons like an LMG or the Blambow. The Blambow will actually stun him for a second which is nice, but if you're too close it will know you over as well and it takes two or more Blambows to kill Randy. You can also try to target the Pig thing dangling between his legs with other ranged weapons, and this seems to stun him as well. Prize: Giant Pink Chainsaw, Survivor - Danni ================================================== 5.6 . . . . . Everyone Knows Slappy [56bnt] ================================================== Slappy likes to skate back and forth while spewing out flames and rarely ever stops long enough for you to get in good attacks on him. He also likes to fire out some flaming balls that explode and knock you back if you're too far away from him. His last noteable attack is a weird fire-spin when he gets up from being knocked down, or you otherwise get close while he's stopped. You can use ranged weapons to take him out as long as you are good at dodging his fireballs, but the best idea is to build a defiler and bring it with you. When he skates past you, get in the way and do a Jump Attack with the Defiler. It should stop him dead in his tracks and give you a couple of seconds to put some hurt on him. He'll get up and do his spin, then start skating again. Just back off and get in his way again, just repeating the Jump Attack to knock him over. After three or four knock-downs, he should be dead. - Slappy can be dropped with the Knee Drop/Jump Kick as well. - Using a Fire Extinguisher on Slappy will jam his flamethrowers and allow you to attack. Prize: Flame Thrower ================================================== 5.7 . . . . . Mail Order Zombrex [57crl] ================================================== Carl isn't really a tough fight, but can be a bit annoying. He only has 3 basic attacks that I've seen. He runs away from you, throwing packages behind him that will explode. This can be really annoying if it hits you because it stuns you before you can dodge roll away. He fires off his shotgun 3 times, then staggers a little bit, giving you time to run in. He also will butt you with the stock of his shotgun if you get too close, but it's not a big worry. You can easily shoot Carl down with a shotgun or two and some melee. Just wait for him to fire off the shotgun, then run in and wail on him with a Holy Arms or Defiler and he'll drop after about three passes. - Also, discovered that if you jump up on the green sign board to the left when the fight starts and Carl is within Melee range, he will glitch and keep attacking you as if you were on the ground. From up here you can use any gun to mow him down and he won't attack back. Prize: Zombrex, Shotgun ================================================== 5.8 . . . . . Redneck Snipers [58red] ================================================== These Bunch of Hicks are really just an annoyance more than anything. First you have to find out what roof they're on, then you have to find the ladder to get up to them. They really only have three attacks and are all pretty much the same. They Shoot at you with the Sniper Rifle which will knock you down. When you get close they will try to stab or slash at you with some cutting weapon. And if they really hate you, they may try to gut you with that knife. Once you get up into combat with them, just zig-zag around to avoid sniper hits, then smack them around with a nice heavy weapon. As soon as you see them grab for the knife and pull it out, start backing out. Let him slash at the air, then move back in and keep hitting again. As long as you move out as soon as you see the gun go away, you'll never get hit. You can find the ladders on the Map in the game, and Big Earl is in an awning right next to the Hotel. Prize: Sniper Rifles ================================================== 5.9 . . . . . WWJWD? [59smr] ================================================== Seymour will start by firing at you with his pistol. He shoots from the hip and it hurts. Take Cover while he's shooting to save life. He will then pull out his billy club and chase after you. If you run too far he has a tendency to pull out a lasso and reel you back in. You also don't even want to bother fighting him with guns. Every time you pull one out, he'll shoot it right out of your hands. It's best to run in and hit him once, then Dodge Roll away before he counters and clubs you. You can keep running in and out, pecking away slowly at his life with know problem. It would be best to use a fast or reach weapon rather than a slow weapon on this boss. I recommend Knife Gloves or Holy Arms. Prize: Six Shooter, Survivor - Ray ================================================== 5.10. . . . . Two Girls, One Club [510ac] ================================================== The twins don't really have any ranged attacks. They will just run around in circles and then charge Frank, then either slash or stab at him with their katanas. All their attacks seem to knock Frank down, but the backflip will leave him stunned and they come over to stomp Frank's nuts. They also have one weird attack where they will power slide under your melee attack and hit you. The good news is that you only have to kill one of them, so focus your attacks on only one and ignore the other. Getting in to melee can be a pain because their weapons have good reach and big arcs, but they are slow, so it's not impossilbe. They also have no 'gun stun' or dodge defenses so I would honestly suggest just grabbing the MERC Rifle and Shotgun off the big statue in the middle of the Yucatan main floor. You can actually keep firing the Rifle and back up off of the boss while you are being attacked without being hit. Prize: Katana Blade ================================================== 5.11 . . . . . The Get Away [511ga] ================================================== Taking out the Chopper is pretty easy. You don't even need any weapons. It only has two basic attacks. First, it will fire in strafing lines at you with the mini-gun. Just watch where the bullets are hitting the ground and avoid its path. The second 'attack' is when it swoops down and tries to knock you over. Make sure you have 3 spaces open in your inventory and when you get started, first grab two of the suitcases, then a piece of plywood or a military case. As soon as the light turns green on the crane, run over and activate the wench. When the chopper goes low, just toss your heavy object and two suitcases into the rotor blades. It should be down to about half and then you just need to back out quickly and do it one more time. The Military Cases and Plyood do an insane amount of damage. Oh, and the Money Cases are full of money, so you may want to throw those down on the ground to steal the money instead of using them as ammo. ================================================== 5.12 . . . . . Snow Job [512em] ================================================== Evan will begin the Fight upon stilts. The fastest way to damage him is just to melee his legs as fast as possible. He will coat the ground with a frost that you will want to dodge roll out of or end up frozen for his attacks. After he frosts the ground he will also stomp the ground and do an area knock back effect. Be cautious to attack him and flee when he's about to stomp until he gets to the second phase. On the second part he will be running around on the ground and unless you have a quickstep, you won't be able to keep up. He will launch at you and you will have to shake him off with a button combo each time if he latches onto you, then try to chase him down and melee for more. I personally suggest just showing up with a Six-Shooter and during the second phase shooting him while he's running around. He should die long before you run out of ammo as long as you're not a horrible shot. Prize: Clown Car ================================================== 5.13 . . . . . The World's Most Dangerous Trick [513rr] ================================================== For a boss fight with two bosses at once, this one was a little easier than I was expecting. Reed just fires out flares which make you drop your weapon and stuns Roger. He will also charge at you with the Rocket Launcher, but you should be able to Dodge Roll away from him. Roger doesn't do much for the first part because he keeps getting stunned, but he will attempt to run at you and leap attack to knock you over, then Spin attack if you get too close. The best thing to do is to take out Reed first by just rushing him. A Defiler is too slow for this fight. Holy Arms or Knife Gloves will do great. As soon as Reed is down, you can use the Six Shooter or a LMG to just shoot at him while he's running or try to chase him and peck away with melee hits. Prize: Magician's Sword, Rocket Launcher ================================================== 5.14. . . . . Last Stand [514sb] ================================================== Sgt. Boykin will run around shooting and throwing grenades at Frank and if you get too close, he's rifle-butt you. He will occasionally run back near the truck and then do a full-auto strafe with his rifle that you can take cover from, or run ahead of. You can also pick up the grenades he throws and throw them back at him. The key to taking him down without getting frustrated is to stay at range. He has an annoyingly long combo where he will knock you down, then shoot you on the ground, then pick you up and toss you. The entire time you can't even shake out of it like most 'grabs'. You can pick up the Six-shooter from the South Plaza where you killed Seymor and an LMG to make this guy an easy kill. He has no 'gun stun' and each shot that hits will do damage to him. If you run out of ammo, you can always throw grenades back at him, but only get into melee if you are brave or absolutely have to in order to finish him off. - You can actually kill him with a single 60-shot Six Shooter if you are at least 90% accurate with the shots. ================================================== 5.15. . . . . The Facts [515sf] ================================================== This boss is a 3 part fight and I would highly suggest coming into Uranus Zone from the South Plaza entrance. Along the way you can grab a Serve Bot Mask and Lawnmower in the maintenance room to make a Super Slicer. For the first part, the boss will hammer down with big heavy crane arms. Each time they land you'll need to run up quickly and damage the wrist joints. I suggested the Super-Slicer because if you hold down the attack button and aim just right, you can constantly charge at the joint and drop its life very rapidly. Once you do enough damage the arms will flail around and begin the second part. For Part two, the arms move much faster and now rockets are being fired from above, so you will have to dodge the explosions and the arms at the same time. After three slams the arm will become stuck for about four or five seconds. You will need to charge up quickly to damage it while it's immobilized. Hitting the broad side with the super slicer will kill it after about 3 tries. The arms will also attack with long arcing swipes and occasionally throw huge crates that you will have to dodge. For the final stage of the fight, both arms will be destroyed and you will have to dodge the command module as it strafes the area with fire and charges or slams down on you. On each side of the enclosure there are now green lit boxes that will fire out explosive tanks towards the command module when activated. Each time you do this, the command module should drop, stunned for about eight seconds. You need to scramble up and engage the pilot. Once engaged you will need to do a little four button combo game to do damage. After three successful attempts, the boss will be defeated. Weapons only matter for the first two stages and I had no problem defeating them with only a super slicer, so you can bring whatever you want in the rest of your inventory. ================================================== 5.16. . . . . Sudden Death [516tk] ================================================== This is a two part boss fight that will begin pretty much like the game began. Frank will be lowered into a pit full of zombies with no weapons or food. The only thing is that there are super zombies now. There are items strewn about and it is important to collect them as fast as possible. You can still use the Grinders and the Flames to kill zombies if too many mob you. After about five minutes of fighting it will go into a cut scene and go to the next stage. Your job is merely to survive until them. Also, any items you collect will be retained and usable on the final boss. The last boss in Overtime isn't too difficult, but having to fight him with no items at all is a little annoying. He will pummel you with his mace- like weapon and charge into you, pinning you against the wall where you have to shake free or receive a nice hard beating. He will also activate the pyrotechnics if you run to one of the side areas where you need to outrun the fire or get burned. During the fight, the survivor will be constantly losing health and when the boss runs off, you will need to heal the survivor as much as you can. After a few rounds the boss will go down. Before you even go through the doors to start this fight, you can cheat a little bit by drinking a quickstep and painkiller. These effects will last through the cut scene and into the fight. You can even use a Repulse and have the zombies ignore you while you just run around and collect items. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 6] . . . Frank's Stats [60sta] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ This is a list of all the Stats Frank will have by level 50. Attributes Increase Randomly. Skills and Combo Cards increase in order, but at different levels for each new character. 1k = 1000 PP, 100k = 100000 PP Lvl - Total PP - PP between levels Level Increases: 2 20k +20k 18 690k 34 2300k 3 40k 19 760k 35 2430k 4 60k 20 830k 36 2580k +150k 5 80k 21 920k +90k 37 2730k 6 110k +30k 22 1010k 38 2880k 7 140k 23 1100k 39 3030k 8 170k 24 1190k 40 3180k 9 200k 25 1280k 41 3350k +170k 10 230k 26 1380k +100k 42 3520k 11 280k +50k 27 1480k 43 3690k 12 330k 28 1580k 44 3860k 13 380k 29 1680k 45 4030k 14 430k 30 1780k 46 4210k +180k 15 480k 31 1910k +130k 47 4390k 16 550k +70k 32 2040k 48 4570k 17 620k 33 2170k 49 4750k ================================================== 6.1 . . . . . Attributes [61atb] ================================================== At Level 1: Attack: 1 Speed: 0 Life: 4 Item Stock: 4 Throw Distance: 1 At Level 50: Attack: 7 Speed: 3 Life: 12 Item Stock: 12 Throw Distance: 5 4,930,000 PP ================================================== 6.2 . . . . . Skills [62skl] ================================================== A control with dashes around it ( -button- ) denotes to hold it down. Not just briefly tapping it. Karate Chop: -X- (barehanded) A chop to the face with explosive results. Jump Kick: Jump + X A quick way to move around the environment and knock over a zombie in your path. Dodge Roll: Click LS Quickly avoid incoming attacks by rolling in the direction you are facing. Roundhouse: -RT- + -A- A quick kick to knock down zombies. A favorite from Willamette. Front Kick: -RT- + X Focused standing kick attack which knocks a zombie away from you. Snapshot: -RT- + RB Take a picture with your new buddies, zombies! Face Crusher: -RT- + B Grab the head of a zombie and smash it into the floor. Otis would hate to have to clean this up. Suplex: Quickly Escape a front grapple Quickly escape from a front grapple to deliver this devastating suplex. Knee Drop: Jump + -RT- + X Frank falls through the air quickly, slamming his knee into enemies below him. Zombie Walk: -RT- + -LT- + -B- Walk like a zombie. Great way to go unnoticed. Judo Throw: Quickly escape a grapple from behind Quickly escape a rear grapple to give the zombie a toss. Just a taste of Frank's Judo skills. Celebrate: Hold D-pad Left Celebrate for the sake of it. Watch out! It attracts zombies. Somersault Kick: -RT- + X A quick flip kick that takes off a zombie's head in a flash. An all-American favortite. Neck Twist: -RT- + X (above head of down zombie) Twist the head off a downed zombie. Two Hand Smash: Jump + -X- An airborne attack that will smash through the target. Wall Kick: Jump + X (adjacent to a wall) Launch off a wall to deliver a devastating flying kick. Pick Up: -RT- + -B- Pick up a nearby zombie and throw at others. Double Lariat: -RT- + -X- Spin around with fists out, smashing everything around. In Soviet Russia game Spins you! Giant Swing: -RT- + -B- (above legs of down zombie) Pick up a downed zombie by its leg and spin it around. Do not get in the way of this spinning dervish of blood, flesh, and undead. Zombie Hop: -RT- + LT + A Climb atop a zombie and hop your way to safety. ??? ================================================== 6.3 . . . . . Key Items [63kit] ================================================== Items with -R next to them are retained after game restart. Fortune City Map: A detailed map of Fortune City. - found in security room before leaving safe house Transceiver: A portable wireless communication device in a sleek, compact form. - given by Stacey before leaving safe house Pharmacy Key: Opens the pharmacy. - won from looters in Roy's Mart Zombrex: You need it. - found throughout the mall. Maintenance Room Key: A key to all the Maintenance Rooms in Fortune City. - Given by Sullivan after case 1-1 starts. -R Bike Trailer Key: The Key to Chuck Greene's Bike Trailer - Given after completing People Like Us -R Underground Access Key: This key allows access to the underground tunnels below Fortune City. - given after completing Sign of Life Lab Key Card: A key card that allows full access to the secret lab. - won from defeating Mark and Pearce Compromising Photo: A photograph showing Phenotrans executives performing acts of questionable legality. - found in Americana Casino Security Room. Painkillers: Extra strength painkillers. Do not attempt anything other than breathing when using this product. - found in Roy's Mart Gauze: Veterinary Gauze. Slows blood flow without sticking to blood clots or fur. - Found in Slot Ranch Casino Cashier Expensive Champagne: The price tag on this Champagne would empty any wallet. - found in Pot O'Gold Casino Men's Silk Thong: TK's favorite brand. Fits sizes "Magnum" to 'Jurassic". - found in KokoNutz Sports town second level Sutures: Medical grade sutures. Low friction, and self-dissolving. - Found in First Aid room in Uranus Zone Zombrex Stash: TK's Zombrex Stash. A gift from Phenotrans for his cooperation. -Found in Underground below South Plaza Sports Car Key: Key for the sports car inside Royal Flush Plaza. - Bought from the Pawnshop at R205 -R SUV Key: Key for the SUV in Shamrock Casino - bought from the pawnshop at N103 -R Chopper Key: Key for the chopper bike inside the Yucatan Casino. - bought from the pawnshop at P208 -R \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 7] . . . Combo Cards [70ccs] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ {under construction} Still need to find out where all the combo cards are gained in this section, then will list them by category. Card Number ++++ Card Name - (Combined + Items) ++++ Card Description Learned From: Location, Level, Survivor. Main Attack: Attack Type PP Gained Alternate Attack: Attack Type PP Gained ================================================== 7.1 . . . . . Level Up Cards [71lup] ================================================== Because leveling up grants each player different bonuses, these levels are approximations. 01 ++++ Drill Bucket - (Power Drill + Bucket) ++++ D.I.Y. dental work at it's finest. LF: Lvl 3 MA: Zombie Death Helmet 500PP 02 ++++ I.E.D. - (Box of Nails + Propane Tank) ++++ Slame this onto a zombie and open fire form a distance. The Carnage is worth the extra effort. LF: Lvl 5 MA: Normal Swing 100 PP AA: Stick it into a Zombie's Back 50 PP for Sticking, 300 PP for explosion 03 ++++ Molotov - (Whiskey + Newspaper) ++++ Lob this into a crowd to get them Fired up! LF: Lvl 6 MA: Grenade Projectile 350 PP 04 ++++ Pole Weapon - (Push Broom + Machete) ++++ The slicing power of a razor sharp machete now comes on a stick! LF: Lvl 7 MA: Horizontal Slash 100 PP AA: Double Attack 150 PP 05 ++++ Air Horn - (Pylon + Spray Paint) ++++ Use the power of sound to defeat enemies. LF: Lvl 8 MA: Cone Charge up until heads explode. 500 PP 06 ++++ Gem Blower - (Gems + Leaf Blower) ++++ Diamonds are never a zombie's best friend, especially at high speed! LF: Lvl 10 MA: Projectile Weapon 75 PP 07 ++++ Fountain Lizard - (Lizard Mask + Fountain Firework) ++++ A colorful light show will keep zombies occupied. LF: Lvl 12 MA: Zombie Hat Lures nearby zombies. 50 PP 08 ++++ Hacker - (Flashlight + Computer Case) ++++ Powerful arcs of electric doom have interesting effects on ATMs. LF: Lvl 13 MA: Works like a stun gun, point and zap. 100 PP 09 ++++ Ripper - (Cement Saw + Saw Blade) ++++ Powerful blades cut through zombies as if they were tissue paper. LF: Lvl 14 MA: Horizontal Slash 100 PP AA: Vertical Slash 150 PP 10 ++++ Electric Chair - (Wheelchair + Battery) ++++ Toss electrified zombies out of the chair to zap any nearby enemies. LF: Lvl 15 MA: Push around and run over zombies. 200 PP 11 ++++ Flaming Gloves - (Boxing Gloves + Motor Oil) ++++ Punches mixed with fire can produce wild results. LF: Lvl 17 MA: Each hit sets zombies on fire 200 PP AA: Grab and Pummel. 300 PP 12 ++++ Heliblade - (Toy Helicopter + Machete) ++++ Flashing lights and wailing sirens lure unsuspecting zombies to a bloody demise. LF: Lvl 19 MA: Basic swing 250 PP AA: Sends it flying...and chopping 250 PP 13 ++++ Fire SPitter - (Toy SPitball Gun + Tiki Torch) ++++ These flaming balls spread a firey death as they bounce from zombie to zombie. LF: Lvl 20 MA: Fires bouncing balls of fire that set zombies aflame. 400 PP 14 ++++ Beer Hat - (Construction Hat + Beer) ++++ The only thing better than a little beer is more beer! LF: Lvl 22 MA: Chug for 2 bars of life has 10 drinks 150 PP 15 ++++ Sticky Bomb - (Lawn Dart + Dynamite) ++++ Dangerous toys and high explosives, together at last! LF: Lvl 24 MA: A bomb weapon that sticks to the target. 400 PP 16 ++++ Driller - (Power Drill + Spear) ++++ High powered acupuncture quickly removes unwanted zombie pain! LF: Lvl 26 MA: Poke 200 PP AA: Hold and Impale 300 PP 17 ++++ Defiler - (Sledge Hammer + Fire Axe) = WIN ++++ Brutal and effective, endoresed by vikings and zombie killers alike. LF: Lvl 27 MA: Golf-club like swings that knock off limbs 250 PP AA: Horizontal swing that will spin Frank if held continuously 350 PP 18 ++++ Hail Mary - (Football + Grenade) ++++ The ultimate 'Long Bomb.' LF: Lvl 29 MA: Thown weapon detonates on impact....with anything. 500 PP 19 ++++ Freezer Bomb - (Fire Extinguisher + Dynamite) ++++ A powerful bomb that freezes all zombies caught in the blast. LF: Lvl 31 MA: Grenade Type weapon freezes zombies. 50 PP 20 ++++ Knife Gloves - (Bowie Knife + Boxing Gloves) ++++ Punch the nearest zombie and send him into his corner in pieces! LF: Lvl 32 MA: Over the head swipes like an angry bear. 300 PP AA: Nice Right Hook that can be followed up by a Left Hook 300 PP 21 ++++ Roaring Thunder - (Battery + Goblin Mask) ++++ Scorch zombies with powerful bolts of orange lightning! LF: Lvl 33 MA: Put on the Blanka Mask to do his electrical attack to all zombies around! 300 PP 22 ++++ Super Slicer - (Servbot mask + Lawnmower) ++++ Put on a smile and use your head to chop zombies to bits! LF: Lvl 34 MA: Headbutt with spinning blades 200 PP AA: Bull Charge with spinning blades 300 PP 23 ++++ Handy Chipper - (Wheelchair + Lawnmower) ++++ Warning: Sitting in chair may cause severe back pain or sudden onset of DEATH. LF: Lvl 35 MA: Push and Chop! 250 PP 24 ++++ Dynameat - (Hunk of Meat + Dynamite) ++++ Lob this toward a nearby zombie then stand back. It won't be able to contain its hunger. LF: Lvl 37 MA: Thown like Grenade 1000 PP 25 ++++ Electric Rake - (Battery + Leaf Rake) ++++ Powerful arcs of electricity will fry any zombie within reach. LF: Lvl 38 MA: Jabs them. Fun too throw too. 400 PP 26 ++++ Parablower - (Leaf Blower + Parasol) ++++ A swiftly opening umbrella capable of tearing zombies apart from the inside! LF: Lvl 39 MA: Flap open parasol to knock back multiple zombies. 300 PP AA: Impale and Explode Zombie 450 PP 27 ++++ Boomstick - (Pitchfork + Shotgun) ++++ Skewer zombies to deliver pointblank shotgun glory. LF: Lvl 40 MA: Single Stab and shoot 200 PP AA: Stab, lift, 3 shots. 2500 PP 28 ++++ Auger - (Drill Motor + Pitchfork) ++++ With enough torque, even zombie limbs become lethal! LF: Lvl 41 MA: Stab Zombie with blades. 300 PP AA: Impale and Carry Zombie. Each hit on other zombies will give 75 PP and each limb that flies off will give 300 PP. 500 PP 29 ++++ Infernal Arms - (Training Sword + Motor Oil) ++++ A sword and shield infused with the zombie killing power of FIRE! LF: Lvl 42 MA: Normal Sword Slash 450 PP AA: Shield Charge to plow through zombies. 450 PP 30 ++++ Porta Mower - (2x4 + Lawnmower) ++++ Slam onto a zombie's head and let the mower take care of the messy part. LF: Lvl 44 MA: Jabs with spinning blades 500 PP AA: Mows them down from head to toe. 1000 PP 31 ++++ Super B.F.G. - (Blase Frequency Gun + Amplifier) ++++ Fire this powerful sonic device at a zombie, it'll blow their minds! LF: Lvl 46 MA: Collumn of sonic zombie killing force. 100 PP 32 ++++ Tesla Ball - (Bingo Ball Cage + Battery) ++++ Throw this electric orb at a group of zombies, stand back and watch the light show! LF: Lvl 47 MA: Normal Swing 350 PP AA: Throws the ball and electricity arcs wildly 350 PP 33 ++++ Spear Launcher - (Leaf Blower + Spear) ++++ High velocity impalement has never been so much fun! LF: Lvl 48 MA: Impale one zombie 1000 PP AA: Shoot Spears 300 PP 34 ++++ Blitzkrieg - (Merc Assault Rifle + Electric Chair) ++++ Built for comfort and firepower, sit down and enjoy the ride! LF: Lvl 49 MA: Trigger to Drive, X to shoot. About 180 Rounds 100 PP ================================================== 7.2 . . . . . Survivor Cards [72svc] ================================================== 38 ++++ Plate Launcher - (Plates + Cement Saw) ++++ Let the machine do the throwing, and the zombies do the catching. LF: Completing Inventive Weaponry MA: Fires out plates that slide right through multiple zombies. 200 PP 39 ++++ Blazing Aces - (Tennis Racquet + Tiki Torch) ++++ Serve up flaming tennis balls towards the nearest zombie! LF: Rescue Left Hand Lance from Tape It or Die! MA: Send flaming tennis balls bouncing around into zombies. 500 PP 40 ++++ Exsanguinator - (Vacuum Cleaner + Saw Blade) ++++ Whirling blades slice zombies to a pulp! LF: Rescue Wallace from Tape It or Die! MA: Jabs zombie with spinning blades. 250 PP AA: Sucks zombie into the spinning blades. 500 PP 41 ++++ Power Guitar - (Electric Guitar + Amplifier) ++++ Epic Guitar riffs create powerful shockwaves of death metal LF: Rescue Floyd from Rock Heroes MA: Area knock down. 300 PP AA: Continuous head-exploding rock. 300 PP ================================================== 7.3 . . . . . Psychopath Cards [73psy] ================================================== 35 ++++ Flamethrower - (Watergun + Gasoline Canister) ++++ Experts agree: Jets of fire make an effective zombie repellant! LF: Defeat Brent in Everyone Knows Slappy MA: Gout of hot Flames from the gun nozzle. 50 PP 36 ++++ Rocket Launcher - (Rocket Fireworks + Lead Pipe) ++++ A steady Stream of pyrotechnics create the perfect show of lights and gore! LF: Defeat Reed and Roger in The World's Most Dangeous Trick MA: Fires up to 75 Explosive Rockets, though not very accurate. 100 PP ================================================== 7.4 . . . . . Fortune City Cards [74fcc] ================================================== 37 ++++ Tenderizers - (MMA Gloves + Box of Nails) ++++ These gloves pack a little something extra for the nearest zombie. LF: Movie Poster: Blood Round 4 MA: MMA punches and kick 100 PP AA: Stab and kick 250 PP 42 ++++ Burning Skull - (BUll Skull + Motor Oil) ++++ Lead the way with head thrusts that mix fire with blunt trauma! LF: Feeding the Fortune Whisperer $1,200,000. MA: Headbutt 666 PP AA: Bull Charge 666 PP 43 ++++ Laser Sword - (Gems + Flashlight) ++++ Slash zombies to bits using the focused power of light itself. LF: Movie Poster: Laser Knight MA: Normal Sword Swings 150 PP AA: Spin attack 300 PP 44 ++++ Blambow - (Bow and Arrow + Dynamite) ++++ Shoot Explosive arrows to decimate enemies! LF: Movie Poster: Revenginator 7 MA: Fire an explosive arrow that sticks to a target before detonating. 100 PP 45 ++++ Holy Arms - (Training Sword + Box of Nails) ++++ The best offense is a sword covered in nails. A shield covered in nails helps, too. LF: Movie Poster: Pit Viking MA: Normal sword slash. 300 PP AA: Hard swing that will stick into a zombie skull before kicked away. 450 PP 46 ++++ Freedom Bear - (Robot Bear + LMG) ++++ When you need another set of eyes and guns, Freedom Bear gets the job done. LF: Movie Poster: Stop or My Bear Will Shoot MA: Set down and Watch him shoot. How cute! 300 PP 47 ++++ Paddlesaw - (Paddle + Chainsaw) ++++ Paddle your way through the sea of zombies, leaving an ocean of blood in your wake! LF: Movie Poster: Paddle Party Massacre MA: Step, slash, step, slash. Kills pretty much anything nearby. 250 PP 48 ++++ Snowball Cannon - (Fire extinguisher + water gun) ++++ Fire multiple snowballs at once towards enemies. LF: Movie Poster: Dr. Brainfreeze MA: Fires chilling snowballs 200 PP or 400 PP (don't know why it varies) 49 ++++ Spiked Bat - (Baseball Bat + Box of Nails) ++++ Line up the nearest zombie head and nail it out of the park! LF: Going into Maintenance Room by Safe House after Case 1-1 starts. MA: Swing away 50 PP AA: Hit's gut, then impales Skull. 200 PP 50 ++++ Wingman - (Nectar + Queen) ++++ Unleash this ruthless wasp against the zombie menace! LF: Combining Queen and Nectar after completing Give Katey Zombrex 2. MA: Set her free to kill 500 PP \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 8] . . . Notebook [80not] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ {under construction} *** SPOILER ALERT *** This section will contain spoilers if you read through it. Assuming you are looking through here because you have already beaten the game and need to find missing people though, the spoilers here are nothing to worry about. This Section is just a list of all the people found in the notebook with there little info tag and where to find them. Number Name Found during ----- ------------------- ------------------------- ================================================== 8.1 . . . . . Survivors [81sur] ================================================== This is a list of all the possible survivors who can be with you at the end of the game. 018 Bibi Love One Hit Wonder This former one-hit wonder won't let anything - not even a zombie outbreak - come in the way of her big comeback show. 023 Cinda Smith Tastes Like Chicken A beautiful barkeep. Trapped by Antoine in Cucina Donnacci. 025 Walter Morris Two's Company Kinda funny looking. Found in Hot Excitorama. 026 Richard Kelly Hunger Pains Nervous chef with good intentions. Found in the Dining at Davey's Restaurant in the Platinum Strip. 027 Royce St. John Two's Company Student trying to make it as a comedian. Found in Hot Excitorama. 028 Kenneth Walsh Welcome to the Family Heroic father-in-law. Found in Shank's knife store in the Palisades Mall. 029 Chrystal Kennedy Outbreak Was seen during the Fortune City outbreak. 030 Lillian Payne Family Fued Heartbroken but tough. Found at the edge of the Fortune Hotel roof. 031 Esther Alwin Short Sighted Kindly old lady. Found inside Children's Castle in the Royal Flush Plaza. 032 Sven Blaaborg Code Blue A grizzled paramedic. Found in the One Little Duck Bingo Hall in the Silver Strip. 033 Luz Palmer Par for the Course A reliable hole-in-one. Found in SporTrance at the Royal Flush Plaza. 034 LaShawndra Dawkins Big Boned Woman The pants wearer. Found in The Dark Bean in Royal Flush Plaza. 035 Allison Perkins One-Hit Wonder Assistant to the deranged Diva. Found in captivity at the Slot Ranch Casino. 036 Chad Elchart Lost... Trying to enjoy retirement. Found wandering around Platinum Strip. 037 Curtis Ellenton Brains Over Brawn Can name every comic book hero and their powers. Found in the South Plaza Mall. 038 John Boog Brains Over Brawn Unlucky with love. Found in the South Plaza Mall. 039 Ray Teller WWJWD? Found in the South Plaza mall, hiding from a psychopath. 040 Brian Scherbey Brains Over Brawn Always rolls 20's. Found in the South Plaza. 041 Lenny Mooney King of the Jungle The best man to take to the casino. Found in Yucatan. 042 Jared Davis Once Bitten A fun loving party animal. Found in Wily Travels in the Royal Flush Plaza. 043 Gordon Dawkins Big Boned Woman Dedicated husband. Found in Casual Gals in Royal Flush Plaza. 044 Elrod Bumpkins Barn Burners As American as apple pie...and with the same IQ. Found in the Arena. 045 Michael Woo Abandoned Soldiers Veteran zombie killer. Found outside in Fortune Park. 046 Janus Razo Big Winner Slick looking player. Found outside the Atlantica Casino. 047 Randolph Allen Art Appreciation The starving artist. Found in the Cleroux Collection Art gallery in the Palisades Mall. 048 Kevin Meyers Brains Over Brawn A numbers genius. Found in the South Plaza Mall. 049 Bill Montagu Know When to Fold'em May have a little bit of a problem. Found in Shamrock Casino. 051 Terri Glass Industrial Fashion Rugged, with a soft voice. Found in the South Plaza. 052 Allen Ash Rock Heroes Heavy Metal personified. Found on the Stage in the Silver Strip. 053 Jeanna Slick Rock Heroes Killer pipes. Found on the Stage in the Silver Strip. 054 Linette Watkins Wilted Flower Still needs to relax. Found in the Venus Touch Spa. 055 Tamara Stein Outbreak Dressed to party, but low on morale. 056 Willa Harris Industrial Fashion Tough as nails. Found in South Plaza. 057 Summer Chavez Fetching Females A tanned beauty. Found in the pool of the Palisades Mall. 058 Camille Payne Family Fued Stubborn but practical. Found in the Atlantica Casino. 059 Tammy Blaine Stranded Siren A gorgeous mermaid. Found in the Atlantica Casino. 060 Lulu Barra Outbreak A tough and determined party animal. 061 Kristin Harris Lucious Lady Showgirl with a love for drinking. Found in the Security Room of the Americana Casino. 065 Doris Elchart Lost... A fiesty grandmother. Found in Platinum Strip. 066 Danni Bodine Here Comes the Groom Almost forced into gruesome matrimony. Found in Swept Away on the Silver Strip. 067 Juan Lee One-Hit Wonder Flamboyant fashion designer. Found in captivity at the Slot Ranch Casino. 077 Kirby Wilkinson Outbreak 082 Wade Coopwood Outbreak Was seen during the Fortune City Outbreak. 083 Jasper Sanford Tastes Like Chicken A cheerful bartender. Found above the Hamburger Fiefdom. 084 Cora Russel Fetching Females Worth Every Penny. Found in the pool of the Palisades Mall. 085 Woodrow Rutherford Bank Run A big cheese in Fortune City. FOund at an ATM in the Slot Ranch Casino. 086 Trixie-Lynn Horton Barn Burners Finer than a frog's hair, split 3 ways. Found in the Arena. 087 Jack Ellis Welcome to the Family Well-meaning son-in-law. Found in the Shank's Knife store in the Palisades Mall. 089 Matthew Kuss Abandoned Soldiers Freshly deployed, but skilled. FOund outside in Fortune Park. 090 Rebecca Chang Alive on Location Ambitious, beautiful Asian-American news reporter determined to get her first big story. 091 Nina Suhr Fetching Females Foxy lady that doesn't play games. Found in the pool of the Palisades Mall. 092 Floyd Stone Rock Heroes Musical mayhem. Found on the Stage in the Silver Strip 093 Europa Westinghouse Slave to Fashion A bashful beauty. Found in the Hotel. 094 Cameron Welch One-Hit Wonder Bibi's manager. He talks the talk. Found in captvity at the Slot Ranch Casino. 095 Wallace Hertzog Inventive Weaponry Older member of Tape It Or Die. Found underneath KokoNutz Sports Town in the Palisades Mall. 096 Johnny Kilpatrick Inventive Weaponry Eccentric plumber and founder of Tape It Or Die. Found underneath KokoNutz Sports Town in the Palisades Mall. 097 Left Hand Lance Inventive Weaponry Tape If Or Die webmaster. Found underneath KokoNutz Sports Town in the Palisades Mall. 098 Anim White Prologue Ambivalent TIR Contestant. Found in the Arena 099 Skylar Ali Outbreak Came to Fortune City for the vacation of a lifetime. Found in the Safe House. 100 Kris Bookmiller Prologue TIR Contestant. Found in the Arena 101 Gretchen Peregrine Inventive Weaponry Member of Tape It Or Die. Found with the rest of them. 102 Denyce Calloway Find Zombrex A respected pharmacist with an addiction to nasal spray. Found in Roy's Mart. 103 Frank West Turn on the Game Intrepid Photjournalist with a knack for being in the right place at the wrong time. Infected with the zombie virus, he needs Zombrex every 24 hours. 104 Snowflake the Tiger King of the Jungle The ultimate predator. Found in the Yucatan 105 Jacob Skinner Tournament of Idiots 5 card stud. Found playing poker in the Atlantica Casino. 106 Nevada Slim Tournament of Idiots Might not be playing with a full deck. Found playing poker in the Atlantica Casino. 107 Jessica Howe Tournament of Idiots Easy on the eyes, hard on the wallet. Found playing poker in the Atlantica Casino. 110 Deidre Sanchez Long Legs of the Law A dancer from Fortune City. Always the life of the party. 111 Marc Cooper Hanging Out A retired high school gym teacher. Not the brightest guy, but he tries. Found in the Palisades Mall. 113 Eric Masters Quarter Circle Forward A professional gamer and current Fortune City Video Game Champion. 114 Tomomi Miyamoto Wax on, Wax off A world class karate champion. Almost didn't need any help. ================================================== 8.2 . . . . . Psychopaths [82psy] ================================================== This is a list of all the people you will want to kill you at some point throughout the game. 001 Crystal Bailey Prologue 002 Amber Bailey Prologue TK's twin co-hostesses on 'Terror Is Reality'. 'Sexy doesn't even begin to describe these sisters. 003 Antoine Thomas Tastes Like Chicken Ambitious chef. so dismayed the outbreak ruined his big chance at fame that he's cooking up horrifyingly 'unique' dishes to finally top all his rivals. 004 Ted Smith King of the Jungle The slightly 'slow' caretaker for Snowflake the tiger. Hates people, but loves animals. Will do anything to find food for Snowflake. 005 Randy Tugman Here Comes the Groom A socially awkward virgin and internet sex addict who is using the outbreak as a chance to get 'married' to any unfortunate women he can find. 006 Sgt. Dwight Boykin Last Stand Career military man, who thought he'd seen everything - until the zombie outbreak. Shell-shocked and delusional, he shoots at everything that moves. 007 Brandon Whittaker A Familiar Face A member of CURE with some seemingly shady dealings with TK. 008 Carl Schliff Mail Order Zombrex A pathologically loyal public servant. Neither snow, nor sleet... nor zombies shall keep him from his appointed rounds. 009 Seymour Redding WWJWD? A western-obsessed, insecure security guard who sees the outbreak as his long-awaited chance to be 'the law' and get the respect and power he feels he deserves. 010 Reed Wallbeck The World's Most Dangerous Trick 011 Roger Withers The World's Most Dangerous Trick One of a pair of failed professional magicians, experimenting with a new, spectacularly gory trick - on anyone unlucky enough to be around. 012 Deetz Hartman Redneck Snipers 013 Derrick Duggan Redneck Snipers 014 Big Earl Flaherty Redneck Snipers 015 Johnny James Redneck Snipers One of four buddies who vow to keep America safe from zombies by taking out those responsible for destroying the country - which for them is pretty much anyone still left alive. 016 Tyrone 'TK' King Prologue Host and producer for the controversial pay-per-view television game show 'Terror Is Reality'. 017 Chuck Greene People Like Us A Former TIR contestant needs to find Zombrex for his daughter. 019 Brent Ernst Everyone Knows Slappy A young and naive mascot, Slappy blames Frank for starting the outbreak, killing his girl and ruining his life. 024 Stacey Forsythe Outbreak Passionate and outspoken head of the zombie rights group CURE. 062 Mark Bradson What Lies Beneath 063 Pearce Stephens What Lies Beneath Phenotrans staff scientistmonitoring gas operations in Fortune City underground. 115 Evan MacIntyre Snow Job Little brother of Adam MacIntyre. Blames Frank for his brother's death, and combining this with his love of ice cream produced some chilling results. ================================================== 8.3 . . . . . Casualties [83cas] ================================================== This is a list of all the people whom you will not be able to save no matter how hard you try. Sorry Frank... 020 Louise Jameson Everyone Knows Slappy Professional mascot and roller skating aficionado. Companion to Slappy. 021 Emanuel Tugman Here Comes the Groom Owner of Swept Away wedding chapel, and Fortune City Justice of the Peace. Father to Randy. 022 Justin Tetherford WWJWD? Unfortunate survivor seeking food, mistake for looter, and brought to 'justice'. 050 Vikki Taylor A Familiar Face Green college student. Found trapped in a bathroom stall. 064 Andrea Brenser Outbreak 068 Alice Paynter Outbreak 069 Noah Hawthorne Outbreak 070 Jenny Slaten Outbreak 071 Drake Danton Outbreak 072 Tom Ebersole Outbreak 073 Shaun Wexler Outbreak 074 Dale Kerpan Outbreak 075 Oscar Dingman Outbreak 076 Julius Reinke Outbreak 078 Lucas Pontremoli Outbreak 079 Pat Berkson Outbreak 080 Jeremiah Eckland Outbreak 081 Kalee Timmons Outbreak Was seen during the Fortune City outbreak 088 Raymond Sullivan Outbreak The First (and only) reserve man to make it to the official government shelter alive. 109 Madison Lainey The World's Most Dangerous Trick Wanted to make it big in the entertainment industry. Killed by the magicians. 108 ??? 112 ??? 116 ??? \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 9] . . . Food Guide [90fod] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Before filling your inventory up with all the food you can get, you need to first know which foods are best to carry. Also, grabbing the health magazines can cut down how much food you need easily. Together they will make all the food you carry 250% as strong. The categories are seperated because at certain times in the game, some one may need food, or drink, and no NPC will accept a mixed drink to heal or complete a mission. In each category I have arranged them from strongest to weakest, so you will want to try to hold on to the stuff at the top of the list and consume the stuff at the bottom of the list first. ================================================== 9.1 . . . . . Food [91fod] ================================================== {under construction} Heal Strength Name Normal/ +50% / +100% / +150% -------- -------------------------------- Steak 6 9 12 15 Lobster 6 9 12 15 Fish 6 9 12 15 Pizza 4 6 8 10 Pasta 4 6 8 10 BBQ Chicken 3 4 6 7 BBQ Ribs 3 4 6 7 Hamburger 3 4 6 7 Chili 3 4 6 7 Cake 2 3 4 5 Ice Cream 2 3 4 5 Burrito 2 3 4 5 Taco 2 3 4 5 Bacon 2 3 4 5 Hot Dog 2 3 4 5 Apple 2 3 4 5 Pineapple 2 3 4 5 Melon 2 3 4 5 Snack 1 1 2 2 Beans 1 1 2 2 Brownie 1 1 2 2 Cookies 1 1 2 2 Donut 1 1 2 2 Pie 1 1 2 2 Fries 1 1 2 2 Onion Rings 1 1 2 2 ================================================== 9.2 . . . . . Drink [92drk] ================================================== Heal Strength Name Normal/ +50% / +100% / +150% -------- -------------------------------- Wine 5 7 10 12 Coffee Creamer 4 6 8 10 Orange Juice 4 6 8 10 Milk 4 6 8 10 Whiskey 3 4 6 7 Vodka 3 4 6 7 Beer 2 3 4 5 Drink Cocktail 2 3 4 5 Coffee 1 1 2 2 Large Soda 1 1 2 2 ================================================== 9.3 . . . . . Mixed Drinks [93mxd] ================================================== All Mixed Drinks Heal for a base of 6. There are far too numerous combinations to list them all here. Virtually -any- food can be tossed into a blender and mixed with another food. Each mixed drink offers a bonus effect as well, a temporary buff. Name Effect Granted -------- ------------------------------------------------------ Pain Killer Reduces the amount of damage taken from attacks. Can be Made from: Vodka + Vodka Beer + Beer Drink Cocktail + Ketchup Quickstep Greatly increases your walking speed. Can be Made from: Wine + Wine Coffee + Soda Pizza + Coffee Energizer Reduce all damage taken to zero for a short time. Can be Made from: Melon + Melon Lobster + Fish Untouchable Makes it impossible for zombies to grab ahold of you. Can be Made from: Pie + Pie Pizza + Whiskey Whiskey + Pie Nectar Attracts nearby queens to you, even off of zombies. Can be Made from: Milk + Apple Pineapple + Whiskey Orange Juice + Orange Juice Spitfire Gives Frank the ability to spit flames. Can be Made from: Ketchup + Mustard Coffee + Snack Fish + Whiskey Zombait Makes zombies even more hungry for Frank's flesh. Can be Made from: Pizza + Mustard Beer + Snack Repulse Makes zombies completely ignore Frank. Can be Made from: Beans + Beer Vodka + Beans Randomizer Has random and sometimes terrible effects. (Every time I've used this, all it does is make Frank Puke) Can be Made from: Beer + Whiskey Beer + Drink Cocktail Coffee Creamer + Beer \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 10] . . . Item Index [10itm] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ {under construction} ================================================== 10.1 . . . . . Safe Deposit Keys [10key] ================================================== Number -Reward -Location #001 -RFP Tunnel to Safe House #040 -PM Grotto behind Bar #044 -AC up on Hanging lights #045 -Handgun -PM slots near YC on top #052 -Arena behind autograph desk near back stage area #083 -AC Cashier area by vault #112 -P113 behind register #145 -Magazine: Bargaining 2 -RFP Tunemakers Maintenance Room #185 -Fortune City Park entrance to Uranus Zone #673 -Zombrex -Fortune City Hotel entrance to South Plaza #764 -Empty? (possible glitch) -Uranus Zone Break room (access through rooftop) #999 -Zombrex -Atlantica Casino fountain by Strip entrance ================================================== 10.2 . . . . . Magazines [10mag] ================================================== Amusement - Toy items have 3x durability. -found at Y101 Bargaining 1 - Lowers cost of items in Pawn Shop by 10% -found at R114 Bargaining 2 - Lowers cost of items in Pawn Shop by 10% -found in bank box #145 Bikes - Bikes have 3x Durability. -found Underground on top of crates in garage area under Pallisades Blades - Edged weapons have 3x more durability. - found at R114 Building - Construction items have 3x durability. -found above overhang in South Plaza Combat 1 - 10% PP boost from weapon kills. -found in N106 at bar outside Combat 2 - 10% PP boost from weapon kills. -found in P206 Combat 3 - 10% PP boost from weapon kills. -found in Slot Ranch Casino Cashier Domestic - Furniture items have 3x durability. -found in Fortune City Hotel Lobby Drinking - Drink multiple alcoholic drinks without being sick. -found in Americana Casino on Security Office Roof Driving - Four-wheeled Vehicles have 3x Durability. -found on S104 Platinum Screen overhang Erotic - Get 10% PP boost from female survivor activities. -found in N110 Hot Exciterama Erotica - Get a 100% PP Boost from taking Erotic Pictures. -found in Slot Ranch Casino Bathroom Stall Gambling 1 - Increases Gambling winnings by 100% from machines. -found above Grotto Bar in Pallisades Mall Gambling 2 - Increases Gambling winnings by 100% from machines. -found in A101 Top level * Gambling 3 - Increases Gambling winnings by 100% from machines. -Haven't found this one yet Games - Entertainment items have 3x durability. -found in R212 Hand to Hand - Bare handed attacks have a significant boost in power. -found in Arena Security Office Health 1 - Health restoration from food items 50%. -found at P206 * Health 2 - Food items health restoration boost 100%. -Haven't found this one yet Horror 1 - Get 25% PP boost from defeating zombies. -found Underground Americana Casino * Horror 2 - Get 25% PP boost from defeating zombies. -Haven't found this one yet Juice Boost - Mixed Drinks last 2x as long after consumed. -found in Atlantica Casino above T101 Leadership - Survivors are More Effective while in Frank's party. -found in R212 Psychos - Get 25% PP boost from defeating psychopaths. -found in P206 Rescue - Get 25% PP boost from Survivor activities. -found in N102 One Little Duck Bingo Skateboarding - Skateboards have 3x Durability and learn a new trick. -found in P103 Sports - Sports items have 3x Durability -found in R212 ================================================== 10.3 . . . . . Explosives [10exp] ================================================== Acetylene Tank Dynamite Gasoline Canister Grenade Propane Tank Rocket Fireworks ================================================== 10.4 . . . . . Firearms [10fir] ================================================== Assault Rifle Blast Frequency Gun Handgun LMG Merc Assault Rifle Shotgun Six Shooter Sniper Rifle ================================================== 10.5 . . . . . Ranged Weapons [10rng] ================================================== Basketball Bow and Arrow Football Gems Golf Club Lawn Dart Tennis Racquet Metal Baseball Bat Music Discs Box of Nails Plates Saw Blade Soccer Ball Vinyl Records ================================================== 10.6 . . . . . Novelty Items [10nov] ================================================== Bag of Marbles Beach Ball Bucket Cardboard Cutout Casino Chips Fancy Painting Funny Painting Giant Die Giant Stuffed Bull Giant Stuffed Donkey Giant Stuffed Elephant Giant Stuffed Rabbit Goblin Mask Hunk of Meat Liberty Torch Lizard Mask Massager Novelty Beer Mug Novelty Cell Phone Novelty Liquor Bottle Novelty Perfume Bottle Novelty Poker Chip Painting Playing Cards Pylon Robot Bear Servbot Mask Small Painting Stick Pony Tiki Mask Tire Toy Helicopter Toy Spitball Gun Treasure Chest Wacky Hammer Water Gun Whipped Cream Zombie Mask ================================================== 10.7 . . . . . Melee Weapons [10mle] ================================================== 2x4 Acoustic Guitar Baseball Bat Bass Guitar Battle Axe Bowie Knife Bowling Ball Boxing Gloves Brick Broadsword Broom Handle (Must break a Push Broom to get this item) Chef Knife Coffee Pot Comedy Trophy Construction Hat Cooking Oil Croupier Stick Crow Bar Dumbell Electric Guitar Fire Axe Flashlight Flower Pot Foam Hand Gift Shop Lamp Handbag Hanger Hockey Stick Katana Sword Keyboard Lead Pipe Leaf Rake Long Stick Machete Magician Sword Meat Cleaver Medicine Ball Mining Pick MMA Gloves Motor Oil Night Stick Paddle Paint Can Pan Pitchfork Power Drill Push Broom Scissors Serving Tray Shower Head Sledge Hammer Small Suitcase Small Vase Spear Spot Light Stand Suitcase Tiki Torch Tomahawk Training Sword Velvet Bar ================================================== 10.8 . . . . . Heavy Melee Weapons [10hvy] ================================================== Amplifier Barstool Battery Bench Bingo Ball Cage Bull Skull Cactus Plant Cardboard Box Cash Register Cement Saw Centurion Bust Chainsaw Computer Case Cooking Pot Cushioned Tall Chair Dolly Donkey Lamp Drill Motor Drink Cart Drum Fancy Bench Fancy Small Chair Fancy Tall Chair Folding Chair Garbage Bag Garbage Can Giant Pink Chainsaw Gumball Machine High Back Oak Chair Indoor Garbage Can Keg Lamp Lance Large Barrel Large Fern Tree Large Planter Large Potted Plant Large Vase Large Wrench LCD Monitor Mail Box Mannequin Female Mannequin Male Metal Barricade Metal Garbage Can Mic Stand Military Case Moose Head Newspaper Box Padded Blue Chair Pallet Parasol Patio Chair Patio Table Plastic Bin Plywood Protestor Sign Rotating Display Roulette Wheel Round Potted Plant Sandwich Board Shopping Boxes Small Fern Tree Small Potted Plant Speaker Square Sign Steel Shelving Step Ladder Stone Statue Stool Swordfish Table Lamp Utility Cart Water Cooler Wheelchair Yellow Tall Chair ================================================== 10.9 . . . . . Miscellaneous Items [10mis] ================================================== Blue Spraypaint Fire Extinguisher Firecrackers Fountain Firework Fuel Barrel Funny Painting Gas Can Generator Green Spraypaint Ketchup Leaf Blower Mayonaise Money Case Mustard Peace Art Red Spraypaint Shampoo Shopping Valuables Skateboard Spoolwire USA Spraypaint Water Bottle Zombrex ================================================== 10.10 . . . . . Clothing Pieces [10cth] ================================================== American Showman Helmet American Showman Jumpsuit Army Jacket Pants Aviator Glasses Banana Hammock Baseball Cap Sport Baseball Cap TIR Baseball Uniform Basketball High Tops Basketball Uniform Black Canvas Sneakers Black Cowboy Boots Black Cowboy Outfit Black Dress Shoes Black Military Boots Black Rimmed Glasses Blue Grey Work Overalls Blue Hair Blue Oyster Biker Outfit Boardwalk Apparel Bunny Slippers Business Casual Casual Beachwear Cleats Collegiate Ensemble Dealer Outfit Dealer Visor Fedora Flip Flops Flower Head Piece Football Helmet Football Uniform Fortune City Grey Shirt Fortune City Red Shirt Full Beard Moustache Funny Goblin Mask Funny Lizard Mask Funny Servbot Mask Funny Zombie Mask Go-go Boots Grey Hair Hawaiian Holiday Gear Highbrow Ensemble Hip Hop Outfit Hula Dress Hygiene Mask Kid's Super Hero Boots Kid's Super Hero Costume Kid's Super Hero Eye Mask Knit Cap Knotted Top Cutoffs Ladies Hat Loud Summer Special Mesh Party Wear Mid-Length T-Shirt Jeans Mohawk Hair Novelty Glasses One-Piece Pajama Pink Hair Plaid Suit Polo Shirt Blue Jeans Rocker Glasses Russian Hat Sandals Shaved Head Show Girl Head Piece Skater Outfit Sport Glasses Sporty Track Suit Summer Dress Surf Wetsuit Swat Helmet Swat Outfit Tennis Head Band Tennis Outfit TIR Outfit Toddler Outfit Tourist Boat Hat Tube Top Mini Skirt Tuxedo Underwear White Cowboy Boots White Cowboy Hat White Cowboy Outfit White Leisure Suit White Low Heels White Tennis Shoes Wild Frontier Hat Yellow Sneakers Yellow Tinted Glasses Yellow Track Suit \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 11]. . . Locations [11loc] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ {under construction} To prevent making this section unbearably long, I have refrained from listing all the items laying out in the main floor areas, like the strips, malls, and casinos. Since there's no insane achievements in this game requiring you to beat zombies with every item immagineable, I will only list items I find interesting or useful per room. Mainly combo components, food, and special items. * Location Name - Contents ================================================== 11.1 . . . . . Royal Flush Plaza [11rfp] ================================================== - Sports Car - Flaming Craps - 10,000 PP if you roll a 7 - Movie Poster: Blood Round 4 - Garbage Can - Newspaper Box - Dynamite - Fancy Bench - Large Planter - Folding Chair - Garbage Bag * R101: Casual Gals - Ladies Hat - Knotted Top Cutoffs - Hanger - Shopping Boxes - Fancy Painting - Handbag - Sandwich Board * R102: In the Closet - Hip Hop Outfit - Skater Outfit - Yellow Sneakers - Foam Hand - Vinyl Records - Speaker - Handgun - Skateboard - Red Spraypaint - Green Spraypaint - Brick * R103: The Man's Sport - Cash Register - Test Your Strength - Dumbell - Medicine Ball - Boxing Gloves - Metal Baseball Bat - MMA Gloves - Stool * R104: The Shoehorn - Yellow Sneakers - Black Canvas Sneakers - Flower Pot - Painting - Stool - Crowbar - Large Fern Tree * R105: Tunemakers - Maintenance Room - Wheelchair - Drum - Bass Guitar - Electric Guitar - Acoustic Guitar - Amplifier - Square Sign - Battery * R106: Wave of Style - Blue Hair - Full Beard Mustache - Night Stick - Water Cooler - Scissors - Red Spraypaint * R107: Ye Olde Toybox - Funny Lizard Mask - Lizard Mask - Zombie Mask - Toy Helicopter - Toy Spitball Gun - Bag of Marbles - Beach Ball * R108: Charms of Desire *** - Shoping Boxes - Padded Blue Chair - Gems - Large Vase * R109: Roy's Mart - Hygiene Mask - Small Potted Plant - Utility Cart - Crowbar - Shampoo - Orange Juice - Coffee Creamer - Rotating Display - Novelty Perfume Bottle - LCD Monitor - Keyboard - Computer Case - Burrito - Highback Oak Chair - Water Cooler - Small Painting * R110: Modern Businessman - Tuxedo - Collegiate Ensemble - Business Casual - Black Dress Shoes - Centurion Bust * R111: Stylin' Toddlers - One-piece Pajama - Kids Super Hero Boots - Giant Stuff Elephant - Beach Ball - Hanger - Zombie Mask * R112: SporTrance - Casino Cup - Football Uniform - Football Helmet - Sporty Track suit - Basketball High Tops - Yellow Sneakers - Baseball Bat - Basketball - Football - Golf Club - Baseball Cap Sport - Baseball Uniform - Sporty Track Suit - Mannequin Male - Bowling Ball - Golf Club - Baseball bat - Skateboard * R113: The Chieftain's Hut - Fancy Painting - Small Painting - Spear - Tomahawk - Bow and Arrow - Playing Cards - Taco - Chili * R114: Yesterday, Today & Tomorrow - Magazine: Bargaining 1 - Magazine: Blades - Bowie Knife - Newpaper Box - Round Potted Plant * R115: Hat Racks - Wild Frontier Hat - Tourist Boat Hat - Computer Case - LCD Monitor - Keyboard * R116: Universe of Optics - Aviator Glasses - Sport Glasses - Yellow Tinted Glasses - Rotating Display - Metal Garbage Can * R117: Three Club Monte - Black Dress Shoes - Fedora - Polo Shirt Blue Jeans - Round potted plant * R118: Astonishing Illusions - Novelty glasses - Robot Bear - Giant Die - Gift Shop Lamp - Fountain Firework - Firecrackers * R119: Sturdy Package - Suitcase - Small Suitcase - Handbag - Utility cart - Crowbar - Power Drill - Box of Nails - Ketchup - Fries * R120: The Dark Bean - Coffee - Coffee Creamer - Brownie - Donut - Cake - Newspaper - Patio Table - Highback Oak Chair - Barstool - Ad Board - Large Potted Plant * R201: Albert's Apparel - Plaid Suit - Collegiate Ensemble - Black Dress Shoes - Hanger - Centurion Bust - Machete * R202: Wily Travels - Flower Pot - Water Cooler - Computer Case - Lamp * R203: Antoine's - Small Fern Tree - Chef Knife - Plates - Cooking Oil - Fire Extinguisher - Cooking Pot - Pan - Wine - Lamp * R204: Estelle's Fine-lady Cosmetics - Grey hair - pink hair - Novelty Perfume Bottle - Shampoo * R205: Just in Time Payday Loans - Blambow $40,000 - Sports Car Key $500,000 - Gem Blower $30,000 - Laser Sword $25,000 - Roaring Thunder $15,000 - Zombrex - Assault Rifle $20,000 - Tenderizers $25,000 - Beach Ball $1,500 - Pole Weapon $30,000 * R206: Eternal Timepieces - Gems - Vinyl Records - Speaker * R207: Kathy's Space - Tube Top Mini Skirt - Knotted Top Cutoffs - Shopping Valuables - Jelly Beans - Hanger * R208: Earmark Leather - Black Cowboy Outfit - White Cowboy Outfit - White Cowboy Boots - Black Cowboy Boots - White Cowboy Hat - Black Cowboy Hat - Cactus Plant - Acoustic Guitar - BBQ Ribs * R209: Children's Castle - Funny Goblin Mask (blanka) - Kids Super Hero Eye Mask - Goblin Mask - Gumball Machine - Bag of Marble - Pink Bicycle - Toy Helicopter - Stick Pony - Giant Stuffed Bull - Giant Stuffed Elephant * R210: Small Fry Duds - Knit Cap - One-piece Pajama - Giant Stuffed Donkey * R211: Rush Wireless - Novelty cell phone - Computer Case - Newspaper * R212: Rag's Mags *** - Magazine: Leadership - Magazine: Games - Magazine: Sports * R213: Players - Music Discs - Speaker - Shopping Boxes * Restroom - save point - Indoor Garbage Can - Metal Garbage Can ================================================== 11.2 Americana Casino [11amc] ================================================== - Cash Me if You Can - Ride the Thunder $1000 1000 PP, $2000 5000 PP, $5000 10000 PP - Video Poker - Wheelchair - Drink Cart - Stand - Velvet Bar - Yellow Tall Chair - Roulette Wheel - Croupier Stick * A101: Bennie Jack's BBQ Shack - Magazine: Gambling 2 - Chainsaw - Spear - Cooking Oil - BBQ Ribs - Baked Potato - Hamburger - Beer - Whiskey - Plates * A102: Shots & Awe - Blender - Casual Beach Wear - Cushioned Tall Chair - Vodka - Wine - Beer - Gasoline Canister * A103: The American Historium - American Showman Jumpsuit - White Leisure Suit - American SHowman Helmet - Fortune City Red Shirt - Fountain Firework - Power Drill - Red Spraypaint - Green Spraypaint - Blue Spraypaint - USA Spraypaint * Cashier - Casino Chips - Drill Motor - Merc Assault Rifle - Construction Hat - Propane Tank - Computer Case - Money Case * Security Room - Dealer Visor - Magazine: Drinking (on roof) - Vaccum Cleaner - Handgun - Giant Stuffed Rabbit (on roof) - Broadsword (on roof) - Zombrex (on roof) - Water Cooler - Fire Extinguisher - Computer Case * Restroom - Pylon - Lead Pipe - 2x4 - Bowie Knife ================================================== 11.3 Fortune City Arena [11fca] ================================================== - Baseball Cap TIR - TIR Outfit * E101: Terror Togs *** * E102: Hostile Zone *** * Security Room - Magazine: Hand to Hand - Pushbroom - Machete - Dynamite - Fire Extinguisher - Flashlight - Computer Case - Bench * Backstage Area - Donkey Lamp - Fire Extinguisher - Electric Guitar - Fire Axe - Folding Chair - Bench - Garbage Can - Foam Hand ================================================== 11.4 South Plaza [11spz] ================================================== - Underwear (first store on the left from Arena Entrance) - Blue Grey Work Overalls (by maintenance left of bathroom) - Magazine: Building (up on catwalk between left two statues) - Six Shooter (after defeating Seymour) - Pylon - Golf Cart - Plates - Cement Saw - Mannequin Male - Mannequin Female - Bucket - 2x4 - Box of Nails - Chainsaw - Paddle - Lead Pipe - Power Drill - Paint Can - Saw Blade - Vacuum Cleaner - Sledge Hammer - Pushbroom - Construction Hat - Water Gun - Plastic Bin - Baseball Bat - Acetylene Tank - Drill Motor - Pitchfork - Mining Pick - Gasoline Canister - Propane Tank - Folding Chair * Restroom ================================================== 11.5 Fortune City Hotel [11fch] ================================================== * Lobby - Long Stick - Table Lamp - Fire Extinguisher - Computer Case - Wheelchair - Magazine: Domestic - Military Case (after Case 5-2) * Rooftop ================================================== 11.6 Slot Ranch Casino [11src] ================================================== - Giant Video Slot - Fancy Tall Chair - Cash Me if You Can * Stage - Show Girl Head Piece - Zombrex (above in catwalk) - Liberty Torch - Gems - Firecrackers - Mic Stand - Leaf Blower - Speaker - Drum - Acoustic Guitar - Spot Light - Training Sword - Flashlight - Motor Oil - Fancy Small Chair (around slots) * Cashier - Whiskey - Newspaper - Magazine: Combat 3 - Nightstick - Merc Assault Rifle - Drill Motor - Leaf Blower - Flashlight - Propane Tank - Fire Extinguisher - Motor oil * Bar * Restroom * Rooftop ================================================== 11.7 Food Court [11fdc] ================================================== - Moosehead - Movie Poster: Revenginator 7 - Serving Tray * F101: Wild West Grill House - BBQ Chicken - Steak - Bacon - Large Barrel - Mining Pick - Bull Skull - Motor Oil - Pitchfork - Tiki Torch - Beer - Keg - Vodka - BBQ Ribs - Plates - Meat Cleaver - Cooking Pot * F102: Cucina Donnacci - Padded Blue Chair - Pasta - Lobster - Parasol - Wine - Plates - Cooking Pot - Small Fern Tree - Meat Cleaver - Steak * F103: Cheesecake Mania - Ice Cream - Pie - Cake - Brownie - Donut - Cookies - Milk - Patio Chair - Patio Table - Ad Board - Whiskey * F104: Lombardi's - Gumball Machine - Giant Stuffed Bunny - Jelly Beans * F105: Hamburger Fiefdom - Hamburger - Onion Rings - Fries - Lance - Training Sword - Ketchup - Mustard - Cooking Oil - Bow and Arrow (on roof) * F106: Rojo Diablo Mexican Restaurant - Cactus Plant - Donkey Lamp - Taco - Burrito - Beans - Chili - Apple - Plates - Stove - Giant Stuffed Bull (on roof) - Paint Can (on Roof) - Step Ladder (on roof) - Saw Blade (on roof) * F107: Hungry Joe's Pizzeria - Plastic Garbage Can - Pizza - Large Soda - Dynamite (on roof) * F108: Speedy Expresso - Coffee - Coffee Creamer - COffee Pot - Milk - Brownie - Donut ================================================== 11.8 Yucatan Casino [11yuc] ================================================== - Chopper - Lucky Marble - Cash to Burn - Stone Statue - LMG - Zombrex (on top of Lucky Marble Structure with LMG) - Lead Pipe - Flashlight - Yellow Tall Chair * Y101: Baron Von Brathaus - Magazine: Amusement - Blender - Machete - Toy Spitball Gun - Toy Helicopter - Ice Cream - Wacky Hammer - Servbot Mask - Zombie Mask - Plates - Gasoline Canister - Coffee Pot - Keg - Large Barrel - Beer - Wine * Y102: Shoal Nightclub - Katana Sword (after The Source) - Vodka - Drink Cocktail - Beer - Keg - Vinyl Records - Large Wrench * Front Desk - Dealer Outfit - Tennis Racquet - Plates - Computer Case - Vacuum Cleaner - Rocket Fireworks - Fire Extinguisher - Table Lamp - Apple * Cashier * Tiger Habitat - Fire Axe - Sledge Hammer - Hunk of Meat - Pitchfork - Toy SPitball Gun - Tiki Torch - Machete - Push Broom * Restroom - Movie Poster: Stop or My Bear Will Shoot - Beer - Playing Cards * Rooftop ================================================== 11.9 Palisades Mall [11pam] ================================================== - Movie Poster: Dr. Brainfreeze (near 2F Maintenance Room) - Flashlight - Computer Case - Boxing Gloves - Motor Oil - Dynamite - Fire Extinguisher - Lawnmower - Servbot Mask * P101: Finders Peepers - Rocker Glasses - Black Rimmed Glasses - Rotating Display - Small Potted Plant * P102: FairMoans - Pink Hair - Blue Hair - Novelty Perfume Bottle - Shampoo * P103: Ultimate Playhouse - Kids Super Hero Costume - Funny Servbot Mask - Magazine: Skateboarding - Servbot Mask - Water Gun - Toy Helicopter * P104: Flexin' - Boxing Gloves - Medicine Ball - Dumbell - Baseball Bat * P105: Beach Body Swim House - Sport Glasses - Surf Wetsuit - Banana Hammock - Tourist Boat Hat - Lamp * P106: Wallington's - Highbrow Ensemble - Tuxedo * P107: Shanks - Shaved Head - Mohawk Hair - Melon - Meat Cleaver - Bowie Knife - Broadsword - Bow and Arrow * P108: Bagged! - Black Dress Shoes - Yellow Sneakers - Handbag - Suitcase - Small Suitcase * P109: The Venus Touch - Grey Hair - Shampoo - Fancy Painting - Massager * P110: KokoNutz Sports Town - Basketball Uniform - White Tennis Shoes - Cleats - Tennis Outfit - Tennis Head band - Sporty Track Suit - Mid length Tshirt Jeans (in the Tape It or Die Room) - Tennis Racquet - Soccer Ball - Basketball - Tennis Headband - Sporty Track Suit - Baseball Uniform - Baseball Cap Sport - Basketball High Tops - Cleats - Hockey Stick - Skateboard - Baseball Bat * P111: Chocolate Confession - Cookies - Brownie - Jelly Beans - Robot Bear - Giant Stuffed Rabbit - Gumball Machine * P112: For Your Leisure - Business Casual - Polo Shirt Blue Jeans * P113: Trendy Cindy - Summer Dress - Knotted Top Cutoffs - Hanger * P114: Entertainment Isle - Electric Guitar - Amplifier - Music Discs - Vinyl Records * P201: Kicks for Her - White Low Heels - Bunny Slippers - Go-go Boots - Newspaper - Whiskey * P202: Que's Hats - Fedora - Ladies Hat - Knit Cap - Russian Hat * P203: Brand New U - Tube Top Mini Skirt - Summer Dress - White Low Heels - Robot Bear * P204: Ned's Knicknackery - Battle Axe - Lance - Spear - Broadsword - Bowie Knife - Gems - Large Vase - Small Vase - Lamp * P205: Space - Yellow Track Suit - Loud Summer Special - Boardwalk Apparel - Wild Frontier Hat - Tourist Boat Hat - Yellow Sneakers * P206: Stan's Large Print Books and Magazines - Magazine: Combat 2 - Magazine: Health 1 - Magazine: Psychos - Newspaper - Newspaper Box * P207: Under the Sea Travels - Hula Dress - Swordfish - Paddle - Spear - Parasol - Beach Ball * P208: Army Surplus Gift Store - Zombrex - Super Slicer -$30,000 - Knife GLoves - $25,000 - Spear Launcher - $30,000 - Broadsword - $15,000 - Plate Launcher - $35,000 - Chopper Key - $1,000,000 - Massager $1,000 * P209: Kids' Choice Clothing - Toddler Outfit - Funny Zombie Mask - Kids Super Hero Boots - Water Gun - Chainsaw - Dynamite * P210: The Cleroux Collection - Peace Art - Small Painting - Painting - Fancy Painting - Small Vase * P211: Leigh's Fine Liquor - Novelty Liquor Bottle - Wine - Vodka - Whiskey - Keg * P212: Severed Ties - Computer Case - Shotgun (on roof) * P213: Robsaka Digital - Amplifier - Newspaper - Music Discs * P215: Everything Diamond - Gems * P216: Chris' Fine Foods - Mayonaise - Gasoline Canister - Fish - Steak - Pineapple - Melon - Apple - Orange Juice - Milk - Mustard - Wine - Pizza - Hamburger - Keg - Cooking Oil * P217: Robsaka Mobile - Novelty Cell Phone - Padded Blue Chair - Small Fern Tree * P218: High-Noon Shooting Range - Army Jacket Pants - Swat Helmet - SWAT Outfit - Black Military Boots - Grenade - Sniper Rifle - Shotgun - USA Spraypaint * Grotto Bar - Water Slide - 10000 PP Fulfillment - - Whipped Cream - LMG - Parasol - Water Gun - Tiki Torch * Restroom ================================================== 11.10 Atlantica Casino [11atl] ================================================== - Movie Poster: Pit Viking - Ride the Waves - Killer BlackJack - Wheel of Destiny - Treasure Chest - Step ladder - Fancy Tall Chair - Fish - Shower head - Swordfish - Gems * T101: Sipparellos - Blender - Beans - Vodka - Beer - Whiskey - Pineapple - Keg - Magazine: Juice Boost (on top of overhang) * Poker Room - Beer - Whiskey - Flashlight - Newspaper * Magician's Stage - Magician Sword (after defeating Reed and Roger) - Whiskey - Newspaper - Beer - Construction Helmet - Training Sword - Box of Nails - Lizard Mask - Flashlight * Side Office - Merc Assault Rifle - Water Gun - Fire Extinguisher - Computer Case * Rooftop - Pylon - Steel Shelving - Paint Can ================================================== 11.11 Uranus Zone [11urz] ================================================== * U101: From Fortune with Love * U102: Jump Space 7 * U103: Astonishing Illusions * U104: The Man's Sport * U105: Bagged! * U106: Players * U107: Roller Coaster * U108: Lombardi's * U109: Fortune City Bank * U110: Rocket's Red Glare * U111: The Venus Touch * U112: Space * Bathroom * Bathroom * Break Room * First Aid ================================================== 11.12 Platinum Strip [11pts] ================================================== - Protester Sign - Metal Barricade - Motorcycle * S101: Souvenir Kiosk *** - Baseball Cap TIR - Standee * S102: Cash Gordon's Casino - Weapon Vending Machine (outside right) - LMG (On roof) - Wheelchair - Roulette Wheel - ATM * S103: Juggz Bar & Grill - Novelty Beer Mug - Parasol - Blender - Whiskey - Beer - Snack * S104: Paradise Platinum Screens - Movie Poster: Laser Knight - Cardboard Cutout - ATM - Mutant Crunch 2000 PP 8:30PM 25th - Love In the Family - Bazooka Bad Boyz - Paddle Party Massacre - LMG (on top of overhang) - Magazine: Driving (on top of overhang) * S105: Moe's Maginations - Knight Boots - $2,000,000 - Robot Bear - $1,000 - Hail Mary - $15,000 - Zombrex - Power Guitar - $35,000 - Assault Rifle - $20,000 - Defiler - $35,000 - Lizard Mask - Wacky Hammer - Water Gun - Giant Stuffed Rabbit - Pink Bicycle * S106: Dining at Davey's - Chef Knife - Stove - Plates - Pie - Pizza * S107: From Fortune With Love - Fortune City Grey Shirt - Flip Flops - Hawaiian Holiday Gear - Novelty Poker Chip - Gift Shop Lamp - Mannequin Male - Mannequin Female * S108: Souvenir Kiosk *** - TIR Outfit - Foam Hand * Theatre Rooftop - Pylon - 2x4 - Lead Pipe - Plywood ================================================== 11.13 Fortune Park [11fcp] ================================================== - Motion Madness -$2000 1000 PP $4000 5000 PP $10000 - Flower Headpiece (bushes by Restroom) - Hunk of Meat - Dynamite - Boxing Gloves - Bowie Knife - Pitchfork - Lawn Dart - Spraypaint - Pylon - Fire Extinguisher - Water Gun - Bench - Garbage Can * Restroom - Battery - Leaf Rake - 2x4 - Lawnmower ================================================== 11.14 Silver Strip [11svr] ================================================== - Movie Poster: Paddle Party Massacre (in front of Slot Ranch Casino) - Garbage Bag - Bike Dock - Motorcycle - Gobling Mask - Battery - Lead Pipe - Rocket Fireworks - Mail Box - Tire * N101: Swept Away - Giant Pink Chainsaw (after defeating Randy) - Flower Pot * N102: One Little Duck Bingo - Magazine: Rescue - Bingo Ball Cage - Fortune Whisperer (outside) $1000- $500,000 ($1,210,000 Total) 500 PP, 10000 PP, 25000 PP * N103: Tinkerbox - Tesla Ball - $35,000 - Shower Head $1,000 - Driller - $15,000 - Zombrex - Flamethrower - $30,000 - SUV Key $2,000,000 - LMG $20,000 - Heliblade - $25,000 - Hacker - $30,000 - Golf Club - 2x4 * N104: Barrel of Goods - Water Gun - Baseball Bat - Novelty Poker Chip - Pink Bicycle * N105: Luaii Wauwii - Magazine: Combat 1 (behind bar) - Tiki Mask - Paddle - Plates - Sushi - Stove - Meat Cleaver - Chef Knife - Fish * N106: Shamrock Casino - SUV - ATM - Drink Cart * N107: Pub O' Gold - Blender - Orange Juice - Whiskey - Table Lamp * N108: Rockets Red Glare - Fountain Firework - Rocket Firework - Firecrackers - Dynamite (on roof) * N109: Peep Hole - Peep Show 1000 PP each (10000 Bonus for all 3) * N110: Hot Excitorama - Magazine: Erotic - Mesh Party Wear - Blue Oyster Biker Outfit - Go-go Boots - Flip Flops - Comedy Trophy (during Two's Company) - Dild....er...Massagers * Rock Stage - Metal Barricade - Mic Stand - Drum - Acoustic Guitar - Electric Guitar - Chainsaw (up on scaffolding) - Shotgun (up on Scaffolding) - Amplifier (behind Stage) - Utility Cart (On side) ================================================== 11.15 Safe House [11sfh] ================================================== - Fire Axe - Brick - Cardboard Box - Fire Extinguisher - Lead Pipe - Small Fern Tree - Pallet - 2x4 - Plastic Bin - Garbage Bag - Small Suitcase - Stand - Metal Baseball Bat - Pylon - Dolly - Propane Tank - Steel Shelving - Crowbar - Bucket - Push Broom - Vacuum Cleaner - Large Wrench * Restroom - Clothing Locker - Save Point - Shower head * Security Room - Scissors * Cafeteria - Mustard - Ketchup - Coffee Pot - Snack - Beans - Serving Tray - Milk - Orange Juice - Water Cooler - Metal Garbage Can * Clinic - Meat Cleaver - Keg - Serving Tray * Storage Room 7 - Poker Table ================================================== 11.16 Underground [11ugd] ================================================== - Garbage Bag - Metal Barricade - Steel Shelving - Zombrex (under Atlantica Casino) - Amplifier (under Atlantica Casino) - Blast Frequency Gun (top left area) - Assault Rifle (under South Plaza) - Cage Ball (in center area at intersection) - Magazine: Horror 1 (under Americana Casino) - Magazine: Bikes (under Palisades Mall on top of Crates by golf carts) - Tire (under Americana Casino) - Plates (Under Palisades Mall) - Cement Saw (under Palisades Mall) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 12] . . . Achievements [12ach] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ With the Tools and information provided in this guide, you should easily be able to complete all the offline achievements in the game. [Achievement Name] - Requirements to Unlock How to complete. ================================================== 12.1 . . . . . Completion Achievements [12cmp] ================================================== {under construction} These are achievements that may be accomplished by simply playing through the game, or doing a certain thing one time. [Adult Content] - Take an extremely erotic picture Haven't done this yet, but assuming you need a 1000+ erotic picture [Alpha vs. Omega] - Have Denyce attack and damage Sgt. Boykin This one will need a little bit of a walkthrough by itself, I just know it... [Camera Crazy] - Take a picture of a psychopath Yes, it has to be a psychopath currently attacking you... [Cramped Quarters] - Get 8 survivors into a vehicle What it doesn't mention is that it's 8 survivors at once. The best time to attempt this one is between 4:00PM and 8:00PM on the first day. Make sure that all your survivors and psychos up to this point are either saved or dead so the new ones can spawn. Go Grab the Geeks in the South Plaza to get 4, then wait in the bathroom until about 6:00PM When Two's Company spawns. That will give you 6. If Case 2-2 is up, you'll need to kill Brandon before more will spawn, so I suggest dropping the cases for this achievement. Go Grab Randolf in the Art Gallery in Pallisades Mall now, that gives you 7. Wait in the tunnel between the Strip and the Mall until 8:00PM and Jared will spawn in the Pub O'Gold. Head out with some Zombrex to get him to join and then go to the Clown Car between the Slot Ranch casino and the Wedding Chapel. With all 8 people in your group, you should get the achievement. [Drugged Up] - Take a dose of Zombrex If you live past 8AM on the first day you should get this automatically [Frank West: Cross Dresser] - Dress up completely in women's clothing You know you wanna do it... [Mixed Messages] - Take a picture with elements of horror, brutality, outtake and erotica in a single shot Mask on a zombie, Massager on the ground and dynamite going off in a crowd of zombies should do the trick. Don't miss the shot. [New Hotness] - Build one of the combo weapons new to DR2: OTR Did this on accident in Fortune park with Weed trimmer and knife. [No Zombies in the Vents] -Unlock the secret shortcut Completing Wilted Flower should earn this. [Out With the Old] - Defeat the motorcycle-riding psychopath Complete People Like Us [Party Time] - Get a survivor drunk Feed any survivor alcoholic drinks over and over until you get this [Photo School] - Take a high PP value Picture Any single picture worth 1000+ points should earn this. Try catching a pair of survivors at once hugging or something similiar. [Powered Up] - Restore power to the Yucatan Casino Just gotta save Lenny after King of the Jungle to get this one. [Prestigious PP] - Get over 2,000 PP from a single Zombie Kill Haven't done it yet, assuming you need 3 combat books [Puking Rally] - Have a zombie slip in a puddle of vomit Either get drunk in a crowd of zombies, or get a friend drunk :) [Purewal Memorial Cup] - Don't consume any meat, dairy, or alcohol until the military arrives Self Control. Stick to Orange Juice, Sodas, and fruits. [Raw Emotion] - Take a photo of a survivor in a very dramatic situation Don't have this yet, but assuming has to be a picture of 1000+ of a survivor in a drama category [Safety Check:Failed] - Use the amusement park rides to kill 10 zombies at once Not done yes, but assuming UFO crash would work the best [Save the Girl] - Rescue a damsel in distress from the Twin Terrors Complete Case 5-3 [Save the Girl...Again] - Save the damsel in distress a second time Complete Case 7-2 [Save the girl...Yet Again] - Save a damsel in distress for the third and final time. Complete Overtime [Team Player] - Avert a mutiny Complete Chemical Dependency or Snake in the Grass. [Technological Terror] - Destroy a 'harvester' Earned during The Facts [Tiger Tamer] - Have Snowflake attack and damage a psychopath Haven't done this yet, assume you keep snowflake until the next psychopath spawns or tame Snowflake before you kill Ted [True Colors] - Defeat the mastermind of the Fortune City incident Complete The Facts [We Have a Winner] - Play a Carney game and win Win PP from any of the pay-to-play games in Uranus Zone ================================================== 12.2 . . . . . Collection Achievements [12col] ================================================== These are the achievements that require multiple tasks to finish and are usually best done with a checklist in order to keep track of your progress. I would suggest just copying the lists from this guide into another file and printing it out to check off, or updating the file as you meet requirements so you don't miss anything. All items can be found by location in Section 11. [Award Winning Photography] - Photograph 75 PP Stickers I think this has to be done in a single game, but can be accomplished in Sandbox Mode. [Card Archive] - Collect 50 combo cards [Card Collection] - Collect 20 combo cards [Challenge Addict] - Get at least a bronze medal on 10 different single player challenges [Challenge Domination] - Get a gold medal on all single player challenges [Full Camera] - Fill your camera's memory Just take 30 pictures without deleting any [Hands of Doom] - Unlock all skill moves a.k.a. Reach Level 50 [I got a medal!] - Get a medal on a challenge in Sandbox Mode [Maintaining the City] - Visit 10 different Maintenance rooms Don't be scared. New rooms have fun new toys! [Nice Shot] - Photograph a PP sticker Take a picture of the workbench in the first Maintenance room [Photo Album] - Photograph 25 PP Stickers [Photo Journalist] - Get back in the game by gaining lots of PP from Pictures Not sure what the exact number is, but after you get a total of about 10,000 PP from pictures you should get this. [The Challenge Experience] - Get at least a bronze medal on all single player challenges ================================================== 12.3 . . . . . Combat Achievements [12cbt] ================================================== These achievements can be accomplished in combat or killing and mostly involve just repeating the same thing over and over again until the number of kills triggers the achievement. All of these achievements must be done in a single play through as well but may be done in Sandbox Mode. [BFF] - Use the Snapshot skill move on a zombie Dead Simple: Just use this skill on a zombie when you get it. -RT- + RB [Dominoes] - Use the Jump Kick to knock down 100 Zombies [Elite Killer] - Kill 1337 zombies Unlocks Ninja outfit, nifty! [Luggage Code] - Kill 12,345 zombies Can be achieved in Sandbox game. [Prom Night] - Kill 69 Zombies oh Ha...ha.... [Six Digits?!?] - Kill 100,000 zombies Damn this is going to take a while.... ================================================== 12.4 . . . . . Online Achievements [12onl] ================================================== All of these will require Xbox LIVE Gold and a lot of patience and/or luck. Having friends help you with these makes it much easier to accomplish. [Best of Friends] - Defeat 5 psychopaths in Co-Op Redneck snipers is the easiest way to get this one. [Even More Help From My Friends] - Get a gold medal on all co-op challenges. [Help from my Friends] -Get a least a bronze medal on 10 different co-op challenges [Making Memories] - Take a picture of your Co-op partner during co-op play [More Help From my Friends] - Get at lease a bronze medal in all co-op challenges \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 13]. . . Sandbox Mode [13sbx] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Coming Soon! This section will cover challenges descriptions, locations, and requirements. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////// [Section 14]. . . PP Stickers [14pps] ///////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Coming Soon! This section will list an easy-to-follow guide for collecting all the PP stickers. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | | Acknowledgements | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| | | | As of now I'd like to thank all the people who helped me through | | the original Dead Rising 2 walkthrough I did once again. For the | | sake of brevity I won't list everyone here yet again, instead you | | can see who helped me on the first walkthrough here: | | http://www.gamefaqs.com/xbox360/957985-dead-rising-2/faqs/61000 | | | | For now I have been working completely alone on Off The Record, | | but any help would be appreciated, especially any neat little | | tricks that can be added, locations and times of missing people | | in the notebook, locations of Safe Deposit keys, and any new items| | or clothing as well as their locations. Right now I don't even | | know where to find any LMGs in the game. | |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _| ================================================== UPDATES ================================================== v1.5 - 15 OCT 2011 Began overhaul of old walkthrough Updated as many sections as possible Finally beat the game for the first time with S Rating v1.6 - 18 OCT 2011 Completed Sections 3 and 5 for a complete walkthrough Added Erotica Magazine to Items Section.