Strategy Guide - Guide for Time Stalkers
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides
Scroll down to read our guide named "Strategy Guide" for Time Stalkers on Dreamcast (DC), or click the above links for more cheats.
CLIMAX LANDERS (Dreamcast Import) FAQ Version 0.7 Dated 10/17/99 Start Date of original FAQ: 9/27/99 by Thomas Schulze at [email protected] Hello again! This is update #3. I may or may not continue on with further updates but if I do it will be much later. Enjoy the latest version of this FAQ. ************************************************************************* VERSION ADDITIONS/CHANGES FAQ Version 0.3 Controls and Screens FAQ Version 0.6 Changed menu (Intelligence/Charm were in the wrong order) Satiety not Sanity! Bonus Points considerations added Traps and Battle Conditions added L/R button in battle mode (usage????) Dungeon Concepts Shop Owners Rearranged some menus, other small changes General Questions Noiman Quest's Monster Registration Screen FAQ Version 0.7 VMU Mini-Games Money Trick (under VMU section) *****************************CONTROLS*********************************** Movement Screen (Town) Analog Controller - Movement Directional Pad - Select A button - Decide B button - Close Window X button - Change View Point Y button - Command Menu (L*R Trigger/Start Button are not used) Movement Screen (Dungeon) Analog Controller - Movement Directional Pad - Up: Change Map Directional Pad - Right: Map ON/OFF Directional Pad - Down: Change View Point A button - Check Mode -> Item Select or Choose a fight B button - Close Window X button - Investigate Y button - Command Menu L*R Trigger - Rotate View (Directional Pad Left and Start Button is not used) Fighting Screen (Dungeon) Analog Controller/Directional Pad - Selection A button - Decide B button - Cancel L*R Trigger - Party Select (Unable to verify usage in the manual) (X*Y Button/Start Button is not used) **************************COMMON SCREENS**************************** ---ATTRIBUTE SCREEN-- | Level | | Physical Strength | | Agility | | Constitution | | Mental Power | | Intelligence | | Charm/Curse | | Luck | ---------------------- ----NEXT DUNGEON SCREEN-- | Bonus Points | | Level | | Physical Strength | | Agility | | Constitution | | Mental Power | | Intelligence | | Charm/Curse | | Luck | | Verify Item | | Verify Skill | | Confirm Choice | ------------------------- Note on BONUS POINT DISTRIBUTION on NEXT DUNGEON SCREEN Below are some of the attributes to consider when distributing your bonus points from the NEXT DUNGEON SCREEN Physical Strength - Attack Strength Agility - Determines order in battle and hit/evasion % Constitution - Defense increases Mental Power - Magic Defense and Satiety meter decrease rate Intelligence - Effectiveness of Magic and Appraisal Rate Charm - Companion's monster defense and capture probability rate Luck - Chances in locating traps and finding items Use verify item/skills to check if you meet the conditions before assigning the bonus points. CP Screen ---CHARACTER PARAMETERS------ | Level | | HP | | MP | | VIT (Required for attacks)| | Satiety | | EXP | | BONUS | | # of Items one can carry | | Gold | ---------------------------- EID Screen --EQUIPMENT/ITEM DESCRIPTION- (Branches to PID/MIP screens) PID Screen --PARAMETER INCREASE/DECREASE SCREEN -------------- | Ability Parameter | | Attack Strength Magic Evasion % | | Pierce Magic Defense | | Evasion % | | Armor | | Body Defense | | Armor Defense | | | | Standard Parameter | | | | Equip Don't Equip Mastery (Go to MIP Screen)| --------------------------------------------------- MIP Screen -----MASTER ITEM PARAMETER SCREEN------------------ | Level | | Physical Strength Intelligence | | Agility Charm | | Constitution Luck | | Mental Power | | | | Happy Face (Abilities OK) | | Sad Face (Abilities too low) | | Equip Don't Equip Mastery (Go to PID Screen)| <--This bottom --------------------------------------------------- selection only appears when equipping items in the dungeon FAP Screen --FIGHTING ABILITY PARAMETER SCREEN------------- | Attack Strength Magic Evasion % | | Pierce Magic Defense | | Evasion % Condition Evasion % | | Armor Confusion % | | Body Defense Weaken % | | Armor Defense Restriction % | | Attack % | | Attribute Modification Value | | Flame % Ice % Lighting % | <--+% offers more protection ------------------------------------------------ -% weaken by this type SID Screen -SKILL ITEM DESCRIPTION SCREEN--------------- |Skill Summary - Only if item contains one | --------------------------------------------- Monster Registration Screen -MONSTER NAME---------- | (Enter name here) | ------------------------------------------------------- | Hiragana Katakana English Symbols Quit Decide | | | | (Character Set is displayed) | | | ------------------------------------------------------- Use A button to decide/B button to backspace ***********************************COMMAND MENUS********************* WHEN MOVING IN TOWN ---------------- A) | Item | B) | Skill | C) | Magic | D) | Status | E) | Picture Book | F) | Companion | ---------------- A) Item --> ---Item Description---- ---Equipment Summary-- | Item 1 | | Weapon: | | Item 2 | | Armor: | | Item 3 | | Shield: | | etc... | | Shoes: | ----------------------- | Ring: | | View Equipped Items | -----> | Ring: | ----------------------- | * | ------------------------------- | * | | Description of item | | Ring: (Up to 10) | ------------------------------- ---------------------- Choose any item and the following options open up For Armor/Weapons/Shoes/Rings/Shield For Other Items --> Remove --> Use --> Equip --> Throw Away --> Detail on Item (See FAP screen) B) Skill --> ---Skill Description-- -Attributes- | Skill 1 | | | Skill 2 | | | etc... | | ---------------------- | |Skill Record | | ---------------------- | | | ---------------------------------------- |Description (when pointer on skill) | ---------------------------------------- Select Skill Description box -->Remove -->LOCK Select Skill Record List of all skills Checked ones are currently used In Attributes box --> If attributes blue, can't use skills (use LOCK until bottom description is yellow) C) Magic -->---Magic Description-- | Magic 1 | | Magic 2 | | etc... | ---------------------- |Magic Record | ---------------------- ---------------------------------------- |Description (when pointer on magic) | ---------------------------------------- Select Magic Description box --> Remove Select Magic Record --> Descriptions of Skills List of all skills Checked are currently used Hit A to add magic spell while in the screen D) Status --> --Status------------------------ | Character Name Title | | Condition | -------------------------------- -Parameter----------- |Character | --> Opens up CP Screen |Basic Abilities | --> Opens up ATTRIBUTE Screen |Fighting Abilities | --> Opens up FAP Screen |Quest | --> Current quest from Noiman |Companion | --> Tells you to move the Key --------------------- left/right to see monster status E) Picture Book --> Monster Journal (73 Total) --> Item Journal (314 Total) F) Companion --> -----Monster Capsule------- | Monster 1 | | Monster 2 | | etc... | --------------------------- | Battle Array Formation | --------------------------- Select Monster --> Enter/Exit Capsule (X are in your party) Select Battle Array --> Choose FL,FR,BL,BR for battle formation WHEN MOVING IN THE DUNGEON Very similar to WHEN MOVING IN TOWN description with the following exceptions A) Item --> Choose any item and the following options open up For Armor/Weapon/Shoes/Ring/Shield For Other Items --> Remove/Equip --> Use --> Throw Away --> Throw Away --> Appraisal (Skill needed) --> Appraisal (Skill needed) --> Repair (Skill needed) --> Repair (Skill needed) --> Detail on Item (See FAP/MIP/SID screen) If you are Equipping an item the EQUIPMENT/ITEM DESCRIPTION (EID) Screen will appear. B) Skill C) Magic --> Same as WHEN MOVING IN TOWN but you do not have the ability to LOCK/UNLOCK Lower box is used to access character/monster skills or magic D) Status E) Picture book --> Same as WHEN MOVING IN TOWN F) Companion --> Same as WHEN MOVING IN TOWN but you do not have the ability to LOCK/UNLOCK FIGHT SCENE (DUNGEON) - Not all options will be available Technique --> Depends on Character and Weapon Magic --> Depends on Character/Skill/Weapon Defense --> Defend --> Parry --> Run Movement --> Choose movement/square Capture Item --> Use Item --> Remove Armor/Weapon/Shoes/Ring/Shield (Equip is not available during battle) SETUP WINDOW (WHEN PROGRESSING TO THE NEXT LEVEL IN DUNGEON) First Screen is NEXT DUNGEON screen. After confirmation the following options are available Second Screen Save in Dungeon Skills --> LOCK/UNLOCK Skills (Seal/Unseal monster's skills by selecting bottom box) Companion --> Choose Companion Next Floor ********BATTLE CONDITIONS********************************************* Listed are all the possible conditions that can be inflicted in battle (p35 bottom section in manual) Name Lasts for Effect Confusion Group - Confusion One Floor Different Commands executed Charm One Floor Allies Change sides Weaken Group - Weaken Length of Dungeon Lower Parameters - Headache # of Turns Magic Consumption Increases - Strain # of Turns VIT Consumption Increases Restriction - Poison One Floor HP decreases Group - Fatigue One Floor VIT decreases - Silence # of Turns Unable to use Magic Attack Group - Absentmindedness Within Battle Lose turns - Paralysis Within Battle Unable to move *******TRAPS************************************************************** Listed are the traps that can be encountered. (p27 bottom section in manual) Trap Name Effect Bomber Fire Damage Ice Ice Damage Thunder Thunder Damage Slash & Spear Physical Damage Gas Geyser Inflict Condition Alarm Alert Monsters Ceiling Trap Physical Damage Magic Trap Parameters Lowered Human Trap Unable to use movement command (lasts for 1 floor) Clear Special Effect - Removes Conditions ***GENERAL QUESTIONS****************************************************** Q: What is a "Piece" A: Pieces are the floating continents through out the game Q: Where is Marion? A: Go to the Doll Castle. Search the dungeon for a Marion Doll. After getting the doll, bring it to Noiman's house. Go to a dungeon and exit the dungeon or switch characters and go back to Noiman's house. The Marion doll will grow and join your party! Just go back to Hitsuji and the companion choices should now have Marion. Q: How do I end the game? A: The opposite of how you started the game! What? You don't know? The game starts by having a magic book open. You must find the book to end the game (in other words, end the story). After closing the book, go to the characters "Piece" and the game will end there. See below in () for the character and the dungeon piece they are related to. Q: How many dungeons are there? A: 7 main dungeons (The first dungeon with the knight is only a mini-dungeon) Below is a list 0) Clock Tower (Sword) 1) Fire Mountain Cave 2) Forest Battle Field (Rao) 3) King's Tomb (Ryle) 4) Grand Labyrinth (Marlin) 5) Downtown (Lady) 6) Doll Castle (Marion) 7) Last Dungeon *****DUNGEON CONCEPTS********************************************************** There are many subtle things know when traveling about the dungeons. Q: What is the Investigate (X button) used for and what is satiety? A: The X button is important in uncovering traps and items within in the dungeon (the orange/grey sections in the game). But there is a cost. Your satiety (fullness) meter decreases. The satiety meter also reduces over time. If you satiety meter is reduced down to 0 you will start losing hit points over time. Think of this condition as starving. It will only increase again if you eat fruit. There a special fruit with the only purpose is to recover that meter (make you full again!). See the items section for more detail. Q: Why am I not allowed in the dungeon? A: All characters require you to have a set number of items when you enter the dungeon. For example Sword can only enter a dungeon with 4 items regardless of his rank. But Rao can enter a dungeon with 6 items. When in town, pull up the item menu and you will see that the menu has a transparent black bars near the button. Anything still in the tan/brown area is the character item limit for the dungeon. Q: What are the ways I can exit a dungeon? A: There are several ways to exit. Below is a list. 1) Finish off the boss in the dungeon and then exit 2) Use an escape item (or magic). 3) Main character's hit points are reduced to 0. Q: What happens when I die in a dungeon? A: Here's the list 1) You will lose all items that are not equipped 2) Equipped items may get broken 3) You will lose all unregistered monsters 4) Any monsters that died in battle need to be revived by Dr. Anna 5) Penalty is applied if you have a quest (some quests do not have penalties) Q: Where do I buy escape items? A: You must trade your money in at the VMU Device in the monster house for tokens. Use the barter option and buy the escape item there. It is the first item on the barter list. It's best used to finish up quests without having to fight the end boss. Q: Why is my level always reduced down to 1 when I re-enter a dungeon? A: This keeps the dungeon a challenge by putting restrictions on what you can bring in to a dungeon. But your Rank/Title and skills/magic will stay the same. Q: Why LOCK/UNLOCK skills/magic before a dungeon/floor and why unequip items in battle? A: This is an important concept. If you don't do this then certain commands will not be available. For example, if an item/skill causes your agility to be blue (review your status!) you may not be able to use the movement command during battle. This also applies to skills. If all your skills are unlocked when going into a dungeon (which causes some status to be blue) you may not be able to use any skills for the length of the floor until your attributes meet the required level. The same reason goes for unequipping in battle. For example, if you get inflicted with a parameter down condition, you may want to unequip an item to open up some your option again, but you can usually survive battle without having to do so. Hopefully you can use your monsters as back up! Q: How do you save in a dungeon? A: You can only save in a dungeon when you get to the next floor. This is the First option in the second NEXT DUNGEON SCREEN. As a word of warning, if you start a game and you reset the game, you will lose that save. The dungeon saves are temporary. Q: How will I know if I've maxed out my Rank/Title? A: It will turn yellow. Remember this also applies to monsters in your party. ***SHOP INTRODUCTION********************************************************** There are a total of 10 "Shop Owners" in the world. Here is the generic menu for most Shops. Menu --> Buy --> Sell --> Items with character --> Items from warehouse --> Speak Reference page 22 (going from left to right) Top row 1) Hero's/Sword's House - Hitsugi (Sheep) This is where you can manage your equipment/party/saves Menu --> Item Warehouse --> Storage --> Take Out --> Collection (can be purchased from Eliza) --> Save --> Companion --> Character Change --> Transfer Item --> Receive Item --> Option 2) Item Shop - Bangeru Uses generic menu 3) Noiman's House - Noriman Noiman is where to go for Quests! Rewards are money, skills or items Menu --> Work (Noiman will assign you with a quest) See Quest section for more details --> Sell item - Blackmarket (Sell legendary items here) --> Picked up/Escavated items --> Speak Bottom row 4) Church - Dr. Anna Menu --> Revive Monster --> Speak to Dr. Anna 5) Monster House - Dr. Anna's Hologram Menu --> Grazing Grounds (Send monster to the Monster House) --> Bring Out (Monster will fight for you) --> Registration (Name your monster. Can't use mini game without) See Monster Registration Screen for naming monsters --> Goodbye (Get rid of monsters) Reference page 23 (going from left to right) Note: These "Shops" are available later in the game Top row 6) Blacksmith - Blacksmith brothers The Blacksmith brothers will fix broken items and change attributes on legendary item. Here are the options available... --> Repair --> Strengthen Item - This will increase the strength level of a legendary item but it will require a higher parameters to use it. --> Improve - This will lower the needed parameters need to use the legendary item. --> Mix - Append addition skills to the legendary item from other items. --> Speak The following is a list of the current known legendary items Title Distinctive Feature Skill (special ability) Steel Sword High Attack Strength - Emperor's Broad Sword High Attack Strength - Fool's Spear High Attack Strength - Mania Wand Equip to use magic Additional Magic High powered Bowgun High Attack Strength - Ice Boomerang Additional Critical Ice Attack Ice Attack Scissors Knuckle High Attack Strength - Gaia Shield High Defense - Blessed Shoes Agility and Luck Increased - 7) Present Shop - Present Shop Owner Buy mini-games here Uses generic menu options 8) Carpenter's House - Master Carpenter Special Menu --> Remodel --> Speak Here is where you can build extra "levels" to the Monster/Sword's house. It is unknown what the max level is at this moment. As a side note, Sword's house looks rather nice after the carpenter's fixes it up! When you remodel, you must enter a dungeon in order for the changes to take place. Sword's House LV2 enables a total of 32 items to be stored in the warehouse. Sword's House LV3 enables a total of 96 items to be stored in the warehouse. Sword's House LV4 enables a total of 224 items to be stored in the warehouse. Monster house LV2 enables a total of 16 monsters to be registered. Monster house LV3 enables a total of 24 monsters to be registered. Bottom row 9) Convenience Store - Tanaka Buy mini-games here Uses generic menu 10) Fashion Shop - Eliza Uses generic menu options Buy Collection items from this shop. All items are designated with a STAR in front of the item listed. These are display only items and can be added to the Collection warehouse (the door on the right of Sword's house). There seems to be a total of 14 possible items that can be placed in the collection warehouse (1 being the picture from the Yutakana Jinsei Pakku game). As far as I know, this is only for show and serves no purpose. ***NOIMAN'S QUESTS************************************************************* Noiman is where you go on quests to get rare items. It's true that you may acquire them on you own but you may find it quick to take a quest to get the item/skill. For example, you could find the Yogurt Ring in the dungeon or you could take a quest and receive one for all your hard work. Noiman has 6 types of quests. Boss Attack - Fight the boss in the dungeon specified Item Search - Collect the items Monster Search - Fight a certain number of specific monsters (picture of monster appears in the hint box) Monster Capture and Raise - Capture a monster and raise the creature above the level specified Monster Attack - Attack a large number of monsters Search Dungeon Completely - Search the level specified completely (Level should be full explored - all green) ---Quest Description Screen ---------------------------------------------------- | Work Details| |