JP Version Complete Guide - Guide for Xenosaga
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+----------------------------------------------------------------------------+ | XENOSAGA MADNESS PROJECT | | Xenosaga: Episode I - JP version complete guide | | editor: jetfuel | | >>>version 0.2.6<<< | +----------------------------------------------------------------------------+ This document is (c) 2002 William C. Van Hecke (jetfuel) and may not be reproduced, in whole or in part, for purposes other than private, personal use. This document may be redistributed only if the entire file remains intact and unmodified. This guide is, obviously, a work in progress. The newest guide version can always be found at (http://www.metalbat.com/jfl/madness.html) (http://www.cheatcc.com), or (http://www.gamefaqs.com). Questions, comments, suggestions, or corrections can be directed to [email protected]. +--------------------------------------------------------+ | BOOK 0: GUIDE TO THE GUIDE | +--------------------------------------------------------+ Info about the guide itself, how it came to be, and how it might be useful. +------------------------------------+ | 0.0: TABLE OF CONTENTS | +------------------------------------+ You can search this guide by copying the name of a chapter and pasting it into the "Find" dialog of the application you use to view this file. BOOK 0: GUIDE TO THE GUIDE 0.0: TABLE OF CONTENTS 0.1: INTRODUCTION 0.2: CREDITS 0.3: VERSION HISTORY 0.4: NOTES 0.5: GUIDE CONVENTIONS BOOK 1: "SOFT" GAME DATA 1.1: STORY OVERVIEW 1.2: CHARACTER PROFILES 1.3: A.G.W.S. PROFILES BOOK 2: "HARD" GAME DATA 2.1: GAMEPLAY OVERVIEW 2.2: EXPLORATION 2.3: BATTLE 2.4: ATTACKS/DEATHBLOWS 2.5: ETHER 2.6: SKILLS 2.7: ITEMS/EQUIPMENT 2.8: MENU TRANSLATIONS BOOK 3: GAME STORY TRANSLATION 3.1: INTRODUCTION BOOK 4: GAME WALKTHROUGH 3.2: TUTORIAL BOOK 5: MINIGAMES 5.1: GEAR BATTLING 5.2: XENOCARD 5.3: GAMBLING +------------------------------------+ | 0.1: INTRODUCTION | +------------------------------------+ The Xenosaga Madness Project is dedicated to the assembly of a complete guide to the Japanese release of the Playstation 2 game _Xenosaga: Episode I_, for English speakers. The project was conceived by jetfuel as a way for him to play the game early, to practice some Japanese before leaving to study in Tokyo, to avoid potentially bad English localization, and most of all to help Xeno fans around the world enjoy this fine game in a language more familiar to them than Japanese. In the weeks preceding the game's Japanese release, several other fans came out of the Xeno web woodwork to lend their talents; their names and contributions can be found in the credits section to follow. In order to play, you'll need the game, of course, a Japanese PS2, and this guide. The game and PS2 can be bought at any number of game import shops on the net, or at a real shop in Japan, if you're lucky enough to actually live there. Go ahead and print this guide out, or have it up on your screen if your computer is close enough to your PS2. For ideal enjoyment of the game, please put away all expectations and preconceptions. When faced with an unorthodox decision by the game staff, try to accept it. Most of all, remember that this game has been put together by a large team of very hard-working people who have done their absolute best to bring you a fun game. There's another Xenosaga Episode I guide out there, authored by one Henry Jerng. This guy is really cool and I don't consider our guides to be in competition at all. Check his out, as well as his numerous guides to other games. *^_^* Credit should be given to CJayC, proprietor of GameFAQs, for providing the venue through which guides like this one can be distributed to the people who need them. +------------------------------------+ | 0.2: CREDITS | +------------------------------------+ The people who bring madness to you. Xenosaga Madness roll call: Mr. Ashley Curtis: Skill/ability lists, much translation in various areas Mr. int: A/V manipulation, Ethos HQ admin Mr. duckroll: Gameplay/minigame guide Mr. bebpo: Item lists Mr. Axel5: Menus Mr. jetfuel: Walkthrough, translation, all section editing, guide assembly, forum moderation +------------------------------------+ | 0.3: VERSION HISTORY | +------------------------------------+ Changes, updates, future plans. With each update I also go over the whole document to rearrange information and fix little spelling/grammar/formatting errors or awkward translations. 0.2.6 (3.9.02): Made some corrections; thanks to Gabe Silverstone on the KOS-MOS bio. duckroll's corrections to the Ether/Deathblow lists. 0.2.5 (3.8.02): Bebpo's complete usable item list. Removed plugin misinformation. Made menu hierarchies and such more readable (I hope). 0.2 (3.7.02): Complete battle explanation. Exploration explanation. Say that three times fast. 0.1.5 (3.7.02): Found that stupid "Goddess's Shield" kanji. Started Deathblow explanation. Ashley more or less finished attacks and Ethers; jet working on iffy katakana titles. Future plans: start serious story/walkthrough once DV bridge arrives. Maybe start a glossary. 0.1.1 (3.6.02): Fixed small errors. A.G.W.S. and Ether menu explanation. Moved tutorial to Walkthrough section. 0.1 (3.5.02): Jr. and chaos bios. Extensive menu details. Updated attacks. Ethers. Complete tutorial translation. Figured out the name of the guy who looks like Henry Rollins. 0.0.6 (3.4.02): More items listed. Corrected M.O.M.O. bio. 0.0.5 (3.4.02): Part of intro translation. Started item list. Started attacks/deathblow lists. Guide conventions. Menu translation. 0.0.2 (2.27.02): Shion and M.O.M.O. bios. Game notes. 0.0.1 (2.25.02): Guide skeleton assembled. Story overview. KOS-MOS bio. Need to add duckroll's battle and ether info, and Ashley's Shion bio. +------------------------------------+ | 0.4: NOTES | +------------------------------------+ Real-world background on the game itself and other miscellaneous info. _Xenosaga Episode I_ _Der Wille zur Macht / ÍÖÌÓu / The Will to Power_ The game was released in Japan on February 28, 2002, in both regular and Limited(LE) editions. The LE contains a book, a keychain, a binder, and a KOS- MOS figurine; both editions contain the game on a dual-layer DVD for the Sony Playstation 2. Monolith Soft, backed by Namco, has developed the game with a staff including of a number of members from the original Xenogears team. +------------------------------------+ | 0.5: GUIDE CONVENTIONS | +------------------------------------+ Key info used throughout the guide. This guide makes use of Japanese-formatted text so that you can compare English translations with their Japanese counterparts on the game screen. Viewing of these characters requires a Japanese OS, Japanese support installed over your regular OS, or a special third party application that allows you to read Japanese. MacOS 9 and X come with full Japanese support ready to install from the CD. On recent Windows releases it should be fairly easy to install Japanese support as well. Look around your OS's support sites for more info on this. If you haven't got Japanese support, those bits will simply look like garbled crap and you can ignore them. Unless otherwise noted, the following symbols will be used for controller commands: S = Square T = Triangle O = Circle X = X +--------------------------------------------------------+ | BOOK 1: "SOFT" GAME DATA | +--------------------------------------------------------+ Background, plot, character bios, and other subjective fluff. +------------------------------------+ | 1.1: STORY OVERVIEW | +------------------------------------+ As translated from Monolith's site by int and Ashley: In the year 20XX AD. Through one man's effort, ruins were discovered at Turkana Lake, Africa. A very, very ancient relic was found amongst the ruins. The relic was later called "Phenomenon Transition System", Zohar. In the distant future after the discovery of Zohar, mankind has no choice but to abandon the Earth due to a 'certain reason'. In space, 4,000 years after the discovery of Zohar, where the memories of Earth have long been forgotten this sets the stage for the story of Xenosaga. In this era, the sanctity of humanity is threatened by a mysterious existence known as the "Gnosis". The groups of Gnosis exhibit clear hostility as they attack humanity. Humanity quickly develops the A.G.W.S. and the Android "KOS-MOS" system to combat it (the Gnosis). One woman, the human race and the Gnosis find themselves in conflict centered around presence of Zohar. +------------------------------------+ | 1.2: CHARACTER PROFILES | +------------------------------------+ As translated from Monolith's site by Ashley and jetfuel: _Shion Uzuki_ Sex: Female Height: 163cm Weight: 48kg Age: 22 Bio: Shion is the head engineer of the "KOS-MOS" project inside Vector, the number one development agency. In the beginning of the story, Shion is dispatched to outer space by Vector, to be in charge of the investigation of a planet which has disappeared, and to test the KOS-MOS project. The project is being conducted jointly by the government and the private sector. From early on, since her birth, there has been a long history of many wars around and in her hometown. Both of her parents are dead, also 2 years ago she lost her first love in an accident. It should have been a very tough experience for her. However she hasn't been troubled by it very much and she has never revealed her hurt feelings to anyone else. She does everything with a positive attitude. However her attitude tends to be taken just as simple optimism. However her positive attitude is really the strongest resistance to all the experiences she's had in the past. It's also the proof that she is not restrained by the ghosts of her past, and the reason for her sheer volition to live today and then tomorrow. Shion is a woman with "strong and mighty" personality, who tends to push her coworkers to move ahead aggressively. Although this quality is also kind of an attraction, she denies it about herself. However, as being the KOS-MOS project's head engineer, she is thought of as just a Muse. The fact is that she is a pretty woman. Because of this many of her male coworkers take a fancy to her. _KOS-MOS_ Sex: Female Height: 167 cm Weight: 92kg Age: Appearance of approximately 18 years. Bio: Key girl throughout the Xenosaga series. A female-type battle android developed by the galactic conglomerate "Vector". Created without the artificial- human ReAlien technique, she is a unique being composed entirely of mechanical parts. Created as a battle system for use against the Gnosis by the pilgrimage fleet, "KOS-MOS" is a general project title rather than a name. She is devoted to the three priorities of logic, the establishment, and duty, and to guarding her creator Shion unconditionally. In order to facilitate communication with others, she implements a "personality imitation OS". Her name means "order". _chaos_ Sex: Male Height: 169 cm Weight: 53kg Age: Appearance of approximately 18 years. Bio: A key person throughout the Xenosaga Series. Chaos is slender, and always wears a gloomy expression. He seems to have some kind of quality that sees through everything. His philosophical style of speech is hard for others to understand. He has the appearance of a 16 year old, but his age is unknown. His amber colored eyes and silver hair make him very special. Choas never talks about his past by name. So no one knows his background, including himself because of some memory blackouts. This is why, everything about him is wrapped with mystery. "Chaos" is his name. _M.O.M.O._ Sex: Female Height: 141cm Weight: 36kg Age: Appearance of about 12 years. Bio: The only way to capture a Gnosis is to use a "special observer". To capture the Gnosis an observation-type ReAlien prototype was developed. Joachim Mizrahi and Juli Mizrahi created the UTIC, a mechanics organization. Through this they created MOMO (Multiple Observative Mimetic Organicus), which is modeled after the appearance of Sakura Mizrahi, their deceased daughter. By accumulating good deeds, she hopes to fulfill her dream of meeting her father Joachim in heaven. _Jr._ Sex: Male Height: 140cm Weight: 38kg Age: Looks about 12years old Jr. represents the board of directors for the Kukai Foundation. The Kukai Foundation is a financial group routed within the independent state of Miruchia. Miruchia is a member of the United Federation of Stars. Jr. appears to be 12 years old. However no one knows his real age. Despite his childlike appearance, inside he is just the opposite. He's filled with very extensive knowledge. But sometimes he asks very child-like questions, at the same time making remarks about the true nature of things. Collecting old books and rare guns (from our period) is Jr.'s hobby. +--------------------------------------------------------+ | BOOK 2: "HARD" GAME DATA | +--------------------------------------------------------+ Stats, diagrams, mechanics, and other objective material. +------------------------------------+ | 2.2: EXPLORATION | +------------------------------------+ As explained by jetfuel When running around the various locations of the game, there are a few things to keep in mind. __Movement__ Walk around with the left analog stick, unless you are old-school and you like the directional pad. Pushing the stick further in one direction makes your character walk faster, then jog, then run. Holding R2 will put you in walk-only mode, which is useful for sneaking around enemies. Running into an enemy will put you into a battle. __The O Button__ Hit O to open doors, talk to people, open boxes, take items, hit big red switches, read maps, activate cranes, or do pretty much anything else that involves interaction with the environment around your character. __Save points__ The big rotating yellow things are save points, and you can save your game at them by hitting O. You may also recover your characters' stats at one by using a Xy[Xeg / Space Tent. __Shopping__ The big rotating silver things are shops. You can buy or sell items and equipment there. __Blowing Stuff Up__ You can use the U.M.N. to blow stuff up. If your character passes by stuff that can be blown up, a blue indicator will appear and a sound will play. Hit S to blow that stuff up. You may open up new areas, discover items, or encounter enemies when blowing stuff up. Some stuff, when blown up, will release some kind of temporary ill effect for your enemies on the field (lightning, fire, etc.). If you can lure an enemy into one of these, then the effect will be displayed. If you then fight the enemy, it will be at an appropriate disadvantage. __Menu__ You can call up your main menu by hitting T. This menu is explained in detail in chapter 2.8. __Radar__ In the lower right corner, there is a blue radar screen. Your character's location and facing are indicated by a red triangle. Enemies are indicated by yellow triangles. Non-hostile characters are indicated by green triangles. Yes, the red/yellow designation seems counter-intuitive. I guess Japanese have different connotations for these colors. +------------------------------------+ | 2.3: BATTLE | +------------------------------------+ As explained by jetfuel The basics of battle are covered by the in-game tutorial, the translation for which can be found in Book 4's Walkthrough. Let's take a look at Xenosaga's excellent battle system. __Attacking__ Basically, you have two kinds of attacks: short range and long range. When it is your character's turn in battle, you can choose a target and then hit T to execute a long range attack, or S to execute a short range attack. You can keep attacking as long as you have AP (Action Points), which is indicated in the blue meter near your character's portrait. You may stop attacking by hitting X. Each turn you get 4 AP. If you do not use all of your AP in one turn, it will carry over to the next turn. Regular attacks take 2 AP each. Sometimes you may score a critical hit, which does more damage than usual. In a typical turn, you might hit T and then S, thus doing two attacks and using all of your 4 AP for that turn. __Deathblows__ If you have enough AP, you can execute a Deathblow by hitting O. Some Deathblows require that you precede them with regular attacks. Check out your Deathblow menu to view and edit which attack combinations are associated with which Deathblows. As an example, on one turn you might hit T to do a regular, long- range attack, then hit X to stop attacking and let your AP carry over. On the next turn, you hit S, S, O, using all of your 6 AP to unleash a Deathblow. __Menu__ Instead of attacking on your turn, you can hit X to call up the menu. Hit X again to return to the attacks. The battle menu contains the following options: _ETHER_ These are your character's "spells". Choose an Ether, then choose a target, if required. This uses 4 AP. _ITEM_ This lets you use an item. Choose an item, then choose a target. This uses 1 AP. _MOVE_ You can move to another location on the battlefield. This affects your attack and defense. Characters in the back row will not be able to use, or be hit by, physical attacks. _A.G.W.S._ Use this to board your A.G.W.S. You will be prompted for a location where you would like to deploy. _GUARD_ This makes your character guard until her next turn. __Boost__ The Boost gauge is the red gauge near your AP gauge. It fills up as you attack, and once full increments the number next to it and empties again. Boost allows you to slip a character's turn into the round preemptively. When a character has at least one boost gauge filled, and is not already present in the turn queue at the bottom right, you can hold down R2 and a Boost icon will show up. Eligible characters will show up around it, and you then hit the appropriate button(S is left, T is up, O is right). That character's icon will then be inserted into the queue immediately after the current turn. __G.T.W.__ At the bottom right of the screen is a blue field called the G.T.W., or Group Turn Window. It shows a diagram of the battlefield, including all allies and enemies. The currently targeted ally or enemy will be indicated by a line, and by having its portrait slightly offset in the queue. Enemies are indicated as type B (biological), M (mechanical), or G (Gnosis). If you are able to see enemies' hit points, they will be displayed here as well. The queue of portraits in the middle indicates in what order characters will act during this round of battle. At the beginning of a round, icons are put into the queue according to one's speed attribute. As turns are taken, the icons file out the left side of the queue. Keep an eye on who will be taking the next turn, as you might be able to kill a monster right before it attacks, or you might find reassurance in knowing that your healing character will have the next turn. Also keep in mind that the queue can be altered by the use of Boosts, by both you and your enemies. __Event Slot__ Next to the G.T.W. is a little slot-machine looking thingie that rolls over each turn. It has 4 possible settings, each of which affects in a different way the combat that takes place during that turn. The little orange burst increases the effectiveness of critical hits. The gold ring-looking thing increases the rate at which your Boost gauge fills. The coin looking thing gives you extra Tp and Ep points with each kill made on that turn. The amount of points received varies, with a high chance of getting 2 extra points, sometimes 4 extra points, and rarely 10 extra points. The blank one does nothing. +------------------------------------+ | 2.4: ATTACKS/DEATHBLOWS | +------------------------------------+ As translated by Ashley __VI / Shion__ _Normal Attacks_ S: tFXgibN / Knuckle Fist T: NbJ[@@/ Cracker S,S: uCNLbN / Break Kick S,T: X^VbN / Stun Shock T,S: XsLbN / Spin Kick T,T: { / Bomb _Deathblows_ CiY}u[ / Inazuma Blow (lightning attack) XyC / Spell Ray (laser attack) XbgV [g / Slot Shot (change the cartridge and fire a more intense shot) obNt@CA / Backfire (an intense fire attack) G[e{o[ / Ether Bomb (Bio and Gnosis enemies take damage x2 from this) OreBu[ / Gravity Blow (slows Bio and Gnosis enemies) Xy[u[h / Spell Blade (the laser hurts) Cu[h / Rain Blade (it rains blades) __KOS-MOS__ _Normal Attacks_ S: BLOW T: BLASTER S,S: S-SLOT S,T: SWORD T,S: NEEDLE T,T: BLASTER O: F-GSHOT 12 Ep 00 Ap 6 (12 ammo left; requires 0 EP, requires 6 AP) _Deathblows_ R- BLADE R- CANNON R- DRILL X- BUSTER (the gut buster so to say) S- CHAIN (causes a random status) R- SPAINE R- DRAGON __o[W / Virgil__ _Normal Attacks_ S: hbL / Knock T: CtVbg / Rifle Shot __Ziggurat8__ _Normal Attacks_ S: nCLbN / High Kick T: [UiCt / Laser Knife O: BMP55SX 02 Ep 04 Ap 6 (2 ammo left; requires 4 EP, requires 6 AP) (attacks all enemies) S,S: WbNu[h / Jack Blade S,T: o[XÆu[ / Burst Blow T,S: WbNu[h / Jack Blade T,T: [[[iCt / Laser Knife _DeathBlows_ TEU[o[Xg / Souther Burst (fire attack) CIlnh / Lionel Hand (thunder attack) eIVbg / Meteor Shot (fire attack) Xg[uCh / Storm Blade NXT[ / Cross Lancer lbNn^[ / Neck Hunter (thunder attack) wt@CA[ / Hell Fire __M.O.M.O.__ _Normal Attacks_ S: r[gbh / Beat Rod T: CgjOx / Lightning Bell S,S: Qr[gbh / Beat Rod x2 S,T: Xsbh / Spin Rod T,S: ~[W LbN / Mirage Kick T,T: t[Xg[ / Flower Storm _DeathBlows_ v`eI / Petite Meteor Ch~LT[ / Wind Mixer mbNEUEhA / Knock the Door (A strange attack) X^[Lm / Star Cannon GWFA[ / Angel Arrow An^[ / Rare Hunter (steal a rare item) u[C / Lovely Ray _[Nbh / Dark Rod (stabbing attack, Gnosis will be turned into an item) __PCIX / chaos__ _Normal Attacks_ S: C¶ / Calm Palm T: C / Return Fire S,S: AÂC¶ / The Inner Circles' Palm S,T: aC¶ / Slicing Palm T,S: ËC¶ / Piercing Palm T,T: ñAC / Shotgun Blast _DeathBlows_ SC¶ / Hundred Chi Palm ~ò¶ / Flying Moon Circle Palm a¶ / Thunder Slice Palm ìF¶ / Oath of Buddha Palm g®¶ / Surge Palm (Cause Machines Pilot's to faint) Xä¶ / Dynasty of Ice Palm ú / Demon Palm (Gnosis may leave battle) _r / God's Spear __Jr.__ _Normal Attacks_ S: CgVO / Right Single T: tgVO / Left Single S,S: Cg_u / Right Double S,T: tgXibv / Left Snap T,S: CgXibv / Right Snap T,T: tg_u / Left Double _DeathBlows_ ¬¢ÌOtÈ / Battle Prelude _é̬éÈ / Rune Serenade Ìc / Storm Waltz ÅãÌð¿È / Last Symphony _éÌézÈ / Mystique Nocturne VgÌÁ°Ì / Angelic Requiem °Ì¶È / Soul Rhapsody (forces Gnosis to, how to say... eat it) +------------------------------------+ | 2.5: ETHER | +------------------------------------+ As translated by Ashley and jetfuel __VI / Shion__ f¨J / Medica (02 Ep , heals a small amount of hp) AiCY / Analyze (02 Ep, find out the current hp of enemies) OboC / Goodbye (01 Ep, leave normal battles, no good for special events or bosses) fBJXI[ / Medicast All (08 Ep, heals a medium amount of hp) tbV / Refresh (02 Ep, cures all status aliments) u[Xg / One Boost (04 Ep, puts the boost gauge up 1 level) W~O / Jamming (04 Ep, machines' attacks are down for 5 turns) fBJXg / Medica Rest (08 Ep, heals a large amount of hp) o[g/ Revert (12 Ep, wake up a ko'd friend with a medium amount of hp) ZteB[x / Safety Level (12 Ep, if you die, reset to hp of one) NCbN / Quick (06 Ep, speed up character 25% for 5 turns) NB[LbX / Queen Kiss (08 Ep, steal an item and a slight chance of an instant death) ZtBo[h / Seraphim Bird (12 Ep, hurts all enemies, can only be used once per battle) glXu[h / Thrones Blade (08 Ep, hurts enemies, can only be used once per battle) h~jI^N / Dominion Tank (10 Ep, ultra offensive strike, can only be used once per battle) GfJCU[ / Elder Kaiser (30 Ep, the ultimate attack, can only be used once per battle) __KOS-MOS__ [h`V / Mode A7 (02 Ep, lowers physical attack for 5 turns) _EfNX / Dex Down (04 Ep, lowers defense of Bio and Gnosis by a medium amount) _EtHX / Force Down (04 Ep, lowers physical attack of Bio and Gnosis) _EXy / Spell Down (04 Ep, lowers ether attacks of Bio and Gnosis) Q[g / Gate (08 Ep, takes 1/4 of Hp and a slight chance of death (both only against Bio and Gnosis)) G[e~bg / Ether Limit (16 Ep, ether damage and cost 2x) TeCg / Satellite (16 Ep, Beam attack) fNXXyRa / Dex Spell Ra (12Ep, Ice attack) fNXXyFa / Dex Spell Fa (12Ep, Fire attack) fNXXyLa / Dex Spell La (12Ep, Rain attack __Ziggurat8__ }CK[h / My Guard (02 Ep, physical defense up and attack down for 5 turns) {fC[K[h / Body Guard (02 Ep, with momo in the back row defense and attack will be up) {fC[`[W / Body Charge (04 Ep, Hp up a medium amount (about 180)) G[eVtgA / Ether Shift A (04 Ep, ether defense up and attack down for 5 turns) G[eVtgB / Ether Shift B (04 Ep, ether attack up and defense down for 5 turns) `[WX / X Charge (04 Ep, some Hp and Ep restored) bh}[N / Red Mark (04 Ep, 80% chance of critical hits on Machines) {fB[u[Xg / Body Boost (10 Ep, speed up 50% for 5 turns) __M.O.M.O.__ CtVbg / Life Shot (02 Ep, Heals for about 120 at start) ~NX^[ / Miracle Star (04 Ep, ether attack) V[vr[ / Cheap Beam (04 Ep, machine pilots fall asleep) Fè / Prayer (06 Ep, get an item from heaven) t@C / Refine (06 Ep, revive a ko'd character with a little Hp) |Rcr[ / Coin Toss Beam (06 Ep, a 50% chance machines will lose a turn, for next 5 turns) X^[ECh / Star Wind (10 Ep, strength increased, note: can only use once per battle) X^[F[ / Star Veil (04 Ep, all ether down 25% for 5 turns) X^[ANV / Star Action (06 Ep, Fills a characters Ap points) X^[Cg / Star Light (10 Ep, strength up, can only use once per battle) X^[x / Star Bell (04 Ep) X^[E[ / Star Woo (08 Ep) __PCIX / chaos__ çèÌß / Protective Armor (04 Ep, Ether attacks are 25% down for 5 turns) üµÌ´ / Healing Rain (06 Ep, everyone recovers a small amount of Hp) XÌHª / Ice Sliver (04 Ep, ice attack) ò»Ì / Purifying Wind (06 Ep, clears all status affects) ÌHª / Fire Plume (04 Ep, fire attack) ÌHª / Lighting Bolt (04 Ep, thunder attack) ŤÌk / For the Love of a Friend (50 Ep, completely revives and restores full health to a ko'd character, note: can only be used once per battle) ^èú / Holy Commandment (8 Ep, the amount an enemy can heal itself will now be halved) VÏnÙ / God's hand (12 Ep, enemies loss a turn) õÆ / Light and Wings (12 Ep, attacks and clears all status affects) __Jr.__ TCRA[ / Psycho Arm (04 Ep, physical attack up) G[etA / Ether Flare (04 Ep, ether attack up 25%) _fBY / Damnedism(?) (08 Ep, if ko'd you'll be auto revived) ????? TCR|Pbg / Psycho Pocket (04 Ep, steal an item) `F[ / Chain (04 Ep, Bio and Gnosis evasion down) ~XeB[ / Misty (10 Ep, block bio and gnosis spells) RCbN / Coin Lock (08 Ep, immune to all status aliments for 5 turns) Xs[h}V / Speed Machine (06 Ep, speed up 25% for 5 turns) }OiW[ / Magnum Joe (summons Magnum) oX^[W[ / Buster Joe (summons Buster) +------------------------------------+ | 2.7: ITEMS/EQUIPMENT | +------------------------------------+ As translated by Bebpo W = If you select this item with Triangle when your AP is at 6, it will be used on the whole party. ANAWXg | Aquagist |Enemy or Single Ally; W | Small HP recovery (50hp) ANAWXg | Aquagist S |Enemy or Single Ally; W | Medium HP recovery (150hp) ANAWXgDX | Aquagist DX |Enemy or Single Ally; W | Large HP recovery (300hp) [YWXg | Rosegist |Single Ally; W | Small EP recovery (10ep) [YWXgS | Rosegist S |Single Ally; W | Medium Ep recovery (20ep) [YWXgDX | Rosegist DX |Single Ally; W | Large Ep recovery (50ep) [YMAX | Rose Max |Single Ally; W | HP and EP full recovery [[^WXg | Zetagist |Single Ally; W | Revives fallen ally and gives life (25%hp?) [[^WXgDX | Zetagist DX |Single Ally; W | Revives fallen ally to max hp GNXgWXg | Extragist |Single Ally; W | Clears all status changes Po[WXg | Kelbargist |Single Ally; W | Clears all physical disorders KCXgWXg | Geistgist |Single Ally; W | Clears all mental disorders {e[W | Voltage |Single Ally | Boost meter + 1 GXP[v{[ | Escape Ball |Ally Side | Run from battle lÌD | Warrior's Token |Single Ally; W | Physical attack power up 25% ÅS | Poison Apple |Single Ally | Reduces HP to 1hp (no clue what the point is) {[O}S | Burgman S |Single Ally; W | Action speed up 25% n[hX^[ | Hardstar |Single Ally; W | Physical Defense up _Ì@@@@@@ | Goddess's shield |Enemy or Single Ally; W | Ether effectiveness down 25% Xy[Xeg | Space Tent |All Ally; Save Point only | HP and EP full recovery t[yAA | Frame Repair A |Single AGWS | Restores HP, 25% of max t[yAZ | Frame Repair Z |Single AGWS | Restores HP, 50% of max TPhbOA | TP Drug A |Single Ally | Talent Points + 10 TPhbOS | TP Drug S |Single Ally | Talent Points + 50 TPhbOZ | TP Drug Z |Single Ally | Talent Points + 100 EPhbOA | EP Drug A |Single Ally | Ether Points + 10 EPhbOS | EP Drug S |Single Ally | Ether Points + 50 EPhbOZ | EP Drug Z |Single Ally | Ether Points + 100 SPhbOA | SP Drug A |Single Ally | Skill Points + 10 SPhbOS | SP Drug S |Single Ally | Skill Points + 50 SPhbOZ | SP Drug Z |Single Ally | Skill Points + 100 jR[Ìp | Unicorn's Horn |Sellable Item | Sell for money (500 gold) R{gÌï | Colbalt Knife |Sellable Item | Sell for money (200 gold) «ê¢ÈÎ | Beautiful stone |Sellable Item | Sell for money (500 gold) SNY | Steel Scrap |Sellable Item | Sell for money (100 gold) WNñHA | Junk Circuit A |Sellable Item | Sell for money (400 gold) W NñHB | Junk Circuit B |Sellable Item | Sell for money (800 gold) ÂÌìÎ | Blue Spirit Stone |Sellable Item | Sell for money (500 gold) ÔÌìÎ | Red Spirit Stone |Sellable Item | Sell for money (1000 gold) ÎÌìÎ | Green Spirit Stone |Sellable Item | Sell for money (1500 gold) âÌìÎ | Silver Spirit Stone|Sellable Item | Sell for money (2000 gold) +------------------------------------+ | 2.8: MENU TRANSLATIONS | +------------------------------------+ Contributed by Axel5, Ashley, jetfuel, and Miang __Title Screen__ j [Q[ / New Game ReBj [ / Continue __Main Menu__ ACe / Items G[e / Ether KEZ / Deathblow XL / Skills LN^[ / Characters `DfDvDrD / A.G.W.S. ogÒ¬ / Battle Options tDlDmD / U.M.N. Q[« / Game Options __ACe / Items Menu__ At the bottom right of the screen you see the triangle controller character. This means press Triangle at any time to sort. Use L1 and R1 to change lists:(Items, Special Items, Character Weapons, Character Accessories, Character Ammo, A.G.W.S. weapons, A.G.W.S. Accessories, A.G.W.S. Ammo) __G[e / Ether Menu__ _gp / Use_ Just select the Ether you want, then the character you want to use it on. _Zbg / Set_ The amount of Ether Skills you can use in Battle is marked by Wt 02/12, where the second number is the max Ether Skills you can have available during battle. Choose available Ethers by placing a check by them. _|Cgzª Distribute Points_ Choose one of your existing Ethers from the list and then: -i» / Progress Ether (Use points to learn a new Ether) -÷n / Assign Ether (Use points to give Ethers to others) _LZ / Cancel_ __KEZ Deathblow Menu__ _Zbg / Set_ To the left are possible button combinations for attacks. You can assign deathblows to these button combinations.@ "SetList/HI" slots can only hold Deathblows with "HI" speed ratings. "SetList/LW" slots can hold HI or LW Deathblows. At the bottom you see@"gpñ / Times Used" and "|µ½ñ / Kills" stats for each Deathblow. By each button combo: ß / close range; / far range. _|Cgzª / Distribute Points_ Each Deathblow has three attributes you can level up: Tech, Speed, and Wait. On the right side of the screen, "Lv" is the current level of the attribute and "T.Pt" is the number of T.Pts you need to level it up. If you see "UP OK" next to an attribute, it can be leveled up. Tech represents the effectiveness of the Deathblow. Speed determines in which slots you can set the Deathblow (HI speed Deathblows can be used after only one normal attack, while LW speed requires 2). (Ashley's personal note: HI speed deathblows are the key to kicking ass in this game!) _LZ / Cancel_ __XL / Skills Menu__ _ø«o· / Remove A Skill_ _Zbg / Set A Skill_ _LZ / Cancel_ __LN^ / Character Menu__ While viewing a character, you can move the model around. L2 + up/down zooms in and out; R2 + direction rotates. _õ / Equip A Character_ _ð / Unequip A Character_ _» / Level up A Character_ __A.G.W.S__ _õ / Equip_ You get three weapon slots and three extra slots. Choose a weapon slot, then choose where you'd like to mount the weapon(right/left, arm/shoulder/back). After equipping a gun-type weapon, its slot will also have a place for ammo. Certain weapons can only be mounted on certain parts of the A.G.W.S. The three slots on the bottom are for add-on items; select a slot and then select the item to equip. _ð / Unequip_ Choose an equipped item to remove it. _æÒ / Pilot_ Choose who will be piloting this particular A.G.W.S. __ogÒ¬ / Battle Options Menu__ _àñ / Battle Formation_ _üêÖ¦ / Enter members into battle_ _LZ / Cancel_ __U.M.N__ _? / mail_ _ÇÞ / read_ _ð\¦ / display history_ _Û¶ / storage_ _LZ / cancel_ _vOC / plugin_ _f?^x?X / database_ _EVS «V~ ?^? / environment simulator_ __Q?« / Game Options Menu__ _TEhoÍ / Sound Output_ Choose either XeI / stereo or m / mono _J?\ÊuÌL¯ / Cursor location memory_ _oCu?VI / Vibration_ _?_?\¦ / Subtitles_ _j^?Ýè / Monitor adjustment_ _gcc / Hard drive_ _ú» / Back to Preset Settings_ +--------------------------------------------------------+ | BOOK 3: GAME STORY TRANSLATION | +--------------------------------------------------------+ Cutscenes translated and explained. As a general rule, any scene that includes spoken dialogue will be covered here. Other scenes are more likely covered in the Walkthrough section, Book 4. +------------------------------------+ | 3.1: INTRODUCTION | +------------------------------------+ As translated by Ashley and jetfuel (20XX AD) (Lake Turukana) (Kenya) Professor "You're in charge of digging on the north cliff from tomorrow, the ground is hard there so be careful when you dig." Supervisor "OK" Worker "Professor! Mr. Musuda! Professor "What's Up? Did you find something?" Worker "Yeah, we followed the corridor from the lake side; it matches the location described by the in research book" Supervisor "That would mean that--" Professor "Ok! I'm on my way!" --- Worker "It's different from the others." Professor "I thought so." Worker "It's over there." Professor "This must be... Whoa!" Other Worker "Ah God! Ah get away!" Professor "Wow!" Professor "What's that light?" _____________ (4000 years later) {space, and then Zohar} --------------------- {a computer screen} (Booting up primary connection system...) (Enter System administrator ID and Object of connection.) (Object of connection:) (KOS-MOS) (System administrator:) (Shion Uzuki) (System Ready) (Operator should now take a seat in the VR-2000) Shion "Starting the Virtual Computer" Shion "Please begin the connection." Allen "Roger that" Allen "Opening Connection" Allen "Connecting the dummy protocol" Allen "A-LINE protocol zone has been secured" Allen "Opening cage partition" Allen "Opening in 60 seconds" Allen "Countdown commencing" Allen "57, 56, 55..." Allen "All monitoring nominal. 3, 2, 1" Togash "Partition open." Togash "KOS-MOS entering fundamental structural formation" (?) Shion "Fundamental structural formation complete." Shion "Commence pen field mapping." (* dunno what the heck a pen field is, or why you'd want to map it) Allen "Begin ensepheron construction." Female Operator "Mapping rate 76... 77..." Allen "Ensepheron construction complete." +--------------------------------------------------------+ | BOOK 4: GAME WALKTHROUGH | +--------------------------------------------------------+ Detailed help for the exploration and battle sections of the game. As a general rule, whenever dialogue is written on the screen rather than spoken, this walkthrough applies. Spoken sections are cutscenes and are covered by the Story Translation in Book 3. +------------------------------------+ | 4.1: TUTORIAL | +------------------------------------+ As translated by Ashley (og` [gA) Battle Tutorial (í¬ÍANGXgÉ uGÆÚG·é±Æv ÉæÁĶܷB) During battle quest time, a battle will occur every time you touch an enemy. (jnr?lnrÉbµ|¯Äj [ðIðãºyÉÚGµÄº³¢B) Talk to KOS-MOS to open the menu, afterwards please touch the enemy solider. [when you talk to KOS-MOS before engaging] KOS-MOS "Acquiring Target" {a Menu appears} ÊíUÉ墀 ask about normal attacks KEZÉ墀 ask about deathblow skills ¹ujG[É墀 ask about the sub menu ÀíÉÚé move to the fight {when asking about normal attack...} ogvO { ¹bgµÜµ½ í¬Ô¨ÉlèÜ· ^[QbgÚGº³¢ KOS-MOS "Battle program set." KOS-MOS "Preparing to fight in person." KOS-MOS "Please contact the target." {when asking about deathblow skills...} ogvO { ¹bgµÜµ½ KOS-MOS "Battle program set." í¬Ô¨ÉlèÜ· KOS-MOS "Preparing to fight in person." ^[QbgÚGº³¢ KOS-MOS "Please contact the target." {when asking about the submenu} ogvO { ¹bgµÜµ½ KOS-MOS "Battle program set." í¬Ô¨ÉlèÜ· KOS-MOS "Preparing to fight in person." ^[QbgÚGº³¢ KOS-MOS "Please contact the target." {when selecting "move to the fight"} ogvO { ¹bgµÜµ½ KOS-MOS "Battle program set." Àí*ÉÚs·éÌÅ·ËH ÅÍAí¬Ô¨ ¹ãɳÌêÉ]µÜ·B õÍ¢¢Å·ËH Allen " Switch over to battle mode right?" Allen "Finished with the battle conditions and location, transmitting now." Allen "Everything is prepared well right?" {Menu} Í¢ yes ¢¢¦ no {if no is chosen you will return} {if yes, then...} (©çÍGªUðµÄ«Ü·B ]vÈ_[Wðó¯È¢Æ¤ÉU·éÔÉàӵܵå¤B) Throughout this stage enemies will attack. You will not receive excessive damage during this fight. Feel free to attack every turn. Enjoy your journey! (SÌUðµÄ»E[̺yðæÉ|µ) Attack the solider on the right edge until it is destroyed. (ÏvÍÌ é^ñÌJÍKEZÅ|·ÌªzIÅ·) Mechs are really powerful; use deathblows to bring down these targets. (GÉÍRíÞÌJeS[ª èÜ·B UZÉÍAeJeS[ÉLøÈàÌà éÌÅAeZÌmà µÄ¾³¢B) Enemies come in 3 main categories. Attacks skills have different effectiveness towards every categories, watch for yourself to see how each skill works on each different category. (fsvÅÌJeS[ACRÍÌÊèB oCI a }V l Om[VX f) These are the categories you will encounter in the GTW. Biological (B) Machine (M) Gnosis (G) {you will have to fight} ------------------------------------ {after a bit of story, it's back to the tutorial} (µâ«à¾·éíËAjnr?lnrB) A few more supplemental explanations with KOS-MOS. ±ÌêÍA¼ïQOOONªÌpðfÉlbg[NàÉ\z³ê½^ óÔÈÌB This place was designed inside of the network and is a virtual model of ruins from the year 2000 AD. (ÅA¡ñÌ~bVÍAp®ÅÌ ^[ObgÆÌðíB *¢FN^[obNXªÚóÌæ¤ËB) Now the mission is inside this dilapidated place, target anything hostile. Vector paid for this work. (ÉÍGl~[Ìüèų¹éÆøʨyÚ·àÌà éíB LøÉp·é±ÆB) Some of the surroundings can be destroyed to affect enemies. Make practical use of this to your own benefit. (³ÄAÆB»ê¶â ~bVJnµÜµå¤B) Well then, lets commence the mission. (uÍ¢B¹ðܵ½Bvu *¹éàÌÉ¢Äà¾ðv) Ok, I Understand all the explanations. (æµB »ê¶â ~bVJnI) Well then, let's start the mission! {after you a while you get to a point where a mech comes after you, this starts the AGWS part of the tutorial} AGWS (±ÌogÅÍA Tuj [Ì [`DfDvDrDnðI Ô±ÆÅAu`DfDvDrDnÉæÅ«Ü·B) With this battle you will learn how to use AGWS from the sub-menu. Once you chose AGWS you will board your AGWS. (ܸj [©ç[`fvr] ðIÑÜ·B) First select AGWS from the menu. (ÉûüL[̶ÎÅo»ÊuðIñÅnÅ*ÑoµÜ·B) Once you have boarded your AGWS, then choose your placement on the battle field using O. In this case the left side was chosen. (*Ñoµ½çB »Ì^[ÍI¹Å·B) When you select to board the AGWS it will use up a turn. {It's KOS-MOS' turn, and then back to the tutorial} (`DfDvDrDÌUàurnÆusvÅs¢Ü·B) To perform normal attacks with the AGWS use the S and T buttons. (Áï`oÍAõµÄ¢é íÉæÁÄÙÈèÜ·B) It will cost AP when you use all the weapons. (ܽZuj [Ìàeàá±ÏíèÜ·B) Now will discuss the AGWS sub-menu. ([v?`bs] ¼èÉÁè̼¶íðõµÄ¢éêÉgpÅ«Ü·B `oªUKvÅ·BiG[eÍg¦Ü¹ñj) W-ACT will use the weapons of both arms to attack a disagnated target. It will cost 6 AP. (Ether will not be used) ([hsdl] `DfDvDrDEæÍg¦Ü¹ñB) You cannot use items while inside an AGWS. ([lnudn í¬ÌÊuðϦܷB ÊuÉæÁÄó¯é_[WÏíÁ½èU@ª§G³ê½èµÜ·B) In some areas you will be unable to move. However every position on the battle map will receive different damage from every weapon. ([ADGDWDSDn æµÄ¢é u`fvrv ©ç~èÜ·B æƯ¶A ^[ÍI¹µÜ·B) Choose AGWS and you will proceed to debark the AGWS. Debarking the AGWS will use up a turn. ([ft`qc] häµÄó¯é_[Wðy¸µÜ·B `oð½ßéÉàÖÅ·B) You will receive less damage when guarding. Save up AP using this feature. (`DfDvDrDÌgoªnÉÈéÆA»ÌÎÆéÍí¬ÉAÅ«È ÈéÌÅÓI) Be careful! Your AGWS has separate HP, when you change to your AGWS notice where its HP points are. {when you run into floating enemies, it's time for more tutorial} VGÉ墀 óÉ©ñÅ¢éGÉ*µÜ·B usv̼*UÅ UµÜ·B urvÌßZUÍI×È¢ÌÅÓI Regarding floating enemies. Floating enemies will have to be shot. T is for a ranged direct attack. S is for a close range attack. Be careful with this! +--------------------------------------------------------+ | BOOK 5: MINIGAMES | +--------------------------------------------------------+ Those devious little time-consuming games-within-a-game