Faq/Walkthrough - Guide for Valkyrie Profile: Covenant of the Plume

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                              VALKYRIE PROFILE
                                  ********
                            COVENANT OF THE PLUME





                                WALKTHROUGH


                         AUTHOR: PAUL MICHAEL (VHAYSTE®)
           CONTACT/PAYPAL EMAIL: [email protected]
                Main Page: http://vhayste.blogspot.com
                     Blog: http://vhayste01.blogspot.com



I.    COPYRIGHT
II.   VERSIONS
III.  BASICS -------------------------------------------------------- [BAS000]
      A. Attacking -------------------------------------------------- [BAS001]
      B. Attack Gauge ----------------------------------------------- [BAS002]
      C. Linking Attacks -------------------------------------------- [BAS003]
      D. Siege Attacks ---------------------------------------------- [BAS004]
      D. Battle Spoils ---------------------------------------------- [BAS005]
      E. Action Points ---------------------------------------------- [BAS006]
      F. Tactics ---------------------------------------------------- [BAS007]
      G. Techniques ------------------------------------------------- [BAS008]
      H. Sins ------------------------------------------------------- [BAS009]
      I. Invoke ----------------------------------------------------- [BAS010]
      J. Lores ------------------------------------------------------ [BAS011]

IV. WALKTHROUGH
      A. Prologue --------------------------------------------------- [PRO000]
      B. Chapter 1: Ties that Bind ---------------------------------- [WLKC01]
      C. Chapter 2A: Shadows in the Darkness ------------------------ [WLKC2A]
      D. Chapter 2B: Right of Way ----------------------------------- [WLKC2B]
      E. Chapter 2C: Stranger's Reunion ----------------------------- [WLKC2C]
      F. Chapter 3A: Bitter End ------------------------------------- [WLKC3A]
      G. Chapter 3B: Scars of the Heart ----------------------------- [WLKC3B]
      H. Chapter 4: Road to Nowhere --------------------------------- [WLKC04]
      I. Chapter 5: Lament of the Lost ------------------------------ [WLKC05]

V.  CHARACTER GUIDE
      WYLFRED ------------------------------------------------------- [CHR001]
      ANCEL --------------------------------------------------------- [CHR002]
      CHERIPA ------------------------------------------------------- [CHR003]
      LOCKSWELL ----------------------------------------------------- [CHR004]
      DARIUS -------------------------------------------------------- [CHR005]
      GWENDAL ------------------------------------------------------- [CHR006]
      USHIO --------------------------------------------------------- [CHR007]
      ROSEA --------------------------------------------------------- [CHR008]
      HEUGOE -------------------------------------------------------- [CHR009]
      MISCHKA ------------------------------------------------------- [CHR010]
      MIREILLE ------------------------------------------------------ [CHR011]
      EARNEST ------------------------------------------------------- [CHR012]
      NATALIA ------------------------------------------------------- [CHR013]
      LIESOLETTE ---------------------------------------------------- [CHR014]
      VALMUR -------------------------------------------------------- [CHR015]
      PHIONA -------------------------------------------------------- [CHR016]


_______________________________________________________________________________
                              C O P Y R I G H T
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This document is copyrighted to me, Vhayste®. It is intended for ~PRIVATE~ 
use only. It cannot be used in ANY form of printed or electronic media 
involved in a commercial business, in part or in whole, in any way, shape, 
or form. It cannot be used for profitable or promotional purposes, 
regardless of the situation. Breaking any of these rules is in direct 
violation of copyright law. Unauthorized distribution of any resources 
found in this document, a part of the document or as a whole is considered 
violation of the copyright law

This document is protected by copyright law and international treaties. 
Unauthorized reproduction and distribution of this document, or any portion 
of it, may result in severe civil and criminal penalties, and will be 
prosecuted to the maximum extent possible under the law. Any characters, 
names, places, or miscellaneous objects are copyright of their respective 
companies. 


_______________________________________________________________________________
                              V E R S I O N S
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9:08 PM 3/21/2009 - Walkthrough started
6:10 PM 5/24/2009 - Walkthrough finished


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                                AUTHOR'S NOTE
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Welcome people to another humble guide of mine for Valkyrie Profile: 
Covenant of the Plume. It is one of my favorite games of all time, due to 
its unique battle system and really engaging story. This version released for
the DS is somewhat a cross between Valkyrie Profile and Final Fantasy Tactics.
The battle system is retained however, there is no free roam and you'll need to
move your characters in fields via tileset or squares. The game poses so a
variety of challenges, especially when you'll need to sacrifice an ally's life
for specific battles in order to win and for your hero to become stronger. Dark
as it may seem, there will be instances that your morals will be challenged as
well - and that's how I felt just a few hours into the game. So I hope you
enjoy the game and thank you for reading this up to this point. 



_______________________________________________________________________________
                             T H E   B A S I C S
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                                   [BAS000]


Like I mentioned before, this game is somewhat a hybrid between FF Tactics and
VP. Unlike the other VP titles, COTP (Covenant of the Plume) offers strategy
based battles. But instead of dueling mano-a-mano, characters can support each
other by linking attacks, using the infamous button assignment system.


~ A T T A C K I N G ~
----------------------                                                 [BAS001]

Each character can be assigned to any of the four buttons on your DS. The
number of attacks they have will depend on the weapon they have equipped. You
need to press the character's corresponding button in order to attack. Press
the character's button again to perform his/her second attack. Each character
has a maximum of three attacks except for spellcasters that can only do one.


~ A T T A C K  G A U G E ~
--------------------------                                             [BAS002]

The ally/enemy's HP will be displayed in the bottom screen (green bar) and
there is also a blue gauge that is filled up for every successful hit. Upon
reaching 100, players with SPECIAL ATTACKS can perform a powerful finishing
move. If the gauge is filled up to a hundred again, you may connect another
special attack. You can perform up to four consecutive special attacks, as long
as the gauge is full after the last combo is finished. Special attacks are
unique to each character and can only be enabled if the weapon equipped allows
the character to do so. With this in mind, you may consider keeping a slightly
weaker weapon that will allow you to perform special attacks than equipping a
slightly stronger one with higher base atk rating. 


~ L I N K I N G  A T T A C K S ~
--------------------------------                                      [BAS003]

The game's battle system has a slight change. Now your party and the enemies
can link attacks. You can use this against your advantage or enemies can
exploit this to your disadvantage. If your character attacks an enemy, all your
allies that has the enemy in their attack range can link up with your attack to
deal devastating damage. In the other hand, all the enemies that has the
attacking character(s) within range can retaliate. Characters capable of
retaliating will have an exclamation point over their heads. 


Scenario 1.1: Heroes attack

For example, Swordsman A gets in range to attack Swordsman B. Swordsman A's
buddies, Sorcerer A and Archer A also has Swordsman B in their range. Once
Swordsman A confirms the attack, all three of them (the "A" team) can gang up
against Swordsman. 


Scenario 1.2: Targeted enemy defends (attacking hero is in attack range) 

Now using the same scenario, Swordsman B has his own buddies behind him. Archer
B and Mage B. If Swordsman B dies, then there will be no retaliation, even if
Archer B and Mage B has Swordsman A in their sights. However, if Swordsman B
endures the attack, he may retaliate against Swordsman A.


Scenario 1.3: Targeted enemy defends (attacking hero is NOT in attack range)

Now using the same scenario again, let's switch Swordsman B and Archer B. Since
Swordsman A is attacking just beside Archer B, he can't retaliate since its an
archer's blind spot. If Archer B survives the attack, he can retaliate not
against Swordsman A but against Archer A or Sorcerer A, whoever is in his
attack range (or its his choice)


Scenario 1.4: Ranged attack (hero)

For example, Swordsman A has finished his turn and his target is killed.
However, Warrior B is within Swordsman A's range. It's Archer A's turn and he
targets Warrior B. Even if Swordsman A just finished his attack, he can still
link with Archer B's attack since Warrior B is within his range as well. If
Warrior B survives the attack, he won't be retaliating against Archer B because
he's out of range. He will retaliate to the enemy unit that participated in the
link that is closest to him. In this case, its Swordsman A. 


The same logic applies when enemies attack as well. The general rule of thumb?
DO NOT LET THE ENEMIE SURROUND YOU. Even if they do, try to keep your team
together; in a sense that they can provide covering fire when you attack or
counterattack. Also remember that if you attack an enemy from the sides or
behind, you'll have a high chance of stunning him/her. Stunned characters
CANNOT RETALIATE. 


~ S I E G E   A T T A C K S ~
---------------------------                                            [BAS004]

When you flank an enemy unit and engage it in a battle, your party can perform
raid attacks. Raid attacks garner more bonuses such as increased loot and
increased attack gauge.


~ B A T T L E   S P O I L S ~
-----------------------------                                          [BAS005]

Whenever an enemy is defeated, living members of the party will earn experience
points and oth (game's currency) Every enemy has a BASE EXP that can be
increased by collecting MAGIC CRYSTALS. Magic Crystals are dropped by enemies
during combat, if you hit them in mid-air. Sometimes enemies drop items and
tomes too, especially defeated bosses. 


~ A C T I O N  P O I N T S ~
-----------------------------                                          [BAS006]

Using items, casting spells and using tactics consume AP or Action Points.
Characters recover 10 AP per turn and 20 AP if they HOLD POSITION. AP Cost for
using items, spells or tactics depends on them as well. For example, a basic
tactic or a recovery item will only cost 10 AP to use compared to an 80 AP
tactic that you can only use one in a battle. 


~ T A C T I C S  ~
-------------------                                                    [BAS007]

Tactics are learned by Wylfred by INVOKING his non-guest allies or (More
details will be provided later on) simply purchasing tomes from shops. Use that
tome to a character and the character will learn that tactic permanently. Tomes
are expendable so if you want your other characters to learn a specific tactic,
you must use the corresponding tome per character. Tomes are also dropped as
spoils for defeating enemies


~ T E C H N I Q U E S  ~
------------------------                                               [BAS008]

These are basically skills that you can equip your characters. Techniques are
activated during battle, mostly at the start of combat. Techniques won't always
trigger but when they do, characters gain the benefits they provide for the
entire battle. Techniques, unlike tactics must be EQUIPPED or SET before their
effects can be utilized. However, you can't just freely equip them. Characters
will have a starting CP which is increased everytime they level up. Techniques
vary in CP cost. Just think CP as your "skill slots". So, if your character's
CP is 15, he can equip any technique that costs 15CP below. To equip two skills
with 15 and 10 CP costs respectively, the character should have 25 CPs
available. HP recovery and Stat increasing techniques are recommended early on. 



~ S I N S  ~
-------------                                                         [BAS009]

This is a new mechanic in the game which serves as a "quota" players meet for
every main battle. Wylfred's power is blessed from darkness, thus,
extinguishing life is one of his means of increasing it. This is primarily for
the delight of Lady Hel who gave the power. Meet the required amount of sin,
and you'll obtain your reward at the end of the battle. 

To obtain sin, you must continue attacking a downed enemy, even after his/her
HP drops to zero. The word "OVERKILL" will appear over the enemy's HP gauge and
it will fill up with a purple bar, indicating the damage you dealt after the
enemy's death. Remember that it doesn't correspond the exact damage you've
dealt (1000 total damage is not equal to 1000 sin) and when even with the
Overkill gauge full, the maximum amount you can obtain is 100 sin per enemy 
only.

To collect sin effectively, don't go all out on an enemy that has high HP.
Deal damage to him/her until his/her HP is critical or low enough that your
attacks or combo can "pass through". Chaining special attacks is also a sure
way to get the full 100 sin from an enemy. Alternately, invoking an ally using 
the Destiny Plume will net a huge amount of sin as well. Collect as many sin
as you can during the entire battle to earn more and better rewards. 


~ I N V O K E ~
---------------                                                       [BAS010]

For the past games, Valkyrie acquires new allies by taking the worthy dead's
souls, training them and sending them to Asgard. In this game, there will be
certain times that you must INVOKE a non-guest ally to unlock that character's
true potential. 

Invoking an ally basically means you're sacrificing that character's soul. It
is the very essence of the game after all. In other words, you'll be killing
your allies to continue your journey. After using the power of the feather to
an ally, that character's unique tactic activates immediately, will turn to
color red and all stats will be increased at least 10 times. This will really
turn the tide of the battle to your favor but prepare to lose that character
after the battle. Once an invoked ally dies, his/her equipment will be returned
to your inventory. However, any tactics, spells or techniques you taught
him/her won't turn back to tomes (obviously) so they'll be gone forever as well. 

Thought it may be possible to win a major battle without invoking an ally, it
will be dauntingly hard, that may take hours and a lot of items for you to get
through. Besides, an invoked character will let Wyl inherit their unique 
tactic permanently. 


~ L O R E S ~
-------------                                                         [BAS011]

Sadly, there are not that many "free" battle/locations you can use for level
grinding. There are optional locations that can be unlocked by visiting the
tavern and reading the lore with an exclamation point. These battles doesn't
have any sin requirement but beware, the enemies can be really tough. You can
also learn more about different stuff happening in the game's world by reading
various news and posts from the tavern. 



_______________________________________________________________________________
                             W A L K T H R O U G H
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                             O'er the battle grim
                            The valkyrie presides
                          Brave souls upon her wings
                          To Asgard forth she rides

                             Minions of the Gods,
                           Einherjar dubbed are they
                       In Valhalla toasting every night
                            the battles of each day

                          "the chooser of the slain"
                         "Battle Maiden" be her names,
                          Yet others has the valkyrie,
                         to those whose kin she claims

                           To the widows and orphans
                           An Angel of Death is she
                          The theif of their beloved
                             The accursed valkyrie

                             And so begins a tale
                           of vengeance and betrayal
                           Destiny by sinner thought
                            Tragedy by power wrought


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                                 P R O L O G U E 
                           **************************
                                    [PRO000]

+ AULLEWYN KEEP + 
-----------------

You'll be in your first battle. Just read the tutorials. Try to learn how to
chain attacks now since you'll be doing that for the rest of the game. Use items
as necessary. After defeating the first wave of enemies, the boss (Ghoul) will
appear. It won't move from its position so its up to you guys to approach it. 
Wait until all your allies are within range before attacking the boss. Huegoe
deals the most damage so make sure to get to full special attack gauge (100) 
and have him perform his finishing strike.

You'll be taken to the world map after the battle. Save your game if you want. 
Enter the keep again when ready.

You can check some lores from the tavern but nothing may pique your interest. 
The shop doesn't carry any new inventory so just resupply if you need it. 
Select the option to "Enter the garrison" to proceed with the story. 

There will be another battle. Kill all the enemies (Kobold x2, Dire Wolf x2)
and a scene will trigger. 

                           **************************

                     Dark Blessing shall the destiny plume
                            upon the kindred bring

                        The force that summons victory
                          the vessel's blood to wring

                  Each life consumed, shall stain the feather
                            dark and darker black

                      Thus shall be forged the Angel Slayer
                               valkyrie to wrack

                               One year has thou
                            to consumnate this deed

                             Else Garm, Hel's hound
                             On thy soul shall feed.

                           **************************

After the scene, Wyl will have access to a new power (feather icon). Activate
it and use it on Ancel to invoke him. Once done, attack the boss and you should
win easily. More scenes will follow and you'll meet the mysterious yet alluring
Ailyth. You'll be prompted to save your data afterwards. 


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                            CHAPTER 1: TIES THAT BIND 
                           ***************************
                                    [WLKC01]

Watch the scenes. At the start of the chapter, you'll be in another battle.
A young assassin named Cheripa will join you as a guest unit. Since there isn't
any major changes you can do yet, select engage. 

-----------------------------------------------------------------------------

SIN REQUIRED: 50
REWARDS: The Art of First Aid x2, Apothecary's Arcanum x2, Flare Gem
ENEMIES: Archeress, Sorceress, Swordsman


The archeress won't make a move unless you get to her range. In this case, use
Cheripa's range to damage the enemy at a distance (targeting the swordsman
will be easier since there will be no retaliation, unlike the sorceress and
the archeress) then move Wyl to attack range and link Cheripa's attack. By
default, both of you will have two attacks each so try to learn the correct 
timing between your characters to build a special attack gauge faster (which
is useless for the meantime) or to shake the enemy mid-air and drop some
magic crystals. You may get some free equipment here like Viking Sword and 
Suede Boots to be dropped by enemies. Defeat all enemies in order to proceed. 

-----------------------------------------------------------------------------

Watch the scenes and you'll be taken back to the world map. Use the new tomes
you acquired and use it to Wyl and Cheripa if you wish. A new location (Market
Marleigh) will be available as well. Save your game and proceed there. 


+ MARKET MARTEIGH + 
-------------------

Check some new lores in the Tavern if you wish. Check some new items in the 
shop. Upgrade your party's equipment and get some new tomes if you can afford
it. 

 ____________
| SHOP ITEMS \
+----------------------------------------------------------------+
| ARMS                | ARMOR             | ACC                  |
+----------------------------------------------------------------+ 
| Viking Sword 1200   | Sallet 700        | Poison Check 2000    |
| Long Sword 200      | Chainmail 2200    |                      |
| Crossbow 220        | Cloak 200         |                      |
|                     | Leather Armor 300 |                      |
+----------------------------------------------------------------+ 
| OTHER                                                          |
+----------------------------------------------------------------+ 
| Way of Provocation 1000  (AP-10, Target enemy attacks user)    |
| Way of Pacification 1000 (AP-10, Target enemy avoids user)     |
| Warrior's Arcanum 200    (AP-20, +300HP/ally)                  |
| Union Plume 1200         (AP-30, Revive ally)                  |
| Honeysuckle Dew 150      (AP-10, Cure poison)                  |
+----------------------------------------------------------------+ 

After shopping, exit to the world map. Kirche Crossing will be available. 
Save your game and enter it to proceed with the story. 


+ KIRCHE CROSSING + 
-------------------
-----------------------------------------------------------------------------

SIN REQUIRED: 130
REWARDS: Union Plume x3, Elixir x2
ENEMIES: Archeress x2, Swordsman x2, Warrior x2, Lockswell (mage)

The warrior and swordsman guarding Lockswell will not move until you attack
or get in their attack range. What you need to do is move your characters to one
side of the battlefield and attempt to eliminate the archeress there. You need
to do this to avoid getting trapped in the middle of two archeresses' line of
fire. Don't hesitate to use items as needed and make sure to make every hit 
count. 

The warrior is an up-close melee unit that has more damage resistance and HP
compared to the typical swordsman so you'll need to concentrate your attacks on
that. The enemies will most likely target Cheripa so make sure to keep her
HP up and eliminate those archeresses as soon as possible. Don't use vali's
Awakening until you face Lockswell because you'll really need it to defeat him.

Once you eliminate the initial forces, approach Lockswell's group slowly. Make
sure that Wyl is in the front line and you have healed everybody's HP. Have 
Cheripa snipe one of the guards, preferably the swordsman and wait for him to 
approach you. Kill the two guards, activate Vali's Awakening, and attack 
Lockswell. You should be able to take him down within two turns, before the
effects of the awakening wears off. It's a problem if you prolong the battle
since he can heal 80% of his HP with his spell and his Fire Storm attack 
does deal a considerable damage to your characters as well. Try to attack him
from behind or the sides to daze him. 

-----------------------------------------------------------------------------


+ MARKET MARTEIGH + 
-------------------

Watch the following scenes after the battle. Cheripa and Lockswell will join
your party (you now have two sacrificial lambs). Save your game and return to
Market Marleigh. Select "JOURNEY TO THE SHIRE" to proceed with the story. 

You'll be taken back to the world map. Torque will be available as well. Visit
it for a scene. 


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       It was at that time that peasant uprisings began to beset Artolia. 
          The foremost of them centered around the town of Camille, 
                  whose serfs had been hit hardest by famine.

       The crown responded to the threat by dispatching a hastily assembled 
                   suppression brigade from Aullewyn keep.

         The troops were expected to crush the opposition with alacrity. 
          But the rebels resisted. Their ranks were armed and organized
      beyond any means conceivable for serfs, removing all shadow of doubt
                they garner the support of an invisible hand. 

              And so, Wylfred set forth toward the chaos of battle,
         hoping it would bring him closer to the Valkyrie and his revenge

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Three locations will be unlocked. This is actually the first branch in the
game's storyline. Depending on which location you choose, the allies you
acquire, the story and the battles you'll fight will be different. I will be
covering each branch and try to arrange them in a non-perplexing way as 
possible. 

Hroete Walk   - (Chapter 2A: Shadows in the Darkness)
Camille       - (Chapter 2B: Right of Way)
Aullewyn Keep - (Chapter 2C: Stranger's Reunion)



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                       CHAPTER 2A: SHADOWS IN THE DARKNESS
                       ***********************************
                                    [WLKC2A]


+ HROETHE WALK +
----------------

Watch the short scene. Two guests will join your party: Darius and Gwerdal.
Select your third and fourth member and engage when ready. 

-----------------------------------------------------------------------------

SIN REQUIRED: 200
REWARDS: Fire Talisman x2, Rune Helm, Dwarf Tincture x2, Apothecary's Arcanum x2
         Elixir, Guard Potion
ENEMIES: Skullfish x3, Giant Bat x4, Aello (L)

This should be an easy battle, especially with Gwerdal in the party. As always,
don't spread your forces too far out. The should be able to support each 
other. The good thing is the enemies won't be aggressive enough to move towards
your position unless you get too close or you attack them. Use this to your 
advantage by defeating the enemies nearby and move towards their leader slowly
yet surely. Expect heavy damage from the leader; don't attack it unless you
do so from its blind spot to avoid unnecessary retaliatory damage. 

-----------------------------------------------------------------------------

After the battle, Camille will be available. Save your game and enter the town.

+ CAMILLE + 
-----------

Check out the new lores. Selecting the (!) Curse of Camille Hill will unlock
an optional battlefield called Camille Highlands. You can fight the enemies
there to earn extra oth and experience. Check out the shop for new items as
well. 

 ____________
| SHOP ITEMS \
+----------------------------------------------------------------+
| ARMS                | ARMOR             | ACC                  |
+----------------------------------------------------------------+ 
| Rapier 2000         | Sallet 700        | Poison Check 2000    |
| Viking Sword 1200   | Silver Cloak 2000 | Freeze Check 2000    |
| Long Sword 200      | Chainmail 2200    |                      |
|Two-Handed Sword 2500| Gloves 800        |                      |
| Halberd 2000        | Suede Boots 1000  |                      |
| Manuballista 1800   |                   |                      |
| Crystal Wand 1500   |                   |                      |
+----------------------------------------------------------------+ 
| OTHER                                                          |
+----------------------------------------------------------------+ 
| Way of Dashing 800       (AP-30, MOV+3)                        |
| Art of Body of Steel 800 (CP=10, Increases RDM*)               |
| Art of Enlightenment 800 (CP=10, Increases MAG)                |
| Way of Provocation 1000  (AP-10, Target enemy attacks user)    |
| Way of Pacification 1000 (AP-10, Target enemy avoids user)     |
| Heal Codex** 1000        (AP-40, +80% HP)                      |
| Guard Reinforce Codx 1000(AP-30, +RDM, RES)                    |
| Frigid Damsel Codex 1500 (AP-60, Ice spell                     |
| Dwarf Tincture 1500      (AP-30, +300 HP to all nearby allies  |
| Warrior's Arcanum 200    (AP-20, +300HP/ally)                  |
| Union Plume 1200         (AP-30, Revive ally)                  |
| Honeysuckle Dew 150      (AP-10, Cure poison)                  |
| Bragi's Song 150         (AP-10, Cure silence)                 |
| Thaw Water 150           (AP-10, Cure freeze)                  | 
| Flare Gem 1200           (AP-20, Fire spell)                   |
| Poison Gem 1500          (AP-20, Randomly poison target)       |
+----------------------------------------------------------------+ 

 * Damage resistance (commonly known as DEF in most games)
** Codex are spellbooks. 


+ CAMILLE HIGHLANDS + 
---------------------
-----------------------------------------------------------------------------

SIN REQUIRED: 0
REWARDS: Royal Gloves (enemy leader drop)
ENEMIES: Aello x2, Ghost x2, Mandragora

Note that the ghosts doesn't have elevation limit so they can go down from the
cliff to reach your characters. Other than that, there isn't anything special
tactic(s) needed to win this battle so you can play at your pace. 

-----------------------------------------------------------------------------


+ CAMILLE + 
-----------

Select "TOUR REBEL CAMP" to proceed. A battle will initiate afterwards. 

-----------------------------------------------------------------------------

SIN REQUIRED: 380
REWARDS: Spell Potion x2, Falchion
ENEMIES: Warrior x2, Archer, Lancer x2, Swordswoman x2, Sorcerer (L)

The objective of this battle is to defeat the enemy leader (sorcerer). Like 
your first fight for this chapter, the enemies won't approach you unless you 
get close to them or attack them. Kill the enemies that you can get within your
range and work your way to lower ground. The sorcerer doesn't have that much
RDM so you can easily finish him off with a full combo and a special attack. 
You may refrain finishing him off completely and leaving a minuscule amount
of HP if you are after filling up the sin gauge on your next combo.

-----------------------------------------------------------------------------

Watch the following scene. Once in control, exit to the world map and save your
game. Return to Camille, prepare for another battle and select "GO TO NATALIA" 
when ready. 

-----------------------------------------------------------------------------

SIN REQUIRED: 200
REWARDS: Treasure Hunter (drop), Flare Crystal x2, 
         The Way of the Martyr's Cry x2
ENEMIES: Lancer x2, Sorcerer x3, Pickpocket, Natalia (L)

This battle isn't basically hard; just annoying. First, you must avoid placing
your characters on the purple muck or they'll lose HP every turn. Also, you
start the battle surrounded. Mages tend to use Poison Blow as their main
attack spell so having Poison Checks equipped should prevent your characters
from being poisoned. These mages also use Suspend Motion which will prevent
the inflicted character from acting; basically, you'll really need to 
concentrate on taking out the mages first so they won't cause you any trouble.
The lancers will most likely target your mage or archer first so make sure you
keep them healed as needed. Natalia will start approaching your party after a
few turns so you don't need to approach her at all. 

Natalia is rather strong and can use special attacks, even with her own combo
alone - something you should expect from bosses. You may want to save your
ace tactic, Vali's Awakening during the last turns when you're ready to deal
the killing blow to her. It is most likely that nobody can endure her attacks
and can clearly wipe out everybody if you let her so make sure you make your
attacks count (she can use her combo and special attack as a counterattack as
well)

-----------------------------------------------------------------------------

Watch the scenes after the battle. Gwerdal and Darius will now be full-pledged
members of your party. Ailyth will inform you to return home so return to the
world map and find that Torque is available. 


+ TOURQUE + 
-----------

Watch the scenes and you'll be asked to save. This chapter has ended. Because
of this branch, chapter 3 will start differently. 

Next chapter: (Chapter 3A: Bitter End)

_______________________________________________________________________________
                             
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                            CHAPTER 2B: RIGHT OF WAY
                           **************************
                                    [WLKC2B]


You'll start the battle immediately and since you only have Lockswell as your
new member, don't forget to include him in your active party. 


+ CAMILLE + 
-----------
-----------------------------------------------------------------------------

SIN REQUIRED: 320
REWARDS: Dwarf Tincture x2, Apothecary's Arcanum x2, Elixir x2, Guard Potion x2
ENEMIES: Swordsman x2, Lancer x2, Archer x2, Warrior x2, Sorceress x2

Winning this battle may take time and careful planning to avoid getting flanked
from all sides. Engage the enemies closest to your position, defeat them, move
closer and heal your party. Repeat this basic process until you whittle the
enemy forces. Fortunately, the enemies here won't be that agressive to approach
your positions so you will have the freedom to engage enemies at your own
will. As usual, you may want to save Wylf's Vali's Awakening tactic near the
end of the battle to dispatch the remaining forces. 

-----------------------------------------------------------------------------

You'll be taken back to the world map afterwards. You may save your game and
enter Camille. 


+ CAMILLE + 
-----------
Don't forget to restock and upgrade your equipment. Try to get some new tomes
as well for your characters to learn techs and tactics. Check the tavern for
some new lores, including the one involving Camille Hill. Exiting to the
world map will unlock the optional location. 


+ CAMILLE HIGHLANDS + 
---------------------
-----------------------------------------------------------------------------

SIN REQUIRED: 0
REWARDS: ???
ENEMIES: Aello x2, Ghost x2, Battle Beetle

Note that the ghosts doesn't have elevation limit so they can go down from the
cliff to reach your characters. Other than that, there isn't anything special
tactic(s) needed to win this battle so you can play at your pace. 

-----------------------------------------------------------------------------


+ CAMILLE + 
-----------
Back in Camille, select "TOUR REBEL CAMP" to proceed with the story. During the
events, Natalia and Ernest will join the party as guests. Ernest's stats are 
slightly higher compared to Natalia. Natalia however, has a larger movement 
range so she can easily get into enemy positions and hold the position for
your archer and mage to initiate a linked attack. In the deployment screen, 
don't forget to include one or both of them.

-----------------------------------------------------------------------------

SIN REQUIRED: 270
REWARDS: Spell Potion x2, Falchion, The Art of First Aid (enemy drop)
ENEMIES: Lancer, Cutpurse x2, Warrior, Sorcerer, Darius (L)

You must avoid placing your characters on the purple muck or they'll lose HP 
every turn. The enemy lineup isn't that hard, especially with able fighters
in your team. Darius won't move from his position unless you get too near so
apply the basic strategy of killing the lesser henchmen. 

Once they're defeated, carefully approach Darius and activate Wylf's Vali's 
Awakening to get his attention. Remember that Darius' attacks are quite 
devastating so make sure the attacking character has full HP or better yet,
attack him from the sides or rear to daze him and prevent him from retaliating.
The battle will end once you defeat all enemies in this area. 

-----------------------------------------------------------------------------

Return to the world map to discover Aullewyn Keep. Natalia will leave the 
party temporarily. Make sure to restock and upgrade your party's equipment
as needed. Don't forget to save as well.


+ AULLEWYN KEEP + 
-----------------
-----------------------------------------------------------------------------

SIN REQUIRED: 250
REWARDS: Rune Crown, Treasure Hunter, The Way of Martyr's Cry
         Prime Elixir, Flare Crystal, Expert's Experience
         The Art of Grave Blessing (enemy drop)
ENEMIES: Lancer x2, Archeress x2, Swordsman x2, Sorcereress, Heugoe (L)

One of the conditions to not fail this mission is to keep Natalia alive. 
Her starting position is ways off from the team's, so you have no choice but
to push through the enemy blockade and rescue her. The only problem as well
is that one of the lancers guarding her will try to attack her every turn.
Unfortunately, Natalia will also start attacking the guard assigned, resulting
in unnecessary retaliatory damage. 

Due to the nature of the battle, you may consider invoking the plume and 
sacrificing an ally. Since you can only choose between Lockswell and Cheripa,
you may consider picking the latter since her unique tactic (Gleipnir's Bonds) 
can paralyze all non-leader enemies in the area. This will give you a few free
turns to easily push through and kill the enemies along the way for some easy
sin. Reaching Natalia's position may be very challenging without the help on 
an invoked ally but if you managed to do so without invoking the plume, then
you must be an outstanding tactician.

As the boss of this battle, Huegoe is a huge threat but with an invoked ally,
you should be able to take him down single-handedly. Reaching Natalia's 
position won't be an automatic victory to you; you must defeat all enemies to
end the battle.
-----------------------------------------------------------------------------

After the battle, Natalia and Ernest will join your party permanently. Ailyth 
will inform you to return home so return to the world map and find that Torque 
is available. 


+ TOURQUE + 
-----------

Watch the scenes and you'll be asked to save. This chapter has ended. Because
of this branch, chapter 3 will start differently. 

Next chapter: (Chapter 3B: Scars of the Heart)

_______________________________________________________________________________
                             
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         CHAPTER 2C: STRANGER'S REUNION
                         ******************************
                                    [WLKC2C]

+ AULLEWYN KEEP + 
-----------------

Huegoe will be in your party as a guest. You can check the tavern for some new 
lores. The lore "Evil in Evernight" unlocks a new location, Evernight when you 
return to the world map.

Make sure to visit the shop and upgrade your equipment/ learn new skills,
techs, etc. Exit the town after shopping and save your game. 

 ____________
| SHOP ITEMS \
+----------------------------------------------------------------+
| ARMS                | ARMOR             | ACC                  |
+----------------------------------------------------------------+ 
| Rapier 2000         | Sallet 700        | Poison Check 2000    |
| Viking Sword 1200   | Silver Cloak 2000 | Freeze Check 2000    |
| Long Sword 200      | Chainmail 2200    |                      |
|Two-Handed Sword 2500| Gloves 800        |                      |
| Halberd 2000        | Suede Boots 1000  |                      |
| Manuballista 1800   |                   |                      |
| Crystal Wand 1500   |                   |                      |
+----------------------------------------------------------------+ 
| OTHER                                                          |
+----------------------------------------------------------------+ 
| Way of Dashing 800       (AP-30, MOV+3)                        |
| Art of Body of Steel 800 (CP=10, Increases RDM*)               |
| Art of Enlightenment 800 (CP=10, Increases MAG)                |
| Way of Provocation 1000  (AP-10, Target enemy attacks user)    |
| Way of Pacification 1000 (AP-10, Target enemy avoids user)     |
| Heal Codex** 1000        (AP-40, +80% HP)                      |
| Guard Reinforce Codx 1000(AP-30, +RDM, RES)                    |
| Frigid Damsel Codex 1500 (AP-60, Ice spell                     |
| Dwarf Tincture 1500      (AP-30, +300 HP to all nearby allies  |
| Warrior's Arcanum 200    (AP-20, +300HP/ally)                  |
| Union Plume 1200         (AP-30, Revive ally)                  |
| Honeysuckle Dew 150      (AP-10, Cure poison)                  |
| Bragi's Song 150         (AP-10, Cure silence)                 |
| Thaw Water 150           (AP-10, Cure freeze)                  | 
| Flare Gem 1200           (AP-20, Fire spell)                   |
| Poison Gem 1500          (AP-20, Randomly poison target)       |
+----------------------------------------------------------------+ 

 * Damage resistance (commonly known as DEF in most games)
** Codex are spellbooks. 


+ EVERNIGHT + 
-------------
-----------------------------------------------------------------------------

SIN REQUIRED: 0
REWARDS: ????
ENEMIES: Ghoul x2, Aello, Ghost, Skullfish x2

These enemies may be tough to crack at this point so you may save this optional
stage till later. Avoid placing your characters over the much to prevent
automatic HP loss. Defeat the ghouls on both sides first then slowly approach
nearby enemies. The aello and the ghost poses the biggest threats so don't
hesitate to get your entire up against any of these two to eliminate them. 
-----------------------------------------------------------------------------


+ CAMILLE HIGHLANDS + 
---------------------
-----------------------------------------------------------------------------
SIN REQUIRED: 280
REWARDS: Elixir x2, Guard Potion x2
ENEMIES: Warrior, Archer x2, Swordsman x2, Sorceress (L), Cutpurse x2

As you start the battle, take out the lone archer to the left of your starting
point. The objective of this battle is to kill the leader so if you strike him
down, it will be an automatic victory. If you want to get more experience, you
can just ignore the condition and kill everybody; save the target herself. 

-----------------------------------------------------------------------------

Watch the scenes after the battle. Meet Mireille and Mischka. Save your game
and return to Aullewyn Keep.


+ AULLEWYN KEEP + 
-----------------

Resupply then select "REPORT TO DUTY" when ready. Huegoe will leave the party 
after the scenes. Return to the world map. Hroethe Walk will be availale.


+ HROETHE WALK +
----------------
-----------------------------------------------------------------------------

SIN REQUIRED: 340
REWARDS: Way of Evanescence x2, Spell Potion x2
ENEMIES: Warrior x2, Lancer, Sorcerer x2, Sorceress, Cutpurse

Mireille and Mischka will join as guests. Select your fourth member during
deployment and engage the enemies. The mages here use Poison Blow so equip
your characters with a Poison Check. They are also aggressive and will attempt
to move to your position. You need to work fast in thinning out the enemy
lines or you'll have a problem with the mages linking attacks. Since they pose
threat, you should prioritize eleminating them. 

-----------------------------------------------------------------------------


+ AULLEWYN KEEP + 
-----------------

Save your game and return to Aullewyn Keep. Resupply if needed, then selet
"REPORT TO DUTY". A battle will initialize after the scene. 

-----------------------------------------------------------------------------

SIN REQUIRED: 250
REWARDS: Treasure Hunter, Prime Elixir, Way of the Martyr's Cry x2,
         Flare Crystal
ENEMIES: Archeress x2, Lancer x2, Pickpocket x2, Sorceress, Ernest (L)


This one of those major battles that you'll really need to invoke an ally.
Ernest attacks unforgivingly; he can attack thrice and then immediately follow
up a devastating special attack. It is almost impossible to endure that combo
even with upgraded gears. You must also try defeating the sorceress since it
can heal herself AND Ernest. 

Invoking an ally really makes a difference and will quickly turn the tide of
this battle. First, you wouldn't worry about the sin requirement anymore 
(it will be automatically filled when you activate the destiny plume) and
you can easily rush the enemy lines and gain more sin by overkilling them. 

-----------------------------------------------------------------------------

Watch the following scenes. Heugoe, Mireille and Mischka will join your party
for good. Exit to the world map and your next destination will be revealed. 
Save your game if you wish.

+ TOURQUE + 
-----------

Watch the scenes and you'll be asked to save. This chapter has ended. Because
of this branch, chapter 3 will start differently. 

Next chapter: (Chapter 3B: Scars of the Heart)

_______________________________________________________________________________
                             
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                            CHAPTER 3A: BITTER END
                           **************************
                                    [WLKC3A]


Previous chapter: (Chapter 2A: Shadows in the Darkness)

You'll start the chapter with a battle. A guest character will join (Ushio).
Select your fighting team and deploy them to battle. 

-----------------------------------------------------------------------------

SIN REQUIRED: 170
REWARDS: Elixir x2, Witch's Arcanum
ENEMIES: Hellhound x2, Fire Bat, Lizard Man (L)

This is just a warm up battle. The two hellhounds can easily daze your 
characters, giving them no chance to counterattack. Since they are the closest,
you may want to eliminate them first. The Fire Bat will approach you guys
but it is not that hard so you can just ignore it. Lastly, the leader won't go
down unless its attacked so try to use long ranged attacks or spells to 
convince it to go down. Once surrounded, you can just simply beat the hell out
of this leader. 

-----------------------------------------------------------------------------

Ushio will decide to tag along but he will still be a guest unit. Once you
return to the world map, Market Marleigh and The Ruins will be available. 
Head to the Market first to upgrade your gears and stock up some valuable
supplies.


+ MARKET MARTEIGH + 
-------------------

I will just be listing the new items available in the stores since the old
inventory won't matter that much anyway. 


 ____________
| SHOP ITEMS \
+----------------------------------------------------------------+ 
| ARMS                | ARMOR               | ACC                |
+----------------------------------------------------------------+ 
| Sinclair Saber 3000 | Iron Helm 1800      | Curse Check 2500   |
| Claymore 3500       | Tiara 1500          |                    |
| Main Gauche 2800    | Crown 1800          |                    |
| Partisan 3200       | Noble Cloak 2800    |                    |
| Rapid Crossbow 3000 | Cuirass 3100        |                    |
| Lotus Wand          | Gauntlets 700       |                    |
|                     | Leather Gloves 1100 |                    |
|                     | Silver Greaves 1500 |                    |
|                     | Leather Boots 1300  |                    |
+----------------------------------------------------------------+ 
| OTHER                                                          |
+----------------------------------------------------------------+ 
| Art of Resist Magic 1000   (CP-10, +RST)                       |
| Fire Storm Codex 1500      (AP-60, Fire DMG)                   |
| Lightning Bolt Codex 1800  (AP-70, Lightning DMG, may paralyze)|
| Spell Reinforce 1000       (AP-30, +MAG)                       |
| Might Reinforce 1000       (AP-30, +ATK)                       |
| Invoke Feather 1500        (AP-50, revive ally with 30% HP)    | 
| Fairy Tincture 2500        (AP-50, + 1500 HP to nearby allies  |
| Pearl Grass 150            (AP-10, Cure paralysis)             |
| Cockatrice Egg 150         (AP-10, Cure petrification)         |
| Holy Water 150             (AP-10, Cure curse)                 |
| Fire Ward 700              (AP-20, + Fire RST, 3 rounds)       |
| Earth Ward 700             (AP-20, + Earth RST, 3 rounds)      |
| Sacred Gem 1800            (AP-20, Holy DMG, may stun enemy)   |
| Frost Gem 1500             (AP-20, Ice DMG, may freeze enemy)  |
+----------------------------------------------------------------+ 

There are some new lores in the tavern. Lotus Marsh will be unlocked once you 
exit the world map. Prepare your team and head out. Your next destination is
the Ruins. You may complete Lotus Marsh first since the enemies there aren't 
that hard and you can get two great equipment.


+ LOTUS MARSH + 
---------------
-----------------------------------------------------------------------------
SIN REQUIRED: 0
REWARDS: Azoth Blade, Supreme Crown (treasure)
ENEMIES: Flying Fish x2, Skullfish x4

The enemies are particularly easy so there's no need for specialized strategy
to win.
-----------------------------------------------------------------------------

+ THE RUINS + 
-------------
-----------------------------------------------------------------------------

SIN REQUIRED: 240
REWARDS: The Way of Stalking x2, Skrep, Earth Talisman, Prime Elixir x2
ENEMIES: Will-o'-the-Wisp x3, Lesser Vampire x2

You'll need to rescue Rosea as part of the mission. You need to work fast since
she starts the battle surrounded. You can't control her unfortunately so you'll
need to advance and position your characters so they can support each other.
It is almost impossible for her to survive the second round because the enemies
will most likely gang up on her. 

Unfortunately, you may need to sacrifice/ invoke somebody again for this battle.
Another alternative is to get the enemies' attention by using Vali's Awakening
at the start of the battle; however, the enemies will still most likely 
concentrate on Rosea. One possible candidate for invocation is Cheripa, because
her pact paralyzes all enemies for a few turns. In any case, any character
will do, as long as you managed to divert the enemies' attention to your party
and leave Rosea alone.
-----------------------------------------------------------------------------

Artolian Pass will be unlocked. Of course, there's a battle waiting in this
location so make sure to prepare your party for two straight battles. 


+ ARTOLIAN PASS + 
-----------------
-----------------------------------------------------------------------------

SIN REQUIRED: 250
REWARDS: The Art of Body Steel, Might Potion, Witch's Arcanum
ENEMIES: Lizard Man x3, Ocypete x2, Dragon

Rosea will join you as a guest for this battle. Expect very aggressive enemies
in this battle. The ocypetes, which has longer attack and move range will 
always try to move in assist the sturdy lizard men in thier assault. It will
only take two of these to fully kill a character. You may want to think twice
before invoking anybody here; you need that someone in the next battle after
this. Just try to hold your position and don't spread your characters far too
out. You will probably need a lot of Union Plumes here. Just position your
"soft" characters like your archers/mages away from enemy's attack range but 
just enough to support your frontline characters. To do this, you may consider
pulling your troops in one side of the field and draw them in. You guys will 
just be sitting ducks in the open. Just keep pummeling one enemy at a time to 
ensure complete victory. 

-----------------------------------------------------------------------------

Watch the scenes and another battle will take place. 

-----------------------------------------------------------------------------

SIN REQUIRED: 200
REWARDS: Art of Diminishing Missile x2, Art of Knockout Blow x2, Martyr's Cry x2
         Ambrosia, Sacred Crystal x2
ENEMIES: Living Armor x2, Daemon x2, Liesolette

This is where you'll need to invoke somebody. The normal enemies can be 
easily taken care off since the path is narrow and they won't move to your 
position until you get in their attack range. Liesolette however, won't be 
defeated easily. Aside from her high magical damage, she can use a special
attack (or great magick) on her own. This is rather dangerous since there is
absolutely nobody can withstand that attack. If you still have Lockswell, then
his pact will save you a lot of time in this battle. His pact can silence all
enemies, including leaders like Liesolette. Once Silenced, Liesolette can't 
do anything and will just wait for you to slaughter her. If you don't have 
Lockswell, you can still invoke anybody; just make sure that that character
attacks Liesolette to ensure that she'll be defeated immediately.

-----------------------------------------------------------------------------

Watch more scenes. Ushio will then join the party. 


Next chapter: Chapter 4: Road to Nowhere

_______________________________________________________________________________
                             
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                          CHAPTER 3B: SCARS OF THE HEART
                          ******************************
                                    [WLKC3B]

Previous chapters: (Chapter 2B: Right of Way)
                   (Chapter 2C: Stranger's Reunion)


+ MARKET MARTEIGH + 
-------------------

Watch the scene. Rosea will join as a guest. Check the tavern for some new
lores and the shop for new items. 

 ____________
| SHOP ITEMS \
+----------------------------------------------------------------+ 
| ARMS                | ARMOR               | ACC                |
+----------------------------------------------------------------+ 
| Sinclair Saber 3000 | Iron Helm 1800      | Curse Check 2500   |
| Claymore 3500       | Tiara 1500          |                    |
| Main Gauche 2800    | Crown 1800          |                    |
| Partisan 3200       | Noble Cloak 2800    |                    |
| Rapid Crossbow 3000 | Cuirass 3100        |                    |
| Lotus Wand          | Gauntlets 700       |                    |
|                     | Leather Gloves 1100 |                    |
|                     | Silver Greaves 1500 |                    |
|                     | Leather Boots 1300  |                    |
+----------------------------------------------------------------+ 
| OTHER                                                          |
+----------------------------------------------------------------+ 
| Art of Resist Magic 1000   (CP-10, +RST)                       |
| Fire Storm Codex 1500      (AP-60, Fire DMG)                   |
| Lightning Bolt Codex 1800  (AP-70, Lightning DMG, may paralyze)|
| Spell Reinforce 1000       (AP-30, +MAG)                       |
| Might Reinforce 1000       (AP-30, +ATK)                       |
| Invoke Feather 1500        (AP-50, revive ally with 30% HP)    | 
| Fairy Tincture 2500        (AP-50, + 1500 HP to nearby allies  |
| Pearl Grass 150            (AP-10, Cure paralysis)             |
| Cockatrice Egg 150         (AP-10, Cure petrification)         |
| Holy Water 150             (AP-10, Cure curse)                 |
| Fire Ward 700              (AP-20, + Fire RST, 3 rounds)       |
| Earth Ward 700             (AP-20, + Earth RST, 3 rounds)      |
| Sacred Gem 1800            (AP-20, Holy DMG, may stun enemy)   |
| Frost Gem 1500             (AP-20, Ice DMG, may freeze enemy)  |
+----------------------------------------------------------------+ 

Exit to the world map to unlock Kirsche Crossing, The Ruins and Lotus Marsh.


+ LOTUS MARSH + 
---------------
-----------------------------------------------------------------------------
SIN REQUIRED: 0
REWARDS: Lightning Blade, Azoth Blade
ENEMIES: Flying Fish x2, Aello x2, Ocypete

The Ocypete is the most dangerous enemy here so make sure don't approach it
without clearing its minions first. You must hold your position for a turn or
two then have Wylf use a unique tactic, especially those learned from 
previously invoked allies. After eliminating the common enemies, heal up 
and finish the leader.
-----------------------------------------------------------------------------

+ KIRSCHE CROSSING + 
--------------------
-----------------------------------------------------------------------------
SIN REQUIRED: 0
REWARDS: Safety Boots, Valor Gauntlets, Art of Body Steel
ENEMIES: Kobold x3, Kobold Knight x2, Dragon

The normal kobolds are plain pushovers so you must prioritize dealing with
the knights first. FOrtunately, the dragon won't move unless you get near it. 
If you managed to ward off the initial group of enemies and save your unique
tactics, then this is the best time to use it. 
-----------------------------------------------------------------------------

+ THE RUINS + 
-------------
-----------------------------------------------------------------------------
SIN REQUIRED: 150
REWARDS: Way of Regeneration x2, Way of Transposition, Mithril Helm, Grand
         Sting, Witch's Arcanum, Flare Crystal and Storm Crystal
ENEMIES: Battle Beetle x3, Armor Beetle

This battle should be easy since you don't have anybody to protect. Just gang
up on a beetle one at a time to avoid getting caught in the middle of these
giant insects. Don't spread out your forces or advance too far since the 
beetles themselves have medium ranged attacks and can easily gang up on a
single character.

_______________________________________________________________________________
                             
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                            CHAPTER 4: ROAD TO NOWHERE
                          ******************************
                                    [WLKC04]


Previous chapters: (Chapter 3A: Bitter End)
                   (Chapter 3B: Scars of the Heart)


+ LIELLAHAN LOWLANDS +
----------------------
-----------------------------------------------------------------------------
SIN REQUIRED: 200
REWARDS: Noble Elixir x2, Tiara of the Holy Empress, Art of Reduce Magic,
         Art of First Aid, Sage's Arcanum, Spell Potion
ENEMIES: Warrior, Sorceress, Rogue, Archer, Swordsman (L)

This battle should be easy enough, as long as you stay away from the lava - 
though sometimes, you'll have no choice but the cross it. The first step is to
clear the enemies on your side of the field. It should be easy to gang up on
them while keeping safe distance from the sorceress. You may or may not kill
all enemies since killing the leader shall end the battle immediately. The 
warrior on higher ground won't leave his position unless attacked first so if 
you want to provoke him, send somebody to attack him or deliver some 
long-ranged potshots at him. 
-----------------------------------------------------------------------------

After the battle, Aullewyn Keep will be unlocked. 


+ AULLEWYN KEEP +
-----------------
There is a new lore available here (Crimson Crypt) and of course, some new 
items as well. Spend your hard-earned money to upgrade your party's gear and
resupply as well. 

 ____________
| SHOP ITEMS \
+--------------------------------------------------------------------+ 
| ARMS                    | ARMOR               | ACC                |
+--------------------------------------------------------------------+ 
| Estoc 4200              | Duel Helm 2300      | Stone Check 2500   |
| Hrunting 4800           | Olive Crown 2200    | Silence Check 2500 |
| Mithril Knife 4000      | Silver Tiara 1800   |                    | 
| Wodao 4000              | Annointed Cloak 3500|                    |
| Warhammer 4300          | Duel Armor 4200     |                    |
| Composite Longbow 3900  | Metal Buckles 1200  |                    |
| Arbalest 4000           | Duel Greaves 3000   |                    |
| Deluge Scepter          | Magic Gloves 4000   |                    |
+--------------------------------------------------------------------+ 
| OTHER                                                              |
+--------------------------------------------------------------------+-----+ 
| Art of Defiance 1000        (CP-10, -DMG received but lowers evasion,    |
                               blocking rate, and immunity                 |
| Normalize Cdx 1000          (AP-40) Cures all status ailments (single)   |
| Sap Power Cdx 1000          (AP-30) Reduces ATK of one enemy             |
| Sap Guard Cdx 1000          (AP-30) Reduces RDM and RST of one enemy     |
| Suspend Motion Cdx 2000     (AP-50) Stops enemy from acting              |
| Poison Blow Cdx 2200        (AP-70) Earth DMG, may poison target         |
| Sacred Javelin Cdx 3000     (AP-80) Holy DMG, may stun enemy             |
| Lightning Bolt Cdx 1800     (AP-70) Lightning DMG, may paralyze targets  |
| Witch's Arcanum 1200        (AP-60) +3000 HP to an ally                  |
| Ice Ward 700                (AP-20) +Ice RST to target for 3 rounds      |
| Lightning Ward 700          (AP-20) +Lightning RST to target for 3 rounds|
| Storm Gem 1500              (AP-20) Lightning DMG, may paralyze enemy    |
| Flare Gem 1500              (AP-20) Fire DMG                             |
| Poison Gem 1500             (AP-20) Earth DMG, may poison enemy          |
+--------------------------------------------------------------------------+ 

In Aullewyn Keep, select "Visit HQ" and watch the short conversation. You'll
be taken back to the world map where Grenssen Citadel will be unlocked. If you
have selected the new lore, the optional location, Evernight will also be 
available. 


+ EVERNIGHT +
-------------
-----------------------------------------------------------------------------
SIN: 0
REWARD: Ravenbrand
ENEMIES: Ghost x5, Lesser Vampire (L)

This battle should be easy enough for you to win without any special tactics.
-----------------------------------------------------------------------------


+ GRENNSEN CITADEL +
--------------------
There are no new lores or items here so don't bother visiting the shop or 
tavern; visit the Cathedral instead. Afte the scenes, Valmur (archer) will
join the party as a guest. Prepare your team and select "Journey to Shire". 


+ GRENNSEN SHIRE +
------------------
-----------------------------------------------------------------------------
SIN: 440
REWARDS: Extreme Armbands, Elfin Taffeta, Art of Counter Attack x2, Art of 
         Diminish Missile x2, Might Potion x2, Prime Elixir x2
ENEMIES: Mandragora x4, Toxic Flower x3, Lesser Vampire, Living Armor (L)

The Mandragoras are easy targets at this point of the game. However, you
should be careful since Toxic Flowers are more powerful versions of the 
Mandragoras. Immediately gang up the nearest Toxic Flower but keep your healer
or archer in the stairs to provide support and avoid getting targeted. 
Prioritize keeping your frontliners' HP up since the enemies will always 
attempt to target one of your allies at a time. After dealing with the plants, 
slowly approach the lesser vampire and kill it; otherwise, it will bug your 
party with annoying spells. The living armor shouldn't be that hard to take 
with all your party members targeting it. 
-----------------------------------------------------------------------------


+ GRENNSEN CITADEL +
--------------------
Once back in the Citadel, exit to the world map and save your game. Prepare
your party for the incoming battle. When ready, head back to the Citadel and
enter House Haughn to continue with the story. 


+ GREENWIND BRAE +
------------------
-----------------------------------------------------------------------------
SIN: 350
REWARDS: Sword of Silvans, Mistilteinn, Art of Magic Mail, Art of Aura Flux,
         Art of Regeneration x2, Ether Gloves 
ENEMIES: Elder Vampire, Archer x2, Swordsman x2, Brigand x2

The good thing about this battle is that the enemies won't be that aggressive.
Since they won't attack unless you get in their attack/move range, limit your
team's advance and concentrate on one target at a time. to make it easier,
clear the left flank first and prioritize the elder vamp and the archers. 
-----------------------------------------------------------------------------


+ GRENNSEN SHIRE +
------------------
-----------------------------------------------------------------------------
SIN: 300
REWARDS: Downsong, Expert's Experience x2, Art of Training, Way of Stalking
         Way of Rejuvenation, Frost Crystal x2, Earth Talisman x2
ENEMIES: Brigand x2, Archeress x2, Iron Golem, Lancer x2, Canyon Wolf

This battle will start immediately as soon as the last battle is won. Since 
this is the last battle in this chapter and it is equally hard, you may 
consider invoking somebody in this battle. If you have Cheripa or Huegoe,
then they should be (unfortunately) your prime choices here. Since your
objective is to rescue Auguste and Reinhilde, you'll be forced to push through
the enemy ranks to reach them. The two will fight back but they won't hold
long if you don't make it to their position. Another bad news is that the 
enemies will attempt to rush the couple so you'll need to defeat as much
enemies as possible as you make your advance. This will prove to be 
challenging, thanks to the very resilient Iron Golem that is blocking your
straight path. You won't have that much of a choice since making a detour
will make you lose a precious turn or two and will make it longer for you to 
reach the besieged elders. Thanks to whoever you'll be invoking, he/she can
easily defeat the iron golem and allow you to move forward without any 
hassles.
-----------------------------------------------------------------------------

Watch the following scenes. Valmur and Phiona will join your party and the 
chapter ends. 


_______________________________________________________________________________
                             
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                           CHAPTER 5: LAMENT OF THE LOST
                          ******************************
                                    [WLKC05]


Previous chapter: (Chapter 4: Road to Nowhere)


+ CASTLE COURTYARD + 
--------------------
-----------------------------------------------------------------------------
SIN: 300
REWARDS: Way of Mana Surge x2, Art of Knockout Blow, Magic Boots, Way of 
         Encirclement, Fire Talisman x2
ENEMIES: Queenpin x2, Archeress, Swordsman x2, Sorcerer, Lancer

This battle shouldn't be that hard. Just stay together and fall back. Let 
the enemies approach you. And while waiting, use some tactics that will buff
your character(s). The Archeress and the Sorcerer won't advance to your
position so take that opportunity to eliminate all other enemies first before
marching towards them.
-----------------------------------------------------------------------------


+ THE CROWN CITY +
------------------

There aren't any new noteworthy lores here that will open up optional dungeons;
however, there are some new items in the shop. Take some time to browse and
upgrade your party's equipment. Exit the Crown City and head to Sylvanglade.

 ____________
| SHOP ITEMS \
+----------------------------+----------------------+
| ARMS                       | ARMOR                |
+----------------------------+----------------------+ 
| Damascus Sword 9000        | Annointed Crown 3500 |
| Featherbrand   10000       | Mithril Tiara   3000 |
| Carnwennan     8900        | Supreme Garb    6000 |
| Seven-pronged Sword 11000  | Flame Armor     6000 |
| Longspear      11000       | Duel Guarders   3500 |
| Stoutbow       8500        | Wind Gloves     5000 |
| Ether Scepter  13000       | Magic Gloves    4000 |
| Brawl Knuckles 8500        | Valor Greaves   5500 |
|                            | Red Boots       3500 |
+----------------------------+----------------------+


+ SYLVANGLADE + 
---------------
-----------------------------------------------------------------------------
SIN: 250
REWARDS: Valiant Helm, The Way of Aura Flux, Art of Crystal Call, Art of Reduce
         Magic, Sacred Crystal x2, Expert's Experience
ENEMIES: Carrion Wolf x3, Mimetic Flower, Kobold King, Griffin (L) 

The enemies are placed far between so you won't have that much problems 
disposing the Carrion Wolves. Be warned though; don't get too near the Griffin
without eliminating its minions. It can fly and ignore any terrain limitations.
Another thing is that its attacks can freeze your characters so you should bring
a good supply of Thaw Waters. The Griffin is not that hard to defeat, as long 
as you have everybody targeting it. Battle ends once all enemies are defeated.
-----------------------------------------------------------------------------


+ THE CROWN CITY +
------------------
Return to the Crown City afterwards and "Attend Castle". After some relatively
short scenes, head back to the World Map to unlock Wintergard. Save your game
and enter it. 


+ WINTERGARD +
--------------
-----------------------------------------------------------------------------
SIN: 350
REWARDS: Bronllavyn, Art of Crystal Call, Way of Regeneration, Arondight,
         Spirit Tincture, Golden Egg
ENEMIES: Swordswoman x2, Sorceress, Noble vampire, Soul of Tears, Lizard Knight
         Elite Archer (L)

Eliminate the swordswomen first. Now if you rotate your map, you should notice
that there are two possible entrances. The easiest probably is through the wall
where the sorceress is positioned. Also, for some reason, the snowfield will
restrict your movements, making it harder to reach your targets. Fortunately, 
you should be able to walk normally within the inner walls. The Soul of Tears
will be aggressive enough to attack your party and cast nasty spells, including 
a group-inflicting "silence" spell. Use Bragi's Song to your mage, as its their
only way of attacking. Eliminate it as soon as it approaches your party. Make 
way to the inner walls, and attempt to eliminate the leader. The Lizard Knights,
for some reason won't be that aggressive and will either hold their positions
or turn away from your team. 
-----------------------------------------------------------------------------

Artolian Mountains will be unlocked. Save your game and resupply as needed
before trekking to the next battlefield. 


+ ARTOLIAN MOUNTAINS +
----------------------
-----------------------------------------------------------------------------
SIN: 350
REWARDS: Art of Magic Mail, Caliburn, Power Bangle, Poison Crystal x2
ENEMIES: Archer x2, Warrior, Queenpin, Swordsman x2, Sorcerer, Roienbourg (L)

The objective of this battle is to defeat Roienbourg. Kristoff will be fighting
alongside with you but you don't have any control over him. The terrain is long
and narrow so you can bottleneck enemies and provide support to your allies. 
Make sure your character's attack ranges overlap each other so that they can
perform sieges and combination attacks as needed. Like the other "boss" battles
you have fought before, you may be forced to invoke somebody in order to win
so if you don't want to sacrifice a member of your main battle party, bring in
a reserved party member and invoke him/her at the start of the battle. If you
a mage in your party, you may want to use buffs to your characters and use
Sap Guard against Roienbuourgh. Also, don't spread your characters too wide 
out or you'll have problems supporting each other. 

Roienbourg is capable of using his special attack after a combo so it will 
really be extremely hard, if not impossible, to defeat him without having an
invoked party member in your current party. 
-----------------------------------------------------------------------------

After this battle, spend all your money in upgrading your main party's 
equipment and getting all the necessary support/ healing/ recovery items
since the next battles will be continuous and you won't have any chance to save
your game in a while so treat each battle seriously - one mistake will mean
wasting hours of careful planning and hardwork. When ready, head to Aidelrave.


+ AIDELRAVE +
-------------
-----------------------------------------------------------------------------
SIN: 350
REWARDS: Empress Coronet, Cloak of Britannia, Art of Counterattack, Way of Mana
         Surge, Ether Greaves, Noble Elixir
ENEMIES: Sorcerer (L), Skeletal Soldier, Warrior, Swordswoman x2, Iron Golem,
         Sorcerer, Greater Daemon, Lancer

This battle is pretty generic. Don't advance too far without ganging up and
defeating the nearest enemies, one at a time. The ideal party would be two
long-ranged characters, Wylfred and another short-medium range character
(lancers such as Huegoe and Ernest) if you have them. Otherwise, you may need
to resort to a mage, an archer, Wylfred and another frontline fighter. Make
sure to make every turn count; if your characters can't attack, use that turn
to use support items such as stat-increasing potions or use support tactics.
If you have invoked a few characters before, then you should have a good 
number of unique tactics for Wylfred - put them to good use and you'll be
able to turn the tide of this battle to your favor. Defeating the leader will
end this battle immediately but I suggest that if you can, sweep all enemies
and defeat them you'll need all the experience you can get to increase your
characters levels.
-----------------------------------------------------------------------------


+ BAILEY +
----------
-----------------------------------------------------------------------------
SIN: 350
REWARDS: Starguard, Demon Hands, Basilisk's Gaze, Expert's Experience,
         Ambrosia, Art of Diminish Missile, Sacred Crystal x2
ENEMIES: Archer x2, Swordswoman x3, Warrior, Sorcerer, Sorcerer (L)

The enemies here start in strategically placed positions so plan ahead and
examine the enemies' attack ranges before moving your characters. This will
ensure that they won't get pummeled by multiple enemy sieges and combination
attacks. Take out enemies one at a time while keeping distance from their
attack ranges. Protect your mages/archers since they will be the primary 
targets.

-----------------------------------------------------------------------------


+ INNER WARD + 
--------------
SIN: 350
REWARDS: Arectaris, Blue Gale, Caduceaus, Sylph Robe, Noble Elixir, Sage's 
         Arcanum
ENEMIES: Noble Vampire, Soul of Tears x2, Red Dragon, Sorcerer x3, Opinicus,
         Spectral Knight, Langrey

This is another boss battle; which means you'll need to invoke another ally.
Langrey is a mage that can use a special attack or great magic per turn,
even when counterattacking. This battlefield is divided to four small sections.
The first section is guarded by a Noble Vampire. The dark haze on the floor
deals damage to any character standing on it at the end of the turn. The 
second area is guarded by a couple of annoying ghosts that can cast area
spells and sometimes inflict status ailments. The Red Dragon is your main
problem in the second area since it is pretty tough and can kill your 
characters if you're not careful. Similar to the first section, any characters
standing on the glowing glyph on the floor will sustain damage at the end of
the turn. The third section is guarded by a griffin-type beast and some pesky
mages. Concentrate in taking out the Sorcerers then finally the Opinicus.

In the last section, defeat the last sorcerer and carefully draw the Spectral
Knight towards your party; you don't want Langrey killing your team mates while
dealing with this very resilient piece of live metal. Concentrate in dealing
with Langrey, which should be pretty easy if you let your invoked ally to land
the finishing blows and special attack.
-----------------------------------------------------------------------------


+ DUNGEON PATH +
----------------
-----------------------------------------------------------------------------
SIN: 450
REWARDS: Osafune, Imanotsurugi, Expert's Experience x2, Material Earring,
         Spirit Tincture x2, Goddess Tincture x2
ENEMIES: Warrior x3, Archer x2, Sorcerer x2, Swordswoman x3

You should be disappointed to see this battle after surviving a hellish 
experience in the previous fight. Just win this battle and you should be able
to save your game. Langrey will join your party as a very, short-lived guest so
I won't suggest deploying him unless you don't have sufficient characters in
your main party. The area is narrow so you can set up a bottleneck position 
with your characters. Fortunately, most of the enemies here won't attack unless
you get in their range. Like the previous battles, make every turn count.
Compared to the previous battles, this one should be a bit easier. 
-----------------------------------------------------------------------------

The following battles are the final battles in the game so make sure to save
your game and use any Golden Egg or Expert's Experience you may be keeping 
in your inventory. Check and double check your party's equipment, skills, etc.
Just a warning, you won't be able to invoke any characters during the next
battles so you don't have a choice but to rely on your party's brute force
and your strategic prowess. 


+ HOUSE OF THE FORSAKEN +
-------------------------
-----------------------------------------------------------------------------
ENEMIES: Valkyrie (L), Einjerhar Sorceress x2, E. Swordswoman x2, E. Lancer x2,
         E. Archer, E. Warrior x2

Expect a tough fight ahead. Each of the normal enemies here are really tough
and dangerous. Fortunately, you can take this battle at your own pace by taking 
them out one at a time. They won't rush to your position so take your time
buffing your party members with items and spells. As mentioned, you can't 
invoke an ally here so you'll need to carefully plan your attacks and advance.
The good news however, is that you don't need to concentrate on getting
"Overkills" - which means you can simply attack all out without worrying about
getting as much damage as possible after an enemy's HP reaches zero. Though
the objective states that you must defeat the Valkyrie, you won't be able to 
do so since a scene automatically takes place as soon as her HP plummets around
25-30%. You may want to consider saving your best tactic when facing Valkyrie.

Watch the scenes and the second part of the battle will start.  


+ HOUSE OF THE FORSAKEN +
-------------------------
-----------------------------------------------------------------------------
ENEMIES: Archer x2, Sorcerer x2, Thyodor

Prepare your team and engage when ready. Though smaller in numbers, this 
batch of enemies can easily cover each other so make sure to eliminate the
nearest ones at the soonest time possible. Thyodor's movement range isn't that
long so you can use that to hit him from afar and position your support units
far enough to hit him. Thyodor's attacks are very damaging so don't expect
anybody to survive after he starts his combo. Just like the last time, don't 
hesitate to use any powerful items you have in your inventory and do everything
you can to make sure you get the most out of every turn. Unleash Wylfred's best
offensive tactic and connect as many special attacks as possible to defeat
Thyodor. Watch the following scenes.
-----------------------------------------------------------------------------

CONGRATULATIONS FOR FINISHING THE GAME!


_______________________________________________________________________________
                        C H A R A C T E R   G U I D E  
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

NOTE: Special attacks of mages depend on what spell is currently equipped to
them. 

 WYLFRED 
==============
[CHR001]

Type: Swordsman
Age: 17
Homeland: Crell Monferaigne

Cast into poverty by his father's slaying in battle, Wylfred's family was soon
after struck by tragedy yet again, losing his younger sister, Elsie to hunger.
Left with only the Destiny Plume that lay at his father's final place of rest,
Wylfred vows revenge upon the valkyrie for all he has suffered. 


Attacks: 
Guilt Rack     (+20 Boost)
Open Slash     (+16 Boost)
Double Cross   (+18 Boost)

Special: Grim Vengeance (+48 Boost)

-------------------------------------------------------------------------------

ANCEL
=============
[CHR002]

Type: Warrior
Age: 18
Homeland: Crell Monferaigne

Wylfred's oldest friend joins him out of the concern of his well-being, while
harboring hopes that he might somehow dissuade Wylfred from the fruitless path 
of revenge against the Battle Maiden. Another childhood friend of Ancel's,
Tilte, also draws his attention of late.

Attacks: 
Overhead Crush (+18 Boost)
Steel Streak   (+18 Boost)
Spine Tingle   (+18 Boost)

Special: Sonic Burst

Invoke: Vali's Awakening
AP Cost: 80
DURATION: 2 Rounds
Effect: Doubles all stats, draws enemy attacks

-------------------------------------------------------------------------------

CHERIPA
==============
[CHR003]

Type: Archeress
Age: 16
Homeland: Artolia

Though an accomplished assassin serving the Artolian court, watching her
fellow soldiers fall one by one into unmarked graves forced Cheripa to 
question the life she had led for as long as she could remember. Resolving to
see akk the world has to offer before succumbing to such a fate, she deserts
the assassin's guidl and sets forth for adventure. 


Attacks: 
Sharpshot    (+24 Boost)
Fusillade    (+15 Boost)
Threefold    (+18 Boost)

Special: Beaming Barrage (+48)

Invoke: Gleipnir's Bonds
AP Cost: 80
DURATION: ----
Effect: Paralyzes all non-leader enemies

-------------------------------------------------------------------------------

LOCKSWELL
==============
[CHR004]

Type: Sorcerer
Age: 43
Homeland: Artolia 

Once a high sorcerer in the king's army, Lockswell was cast into the dungeon
while the crown executed his wife and those of her house for treason. Loath to
lose an able man, the court offered clemency on the condition both he and his
infant daughter cast off their worldly bonds and enlist in the assassin's 
guild. Confronted with the choice of life or death, Lockswell elected to save
Cheripa and relinquish his hear to the shadows.

Invoke: Vidar's Hush 
AP Cost: 80
DURATION:-----
Effect: Silences all non-leader enemies

-------------------------------------------------------------------------------

DARIUS
==============
[CHR005]

Type: Swordsman
Age: 24
Homeland: Villnore

Born to destitute nobles, Darius was surrendered for adoption to a merchant
house as a boy. He would later rejoin his true house at fifteen years of age
when his birth-brothers began to fall one after another to a vicious 
contagion

Aristocratic circles spurned him for his less-than-noble upbringing, and only
though military serice has he been able to restore a modicum of honor to his 
name. He has but a lone friend in Earnest, an elder student of the Officer's 
Academy who never spoke ill of Darius' birth nor looked down upon him. 


Attacks: 
Ascender     (+14 Boost)
Descender    (+18 Boost)
Resonator    (+16 Boost)

Special: Icy Grave (+54 Boost)

Invoke: Baldr's Pact
AP Cost: 80
DURATION: 2 Rounds
Effect: Negates damage to self and inflicts double on the enemy.

-------------------------------------------------------------------------------

GWENDAL
==============
[CHR006]

Type: Swordsman
Age: 34
Homeland: Gerabellum

The soulless sellsword Gwendal scours the lands of Midgard, hoarding plunder
at will and sparing nary a thought to those he wrongs. Thievery, extortion,
murder - no dded is beneath the unsavory villain.

Attacks: 
Shell Shock   (+18 Boost)
Beast Tackle  (+16 Boost)
Rising Rage   (+15 Boost)

Special: Reign of Terror

Invoke: Veigr's Warcry
AP Cost: 80
DURATION: 3 rounds
Effect: Adds sudden death effect to all allies' attacks

-------------------------------------------------------------------------------

USHIO
==============
[CHR007]

Type: Samurai
Age: 19
Homeland: Isle of the Yamato

Native of a distant land who washed ashore on Artolian soil as a child after his 
ship was lost to a storm at sea. There he was rescued by the court archimagus
Cennair, who had merely gone to survey the area. Relations did not at that time
exist between Artolia and the Yamato, and so there was no way to return Ushio
to his homeland. Sir Cennair successfully convinced all involved that the boy's
welfare would best be served if he himself were to raise him and so it came
to pass.

On reaching his fifteenth year, per Yamato tradition, Ushio left Sir Cennair's
ward to set forth on his swordwalk.


Attacks: 
Flashblade    (+18 Boost)
Steelwing     (+14 Boost)
Shadowslash   (+15 Boost)

Special: Giant Slayer (45)

Invoke: Hod's Smiting
AP Cost: 80
DURATION: 3 Rounds
Effect: All allies' attacks are critical

-------------------------------------------------------------------------------

ROSEA
==============
[CHR008]

Type: Sorceress
Age: 18
Homeland: Artolia

Raised in the church house on whose steps she was left as an infant, Rosea was 
blessed with the gift of mystical powers from an early age. Her gifts did not
go unnoticed by the royal court, and once of age, she was promptly summoned to
serve the court magus.

After controversy forced her from her post, Rosea chose to roam Artolia's lands,
brining vital relief to the impoverished peasantry. In gratitude and reverence,
the people have dubbed her "the Saintess Rosea".

Invoke: 
AP Cost: 
DURATION:
Effect: 

-------------------------------------------------------------------------------

HEUGOE
==============
[CHR009]

Type: Lancer
Age: 40
Homeland: Villnore

Once a commanding officer in Villnore's military, Huegoe suffered near-fatal
wounds during a battle when the host he led was sabotaged from within. 
Miraculously, his body recovered, but his spirit was later broken when it was
revealed the traitor was none other than his very own son.

Despair and depression drove Heugoe from the military to search for an early
grave, and he soon took up work as a mercenary. Haunted by his past, he sees
the face of his son in a boy of the same age. 

Attacks: 
Gravitation   (+20 Boost)
Impulse       (+16 Boost)
Windburn      (+20 Boost)

Special: Grand Thrust (+52 Boost)

Invoke: Biflindi's Shield
AP Cost: 80
DURATION: 3 Rounds
Effect: Halves ATK of all enemies


-------------------------------------------------------------------------------

MISCHKA
==============
[CHR010]

Type: Warrior
Age: 12
Homeland: Unknown

Mischka's entire world consists solely of his twin sister, Mireille, his every
wish devoted to her happiness. She is the only family for whom he has ever
cared, never giving a second thought to the parents that abandoned the two of
them as infants. 

Attacks: 
Downward Swipe (+18 Boost)
Upward Sweep   (+12 Boost)
Roundabout     (+16 Boost)

Special: Ruthless Frost (+41)

Invoke: Avalanche of the Jotun
AP Cost: 80
DURATION:
Effect: Freezes all non-leader, non-human enemies. 

-------------------------------------------------------------------------------

MIREILLE
==============
[CHR011]

Type: Swordswoman
Age: 12
Homeland: Unknown

Her twin brother, Mischka, in tow, Mireille fled the orphanage in which the two
were raised after they were auctioned off separately as slavs. The pair managed
to survive by peddling whatever wares passed through their innocent hands to 
mercenaries in the battlefield, many of whom were more than willing to regale
the twins with grim tales and teachings of their trade. They soon took sword to
hand themselves, and devoid of any moralizing influence, possess no ethical
compass other than their own survival. 

Attacks: 
Setting Sun      (+14 Boost)
Backhand Lob     (+16 Boost)
Somersault Smash (+15 Boost)

Special: Heartless Flame (+44 Boost)

Invoke: Ratatoskr's Scandal
AP Cost: 80
DURATION: -----
Effect: Damages all but self and leaders by half of their max HP. Cannot reduce
HP below 1. 

-------------------------------------------------------------------------------

EARNEST
==============
[CHR012]

Type: Lancer
Age: 26
Homeland: Villnore

A loyal knight of Villnore descending from a noble and distinguished line,
idealistic and sincere Earnest was dispatched to Artolian territory in order to
gain the trust of downtrodden serfs waging a rebellion. 

He and the rebel commander, Natalia, have come to share a bond of friendship
that transcends affection. Also dear to him is Darius, an underclassman from
the Officers Academy with whom he holds a candid rapport. 

Attacks: 
Thrust of Truth  (+20 Boost)
Arc of Dread     (+20 Boost)
Soul Impaler     (+16 Boost)

Special: Righteous Rush (+48 Boost)

Invoke: HOard of the Dvergar
AP Cost: 80
DURATION: 3 rounds
Effect: Yields more purple and shining gems for allies. Adds fazing effect only
when first invoked.

-------------------------------------------------------------------------------

NATALIA
==============
[CHR013]

Type: Rogue
Age: 29
Homeland: Artolia

After losing her lover to the Great Famine, Natalia decided to take up arms and
lead the serfs in rebellion against the despotic regime that left them to
starve. Aided by Villnore, she was able to turn an angry mob of untrained
farmers into a formidable insurgency.

Behind her fiery temper and stoicism lie deep-seated feelings of self-loathing
and regret over abandoning her children. 

Attacks: 
Sword Dance      (+20 Boost)
Dawnstar Rising  (+16 Boost)
Edge of Light    (+16 Boost)

Special: Catastrophic Rain (+50)

Invoke: Hervor's Blessings
AP Cost: 80
DURATION: 3 rounds
Effect: Halves all enemies' RDM

-------------------------------------------------------------------------------

LIESOLETTE
==============
[CHR014]

Type: Sorceress
Age: 18
Homeland: Artolia

The daughter of struggling street peddlers, Lieselotte learned the con and 
steal long before she could read or write. Ironically, it was while attempting
to defraud a man who happened to be a court chronicler that her life took a 
turn for the better. The chronicler, enamoured instantly by the girl's charm,
took her under his wing and brought her into the palace, where the court 
archimagus, Cennair, would later unearth her innate talents for spellcraft.

Liesolette ascended to the rank of court magus before the nefarious incident
resulted in her banishment and left her to wander aimlessly, seeker whatever
work came her way. 

Invoke: Kvasir's Mead
AP Cost: 80
DURATION: 3 rounds
Effect: Negates all magic damage dealt against allies

-------------------------------------------------------------------------------

VALMUR
==============
[CHR015]

Type: Archer
Age: 28
Homeland: Artolia

As first son of the venerated House Haughn, Valmur was given an exhaustive 
education in the arts of war no sooner than he could stand, expected to one 
day follow in the hallowed footsteps of his honored forebears. In his youth,
however, Valmur took quickly to the book and slowly to the blade, and soon
came to doubt his own heroism- a doubt which still lingers to this day. 


Attacks: 
Cutthroat    (+18 Boost)
tri-Stinger  (+18 Boost)
Needlerain   (+18 Boost)

Special: Divine Arrow (+48 Boost)

Invoke: Hoiener's Arc
AP Cost: 80
DURATION: 3 rounds
Effect: Increase the attack range of all allies by 2 panels

-------------------------------------------------------------------------------

PHIONA
==============
[CHR016]

Type: Warrioress
Age: 20
Homeland: Artolia

Hot-tempered daughter of House Haughn who alongside her brother Nicolas 
persisted in spurring their sheepish elder brother, Valmur, to action. Nicolas'
sudden death upset the balance, and now the once mighty house seems destined
for ruin. Though she knows betrothal to another house awaits, Phiona's pride
will not let her accept her true house's disgrace, and for this she lashes out
against Valmur, lord of the house. 


Attacks: 
River of Blood (+18 Boost)
Sea of Thorns  (+15 Boost)
Ocean of Pain  (+16 Boost)

Special: Crimson Grace (+47 Boost)

Invoke: Fafnir's Heart
AP Cost: 80
DURATION: 3 rounds
Effect: Instantly revive all fallen allies


_______________________________________________________________________________
                               C R E D I T S
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

++ Thanks to Square-Enix and tri-ACE
++ To Eelco of Chaptercheats
++ To Blogger and Google
++ To my readers and supporters


Thank you all!


Copyright 2009
All Rights Reserved
http://vhayste01.blogspot.com

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