FAQ - Guide for Mix TV: World Fighters
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Dream Mix TV: World Fighters FAQ V1.0 Written by Paul Acevedo and Phoenix Roberts Created on: 12/30/03 Contents: 1. Introduction 2. Version history 3. Menu translation 4. Controls and Game System 5. Characters 6. Stages 7. World Fighters Mode Walkthrough 8. Caravan Mode Walkthrough 9. Secrets 10. Special Thanks 11. Links 12. Contact information ----------------------------------------------------------------------- 1. Introduction ----------------------------------------------------------------------- Dream Mix TV is the result of a collaboration between Hudson Soft, Konami, and Takara, bringing characters from each company together in a super-Japanese Smash Bros. clone. Such an eclectic mix of characters is truly unprecedented and we can only hope that a sequel will feature even more characters and gameplay modes. This FAQ exists to make the import game easier to play and help gamers unlock all of its goodies. Fun facts: Hudson and Konami have worked together in the past, when Konami produced the Bomberman Jetters Trading Card Game in Japan. Hudson also worked with Takara, who produced various Bomberman toys and took over production of the Bomberman B-Daman Bakugaiden anime. ----------------------------------------------------------------------- 2. Version history ----------------------------------------------------------------------- 12/30/03 Version 1.0 FAQ created. ----------------------------------------------------------------------- 3. Menu translation ----------------------------------------------------------------------- Title Screen: 1-World Fighters Mode: This is the single-player story mode where you'll unlock everything. Pause Menu: a-Resume b-Exit to Title Screen 2-KyaraDama Survival: The versus or melee mode. Play against the computer or friends. 1-4 players. a-Entry: Set players 2-4 to Man, Com, or X (no player). b-Rule: The number of rounds necessary to win a match (1-3) c-Handicap: Press down for Weak or up for Strong. d-Go! Pause Menu: a-Resume b-Return to Character Selection c-Return to Rules Selection d-Exit to Title Screen 3-Caravan Mode: A set of 8 challenges. High scores are saved. Pause Menu: a-Resume b-Restart Challenge c-Return to Caravan Mode Menu d-Exit to Title Screen 4-Library: View data about each of the game's characters after you've finished World Fighters Mode with them, as well as bonus data for the A ranks you score. 5-Options: a-Autosave: On or Off b-Vibration: On or Off c-Save: The left option is Yes and the right is No. d-Load: The left option is Yes and the right is No. e-Exit ----------------------------------------------------------------------- 4. Controls and Game System ----------------------------------------------------------------------- GameCube Controls: Left Analog stick: Character movement D-pad: Character movement A button: Jump/Confirm Menu Selections B button: Attack/Throw/Cancel Menu Selections Y button: Grab/Throw/Random Character or Map Selection/View Score in Caravan Mode Menu/View pictures in Library X button: Special Move L button: Guard R button: Guard Start: Pause Upper attack: Up + Attack Strong Attack: Forward + Attack Jump Attack: Jump then Attack Rising Attack: Jump then Up + Attack Falling Attack: Jump then Down + Attack Cling to platforms: Jump then Up + Jump. You can crawl left or right and attack from this position. Fall through platforms: Down while on a raised platform Back flip: Jump then Guard Deflect: Guard at the exact moment someone hits you... Prepare for the computer to abuse this, as with any game that uses such a move Game System: At the beginning of every match, hearts shoot out randomly. Grab as many as you can, as they serve as your life meter. You lose hearts every time you get hit. When your hearts are depleted, you shrink and your KyaraDama (soul) floats upward. Pick it up and you'll return to normal size, although your hearts will still be empty. If someone else gets your KyaraDama, you stay small and lose the match. The winner is the last person with their KyaraDama. ----------------------------------------------------------------------- 5. Characters ----------------------------------------------------------------------- Konami's Characters Name: Power Pro-Kun First Japanese appearance: Jikyuu Powerful Pro Baseball '94 (Super Famicom 1994) First US appearance: Hmm... Combo: Attack-Attack-Attack Bat Attack: Special. Press and hold to build up a level 2 or level 3 charge. Level 3 is most powerful but leaves you dizzy afterwards. (ground) Aerial Bat Attack: Jump then Special (air) Clinging Bat Attack: Cling to a platform and press Special. Power Pro- Kun attacks and jumps onto the platform. (clinging) Name: Simon Belmont First Japanese appearance: Akumajou Dracula (Famicom 1986) First US appearance: Castlevania (NES) Combo: Attack-Attack-Attack Boomerang Throw Circular: Special. You can have 2 Boomerangs in the air at one time. (ground, air, or cling) Boomerang Throw Horizontal: Right + Special (ground) Boomerang Throw Upward: Up + Special (ground) Name: Twinbee First Japanese appearance: Twinbee (Famicom/MSX 1986) First US appearance: Stinger (NES) Combo: Attack-Attack-Attack Bell throw: Special. You can only have one bell or its effect on-screen at a time. The color of the bell cycles between yellow, red, green, and blue, and each has its own effect. (ground, air, or cling) Yellow: The bell itself damages opponents. Red: Where the bell stops, a vertical ray of light causes massive damage Green: Where the bell stops, a large ball of light causes big damage Blue: The bell bursts into hearts Name: Solid Snake First Japanese appearance: Metal Gear (Famicom/MSX 1987) First US appearance: Metal Gear (NES 1987) Combo: Attack-Attack-Attack C4 bomb: Special, then after the bomb is set, Special detonates. Plant it on someone you're grabbing for extra fun. (ground, air, cling, or grab) Name: Moai First Japanese appearance: Gradius (Famicom/MSX 1986) First US appearance: Gradius (NES 1986) Combo: Attack-Attack Ion Ring: Special. Press and hold to build up a level 2 or level 3 charge. Level 3 causes a giant Moai to appear, at which point you can press Special rapidly to make it shoot ion rings. (ground) Jumping Ion Ring: Jump, then Special (air) Clinging Ion Ring: Cling to a platform, then Special (cling) Takara's Characters Name: Licca (AKA Licca-Chan) First Japanese appearance: Videogame: Dream Mix TV Toy: Licca toy line (1967) First US appearance: Never Combo: Attack-Attack-Attack Heart Drain: Special. Press and hold to build up a level 2 or level 3 charge. Level 3 has the greatest range. (ground) Jumping Heart Drain: Jump then Special (air) Clinging Heart Drain: Cling to a platform then Special. Likka falls while draining hearts.(cling) Name: Takao Kinomiya (AKA Tyson Granger in the USA) First Japanese appearance: Videogame: Bakuten Shoot Beyblade (GameBoy Color 2001) Manga: Bakuten Shoot BeyBlade First US appearance: Videogame: BeyBlade (Playstation 2002) Toy/Animation: BeyBlade Combo: Attack-Attack-Attack Evolution Storm: Special. Press and hold to build up a level 2 or level 3 charge. Level 3 produces the largest creature. (ground) Jumping Evolution Storm: Jump then Special (air) Clinging Evolution Storm: Cling to a platform then Special. Takao throws a BeyBlade and drops to the ground (cling) Name: Convoy (AKA Optimus Prime in the USA) First Japanese appearance: Videogame: ? Toy: ? (1984) Animation: Tatakae! Chou Robot Seimeitai Transformer (1985) First US appearance: Videogame: Never Toy/Animation: Transformers (1985) Combo: Attack-Attack Rotating Transform: Special (ground, air, or cling) Driving Transformation: Forward + Special (ground). Possibly the cheapest movie in the game. Name: Microman First Japanese appearance: Game: Dream Mix TV Toy: Microman (1974) First US appearance: Game: Never Toy: Micronauts Combo: Attack-Attack-Attack Robot Man Kick: Special (ground, air, or cling) Robot Man Punch: Forward + Special. Tap Special 2 more times for a combo. (ground) Robot Man Rising Attack: Up + Special Hovering: Jump then press and hold Jump (air) Name: Asuka First Japanese appearance: Game: Dream Mix TV Toy: Cool Girls line (2001) First US appearance: Never Combo: Attack-Attack-Attack Ground Fire: Special (ground, air, or cling) Fire Shoot: Forward + Special Upward Ground Fire: Up + Special (air) Name: Megatron First Japanese appearance: Videogame: ? Toy: ? (1984) Animation: Tatakae! Chou Robot Seimeitai Transformer (1985) First US appearance: Videogame: Never Toy/Animation: Transformers (1985) Combo: Attack-Attack Transform to Walter P-38: Special (ground, air, or cling) P-38 Shoot: While transformed, you can aim with Up or Down, then press Special. The bullets reflect off of walls. Hold Special for a laser blast, which does not reflect. Hudson's Characters Name: Bomberman First Japanese appearance: Bomberman (Famicom 1985) First US appearance: Bomberman (NES 1985) Combo: Attack-Attack-Attack Lay Bomb: Special. You can have 3 bombs on-screen at a time. Punch Bomb: Attack near a bomb. Throw Bomb: Grab near a bomb. Name: Momotarou First Japanese appearance: Momotarou Densetsu (Famicom 1987) First US appearance: Never Combo: Attack-Attack-Attack Summon Dog: Special (ground) Summon Pheasant: Jump then Special (air) Summon Monkey: Cling to a platform then Special (cling) Name: Takahashi Meijin (AKA Master Higgins in the USA) First Japanese appearance: Takahashi Meijin no Bouken Jima (Famicom/MSX 1986) First US appearance: Hudson's Adventure Island (NES 1986) Combo: Attack-Attack-Attack Ax Throw: Special (air, ground, or cling) Spear Throw: Forward + Special (ground) Torch Throw: Up + Special (ground) Name: Yugo (AKA Hugo in the USA) First Japanese appearance: Bloody Roar (Playstation 1997) First US appearance: Bloody Roar (Playstation 1997) Combo: Attack-Attack-Attack Double Uppercut: Special (ground) Dash Attack: Forward + Special (ground) Spiral Fang: Up + Special (ground) or just Special (air, cling) Name: Manjimaru First Japanese appearance: Tengai Makyou II: Manjimaru (AKA Far East of Eden 2)(PC Engine Super CD 1992) First US appearance: Saturn Bomberman (Sega Saturn 1997) Combo: Attack-Attack-Attack Sword Change: Special toggles between Fire or Thunder Swords Sword Attack: Forward + Special (ground) Heavenly Sword Attack: Up + Special (ground) Name: Bimbougami (God of Poverty) First Japanese appearance: Momotarou Densetsu (Famicom 1987) First US appearance: Never Combo: Attack-Attack-Attack Die throwing: Special. After hitting an opponent, the die produces one of 6 different effects, depending on what side it lands on. All but the Red ? wear off over time. (ground or air) Yellow ?: Speed and jump power down Green ?: Control scramble Red ?: Take damage Blue ?: Attack and Guard disabled Mini Bimbougami: Bimbougami becomes Mini Bimbougami King Bimbougami: Yellow, Green, and Red effects Gas Cloud: Special while a die is still on screen (ground or air) Non-Playable Hudson Characters: Name: Mujoe First Japanese appearance: Saturn Bomberman (AKA Bomberman SS) (Sega Saturn 1996) First US appearance: Saturn Bomberman (Sega Saturn 1997) Role: Host, Final Boss Name: Haruna First Japanese appearance: ? First US appearance: Probably never Role: Host Name: Hige Hige Bandit First Japanese appearance: Saturn Bomberman (AKA Bomberman SS) (Sega Saturn 1996) First US appearance: Saturn Bomberman (Sega Saturn 1997) Role: Mujoe's support in the last cinema and final stage ----------------------------------------------------------------------- 6. Stages ----------------------------------------------------------------------- Name: Power Pro Stadium Origin: Powerful Pro Baseball Name: Dracula Castle Origin: Akumajou Dracula (Castlevania) BGM: Bloody Tears Name: Sky Fortress Origin: Twinbee? Name: Shell Factory Origin: Metal Gear Solid 2 BGM: Metal Gear Solid Name: Artificial Sun Origin: Gradius BGM: Burning Heat! Name: Licca-chan House Origin: Licca's toy line Name: Giant Soldier Debasuta (Devastator) Origin: Transformers toy line Name: Tree House Origin: Some toy line? Name: Night City Origin: ? BGM: Be Cool! Name: MicroEarth Origin: Microman toy line Name: Darkness/Devil Orchid Origin: Tengai Makyou II: Manjimaru Name: Floating Continent Origin: ? Name: Bomberman Battle Origin: Bomberman Name: Momotarou Railway (Electric Railway) Origin: Momotarou Densetsu Name: Adventure Island Origin: Hudson's Adventure Island Not Selectable in KyaraDama Survival: Dream Mix TV Studio (The Final Boss area) ----------------------------------------------------------------------- 7. World Fighters Walkthrough ----------------------------------------------------------------------- Power Pro-Kun's Battles: 1: Licca 2: Bomberman 3: Simon Belmont and Momotarou 4: Microman 5: Yugo and Licca 6: Twinbee, Takahashi Meijin, and Takao Simon Belmont's Battles: 1: Yugo 2: Microman 3: Twinbee and Bomberman 4: Takahashi Meijin 5: Convoy and Takao 6: Power Pro-Kun, Licca, and Momotarou Twinbee's Battles: 1: Momotarou 2: Takao 3: Power Pro-Kun and Takahashi Meijin 4: Bomberman 5: Convoy and Licca 6: Simon Belmont, Microman, and Yugo Solid Snake's Battles: 1: Simon Belmont 2: Yugo 3: Licca and Takao 4: Twinbee 5: Takahashi Meijin and Bomberman 6: Convoy, Microman, and Momotarou Moai's Battles: 1: Licca 2: Bomberman 3: 4: Takao 5: Momotarou and Takahashi Meijin 6: Solid Snake, Simon Belmont, and Yugo Licca's Battles: 1: Bomberman 2: Simon Belmont 3: Takao and Power Pro-Kun 4: Momotarou 5: Twinbee and 6: Convoy, Takahashi Meijin, and Yugo Takao's Battles: 1: Simon Belmont 2: 3: Licca and Convoy 4: Power Pro-Kun 5: Bomberman and Yugo 6: Microman, Twinbee, and Takahashi Meijin Convoy's Battles: 1: Yugo 2: Twinbee 3: Microman and Momotarou 4: Takahashi Meijin 5: Simon Belmont and Power Pro-Kun 6: Takao, Bomberman, and Licca Microman's Battles: 1: 2: Bomberman 3: Convoy and Takao 4: Twinbee 5: Momotarou and Takahashi Meijin 6: Licca, Simon Belmont, and Yugo Asuka's Battles: 1: Yugo 2: Simon Belmont 3: 4: 5: 6: Megatron's Battles: 1: Convoy 2: Bomberman 3: Twinbee and Yugo 4: Licca 5: Takahashi Meijin and Simon Belmont 6: Takao, Asuka, and Momotarou Bomberman's Battles: 1: Power Pro-Kun 2: Licca 3: Takahashi Meijin and Simon Belmont 4: Twinbee 5: Takao and Yugo 6: Momotarou, Convoy, and Microman Momotarou's Battles: 1: Microman 2: Simon Belmont 3: Licca and Yugo 4: Convoy 5: Twinbee and Bomberman 6: Takahashi Meijin, Takao, and Power Pro-Kun Takahashi Meijin's Battles: 1: Twinbee 2: Convoy 3: Bomberman and Momotaro 4: Simon Belmont 5: Microman and Licca 6: Takao, Power Pro-Kun, and Yugo Yugo's Battles: 1: Takao 2: Twinbee 3: Momotarou and Power Pro-Kun 4: Microman 5: Simon Belmont and Convoy 6: Bomberman, Licca and Takahashi Meijin Manjimaru's Battles: 1: Momotarou 2: Microman 3: Twinbee and Convoy 4: 5: Power Pro-Kun and Bomberman 6: Takahashi Meijin, Licca, and Simon Belmont Bimbougami's Battles: 1: Momotarou 2: Simon Belmont 3: Convoy and Power Pro-Kun 4: Twinbee 5: Licca and Bomberman 6: Manjimaru, Yugo, and Takahashi Meijin Fighting Mujoe's UFO: The main danger here is accidentally touching the UFO - it's an instant hit if you bump into it. Jump Attacks and Rising Attacks work well as long as you're careful, though. If you have a long-range special attack, you can mix it in with your jumping attacks to play it safe. Try to pick up the hearts he drops after he gets hit, as they disappear right after touching the ground. This should be an easy fight. Mujoe's Attacks: Wrecking Ball: These are in the top corners of the stage. If you see one start to move, drop to a lower platform to avoid them. Confusion Beam: Mujoe winds up and fires a solid beam of energy that reverses your controls temporarily. It doesn't go through platforms and you can block to avoid getting hit. Energy Balls: These 4 blasts are best dodged, as your guard usually gives out after blocking 3 of them. Reflecting Lasers: Just block them. 3 Bombs: He must have learned something from Bomberman. They drop to the floor, so stay on a platform or just block them. Hige Hige Bandits: They appear in the lower corners of the stage and fire triangle beams. Hit them or eventually you'll fall into one of their shots. They usually drop hearts, too. ----------------------------------------------------------------------- 8. Caravan Mode Walkthrough ----------------------------------------------------------------------- 1: Challenge Name: Life Attack Character: Licca Stage: Licca-chan House Requirements to pass: Score 8,000 points within one minute. Requirements for 1st place: Score 11,000 points. Tips: Run around collecting hearts, especially the big ones. Try not to get too far from the center as you don't want to be far away from the next place the hearts will appear. This one's a pretty random, so you'll need to try it repeatedly until you manage to score 11,000. 2: Challenge Name: Punch de Bomber (a play on Net de Bomber?) Character: Bomberman Stage: Giant Soldier Debasuta (Devastator) Requirements to pass: Score 8,000 points within one minute. Requirements for 1st place: Score 30,000 points. Tips: You must punch each bomb before it explodes. Never allow a bomb to explode next to you as it stuns you and wastes time. For every bomb that you hit without allowing one to explode, you score an extra 100 points, up to 800 points for each hit. Miss and the score reverts to 100 points and you must build up the bonus again. You're going to miss some of the bombs, so it's important to prioritize which ones you go after. If you see a batch of 3 on the left and 1 on the right, you need to hit the group of 3 and let the solitary bomb explode. Keep your bonuses going fairly consistently and you'll get first place. 3: Challenge Name: KyaraDama no Ouchi (Treehouse's Souls) Character: Takao Stage: Tree House Requirements to pass: Collect all 30 souls within one minute. Requirements for 1st place: Finish within 40 seconds. Tips: Just collect the souls efficiently. You can use Takao's Rising Knee (Jump, Up + Attack) to get extra height on a jump but it's not necessary. After a few tries you should get first place. 4: Challenge Name: Pick Up and Throw! Character: Power Pro-Kun Stage: Night City Requirements to pass: Score 8,000 points within one minute. Requirements for 1st place: Score 14,000 points, baby. Tips: You must grab the balls that appear next to you and throw them at the rising balloons. For each balloon you hit with one ball, you get an extra 100 point bonus, so the first balloon you hit will get you 100 while the 5th rewards you with 500. The key is to throw the ball through the balloons on the left side, and cause it to bounce through balloons on the right side. You can also throw upwardly but it's only necessary if there are no balloons near the middle or bottom. The pattern of the balloons rising is random, so you'll need to replay this one until you score some big combos and achieve first. 5: Challenge Name: Hanging On! Character: Twinbee Stage: Sky Fortress Requirements to pass: Collect all 20 hearts within one minute. Requirements for 1st place: Finish within 20 seconds. Tips: This challenge will teach you to cling to platforms. Oh, yes. Be ready to hit Up + Jump as soon as your hands get near the platform you are jumping to, or you'll miss it. It seems to be easier to cling when jumping sideways instead of straight up. Start out by grabbing onto platform A, jumping up to B, then jumping left onto the starting platform in order to gain the hearts above it. Hop back over to B then head to C, D, and E. The jump from E to F is tough. You may need to make an extra jump around F in order to get all the hearts in that area. Then head to G, and fall down to collect the last 3 hearts. Do all that flawlessly and you'll land first place like an ace. -----------------------Map of Caravan Challenge 5---------------------- * * * * * --G-- * * --F-- * * * --B-- * * * * * * --C-- --E-- * --D-- * * --A-- * Start ----- | | | | --------------------------------------------------------------* = Heart 6: Challenge Name: KyaraDama Makyou II (a play on Tengai Makyou II) Character: Manjimaru Stage: Darkness/Devil Orchid Requirements to pass: Collect all 30 souls within one minute. Requirements for 1st place: Finish within 40 seconds. Tips: This challenge requires endless retries to get a 40 second score. You must continually shave off the seconds until you get there. There are 3 important strategies: use Manjimaru's Rising Slash (Jump, Up + Attack) to gain extra height on some of your jumps, jump and cling to the vines in order to get certain hearts, and minimize the time you spend in the air by jumping at the part of the ground that is closes to the platforms (marked as X and Y on the map). Start: Rising Slash on the way to 01, then turn around and jump at X2 while running to 02. Fall at X1, grab 03 then jump at Y2 to get to 04. Jump and cling, then jump and grab 05, clinging again. Jump to 06 then fall. Jump at X2, then Rising Slash up to 07. Fall at X1, get 08, turn and jump at X2 and go for 09. Jump at X1 for 10, then jump up at Y2 and run to 11. Carefully Rising Slash to 12, aiming so that you avoid Y1 and fall through 13. Jump at X1 and get 14, then jump and cling under 15. Jump and get it, falling carefully so you'll get 16 on the way down. Fall through the platform and get 17, then jump or Rising Slash to 18. Jump across from Y1, clinging under 19, then jump and get it. Run to 20, then jump and cling under 21. Jump and get it, clinging afterwards. Jump and get 22, then immediately Rising Slash before landing to get 23. If you can, land on the right platform as you get 23. If not, jump at Y2 to go for 24, then jump near Y1, falling carefully to get 26. Jump at X2, then jump and grab 27, clinging afterwards. Jump and get 28, landing on the right platform. Grab 29, then fall at Y1 or so to pick up 30. Whew!!! -----------------------Map of Caravan Challenge 6---------------------- 06, 012 05 07 21,19,22,23,15 25 28 ----------------------------- ----------------------------- 27 18,16 20,09,02,14 10, 01 11,04,24,29 -----------------------X1 Y1----------------------------- 13,26,30 X2 08 03,Y2 Start ----------------------- 17 ---------------------- ------------------------- 07: Challenge Name: Succeed with Guard! Character: Takahashi Meijin Stage: Adventure Island Requirements to pass: Score 8,000 points within one minute. Requirements for 1st place: Score 30,000 points. Tips: This time you must block balls being hurled at you in order to score. For every ball you block in a row you score an extra 100 points, up to 800 points for each ball. Miss and the score reverts to 100 points and you must build up the bonus again. The only way to beat 30,000 points is to memorize where each ball lands, so I've made a map which attempts to show you. The first challenge is blocking 11-13 then getting under 14-15 before they land. Do that and you should be able to block 16-28 without much difficulty. It seems impossible to block both 29 and 30, so your score will reset there. You can still win, but only with 1 or 2 more misses after that. After defending 32, you'll need to get 33 then really scramble to make it under 34. 40-45 are also toughies because you must guard, then step forward quickly and repeatedly to get them all. Practice and you'll get there! -----------------------Map of Caravan Challenge 7---------------------- | Middle palm tree ! = fast horizontal ball | ------- - between #s = separator | || | Chest || Barrel /Shoreline | |X| || Start |X| / |---------------------------------------------------------------------- 04 05 40-01-16-02-24!43-14 47 07 31 29 30-06 11-17-03-25!44 15-36 08 54 53-35 12-18-37 22-38 09 39 13-19-48!42 23 32 20 45 34 50!51-21 46 26! 27 28 33 41 49! 52 08: Challenge Name: KyaraDama Castle (Soul Castle) Character: Simon Belmont Stage: Dracula Castle Requirements to pass: Collect all 30 souls within one minute. Requirements for 1st place: Finish within 40 seconds. Level of evilness: Urotsukidoji Tips: This is easier than Challenge 6 except for the evil random Medusa Heads, which will screw up many otherwise good attempts. Start: Drop down and jump under 01, doing a Rising Slash (Jump, Up- Attack) up to platform B. Jump to 02, then jump and Rising Slash to 03. Do a big jump and Rising Slash to get 04, falling onto 05 if possible. Grab 06 (hopefully without the Medusa Heads getting you) then get under 07, turn left, jump and Rising Slash under it, which will net you 08 as you land. Jump and cling to pole D, then jump and Rising Slash to 09, landing on or near 10. Fall to 11, jump to 12, jump to 13, then run right and fall through 14. Jump to 15, jump to 16 and cling, then jump to 17, landing on 18. Jump and rising slash to 19, and fall through 20 or jump and grab it after landing on A. Fall through the floor to 21, then jump back up and get 22. Jump to 23, then fall to 24. Run through 26, 27, and 28, avoiding Medusa Heads if you can. Turn and jump to 29, then jump again for 30. That wasn't so bad! -----------------------Map of Caravan Challenge 8---------------------- 09 |17 | 19 03 | 04 --------D------- 02,16 30 13,23 10 18 08 20 -------C------ --------B--------- 07 12,22,29 15 --------A------- 01 ^Start 14 06,26 11 05,25,27 21 24,28 ----------------------------------------------------------------------- What do you get for scoring first place on all 8 Caravan challenges? Nothing! My name is Hudson Soft and I hate you, the consumer! Bwa ha!!! ----------------------------------------------------------------------- 9. Secrets ----------------------------------------------------------------------- Unlocking Characters Solid Snake: Beat World Fighters Mode with Power Pro-Kun, Simon Belmont, or Twinbee Moai: Beat World Fighters mode with Power Pro-Kun, Simon Belmont, Twinbee, and Solid Snake. Asuka: Beat World Fighters Mode with Likka, Takao, Convoy, or Microman. Megatron: Beat World Fighters Mode with Licca, Takao, Convoy, Microman, and Asuka Manjimaru: Beat World Fighters Mode with Bomberman, Momotarou, Takahashi Meijin, or Yugo Bimbougami: Beat World Fighters Mode with Bomberman, Momotarou, Takahashi Meijin, and Manjimaru Unlocking Stages Artificial Sun: Beat World Fighters Mode with Moai. Shell Factory: Beat World Fighters Mode with Solid Snake. Tree House: Beat World Fighters Mode with Megatron. Darkness/Devil Orchid: Beat the game with Manjimaru. Floating Continent: Beat the game with Bimbougami. A Rank Rewards: Coming soon! ----------------------------------------------------------------------- 10. Special Thanks ----------------------------------------------------------------------- If you helped me with the FAQ, I would thank you here. Phoenix has been great, you know! ----------------------------------------------------------------------- 11. Links ----------------------------------------------------------------------- These are some Japanese links you might enjoy. Use babelfish.altavista.com/babelfish/tr to translate them if you like. Dream Mix TV: World Fighters Official Website worldfighters.com Hudson Soft Website: hudson.co.jp Konami Japan Website: konami.co.jp Takara Website takaratoys.co.jp Whack-a-mole with Momotarou Densetsu characters: hudson.co.jp/hde/vol007/omake/shot/index.html ----------------------------------------------------------------------- 12. Contact Information ----------------------------------------------------------------------- If we've made any mistakes, please let us know. I would be happy to answer questions by email as well. Name: Paul Acevedo Email: [email protected] Xbox Live Gamertag: EastX Name: Phoenix Roberts Email: [email protected] This document is copyright 2003 by Paul Acevedo and Phoenix Roberts. It may not be posted anywhere but gamefaqs.com, ign.com, neoseeker.com, cheatcc.com, and cheats.de without permission.