FAQ/Move List - Guide for Capcom vs. SNK 2 EO
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Capcom VS. SNK 2 EO Millionaire Fighting 2001 on Xbox Live Move list FAQ 2.0 (2/17/03) Written by ngriffin E-mail: [email protected] Feel free to e-mail me with any errors, suggestions, requests or comments. home page: http://home.attbi.com/~nigel.griffin/ This FAQ covers the special moves and the grooves in this Xbox Live game. It is meant to be a starting point for those new to Capcom versus SNK 2. It focuses on AC-ism and will largely ignore EO-ism. This FAQ can also be found at: GameFAQS (www.gamefaqs.com) Cheat Code Central (www.cheatcc.com) Link to gamefaqs version from www.gamespot.com ========================================================= TABLE OF CONTENTS - the sections in the faq ========================================================= 1. LEGAL ISSUES 2. INTRODUCTION 3. CONVENTIONS - Position/Circumstance Markers - Buttons - Directions - Common Notations 4. GAME DATA - Basic Offense and Defense - Ratio System - Shared Groove Features - Grooves 5. CHARACTER MOVELIST 6. CREDITS 7. HIDDEN SECRETS 8. CONTROLLER CHOICE 9. VERSION HISTORY ========================================================= 1. LEGAL ISSUES - don't sell my work!! ========================================================= You may not reproduce, sell, or distribute this faq without my consent. You can however print this guide for your own personal use. Capcom VS. SNK 2 EO is a registered copyright of Capcom 1987-2003. Copyright (C) 2003 By ngriffin. ========================================================= 2. INTRODUCTION - what the guide covers ========================================================= This FAQ covers the special moves and the grooves in this Xbox Live game. It is meant to be a starting point for those new to Capcom versus SNK 2 (henceforth called CVS2). This FAQ only covers playing the game using AC-ism (Arcade rules). EO-ism will not be covered. ========================================================= 3. CONVENTIONS - common notations I will use ========================================================= --------------------------------------------------------- POSITION/CIRCUMSTANCE MARKERS: --------------------------------------------------------- Some moves only can be done when at certain positions, such as in the air or when standing next to the opponent. Also, some other moves require the super bar to be at a certain level. I will note these with the following markers: (air)................Move can be done in the air or on the ground (air only)...........Move must be done in air (close)..............Move must be done close to opponent (Level 3/MAX only)...Can only be done at level 3 in C or P grooves, or MAX in S, N or K grooves (hold)...............Hold down the button (/)..................Or (Two moves are interchangeable) (+)..................Press the input commands at the same time (,)..................Press one after the other in sequence (charge).............Hold for 2 seconds (chargeable).........Can hold down the button to make the move stronger (unblockable)........Can't be blocked --------------------------------------------------------- BUTTONS: --------------------------------------------------------- Basic Attacks The game's option menu will allow you to assign the following 6 attack buttons to any of the 6 Xbox controller face buttons. Press any of these buttons to do a basic attack. Light attacks are fast but weak. Medium attacks have medium speed and medium strength. Hard attacks are strong but slow. The six attack buttons are: *************************** LP = light punch LK = light kick MP = medium punch MK = medium kick HP = hard punch HK = hard kick I will also use the following notation: *************************************** P = any punch PPP = all punches K = any kick KKK = all kicks There is also a taunt button, assigned to the Back button on the Xbox controller by default. I will refer to this button as "taunt." --------------------------------------------------------- DIRECTIONS: --------------------------------------------------------- Basic Joystick/D-pad commands: ****************************** This notation denotes the direction you press on the joystick or d-pad. Toward mean press left or right in the direction that moves you closer to the opponent. Away mean press left or right in the direction that takes you away from your opponent. t = toward ut = up+toward a = away ua = up+away u = up dt = down+toward d = down da = down+away Advanced Joystick/d-pad commands: ********************************* This notation is based on the above basic notation, and covers the typical motions used to do the games special and super moves. QCT = quarter circle toward (d, dt, t) QCA = quarter circle away (d, da, a) HCT = half circle toward (a, da, d, dt, t) HCA = half circle away (t, dt, d, da, a) DP = "dragon punch*" motion (t, d, dt) RDP = reverse "dragon punch" motion (a, d, da) 360 = rotate the joystick in a full circle counter clockwise, starting from "up." 720 = rotate the joystick in a full circle counter clockwise twice, starting from "up." Using the advances joystick and button combination, players can perform special attacks that do some damage even when blocked. Some extremely powerful attacks, called super attacks, can also be performed if the player has built up his appropriate super attack meter. *This is called the dragon Punch motion in honor of Ryu's Dragon Punch move, which was invincible in the original Street Fighter II. --------------------------------------------------------- COMMON NOTATIONS: --------------------------------------------------------- Jump Up u Jump Away ua Jump Toward ut Block High/Mid a Block low da Crouch d Throw t/a + HP/HK(close) Throw Escape t/a + HP/HK the moment the opponent throws you Quick Jump d, u (quickly) ========================================================= 4. GAME DATA ========================================================= --------------------------------------------------------- BASIC OFFENSE AND DEFENSE: --------------------------------------------------------- You can use the six buttons to attack. In addition to having varying levels of strength and speed, attacks can also strike at 3 levels: high, mid, and low. While there are exceptions, typically attacks done with jumping will hit high, attacks done while standing will hit either high or mid. Attacks done while crouching typically hit low. You can reduce the damage you take from attacks by blocking. To block high or mid attacks, press away. The block low attacks, press down+away. Super and Special moves take away a little health even when blocked. this is called guard damage. Under your health meter is a green meter called your guard crash gauge. Every time you block a hit, your guard crash gauge decreases a little but. When it drops to zero, you temporarily cannot block. When this happens, it is known as a guard crash. The guard crash gauge slowly recovers over time. Throws cannot be blocked. --------------------------------------------------------- RATIO SYSTEM: --------------------------------------------------------- In a ratio match, each player is offered 4 ratio points and can use 1, 2 or 3 characters. Each ratio point you give a character, makes that character stronger. For example, you can choose 2 characters, and make each character a ratio 2, or make one a ratio 1 while the other is a ration 3. Each character you pick must get at least 1 ratio point, and all 4 ratio points must be used. --------------------------------------------------------- SHARED GROOVE FEATURES: --------------------------------------------------------- Dash (C, A, P) ************** What it is: Make the character do a quick hop towards to the opponent. How to do dash: t,t Grooves using dash: C, A, P Run (S, N, K) ************* What it is: Allows your character to run forward. How to do run: press t, t(hold). Grooves using run: S, N, K Hop Away (C, A, P, S, N, K) *************************** What it is: Make the character do a quick hop away from the opponent. How to do hop away: press a,a Grooves using hop away: C, A, P, S, N, K Tactical Recovery (C, S) ************************ What it is: Delays your character from getting up when he or she has been knocked down How to do tactical recovery: press PPP when the character in down Grooves using tactical recovery: C, S Roll (C, A, N) ************** What it is: Character rolls towards the opponent. Character cannot be hit with while rolling, but can still be thrown. How to do roll: press LP + LK Grooves using roll: C, A, N CounterAttack (A, S, N) *********************** What it is: Allows you to switch instantly from blocking to attacking. How to do counterattack: press MP + MK while blocking Grooves using counterattack: A, s, N Safe Fall (A, N, K) ******************* What it is: Allows your character to get up faster after being knocked down. How to do safe fall: press PPP after falling. Grooves using safe fall: A, N, K Small Jump (P, S, N, K) *********************** What it is: Allows the character to do shorter than normal jumps. How to so small jump: slightly tilt the joystick or d-pad ua/u/ut Grooves using small jump: P, S, N, K --------------------------------------------------------- GROOVES: --------------------------------------------------------- Capcom VS. SNK 2 EO has 6 different grooves. C GROOVE -------- Unique Feature(s): ****************** Feature: Air Blocking. what it is: This allows you to block in the air. Note that super moves cannot be air-blocked. Also, if the opponent is in contact with the ground when he does his, it will not be air blocked (e.g. standing HP will not be air blacked since the opponent is on the ground). Regular projectiles can be air-blocked. How to do air blacking: press away while in the air Feature: C style CounterAttack What it is: Like a regular counterAttack, it allows you to instantly switch from blacking to attacking. Unlike regular counterattacks, it can be done in the air. How to do C style Counterattacks: press t+MP+MP while blocking. Note that this is different from regular counterattacks, where you only have to press MP+MK. Feature: Super Combo Level System The C groove super combo meter has three levels. To do a level 1 super move, enter the super move motion and press LP/LK. Substitute MP/MK for LP/LK to get a level 2 super move, or substitute HP/HK for LP/LK to get a level 3 move. The meter must have enough energy to perform the move (e.g. must be at level 2 to do a level 1 or level 2 super). Other Features: *************** Dash Hop away Roll Tactical recovery A GROOVE -------- Unique Feature(s): ****************** Feature: Custom Combo Gauge System: You can perform level 1 super moves (i.e. super moves with the LP/LK buttons) when the gauge is at 50%. When the gauge is at 100%, you can start a custom combo by pressing HP+HK. During custom combos, all moves will juggle the opponent (i.e. knock then in the air), and every move can combo into other moves. This makes otherwise impossible combos possible. Other Features: *************** Dash Hop away Safe Fall Roll CounterAttack P Groove -------- Unique Feature(s): ****************** Feature: Ground Attack Dodge What it is: Allows you to dodge a ground attack. How to do ground attack dodge: press PPP before an attack hits you Feature: Parry What it is: Allows you to parry an attack an opponent makes, giving you the opportunity for a free hit. How to do parry: Press t for high/mid attacks the moment you get hit. Press d for lower attacks. You will not take damage and the opponent will be open to attacks. Parries can also be done in the air by pressing t when you get hit. Feature: Super Meter: This meter fills as you do parries. When it is full, you can perform level 3 super moves (i.e. use the HP/HK buttons with the super move motion). Other Features: *************** Dash Hop away Small jump S GROOVE -------- Unique Feature(s): ****************** Feature: Dodge What it is: Allows you to quickly dodge an opponent's attack. How to do a dodge: Press LP + LK Feature: Manual Groove Gauge Charge What it is: you can manually cause the S groove meter to charge up. You are defenseless while charging. When the gauge is full, your attacks become stronger and you can use a super move. How to do it: hold (HP + HK) Feature: Blinking health meter What it is: When your character's health is low, you can do unlimited super special moves. If your super meter is also full at this time, you can do a MAX super special move. How to do it: Becomes available when your health is low enough. Other Features: *************** Run Hop away Tactical recovery Counterattack Small Jump N GROOVE -------- Unique Feature(s): ****************** Feature: Guard Cancel (counter Movement) What it is: Allows you to cancel your opponent's guard and move behind him. How to do it: Press t/a + LP + LK while blocking Feature: Advanced Power Gauge System What it is: The super meter gains you one charge of a super special move as it builds up. This looks like a little red ball on you health meter. You can store up to three charges of these super special moves. How to do it: Meter builds up as you attack. Use a charge to do a super move. Feature: Power MAX What it is: Performing a power max makes your attacks more powerful. Also, while in power max mode, if you have any charges of super special moves, they become MAX super moves. How to do it: Press Hp + HK. This uses a super meter charge ball. Also, it starts a timer bar above your groove gauge bar that shows how long the power max condition will last. Other Features: *************** Run Hop away Roll Counterattack Small jump K GROOVE -------- Unique Feature(s): ****************** Feature: Just Defend What it is: This is a technique of blocking that allows you avoid taking and guard or guard crush damage. Also, you will not be pushed back and will be able to move before your opponent, giving you an advantage. This can be done even in the air. Note that K groove players can't black in the air in general, they can only just defend. How to do it: Block just before the attack hits you. Feature: Rage Gauge System This groove gauge fills up as you attack and just defend. When it is full, the character enters rage max condition for a while, and his attacks become more powerful. Max super moves also become available. Other Features: *************** Run Hop away Safe Fall Small Jump ========================================================= 5. CHARACTER MOVELIST ========================================================= If any of the moves I listed here are incorrect, please send me an E-mail ([email protected]). --- Ryu --- Special Moves ************* Hadouken................................QCT + P Shakunetsu Hadouken.....................HCT + P Shouryuken..............................DP + P Tatsumaki Senpukyaku....................QCA + K (air) Super Moves *********** Shinku Hadouken.........................QCT, QCT + P Shinku Tatsumaki Senpukyaku.............QCA, QCA + K Shin Shoryuken..........................QCT, d, dt + K (Level 3/MAX only) ------- Chun Li ------- Special Moves ************* Hyakuretsukyaku.........................Press K rapidly Kikouken................................HCT + P Spinning Bird Kick......................Charge d, u + K Super Moves *********** Kikoushou...............................QCT, QCT + P Houyokusen..............................QCT, QCT + K -------- M. Bison -------- Special Moves ************* Psycho Vanish...........................DP + P Psycho Crusher..........................charge a, t + P Double Knee Press.......................charge a, t + K Head Press..............................charge d, u + K Somersault Skull Diver..................After "Head Press," P (air only) Devil Reverse...........................charge d, u + P, press P after jumping Bison Warp..............................DP/RDP + PPP/KKK Super Moves *********** Knee Press Nightmare....................charge a, t, a, t + K Mega Psycho Crusher.....................charge a, t, a, t + P (Level 3/MAX only) ---------- Shin Akuma ---------- Special Moves ************* Gouhadouken.............................QCT + P Zanku Hadouken..........................QCT + P (air only) Shakunetsu Hadouken.....................HCA + P Goushouryuken...........................DP + P Tatsumaki Zankukyaku....................QCA + K (air) Tenma Shurettou.........................d,d + PPP/KKK Ashura Senku............................DP/RDP + PPP/KKK Super Moves *********** Nessatsu Gouhadou.......................HCA, HCA + P Nessatsu Goushouryu.....................QCT, d, dt + P Tenma Gouzanku..........................QCT, QCT + P (air only) Shungokusatsu...........................LP, LP, t, LK, HP (Level3/MAX only) Nisogi..................................HCA, HCA + K (Level 3/MAX only) --- Ken --- Special Moves ************* Hadouken................................QCT + P Shouryuken..............................DP + P Tatsumaki Senpukyaku....................QCA + K (air) Ryusenkyaku.............................RDP + K Nataotoshi Kick.........................HCT + LK Kamabarai Kick..........................HCT + MK Oosotomawashi Kick......................HCT + HK Inazuma Kakato Kick.....................HCT + K(hold) Zenpou Tenshin..........................QCA + P Super Moves *********** Shouryu Reppa...........................QCT, d, dt + P Shinryuken..............................QCT, d, dt + K, then press K rapidly Shippu Jinraikyaku......................QCA, QCA + K (Level 3/MAX only) ------ Balrog ------ Special Moves ************* Dash Straight...........................charge a, t + P Dash Uppercut...........................charge a, t + K Dash Ground Straight....................charge a, dt + P Dash Ground Uppercut....................charge a, dt + K Turn Punch..............................Hold PPP/KKK and release Buffalo Head Butt.......................charge d, u + P Super Moves *********** Crazy Buffalo...........................charge a, t, a, t + P. Then press K to change move Gigaton Blow............................charge a, t, a, t + K (Level 3/MAX only) ----- Akuma ----- Special Moves ************* Gouhadouken.............................QCT + P Zanku Hadouken..........................QCT + P (air only) Shakunetsu Hadouken.....................HCA + P Goushouryuken...........................DP + P Tatsumaki Zankukyaku....................QCA + K (air) Hyakkishu...............................DP + K Hyakki Gouzan...........................No additional input after Hyakkishu Hyakki Goushou..........................P after Hyakkishu Hyakki Gousai...........................a/t + P near opponent's head, after Hyakkishu Hyakki Goudan...........................K, after Hyakkishu Hyakki Goutsui..........................a/t + K near opponent's chest, after Hyakkishu Ashura Senku............................DP/RDP + PPP/KKK Zenpou Tenshin..........................QCA + P Super Moves *********** Nessatsu Gouhadou.......................HCA, HCA + P Nessatsu Goushouryu.....................QCT, d, dt + P Tenma Gouzanku..........................QCT, QCT + P (air only) Shungokusatsu...........................LP, LP, t, LK, HP (Level 3/MAX only) ------ Sakura ------ Special Moves ************* Hadoushou...............................QCT + P Shououken...............................DP + P Shunpu Renkyaku.........................QCA + K, then QCA + K Shunpukyaku.............................QCA + K (air only) Oukakyaku...............................QCT + K Sakura Otoshi...........................DP + K, then P/K up to 3 times Super Moves *********** Shinku Hadouken.........................QCT, QCT + P Nidarezakura............................QCT, d, dt + K Haruichiban.............................QCA, QCA + K ----- Cammy ----- Special Moves ************* Spiral Arrow............................QCT + K Cannon Spike............................DP + K Axel Spinning Knuckle...................HCA + P Hooligan Combination....................da, d, dt, t, ut + P Fata Leg Twister........................a/t + P near opponent's head or a crouching opponent, after "Hooligan Combination" Cross Scissors Pressure.................a/t + P near opponent's body or an opponent in the air, after "Hooligan Combination" Razor Edge Slicer.......................No additional input after "Hooligan Combination" Cannon Strike...........................QCA + K (air only), or press K after "Hooligan Combination" Super Moves *********** Spin Drive Smasher......................QCT, d, dt + K Reverse Shaft Breaker...................QCA, QCA + K, then press K rapidly ---- Vega ---- Special Moves ************* Rolling Crystal Flash...................charge a, t + P Sky High Claw...........................charge d, u + P, then press P after jumping from the wall Flying Barcelona Attack.................charge d, u + K, then press P after jumping from the wall Izuna Drop..............................charge d, u + K, after jumping from the wall, other than u + P near enemy Scarlet Terror..........................da, t + K Back Slash..............................PPP Short Back Slash........................KKK Super Moves *********** Flying Balcerona Special................charge da, dt, da, ut + K, then press P after jumping from the wall Rolling Izuna Drop......................charge da, dt, da, ut + K, after jumping from wall, other than u + P near opponent Scarlet Mirage..........................charge a, t, a, t + K Red Impact..............................Charge a, t, a, t + P (Level 3/Max only) -------- Evil Ryu -------- Special Moves ************* Hadouken................................QCT + P Shakunetsu Hadouken.....................HCT + P Shouryuken..............................DP + P Tatsumaki Senpukyaku....................QCA + K Air Tatsumaki Senpukyaku................QCA/HCA + K (air only) Ashura Senku............................DP/RDP + PPP/KKK Super Moves *********** Shinku Hadouken.........................QCA, QCA + P Nessatsu Goushouryuken..................QCT, d, dt + P Shungokusatsu...........................LP, LP, t, LP, HP (Level 3/MAX only) Netsu Hadouken..........................HCA, HCA + K (unblockable) (Level 3/MAX only) ------- Dhalsim ------- Special Moves ************* Yoga Fire...............................QCT + P Yoga Flame..............................HCA + P Yoga Blast..............................HCA + K Yoga Teleport...........................DP/RDP + PPP/KKK (air) Super Moves *********** Yoga Stream.............................QCT, QCT + P Yoga Volcano............................QCT, QCT + K Yoga Tempest............................HCA, HCA + P (Level 3/MAX only) ----- Eagle ----- Special Moves ************* Manchester Black........................QCA + P Canterbury Blue.........................QCT + P (chargeable) Oxford Red..............................HCT + K Liverpool White.........................QCA + K Saint Andrew's Green....................DP + P Super Moves *********** Manchester Gold.........................QCA, QCA + P Union Jack Platinum.....................QCT, QCT + P ------- Zangief ------- Special Moves ************* Double Lariat...........................PPP Quick Double Lariat.....................KKK Vanishing Flat..........................DP + P Screw Pile Driver.......................360 + P Atomic Suplex...........................360 + K (close) Flying Power Bomb.......................360 + K Super Moves *********** Final Atomic Buster.....................720 + P Aerial Russian Slam.....................QCT, d, dt + K --- Dan --- Special Moves ************* Gadouken................................QCT + P Kouryuken...............................DP + P Dankukyaku..............................QCA + K Forward Taunt...........................QCT + Taunt Back Taunt..............................QCA + Taunt Super Moves *********** ShinKu Gadouken.........................QCT, QCT + P Kouryurekka.............................QCT, d, dt + K Hissyo Buraiken.........................QCA, QCA + K Chohatsu Densetsu.......................QCT, QCT + P ------ Blanka ------ Special Moves ************* Electric Thunder........................P rapidly Rolling Attack..........................charge a, t + P Back Step Rolling.......................charge a, t + K Vertical Rolling........................charge d, u + K Surprise Forward........................KKK Surprise Back...........................a + KKK Super Moves *********** Direct Lightning........................charge a, t, a, t + P Ground Shave Rolling....................charge a, t, a, t + K (chargeable) Shout of Earth..........................charge da, dt, da, ut + P --- Yun --- Special Moves ************* Tetsuzankou.............................DP + P Zesshou-hohou...........................QCT + P Senkyutai...............................QCT + K Kobokushi...............................QCA + P (Can feint by doing QCA + PPP) Zenpou-tenshin..........................Zenpou-Tenshin Super Moves *********** Sourai-rengeki..........................QCT, QCT + P Raishin-manhaken........................QCT, QCT + K You-hou.................................QCA, QCA + P (Level 3/MAX only) Hiten-sourynjin.........................QCA, QCA + K (air only) (Level 3/MAX only) ---- Maki ---- Special Moves ************* Genko...................................QCT + P Hayagake................................QCT + K, then K Saka Hayagake...........................QCA + K, then K Tengu Daoshi............................HCT + P (air only) Hassoukyaku.............................QCA P P/K in the air of near the wall Reppukyaku..............................KKK (uses some health) Super Moves *********** Bushin Gouraiha.........................QCT, QCT + P Tesshinhou..............................QCT, QCT + K, then K Ajaratengu..............................720 + P (air only) ---- Vega ---- Special Moves ************* Soul Fist...............................QCT + P (air) Shadow Blade............................DP + P Vector Drain............................HCA + P Super Moves *********** Valkyrie Turn...........................HCA + K, then K (air) Soul Phoenix............................QCT, QCT + P (air) Cardinal Blade..........................QCT, d, dt + K Darkness Illusion.......................LP, LP, t, LP, HP (air) (Level 3/MAX only) -------- E. Honda -------- Special Moves ************* Hyakuretsu Harite.......................Press P rapidly Super Zutsuki...........................charge a, t + P Super Hyakkan Otoshi....................charge d, u + K Ooichou.................................360 + P Super Moves *********** Onimusou................................charge a, t, a, t + P Orochi Kudaki...........................720 + P (Level 3/MAX only) ----- Guile ----- Special Moves ************* Sonic Boom..............................charge a, t + P Somersault Kick.........................charge d, u + K Super Moves *********** Total Wipeout...........................charge a, t, a, t + K Somersault Strike.......................charge ba, dt, da, ut + K Sonic Hurricane.........................charge a, t, a, t + P (Level 3/MAX only) ----- Sagat ----- Special Moves ************* Tiger Shot..............................QCT + P Ground Tiger Shot.......................QCT + K Tiger Uppercut..........................DP + P Tiger Crush.............................DP + K Super Moves *********** Tiger Cannon............................QCT, QCT + P Ground Tiger Cannon.....................QCA, QCA + P Tiger Destroyer.........................QCT, d, dt + P Tiger Raid..............................QCA, QCA + K ------- Kyosuke ------- Special Moves ************* Cross Cutter............................QCT + P Lightning Upper.........................DP + P, then do additional attack with QCT + K Shadow Wave.............................QCT + P (air only) Shadow Breaker..........................QCA + P Shadow Cut Kick.........................QCT + K (air only) Super Moves *********** Super Cross Cutter......................QCT, QCT + P Super Lightning Upper...................QCA, QCA + P Super Shadow Cut Kick...................QCT, QCT + K (air only), then do extra attack with QCT + K Final Grade Remix.......................HCA, HCA + K (Level 3/MAX only) ------- Rolento ------- Special Moves ************* Patriotic circle........................QCT + P (chain up to 3 times) Stinger.................................DP + K, then P/K Mekong Delta Attack.....................PPP, then press P just before you land Mekong Delta Air Raid...................QCA + P, then P Mekong Delta Escape.....................QCA + K, then P/K Scouter Jump............................KKK Super Moves *********** Take No Prisoner........................QCT, QCT + P Mine Sweeper............................QCA, QCA + P Steel Rain..............................QCT, QCT + K -------- Haohmaru -------- Special Moves ************* Secret Cyclone Slash....................QCT + P Fake Cyclone Slash......................QCT + K Secret Crescent Moon Slash..............DP + P Secret Earthquake Slice.................QCA + P Super Moves *********** Slash of Supreme Judgment...............QCT, d, dt + P Flame of the COnqueror..................HCA, t + P (Level 3\MAX only) ----- Chang ----- Special Moves ************* Spinning Iron Ball......................Press P rapidly. Cancel with PPP Breaking Iron Ball......................charge a, t + P Big Destroyer Toss......................HCA, t + P Hurricane Cutter........................HCA + K Flying Slice Dash.......................DP + K Hisho Kuretsu Zan.......................HCT + K Super Moves *********** Wild Ball Attack........................QCT, HCA + P Tornado Ripper..........................HCA, HCA + K ----- Terry ----- Special Moves ************* Power Wave..............................QCT + P Burning Knuckles........................QCA + P Rising Tackle...........................charge d, u + P Crack Shot..............................QCA + K Power Dunk..............................DP + K Super Moves *********** Power Geyser............................QCA, da, t + P Buster Wolf.............................QCT, QCT + K --- Ryo --- Special Moves ************* Tiger Flame Punch.......................QCT + P (air) Koho....................................DP + P Lightning Legs Knockout Kick............charge da, t + K Zan Retsu Ken...........................t, a, t + P Kyoku Gen Kick Dance....................HCA + P Crazy Tiger Thunder Attack..............RDP + P Super Moves *********** Haoh Sho Koh Ken........................t, HCT + P Ryuko Ranbu.............................QCT, HCA + P Heaven Glaze Punch......................QCT, QCT + P (Level 3\MAX only) ---- Rock ---- Special Moves ************* Cyclone Shock...........................QCT + LP/MP Double Gust Punch.......................QCT + HP Rising Tackle...........................charge d, u + P Hard Edge...............................QCA + P Crack Counter...........................QCT + K Rage Run-Type "Dunk"....................QCA + LK Rage Run-Type "Save"....................QCA + MK Rage Run-Type "Shift"...................QCA + HK Evac Toss...............................360 + P (cancel with PPP) Raksasa.................................During Evac Toss, hold PPP and release Super Moves *********** Raising a Storm.........................QCT, QCT + P. You can charge level 3/MAX version Shining Knuckles........................QCT, QCT + K NEO Deadly Rave.........................HCA, t + LK, LP, LP, LK, LK, MP, MK, HP, HK, HCA + HP (Level 3/MAX only) ---- Todo ---- Special Moves ************* Ecstasy Crunch..........................QCT + P Rising Ecstasy Crunch...................DP + P Air Ecstasy Crunch......................QCT + P (air only) Center of Gravity.......................HCA + P Super Moves *********** Ultimate Ecstasy Crunch.................QCT, QCT + P Mind's Eye Slingshot....................QCT, HCA + P ------ Athena ------ Special Moves ************* Psycho Ball Attack......................QCA + P PSycho Sword............................DP + P (air only) New Psycho Reflector....................HCA + K Phoenix Arrow...........................QCA + K (air only) Super Psychic Through...................HCT + P Psychic Teleport........................QCT + K Super Moves *********** Shining Crystal Ball....................HCA, HCA + P (air only). Cancel level 2 or higher with PPP Crystal Shot............................During "Shining Crystal Ball," QCA + P (chargeable) (air only) Phoenix Fang Arrow......................QCT, QCT + K (air only) ------ Hibiki ------ Special Moves ************* Distance Slash..........................QCT + P Beckoning Slash.........................QCA + P (chargeable) Piercing Moon Pounce....................DP + K Melding Being Blade.....................HCT + K Narrow Escape...........................KKK Essential Crunch........................During "Narrow Escape," t + P/K Super Moves *********** Heavenly Spirit of Victory..............QCA, da, t + P No Fear Feint...........................t, HCT + P (Level 3/MAX only) Going My Way (Root-1)...................HCA, t + K, LP, MP, HP, LP, MP, HP, LP, MP, QCT + HP (Level 3/MAX only) Going My Way (Root-2)...................HCA, t + K, LP, MP, HP, LP, MP, HP, LK, MK, QCT + HK (Level 3/MAX only) Going My Way (Root-3)...................HCA, t + K, LP, MP, HP, LK, MK, LK, HK (Level 3/MAX only) -------- Nakoruru -------- Special Moves ************* Annu Mutsube............................a, da, d + P Lela Mutsube............................QCT + P Amube Yatoro............................HCA + P Kamui Risse.............................RDP + P, then press P rapidly Mamahaha Grab (MG)......................QCA + K Mamahaha Slash..........................While grabbing the hawk LP/MP/LK/MK Mamahaha Release........................While grabbing the hawk HK Mamahaha Attack.........................While grabbing the hawk HP Shichikapu Ai...........................While grabbing the hawk QCT + P Kamui Mutsube...........................While grabbing the hawk QCA + P Super Moves *********** Shichikapu Kamui Irushika...............HCA, HCA + P Elelyu Kmaui Risse......................HCA, HCA + K Shirikoro Kamuinomi.....................QCT, QCT + K. Cancel with KKK (Level 3/MAX only) --- Kim --- Special Moves ************* Crescent Moon Slice.....................QCA + K Flying Kick.............................QCT + K (air only) Flying Slice............................charge d, u + K (You can do extra attacks if you use HK) Sand Blaster............................charge d, u + P Comet Crusher...........................charge a, t + K Spirit of Conquest Kick.................d, d + K Super Moves *********** Phoenix Flattener.......................QCA, da, t + K Heavenly Phoenix Kick...................QCT, HCA + K (air only) Phoenix Kick Tornado....................QCT, QCT + K ---- King ---- Special Moves ************* Venom Strike............................QCT + K Double Strike...........................QCT, QCT + K Surprise Rose...........................DP + K Trap Shot...............................RDP + K Tornado Kick............................HCA + K Mirage Kick.............................QCA + P Super Moves *********** Illusion Dance..........................QCT, HCA + K Silent Flash............................QCA, QCA + K ------ Raiden ------ Special Moves ************* Giant Blob..............................charge a, t + P Poison Spray............................HCA + P Super Drop Kick.........................hold KKK and release Thunder Crush Bomb......................360 + K Jumping Lariat Drop.....................DP + P Raiden Combination Body Blow............RDP + P Head Butt...............................After "Body Blow," QCA + P Front Suplex............................After "Body Blow," QCA + K Super Moves *********** Destruction Drop........................720 + K Flame Breath............................HCA, HCA + P Crazy Train.............................QCT, QCT + P --- Joe --- Special Moves ************* Hurricane Upper.........................HCT + P Slash Kick..............................HCT + K Tiger Kick..............................DP + K Golden Heel Hurter......................QCA + K TNT Punch...............................Press P rapidly Super Moves *********** Screw Upper.............................QCT, QCT + P Exploding Hurricane Tiger Talon.........QCT, HCA + P Double Cyclone Upper....................QCA, QCA + P (Level 3/MAX only) ---- Yuri ---- Special Moves ************* Tiger Flame Punch.......................QCT + P Rai Oh Ken..............................QCT + K Yuri Super Upper........................DP + P Yuri Double Uppers......................After HP "Yuri Super Upper," DP + HP Saiha...................................QCA + P The 100 Blows...........................HCA + K Super Moves *********** Hoah Sho Koh Ken........................t, HCT + P Scalding Steam Blast....................QCT, d, dt + P Flying Phoenix Kick.....................QCT, HCA + K ---- Vice ---- Special Moves ************* Nail Bomb...............................HCT + P Gore Fest...............................HCA, t + P Tranquility.............................After "Gore Fest," DP + P Mayhem..................................QCA + P Da Cide.................................HCT + K Da Cide Slayer..........................DP + K / After "Mayhem" DP + K Outrage.................................QCA + K Rave Fest...............................QCA + K (air only) Super Moves *********** Negative Gain...........................HCA, HCA + K Withering Force.........................QCT, QCT + P -------- Benimaru -------- Special Moves ************* Lightning Fist..........................QCT + P Lightning Fist (Anti-Air)...............DP + P Iaido Kick..............................QCT + K Bounce-back Tri-level Kick..............After "Isido Kick," d, u + K Super Lightning Kick....................DP + K Shinku Katategoma.......................HCA + K (cancel with KKK) Benimaru Collider Crunch................HCA, t + P Super Moves *********** Heaven Blast Flash......................QCT, QCT + P Discharge Spark.........................QCT, QCT + K Elec-Trigger............................HCA, HCA + P ---------- Blood Iori ---------- Special Moves ************* Dark Thrust.............................QCT + P Fire Ball...............................DP + P Deadly Flower...........................QCA + P (can chain up to three times) Dark Crescent Slice.....................HCA + K Super Moves *********** Hellfire Wave...........................QCT, d, dt + P Maiden Masher...........................QCT, HCA + P ---- Iori ---- Special Moves ************* Dark Thrust.............................QCT + P Fire Ball...............................DP + P Deadly Flower...........................QCA + P (can chain up to three times) Dark Crescent Slice.....................HCA + K Scum Gale...............................HCA, t + P Super Moves *********** "One-For-The-Road" Blast................QCA, HCT + P (chargeable) Maiden Masher...........................QCT, HCA + P -------- Yamazaki -------- Special Moves ************* Hydra's Judgment........................DP + P Serpent Slash (Upper)...................QCA + LP (chargeable) Serpent Slash (Middle)..................QCA + MP (chargeable) Serpent Slash (Lower)...................QCA + HP (chargeable) Serpent's Feint.........................While charging "Serpent Slash," K Taunt and Counter.......................HCT + K Double Return...........................QCT + P Sand Scattering.........................QCA + K Flight of Tempering.....................DP + K Bomb Bopper.............................HCA, t + P Super Moves *********** Guillotine..............................QCT, QCT + P Drill...................................HCA, HCA + P, then press P rapidly ----- Rugal ----- Special Moves ************* Wind Slice..............................QCT + P Kaiser Wave.............................t, HCT + P (chargeable) Destroyer Cutter........................DP + K God Press...............................HCA + P Dark Barrier............................HCT + K Dark Smash..............................QCT + P (air only) Super Moves *********** Gigantic Pressure.......................QCT, HCA + P Total Annihilation......................QCT, d, dt + K --- Kyo --- Special Moves ************* Fire Ball...............................DP + P Crescent Slash..........................HCA + K R.E.D. Kick.............................RDP + K Spinning Kick...........................DP + K New Wave Smash..........................QCT + K, then K Wicked Chew.............................QCT + LP/MP Nine Scars Maker........................After "Wicked Chew," QCT + P Rusting Eight Combos....................After "Wicked Chew," HCA + P / After "Nine Scars Maker," P Seven Hurting Combos...................."Wicked Chew" into "Nine Scars Maker" or "Rusting Eight Combos", then K Flashing Slash.........................."Wicked Chew" into "Rusting Eight Combos," then P Poison Gnawfest.........................QCT + HP Crime Gnawfest..........................After "Poison Gnawfest," HCA + P Punishment Gnawfest.....................After "Crime Gnawfest," t + P Super Moves *********** Serpent Wave............................QCA, HCT + P (chargeable) Final Showdown..........................QCT, QCT + P --- Mai --- Special Moves ************* Kacho Sen...............................QCT + P Ryu En Bu...............................QCA + P Deadly Ninja Bees.......................HCT + K Flying Squirrel Dance...................charge d, u + P Flying Squirrel Dance (air).............QCA + P (air only) Sun Fire Samba..........................charge d, u + K Super Moves *********** Super Deadly Ninja Bees.................QCA, HCT + K Swan's Fandango.........................QCT, QCT + P Crimson Firebird Diver..................QCA, QCA + P (air only) ----- Geese ----- Special Moves ************* Wind Slice..............................QCT + LP/MP Double Wind Slice.......................QCT + HP Gate Slash..............................QCA + P (air only) Upper Body Blow.........................HCA + LP Middle Body Blow........................HCA + MP Lower Body Blow.........................HCA + HP Evil Shadow Smasher.....................HCA + K Super Moves *********** Raising Storm...........................da, HCA, dt + P Deadly Rave.............................HCA, t + LP, LP, LP, LK, LK, MP, MK, HP, HK, QCA + HP -------= U. Rugal -------- Special Moves ************* Wind Slice..............................QCT + P Kaiser Wave.............................t, HCT + P (chargeable) Destroyer Cutter........................DP + K God Press...............................HCA + P Dark Barrier............................HCT + K Dark Smash..............................QCT + P (air only) Rugal Execution.........................HCA + K Ultimate Lane...........................DP/RDP + PPP/KKK Super Moves *********** Gigantic Pressure.......................QCT, HCA + P Total Annihilation......................QCT, d, dt + K Last Judgment...........................LP, LP, t, LK, HP (Level 3/MAX only) G-End...................................HCA, HCA + P (Level 3/MAX only) ========================================================= 6. CREDITS ========================================================= The people who contributed to this faq: ngiffin (me) ========================================================= 7. HIDDEN SECRETS - stuff to find in the game ========================================================= ------------------- Special/Finest K.O. ------------------- If you defeat the enemy with a special or super move, you get a special KO. There are certain circumstances that get you a dramatic finish or "Finest KO." To get a Finest KO, you must do one of the following: 1. Defeat an enemy doing a super move with a special move 2. Defeat an enemy doing a super move with a super move 3. Defeat an enemy doing a special move with a level 3/MAX super move 4. Defeat an enemy who is taunting you with a level 3/MAX super move ------------ See Sub Boss ------------ If you fulfill certain requirements, you can fight a sub boss (Geese or M. Bison). The sub boss will challenge you before the tournament final round. To make the sub bosses challenge you, you must: 1. Prevent the computer form making 6 or more First Attacks 2. Do not allow time to expire in any of the matches 3. Prevent the computer from making 3 or more Special KO's ----------------- See Normal Bosses ----------------- If you fulfill certain requirements, you will challenge the boss characters Akuma and Rugal. The challenge Akuma or Rugal, you must do the following: 1. Get the sub boss to challenge you 2. Get 4 or more special K.O.s -------------------- Unlock Custom Groove -------------------- Once you defeat one of the Normal Bosses (Akuma or Rugal), the groove edit option becomes available on the mode select screen. You can use this to design your own custom groove. ----------------- Hidden Characters ----------------- There are 2 hidden character in the game: Shin Akuma and U. Rugal. To get them, you must defeat them in the arcade mode. However, there are certain requirements you must fulfill to get them to challenge you (similar to the sub bosses). To obtain Shin Akuma, you must pick S, N or K groove. To obtain U. Rugal, you must use C, A or P groove. Then, you must meet the following requirements: 1. Defeat the sub boss (Geese or M. Bison) 2. Get at least 1 Finest KO If you do these, after defeating the final competitors in the tournament, one of these hidden characters will challenge you. Defeat them to unlock them. ------------------- Boss Challenge Mode ------------------- After unlocking both U. Rugal and Shin Akuma, you gain access to Boss Challenge Mode. In this mode, you challenge only the boss characters. To use it, press X + Y + start when highlighting Arcade mode from the mode menu. Note that the game tells you to press B + Y when this mode if first unlocked. That is a mistake in the game, and you actually need to press X + Y. ------------- Extra Options ------------- If you defeat Boss Challenge mode, you will unlock the Extra Option menus from the options screen. You can use this menu to enable features like picking the same character 3 times, or infinite health and groove meters. ----------------------------- Infinite Custom Groove Points ----------------------------- If you defeat All Survival mode, you will unlock infinite groove points to use in groove in the groove edit mode. The easiest way to do this is to turn on infinite health from the extra options menus. ========================================================= 8. CONTROLLER CHOICE - choose your weapon ========================================================= I have tested several controllers/joysticks with the Xbox version of CVS2. I should state that with fighting games, you will be better with whatever controller/joystick you are more accustomed to. Here's a brief rundown on the controller/joystick options: --------------------------------------------------------------------- Standard Dreamcast controller via Magic Box Dreamcast to Xbox Adapter --------------------------------------------------------------------- The Magic box (which also works if you'd like to use a ps2 or Saturn pad) has no slot for the Xbox Live Headset, so to use this is to give up voice. The Dreamcast D-pad is pretty had and stiff, and is probably the most uncomfortable of the D-pads I tried. Still, it certainly gets the job done. Having to use the shoulder buttons is a pain. Also, since the Dreamcast had a lot of 2d fighting games, I played the most 2d fighting on the Dreamcast, so I was most successful at doing moves with that D-pad. Nonetheless, this was probably due to my familiarity with the controller. Also, you can't use EO mode. ------------------------------------------------------------- PS2 Dual Shock 2 controller via X-connect PS2 to Xbox Adapter ------------------------------------------------------------- Like the magic box, there is no slot for the Xbox live headset, so to use this feature is to give up voice. The PS2 d-pad, while great for direction tapping games like Tekken, does not fare as well with Capcom style game with the numerous quarter circle motions. Still, I was able to pull off moves consistently with this d-pad. Like the Dreamcast controller, the lack of 6 face buttons hurts a lot, but at least the shoulder buttons are easier to use than the Dreamcast triggers for fighting games. EO mode is available with this set up. -------------------------------------- Xbox Original controller (The big one) -------------------------------------- Being the official Xbox controller, voice is completely available. The 6 face buttons are the closest you to an arcade set up that you can get on any controller I used for testing. The d-pad has issues. It's very streamlined, making certain moves, like the 360 and half circle motion easier to do, but seemed to lack the precision of the other pads. Once again, I was able to do every move I wanted to with this d-pad, so it certainly works. Moves like the quick jump (d, u) hop running too some getting used to. Naturally , EO options is available. ----------------------------------------- Xbox newer Controller S (the smaller one) ----------------------------------------- This controller seemed to have the best D-pad for 2d fighting games, very similar to the Sega Saturn d-pad. It strikes the right balance between the PS2s digital accuracy and the original Xbox controller's streamlined comfortable approach. I could pull off moves most easily with this controller. Being a standard controller, voice and EO are available with this controller. ---------------------------- Gamester Reflex Arcade Stick ---------------------------- This Xbox joystick worked will with CVS2. Being a joystick, it fared better than all of the controllers, with easier access to all buttons and the stick greatly aids the circular motions of this 2d fighting game. There is a slot for the Xbox Live headset, but some users (myself included) heard a lot of static when using this. I tried some of my friend's sticks, and heard no static on some and static on others, so voice is more or less a maybe on this one. EO mode not available with this stick. The stick itself is somewhat less sensitive than the typical arcade stick, so arcade players might find themselves having to mentally adjust for that. For the low $17 asking price, this stick is a real bargain, and better than any controller. ------------------------------------ X-arcade joystick (www.x-arcade.com) ------------------------------------ Although the most pricey, this joystick is the best option for playing CVS2. If you have the resources, this is the what you should get. There is a slot for the Xbox Live headset, although you'll probably need a cell phone extension cord since the slot is close to console instead on on the stick. Also, I had had issues with people not hearing me clearly when I use this stick (I can hear everyone fine). The X-arcade people are looking into it. So voice is a maybe with this joystick, and EO is not available. Assuming the voice issue is resolved (it's likely that they will), this is still what I would recommend. ========================================================= 9. VERSION HISTORY ========================================================= Version 1.0 - 2/15/2003 version 2.0 - 2/17/2003 (added hidden secrets and controller sections)