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EMPIRES: DAWN OF THE MODERN WORLD Submitted on 3-18-05 MY PERSONAL REVIEWS & STRATEGIES for Medieval-Imperial Ages CONTENTS: Chapter 1: Civilization reviews and strategies (Medieval Age) Section 1: China Section 2: Korea Section 3: Englnd Section 2: France Chapter 2: Civilization reviews and strategies (Imperial Age) Section 1: China Section 2: Korea Section 3: England Section 4: France Chapter 3: Notes on The Gunpowder Age Chapter 4: Technology tree Chapter 5: Tips for Internet Play About Me (My Qualifications and what not) ADVERTISEMENT...YAY Legal Stuff ____________________________________________________________________________________ CHAPTER 1: Civilization Reviews and Strategies for Medieval Age SECTION 1: CHINA Medieval China: My reviews: A=Excellent B=Good C=Half Decent D=Bad E=TERRIBLE! Civilization Overall: B Economy Overall: B- Food: A- Mining: C+ Wood: B Society Overall: B Peasants: A Research: B- Military Overall: B+ Military Production Buildings: A+ Melee Infantry: B+ Ranged Infantry: A Melee Cavalry: B Ranged Cavalry: n/a Artillery/Siege Weapons: C NOTES AND STRATEGIES: The Chinese in any age are very challenging to play with and to get started with, therefore, I would not suggest it for those of you who r new to the game. For a good Start with China use its mobile town center ability to move one of them to the forage patch and the other to the nearest forest and/or gold mine. Next, order 4 peasants from the center near the apple forage patch and have the collect food from it. Then order 3 peasants from the center nearest the forest (or clump of trees on desert maps) and have them chop trees to gather wood. Continue getting peasants and distributing them between wood and food; at this point in the game your altimate goal is to get a grainary and research the economical advancements at the town center. Once you have a grainary you will get food fasterand thus get peasants faster. After you have gathered enough wood and have some extra peasants, have them build a town center near a gold mine and begin mining gold. If you wish, it may also be a good idea to repeat this process on the other gold and stone mines in your area. I'd remember that it is WOOD that drives China and you must have a massive wood industry. With China it is often challenging to get military early in the game, but I would suggest making a valiant effort at this so you can prevent early attacks and kill enemy spies. When getting Chinese military I would stick to the spearmen because they have an advantage over sword infantry and sword cavalry which are very popular units with the other civilizations. I don't particularly like the Chinese horsemen and elephants because they are very expensive and are not as practical (or that strong) for my likings. China is a good civilization especially if you like a challenge. Section 2: Medieval Korea Civilization Overall: B- Ecomomy Overall: A- Food: A Mining: B+ Wood: A Society Overall: A Peasants: A Research: A Military Overall: C Melee Infantry: B- Ranged Infantry: B- Melee Cavalry: C Ranged Cavalry: C Artillery/Siege Weapons: B- NOTES AND STRATEGIES Medieval Korea is what most would classify as a "so-so" civilization, I on the other hand absolutely hate them, because of a special ability where whenever you kill an opponent's peasant, one of your peasants appears at your town center. This sounds good at first, but whenever you get a military lead and begin to kill massive amounts of enemy peasants, you end up having to often stop everything that you are doing to keep building houses(which is very annoying and they take up alot of space after a while. Getting started with Korea is easy because you begin with many peasants (so you end up making those damn houses very quickly). Start out foraging and wood choppind until you can get a grainary, OR (and I find this to be a better plan) you could focus on wood and get a dock and fishing boats because the Koreans are great fishermen. Korea can get their military fairly quickly because they start out with lots of peasants and their boats get food quickly. With Korean Military I would stick to the infantry because they can quicken their attack speed by using Martial Arts. Korea is not my favorite civilization although they get ALOT better in the Imperial age which you will read about soon. Section 3: Medieval England Civilization Overall: A Economy Overall:A Food: A Mining: A+ Wood: A Society Overall: A Peasants: A+ Research: A Military Overall: A Melee Infantry: A Ranged Infantry: B Melee Cavalry: B+ Ranged Cavalry: n/a Artillery/Siege Weapons: A NOTES AND STRATEGIES England is a great civilization in every age, its that simple. England is great for newcomers because it is easy to get military because of a very manageable economy. First have your peasant build a food warehouse, a house a mining camp on a gold mine and a settlement that is near some trees. Get your peasants and immiediately send them to wood gathering duty, because your warehouses get food and your mining camp will get you gold. Soon you should get more food warehouses, houses, and gold and stone mining camps. Get enough wood for a barracks (it is well worth it),then get an armory so you can get heavier infantry (Highlanders and Crossbowmen). If at all possible you should get military quickly with these strategies and (hopefully) be able to send a small army to your opponents base and kill his peasants and town center before they have any military. Some call this brilliant strategy Rushing. If you can't rush I would suggest building a wall to defend your civilization and defending the wall by placing bowmen and tribuchets behind it because they are untouchable and can shoot over the wall at enemies while they try to break the wall down. England is a kick-ass civilization especially for the newbies out there, try them...you will DEFINITLEY not regret it. Section 4: Medieval France Civilization Overall: A Economy Overall: A Food: A Mining: A+ Wood: A Society Overall: A Peasants: A+ Research: B+ Military Overall: A Melee Infantry: A Ranged Infantry: B Melee Cavalry: A+ Ranged Cavalry: n/a Artillery: B NOTES AND STRATEGIES France is definitely my favorite civilization because unlike England, they start out with many peasants, and unlike China and Korea they start out with a half decent amount of resources. To start out with France, have your 5 peasants build a free french grainary, and order 4 more peasants from your town center to fill up the grainary. I normally like to get another and many other grainaries and town centers before moving onto getting wood, gold and stone. You do not need to take this route if you want to rush, I would suggest 1 or 2 grainaries and quickly building a barracks and a settlement near to trees and gold. French can have 2 more peasants on gold mines, stone mines, forage patches, and dead game animals than other civilizations so they can get the most use out of a resource. A strategy I love to use early in the French games is to build surviellence towers all over the map and particularly in the areas where your opponent's base is, and near the routes that your opponents would most likely take to get get to your base when attacking. Do not worry about leaving the surviellence towers unattended because they cannot be seen by your opponent unless he has a unit very close to it or he has a unit that can detect stealthy units (such as a tower or another surviellence post). A word or advice from an experienced user of the french, DO NOT ENGAGE IN NAVAL COMBAT! Your warships are only slightly better than the Chinese War Junks and they are definitely bested by the Koreans and most of all, England (who has the best navy all the way through the Imperial Age). To deal with enemy warships, use garrisoned French towers and Siege Weapons. In addition to this on an economic perspective, Do not use fishing as a food source unless you have nothing else to use...The Frnch have decent fishermen (the Korean fishing boats are much better) so you will be better off farming, hunting, and foraging. I absolutely love the French military because they are fairly strong (not as strong as the English, so make up for physical weakness with sheer numbers) and they are very cheap which is an added bonus if you want to rush or get an early military lead. The light infantry and archers are good and cheap but if it is power you seek, get an armory and get the French Berserks, These are stronger units than their British counterparts (Highlanders) by a full 10 attack points, they can throw axes to kill melee enemies before they can even one hit in, and the thrown ax will damage any enemies that are closely behind the the one he is aiming for. THE FRENCH CAVALRY IS THE BEST! They have 2 cavalry units, one, the Chevaliers (spear Cavalry) who are comparable to the British Knights, but can use the noble charge ability to increase its speed along with any other friendly units around him. The other, (my favorite) is the Crusaders (sword Cavalry), who are stronger than their cousins the Chevaliers, and can use a very nasty ability, they can convert an opponents's unit, whether it is a peasant, infantry, cavalry or a siege weapon, it can be yours by activating this truly wonderful ability. The French siege weapon (the balliste) is great for close range and open field combat, but is almost useless for defense and sieges, because unlike it's British counterpart (the tribuchet) it cannot fire over walls and has a much lower range and attack power, although it has a quick reload time. Next I'll give you my favorite strategies that I can convey to you about Medieval France. 1) Your Main goal is to get lots of wood, enough to build an armory, and a church from which you will get 1 or more cardinals. Send them to your opponent's base and have them summon an earthquake to destroy all of your opponent's buildings and winning you the game. To make this more effective, bring 2 cardinals and have one summon the earthquake and the other use the Black Plague on their Peasants so they cannot escape and build more production buildings. 2) Another useful French Ability, their Land units (peasants, and infantry) can hide in and traverse forests which can create a safe place to build a sneaky tower or a chance for your army to hide from the bigger, nastier, military, such as cavalry. 3) BY FAR, THE BEST ABILITY THE FRENCH HAVE is the ability for EVERY unit whether it is infantry, cavalry, a siege weapon, a peasant, or a building, it can HEAL ITSELF on it's own without the help of any other unit. Using this Ability and the hiding in the forest advantage, you can pull off some MEAN attacking patterns and flanking strategies, this being one of the reasons why I think that FRANCE IS THE BEST! <==========================I== IMPERIAL CIVILIZATIONS ==I=========================> Chapter 2: Imperial China Civilization Overall: B+ Economy Overall: B Food: A Mining: B Wood: B- Society Overall: B+ Peasants: A Research: B- Military Overall: B+ Military Production Buildings: A+ Melee infantry: B+ Gun Infantry: B+ Melee Cavalry: C Gun Cavalry: n/a Artillery/Siege Weapons: A NOTES AND STRATEGIES: China makes a great advance when they get to the Imperial Age, although it is still your goal in the beginning is still to get a grainary or a dock for fishing. Once you get some food, get lots of men on wood gathering while still farming/foraging/fishing/hunting. Remember that the Chinese barracks are mobile so you can move them to the best spot to reinforce you. Town centers also have this ability.Te best part about the Chinese Military is that you only need one type of production building for all of your military units thus saving you wood. the Chinese gun infantry is weak but they are very powerful when dealing with any type of gun cavalry. Apparently by the Imperial age, the Chinese did not get ahold of the brilliant idea that all of the other civilizations got...PUTTING A MAN WITH A GUN ON A HORSE!! All the Chinese have is a fairly weak sword cavalry with 30 attack power which does not even compare to that of the English (36), the French (50) or the Koreans (44), thats right, the Tibetian Cavalry does not dot even deserve it's 2 person count towards your population, so use it sparingly. The Chinese Artillery gets considerably better in this age by aquiring new artillery pieces, the barbarian cannon and the siege crossbow. Both of these weapons can be built BY YOUR PEASANTS. The cannon is good because it ti 20 attack power higher than it's British counterpart, the culverin, and the giant crossbow is good because with 800 attack power it can kill most enemies in one shot. I think that the Chinese Priests are the best, because they can perform 3 abilities when those of other countries can perform only 2. Section 2: Imperial Korea Civilization Overall: A Economy Overall: B+ Food: A Mining: B Wood: B Society Overall: A Peasants: A Research: B+ Military Overall: A Melee Infantry: B Gun Infantry: A Melee Cavalry: A+ Gun Cavalry: A Artillery/Siege Weapons: A+ NOTES AND STRATEGIES: As you can see, Korea Gets considerably better, in the Imperial age, infact if you ask me, it is actually worth playing, unlike the older verison of itself (Medieval). Start off with Korea by foraging to get food at first, then having peasants get enough wood to get a dock to fish for food, because once they are upgraded, boats can get food much faster than peasants.(Once on an internet game, I was the Franks and I had around 8 grainaries (64 farms) and my teammate had only 10 Korean fishing boats; he was able to get more than twice as much food as me). The Korean military Dramatically in this age for many reasons: 1) the Basic Korean gunman has a whopping 30 attack, which is higher than any other civ's. 2)they get 3 new cavalry units, Rocket cavalry, which has a moderate attack, but can lay spikes to slow down pursuing units, the Twin-Sword Cavalry, which is pricy, but has a massive attack power (90), and the basic single sword cavalry is it's cheaper brother. 3) The Koreans now have some great new siege weapons: the Thunder crash Mortar, which is very powerful, but also very inaccurate when propped up (cannonade), but it is overall a good weapon because it has an amazingly huge range (26) when in cannonade. This is best used for defense for this reason. They can also get a gattling gun which is quite at close range against soldiers. Lastly, a word of advice, quickly purchase the Korean technology "specialized tools" and use it on a forage patch so as not to waste time building more farms. Section 3: Imperial England Civilization Overall: A+ Economy Overall: A Food: A Mining: A Wood: B Society Overall: A+ Peasnants: A+ Research: A Military Overall: A+ Melee Infantry: n/a Gun Infantry: A Melee Cavalry: A Gun Cavalry: A+ Artillery/Siege Weapons: A+ NOTES AND STRATEGIES: Economically, treat Imperial England as you would Medieval England, still make use of the "hands off approach" to getting resources (mining camps and food warehouses) so as to keep villagers building and gathering wood. The English military is also good. The basic Regular is expensive, though it is stronger than it's French counterpart. The English can also train Battlefield surgeons (heals units and revives dead units), and Drummers (boosts movement and attack speed in nearby military units. The English have one good cavalryman and one not-so-good cavalryman in the Imperial age. The good one: the Dragoon ia a mighty 54 attacker gun wielding horseman, which is stronger than any other civilization's gun cavalry. Use these to gaurd your infantry against the powerful Frankish Lanciers. The Not-so-good one: The Lancer is good at only one thing, mauling infantry, yet with only 36 attack it is considerably weaker than both french cavalry units. Suggestion: Stick to the Dragoons instead of Lancers, they are not as good against Infantry, but they are more versatile in the long run. *Exception*: If your opponent like to use cannons or other siege weapons, train lots of Lancers because cannons normally have a high bullet resistance, and are vulnerable to sword attacks. The English have a basic, cheap, but reliable cannon (culverin), which is not nearly as strong as the French 12 Pounder but it is faster, cheaper and can be propped up to fire over walls as a defensive weapon. The English can rule the seas in the Imperial age because of their Victory ships with 200 attack (more than any other cannon ship). Use Barges to heal your ships and designate one Victory as a flagship, allowing it to fire a heated shot (good against buildings). The English have a great Navy, although detriments to your success in the water include French and Korean Fireships and the Chinese Demo Boats, yet you should be able to deal with thes using numbers and the Barge's chain shot attack to buy you some time to get reinforcements. Section 4: Imperial France Civilization Overall: A+ Economy Overall: A Food: A+ Mining: A Wood: A Society Overall: A+ Peasants: A Technology: A+ Military Overall: A+ Melee Infantry: n/a Gun Infantry: A+ Melee Cavalry: A+ Gun Cavalry: A Artillery/Siege Weapons: A NOTES AND STRATEGIES: Economically there are few change going into the Imperial Age, it is all pretty much the same, with the following exceptions: Fishing boats work faster, and there are new economic upgrades. The French Infantryman is cheap, fast, and has the potential to be stronger than the English Regular with an armory upgrade. The French Cavalry is still great: The Mounted Grenadier is your average gun cavalry, weaker than the Dragoon, but still good against sword cavalry, so keep them near your infantry. The Lancier is an expensive, quick, and powerful unit, with 50 attack it excells against infantry and can easily waste an English Lancer, this is a personal favorite and it is truly the backbone of any strong army. The Imperial French have 2 cannons: the Ribaud and the 12 pound cannon. In Greek, the Ribaud would be called the "Ribaudicus da Piecacrapagus," in Spanish: "!El Worthlessess!," in German: "Donacht-yusa Ribaudvachterbung," I hope that by now you get the point that the French Ribaud is not a unit worth spending your hard-earned resources on. If it's power, range, and domination over the English cannons that you seek, invest in some 12 pounders, the 12 pounder is about as strong as the Korean cannon, but has better accuracy. In comparison, the 12 pounders blow the Enlish culverins out of the water. One or two 12 pounder(s) can probably raze a wall segment in just a few minutes. Many of my Medieval strategies can be repeated in the Imperial age, but if you want to be militarily successful you need to know your opponent. When playing against Korea, use your armory attack upgrade on Either your Warships (bringing them from 150 to 180), or use it on sword cavalry depending on your style of combat and the type of map. When playing against the English, use the attack upgrade on your Infantry, making them stronger than your opponent's. When playing against the Chinese use the attack upgrade on your 12 pounders to conquer the cheap chinese musketeers which will probably be your most numerous opponent. <==========================I==Notes on the Gunpowder Age==I========================> I didn't make descriptions on the gunpowder age for the following reasons: 1. I don't like the gunpowder age. 2. The gunpowder age is basically the same as the Medieval age with a few military differences such as including a few gun wielding units in addition to the existing Medieval units. 3. Writing this thing was beginning to boring. <=============================I==Technology Tree==I================================> This Nifty little chart will tell you what each civilization's building's can do... Town Center | | Trains Researches | | Peasants Economy Upgrades | Builds ________________________________|__________________________________________________ | | | | | | | | Grainary Settlement Barracks Stable Dock Church House Siege Factory | | | | | | | | | Makes Gets Makes Gets M G M M G | | | | | | | | | Inf Upg Cav Upg Bts Upg Prsts Art Upg ____________________________________________________________________________________ | | | | | | Armory University Tower Walls Siege Weapons Surveillence post | | G G | | Upg Upg ____________________________________________________________________________________ | | | | | Fortress Town Center Mine Camp Food Warehouse Gate ***NOTES*** Only the Chinese can build siege weapons and Town Centers. Only the English can build Mining Camps and Food Warehouses. Only the French can build Surveillence Posts. The Chinese cannot build Settlements, Siege Factories, Stables, and Churches. The English cannot build Grainaries. The French do not need Houses. The Chinese Barracks can also produce cavalry, and Priests. In the Imperial Age, the English Barracks can produce Drummers and Surgeons. The French, Koreans, and English must build a settlement and garrison 6 peasants to create a Town Center, whereas the Chinese just build the Town center. <======================I==Tips for Internet Play==I================================> When Playing against the Computer, your opponent will not use any particular strategy, but a human player, even one that is inexperienced, can be a threat if they have a good streategy. It is equally important to know your opponent's civilization as it is to know their strategy. If your opponent likes Infantry, use the French Cavalry. If they Like Cavalry, use the Chinese Spearmen. If they are a fan of naval warfare, Use the Korean Towers and siege weapons. If you are playing against a new opponent, be ready for anything, especially rushes. A rush is an early attack with a small army which will try to take over a player with little or no resistance. If you are scared of rushes and want to have later fights with bigger armies, host the game and advertise it as a "NO RUSH" game, then tell the other players the amount of time there must but before there is any action. If you want to rush, I'd suggest aquiring what you need to build a Barracks or a Stable. When you have one, balance out your food collectors with your gold miners. When preparing a rush force, don't let your resources rot in the bank, as soon as you can afford a soldier, get one. France and China are good rush civs because of their cheap infantry. Using cavalry in rushes can be very effective, though they are much more expensive and tougher to afford early in the game, they are stronger than Infantry and you will not need as many. In fact I have seen just one sword cavalry devastate an early economy, two or three could probably win the game even if they are not all sent at the same time. Since you are playing against a human instead of a computer, (if they are good or if they had read this before you) they will always want to keep you guessing, for example, they may send gun infantry first, once you fight them off, you may be compelled to train sword cavalry, yet of course they may see that coming and send gun cavalry to counter them. To prevent a situation like this from happenining, I would try to be the first to attack, and get the upper hand. If you are like me and prefer a defensive strategy, I would suggest putting up a wall early in the game, the wall should give you enough space to expand your economy, but it should not allow a route to your base without having to go through a wall first. Having a wall up early will give you a short notice of what units your opponents are sending, and what units you should train to counter them. The major weakness of a wall is: although it can slow down infantry and cavalry, it can be easily razed by a siege weapon or cannon, so be sure to have sword or spear units on hand in case your opponent tries this. I cannot easily help you with internet play, because I do not know what your opponent will do, so use the aforementioned strategies on a general basis and critiquing it to fit your opponent's strategy as soon as figure out what it is. <===================================I== ABOUT ME==I===============================> I am fourteen years old and I live in eastern Pennsylvania, I can't disclose my exact location because frankly I dont trust you. I've been playing this game for around 2 and a half years (I am writing this on March 1, 2005 so, if you really care you can do the math). On the Internet you can sometimes find me in the action room under the name "A-pegs." If you do see me, please tell me what you thought of this Guide/Review/FAQ/Walkthrough, I am open to constructive criticism and suggestions as I hope to publish another guide like this (see the ad futher down). In addition to this, I also hope to publish extensive guides on some of my other games such as Age of Empires II, Age of Mythology, and Grand Theft Auto: Vice City. Well anyways, I hope you enjoyed this guide, and I also hope it brings you lots of happiness and success, for some really cool information about my other great literary and those to come, read the ad and the legal stuff below... <============================I==ADVERTISEMENT==I===================================> Did You Enjoy this Guide? Do you want to hear more of my Divine wisdom? Is this by far the gayest advertisement you've ever seen? (aside from diet pills or dating service ads) If answered yes to any or all of these questions you're in luck, because in the next few months I intend to publish another guide just like this on the WWI and WWII ages of the game so don't dispair, MORE HELP IS ON THE WAY!!! <================================I==Legal Stuff==I==================================> I am not authorizing anyone to use this article in any way with the exception of wanting to increase their personal knowlege of Empires: Dawn of the Modern World. If you would like to use this article in a personal web page, there is about a 90% chance that I will let you under the condition that you E-mail me FIRST, If I am ok with it, I will send you my name so I can be acredited with the composition of this article. My E-mail name got shut down because I never used it, but when I get it up and running again, there is a pretty good chance that it will be "[email protected]" or "[email protected]" (try both and I'll get back to you). If you should find any inaccurate information or spelling errors, e-mail me and if you are the first one to find it, you may be eligible to win a prize.* Once again, thanks for reading - apegs * Oh yeah, and by the way you cannot win a prize by E-mailing my errors to me, I just figured that that would be a good way to end this, but I hear the Powerball is up to like 40 million if you're feeling lucky...