Sword of Mana Walkthrough - Guide for Sword of Mana
- Cheats |
- Unlockables |
- Hints |
- Easter Eggs |
- Glitches |
- Guides
Scroll down to read our guide named "Sword of Mana Walkthrough" for Sword of Mana on Game Boy Advance (GBA), or click the above links for more cheats.
========================================================================== Sword of Mana Walkthrough ========================================================================== Written by: Fox Year: 2003-2004 Website: http://www.angelfire.com/games5/bluedragoncastle This document is (c) Fox. ========================================================================== Contents A. Walkthrough 1. Story, 100% 2. Hero's Quest 3. Heroine's Quest B. Information 1. Characters 2. Monster Album 3. Abilities, 100% 4. Weapons 5. Armor 6. Accessories 7. Items 8. Spirits, 100% 9. Classes 10. Popoi's Notes 11. Status Effects, 100% C. Thanks ========================================================================== Updates ========================================================================== January 30, 2004 - Added hero's walkthrough up to Mushboom Forest. Sorry about the lack of updates, I've been really busy lately and haven't had a chance to work on the walkthrough. December 18, 2003 - Completed Popoi's Notes section. - Added Hero's walkthrough section 1-10. December 15, 2003 - Added more items. - Added more weapons. - Added more armor. - Completed Spirits list. December 14, 2003 - +20 Monsters added. - +4 Weapons added. - +1 Weapon Type added. - +5 Armor added. - +5 Accessories added. - +7 Items added. - Attributes added to Weapons and Armor. - Story added to Walkthrough section. - Added Popoi's Notes and Status Effects sections. - Fixed some spelling errors. December 13, 2003 - Cost added to item section. - +49 Items added. - +5 Weapon types added. - +13 Weapons added. - +42 Monsters added. - +8 Armor added. - Spirits and Classes sections added. - +7 Sprites added. - +2 Classes added. - Character section added. December 12, 2003 - Walkthrough Published to cheatcodes.com. - +3 Weapon types added. - +10 Monsters added. - +2 Abilites added. - +23 Items added. ========================================================================== A. Walkthrough ========================================================================== I have decided to complete the the hero and heroine walkthroughs. ========================================================================== Story, 100% ========================================================================== Long, long ago there was a goddess. She cherished all life and transformed herself into a Mana Tree to watch over the world. Thus the legend began. As time passed, memory of the goddess faded from people's hearts... One day, a man crept into the sanctuary where the Mana Tree slumbered. With the power of Mana, he built a great civilization. But this marked the dawn of a terrible age fo darkness... The man forced the world to kneel to his will. His name was Vandole. When souls were trapped in the darkness of despair a glimmer of hope shone in the hearts of a few brave youths. The fighting was fierce, but they would not give up. One wielded a holy blade that gleamed as brightly as the hope in their hearts. Powerless before this light the darkness was vanquished. The power of Mana was reclaimed from human hands and restored to its rightful place. But now... The people have forgotten the goddess once again... ========================================================================== Hero's Quest ========================================================================== -Contents- 1. The Jackal 2. Going to Topple 3. The Cascade Cottage 4. Batmo Cave 5. Vinquette Vicinity 6. Vinquette Manor 7. Scaly Lair and Marsh Cave 8. Path to Wendall 9. Wendall 10. Mushboom Forest and Mithril Cave ========================================================================== 1. The Jackal After the introduction you will find yourself in a jail cell. Willy will speak with you. After he finishes speak with Amanda, the girl on the west side of the cell. Now speak with the slave who is standing near the door. Then speak with Amanda two more times and the slave again. A guard will come in and announce that it is Willy and the Hero's turn. He will lead you into the battle arena. After Dark Lord finishes speaking the Jackal will be released. Those of you who have played Final Fantasy Adventures should remember this fight. The Jackal is a very easy boss. Simply attack it with your sword until you kill it. Now that you have slain the Jackal, run through the north exit. A small scene will show you and Willy on a bridge. You will tell him that you want to get revenge on Dark Lord. Dark Lord will then of course walk over to you. You will draw your sword and attack him but he will grab the sword with one and hand then knock you off of the bridge. 2. Going to Topple After you are knocked off the bridge the screen will change and Niccolo (from Legend of Mana) will be shown fishing. He will pull you out of the water and talk to you for a moment before running off. Walk south and you will hear a girl scream for help. Go to the next screen and you will see a Chobin Hood. Kill it and the girl will begin to speak to you. She will join your team and ask if you can help her find a book for a boy from Topple. Search the meadow you are in until you find it. Now follow the path to Topple. 3. The Cascade Cottage Now that you are in Topple, the girl will leave your team. Enter the house closest to the south exit of Topple. The old man that is inside will be talking to himself until he notices you. Go outside and a boy will be standing in front of the door. He will start talking to you and the old man from the house will come outside. After they realize you are not a Heretic Hunter he will invite you into his house and tell you about the Sword of Mana. He will give you the Magic Rope. Leave the house and speak with everyone in town. Enter the house closest to the east exit of Topple and speak with the man inside to learn about a swordsman who lives in the Cascade Cottage northeast of Topple. Niccolo will be standing by the Goddess Statue. Try to leave town and he will tell you about a special notebook he has and will sell it to you for 10 Lucre. Buy it. Leave town and follow the straight path to the Cascade Cottage. Along the way, you will see a set of stairs past those stairs. Walk up to the door of the Cascade Cottage. You will start talking to yourself and then enter the house. You see a letter on the table and read it. It says to go to Wendall. The girl from before will enter the house and start calling you a Heretic Hunter. After she realizes you are not a Heretic Hunter she will join you. Exit the house and walk to the west. She will teach you how to Jump. 4. Batmo Cave Go back to the stairs with the cliff past them and jump up. Now go to the west until you see Niccolo. He will ask you to get rid of the metaballs inside the cave. Go into the cave. This cave is just a straight path to the exit of the cave. When you get to an area that looks like this _|_ then go up and defeat the chobin hoods in the area to get the bow. Then go to the right and use the bow to detroy the metaball. Now continue to follow the path until you get to a second metalball. Use the girl's staff to bash it or use a charged sword attack to shoot through it. Now leave the cave. 5. Vinquette Vicinity You are now in Vinquette Vicinity. Head southwest until you get to a sign that points you to the Manor. Go to the path on the right and head up until you find a gate. At night the gate is opened. Once you get it open enter an the girl will say she saw a ghost and go into the woods to look around. After she comes out go north until you get to a house. Enter the House. 6. Vinquette Manor As you enter, an Ebony Butler will greet you. He will ask if you want to stay the night in the house and a lady will come in. The Butler will call the lady Isabella and ask if she needs anything to make her stay more comfortable. She will say no and go to her room. You will then take the butler's offer on staying the night. In the room you will see a chest. Take what is inside and then exit the room and go to the right until you get to Isabella's room. She will tell you that the count of the house is a vampire. Return to your room and go to sleep. You will wake up and the girl will be missing. Leave the room and walk down the stairs. The Ebony Butler will mention the girl and will the walk through the door on the left. Go down the stairs and go into the door. Go to the left and walk all the way up until you get to a room with some stairs in it. Go down the stairs and check the second door to find a metaball. Destroy the ball and Salamander, the fire spirit, will appear and become one of your spirits. With your new spirit go back upstairs and go to the right until you find a door. Enter the room and you should see 1 zombine. Use Salamander to kill the Zombine and then enter the door. Search for a room with coffins. Inside you will see a strange man looking into the coffins. You will ask him what he is doing here and he will reply with the same question. He answers your question and then leaves. The Ebony Butler will enter the room and tell you that you must be killed for seeing this room. He will transform into a werewolf. You can easily kill the werewolf with a few sword attacks. After you defeat him he will say, "How could I be so careless." He will also disappear. Now enter the door in the top right corner of the room and you will see the count with the girl. He will transform into a bat (looks like Buffy from Secret of Mana) and will attack you. This is also an easy fight. After a couple attacks from your sword will put him away easily. I was level 23 (working on an EXP Chart) and I killed him with 3 hits. After you beat him, a familiar person will appear and tell you that it was not the count's fault that the Mana Women were here because it was his idea. They will tell you to go to Marsh Cave. 7. Scaly Lair and Marsh Cave -Scaly Lair- -Marsh Cave- After you leave the house head south until you find the Scaly Lair. Once you are in the Scaly Lair go right, up, and left and you should find a cave. Enter to get into the Marsh Cave. Unlike the last few areas, the Marsh Cave isn't a bunch of straight lines. Walk around until you find a pole sticking out of the ground. There should be a path just under it. Walk to that path and you will fall down a hole. Kill all of the monsters in the area to get the Flail. Now ue the flail to escape the area. Go back to the pole you saw before and use the flail to get across. Now go up and right. You will have to use the flail to get around the area. You will soon get to a room that has a mirror on the ground. Pick the mirror up and a monster will appear and attack you. The flail has long reach so it would be easy to use to kill the monster or you can use your sword to kill it. After you defeat it you will get Undine, the water spirit. Bring her to the clean water to the east in the Scaly Lair. She will become one of your spirits after you heal her in the water. Now make your way to the path to Wendall. 8. Path to Wendall In the cave you will find a pillar. Use Undine's power to destroy it. Now exit the cave through the exit past the Pillar and walk down two screens and left one screen. Go up and you will come to Wendall. 9. Wendall Go up one screen to find a Minstrel singing a song. After he sings the song you will talk to him. He will tell you that he was summoned to Granz Castle A gray- haired man will tell him that it's dangerous to go to Granz Castle because of the Dark Lord and will leave. Go to the Inn and speak with the gray-haired man. After you finish talking to him, go to the north to find the Cathedral. Inside is Cibba, the great sage, and Bogard. After you get mad and leave, airships will fly overhead and Dark Lord will come to the cathedral. You will attack him again but he will stop your attack and ask if you want to join his army. You say no and get knocked into the cathedral. The girl will heal you and Dark Lord will enter. He will take the girl. Now you are in Devius's room. Speak with Bogard and you will form a plan. Leave Wendall through the east exit. 10. Mushboom Forest and the Mithril Cave -Mushboom Forest- -Mithril Cave- ========================================================================== Heroine's Quest ========================================================================== -Contents- ========================================================================== ========================================================================== B. Information ========================================================================== 1. Characters ========================================================================== ========================================================================== Good ========================================================================== Hero Our story's leading man is the son of the Granz Realm consul. Ten years ago, our hero's parents were killed by the Dark Lord. Thrown into the dungeons of Granz Castle, our hero was forced to become a fighter-slave for the Realm, battling monsters daily just to stay alive. His sole aim is to avenge his parents' deaths by defeating Dark lord. Heroine Our story's female protagonist is a member of the Mana Clan, a people said to be descendants of the mana Goddess herself. Out heroine lived happily with her mother in Mana Village until Dark Lord persecuted the clan as heretics and razed the town. After her mother and most of the villagers peerished, our heroine fled, seemingly doomed to life in the shadows. But run as she might, the Realm's Heretic Hunters are never far behind... Bogard A Gemma Knight and protector of the Heroine. Cibba A great sage who lives in the town of Wendel. He knows much about Vandole and Mana. Amanda A girl who the hero met while being a slave in Granz Castle. She always talks about her younger brother who is a minstrel. Lester Amanda's brother and a great Minstrel. Uses the song that Lord Granz used to sing to the Hero. Willy A member of the Mana Clan. When the Mana Village was destroyed, he was taken to Granz Castle as a fighter-slacve and met the Hero. Watts A dwarven blacksmith who goes to your hot house and forges weapons and armor for you. Isabella ========================================================================== Evil ==========================================================================Julius A mysterious man who serves under Dark Lord, Julius is both a skilled swordsman and a master magician. Rumor has it that he is a descendant of Emperor Vandole, though no one knows his true origin. Julius is anything but shy when expressing his opinions to his superior, Dark Lord and even admonishes him on occasion. For Juliue's greatest obsession lies in the power of Mana... Dark Lord The masked man known as Dark Lord is the young leader of Granz Realm, the duchy established by his estranged father, Lord Granz. Determined to rule the Realm by his own wits and without the help of Mana power, he is intent on eliminating the "heretical" Mana Clan at all costs. Medusa Devius and Dark Lord's mother. Devius ========================================================================== Neutral ========================================================================== Neutral characters are chaarcters who don't have specific quests for you but they have names. King Lorimar Traded his kingdom for Mana. Prince Durac Becomes the King of Lorimar. Pamela Took the name Marley and became a maid. Hates the King for trading his kingdom. Loves Prince Durac. Niccolo Sells accessories and items. Also gives you Popoi's Notebook an Cactus Essence. Dudbears Good diggers, but they never talk. Li'l Cactus Speak with him and he will write in his Journal. ========================================================================== Quest Characters ========================================================================== If anyone knows whether there are different quests on the heroine's quest and these quests don't work with her, please let me know at [email protected], you will be credited for the information. Clive Location: Lorimar Castle Quest: Honey Elixer Creation Item: Honey, Honey Onions, and Diceberries. Reward: Honey Elixer Description: Collect the three items above and speak with him. Rooney Location: Lorimar Castle Quest: Searching for a Friend Item: Li'l Cactus Reward: None Description: Speak with the man several times and he will ask to take Li'l Cactus. After he takes Li'l Cactus, he won't be in your house anymore so choose wisely. Marco Location: Lorimar Castle Quest: Deliver Barbecued Newt Item: Barbecued Newt Reward: Barbecued Tail Description: He went searching for a job so most of the towns knows who he is. Kaz Location: Lorimar Castle Quest: Collect Geodes Item: Elemental Geodes Reward: Description: Collect his missing geodes. Dudbear Location: Dudbear's House Quest: Return Black Msk Item: Black Mask Reward: Dudbear's Gold Description: Get the Black Mask from someone in Menos. ========================================================================== 2. Monster Album ========================================================================== 001. 002. 003. 004. 005. 006. 007. 008. 009. 010. 011. 012. 013. 014. 015. 016. 017. 018. 019. 020. 021. 022. 023. 024. 025. 026. 027. 028. 029. 030. 031. 032. 033. 034. 035. 036. 037. 038; 039. 040. 041. 042. 043. 044. 045. 046. 047. 048. 049. 050. 051. 052. 053. 054. 055. 056. 057. 058. 059. 060. 061. 062. 063. 064. 065. 066. 067. 068. 069. 070. 071. 072. 073. 074. 075. 076. 077. 078. 079. 080. 081. 082. 083. 084. 085. 086. 087. 088. 089. 090. 091. 092. 093. 094. 095. 096. 097. 098. 099. 100. 101. 102. 103. 104. 105. 106. 107. 108. 109. 110. 111. 112. 113. 114. 115. 116. 117. 118. 119. Black Monsters appear after killing 999 of any monster. Black Monsters can drop Altena Felt and Crystal which makes the most powerful equipment in the game but each black monster has the stats of the monster it is +500 HP and +100 to all stats including experience. ========================================================================== 2. Abilities ========================================================================== Jump - L Button - Allows you to jump up and down small cliffs. Sit - L+A Buttons - Allows you to sit down to recover mana. Weapon Combos - At the end of a weapon attack hit the A button to perform a combo. This can be done two times. Call Amigos - After linking with a friend, you will be able to call your amigos once a day. (In the game.) All of your amigos will attack an enemy and leave. -============================- 3. Weapons -============================- Format: Weapon Name - Attack Trait Sword - Slash Staff - Bash Bow - Jab Flail - Jab Knucks - Bash Sickle - Slash Lance - Jab Axe - Slash Mace - Bash -Swords- Bone Sword EX Effe: -------- ELE: Dryad Pow: 1 Dodg: 1 Hit: 1 Ele Pow: 1 LMT: 30 Material: Animal Bone Bronze Sword EX Effe: -------- ELE: NOT Pow: 2 Dodg: 2 Hit: 2 Ele Pow: 0 LMT: 15 Material: Menos Bronze Iron Sword EX Effe: -------- ELE: NOT Pow: 8 Dodg: 8 Hit: 8 Ele Pow: 0 LMT: 15 Material: Forsena Iron Steel Sword EX Effe: -------- ELE: Salamander Pow: 20 Dodg: 20 Hit: 19 Ele Pow: 5 LMT: 10 Material: Granz Steel Lorimar Sword EX Effe: -------- ELE: NOT Pow: 25 Dodg: 25 Hit: 25 Ele Pow: 0 LMT: 15 Material: Lorimar Iron Maia Sword EX Effe: -------- ELE: NOT Pow: 50 Dodg: 0 Hit: 0 Ele Pow: 0 LMT: 15 Material: Maia Lead Lizard Sword EX Effe: -------- ELE: Moon Pow: 12 Dodg: 8 Hit: 0 Ele Pow: 8 LMT: 20 Material: Lizard Scale Snake Sword EX Effe: Poison ELE: Undine Pow: 30 Dodg: 0 Hit: 0 Ele Pow: 15 LMT: 20 Material: Snake Scale Obsidian Sword EX Effe: -------- ELE: Gnome Pow: 20 Dodg: 0 Hit: 0 Ele Pow: 10 LMT: 20 Material: Obsidian Crystal Sword EX Effe: -------- ELE: All Pow: 70 Dodg: 70 Hit: 70 Ele Pow: 50 LMT: 30 Material: Crystal -Staves- Holly Staff EX Effe: -------- ELE: Undine Pow: 5 Dodg: 0 Hit: 0 Ele Pow: 10 LMT: 10 Material: Holly Wood Baobab Staff EX Effe: -------- ELE: Gnome Pow: 8 Dodg: 0 Hit: 0 Ele Pow: 20 LMT: 10 Material: Baobab Wood Ash Staff EX Effe: -------- ELE: Jinn Pow: 18 Dodg: 0 Hit: 0 Ele Pow: 40 LMT: 10 Material: Ash Wood Dion Staff EX Effe: -------- ELE: Dryad Pow: 23 Dodg: 0 Hit: 0 Ele Pow: 45 LMT: 10 Material: Dion Wood Animal Staff EX Effe: -------- ELE: Dryad Pow: 1 Dodg: 0 Hit: 0 Ele Pow: 3 LMT: 20 Material: Animal Bone Ivory Staff EX Effe: -------- ELE: Salamander Pow: 10 Dodg: 0 Hit: 0 Ele Pow: 25 LMT: 15 Material: Elephant Tusk Dark Staff EX Effe: Wimp ELE: Moon Pow: 25 Dodg: 0 Hit: 0 Ele Pow: 50 LMT: 15 Material: Black Bone Marble Staff EX Effe: -------- ELE: Jinn Pow: 5 Dodg: 0 Hit: 0 Ele Pow: 15 LMT: 15 Material: Marble Pedan Staff EX Effe: -------- ELE: Dryad Pow: 15 Dodg: 0 Hit: 0 Ele Pow: 35 LMT: 15 Material: Pedan Stone -Knucks- Bronze Knucks EX Effe: ELE: Pow: Dodg: Hit: Ele Pow: LMT: Material: Menos Bronze Iron Knucks EX Effe: ELE: Pow: Dodg: Hit: Ele Pow: LMT: Material: Lorimar Iron Ash Knucks EX Effe: -------- ELE: Jinn Pow: 17 Dodg: 50 Hit: 0 Ele Pow: 15 LMT: 10 Material: Ash Wood -Flails- Bronze Flail EX Effe: ELE: Pow: Dodg: Hit: Ele Pow: LMT: Material: Menos Bronze Lorimar Flail EX Effe: -------- ELE: NOT Pow: 22 Dodg: 0 Hit: 10 Ele Pow: 0 LMT: 10 Material: Lorimar Iron -Sickles- Bronze Sickle EX Effe: -------- ELE: NOT Pow: 2 Dodg: 0 Hit: 0 Ele Pow: 0 LMT: 10 Material: Menos Bronze -Maces- Bronze Mace EX Effe: -------- ELE: NOT Pow: 15 Dodg: 0 Hit: 0 Ele Pow: 0 LMT: 15 Material: Menos Bronze -Bows- Bronze Bow EX Effe: ELE: Pow: Dodg: Hit: Ele Pow: LMT: Material: Menos Bronze Baobab Bow EX Effe: -------- ELE: Gnome Pow: Dodg: Hit: Ele Pow: LMT: Material: Baobab Wood -Axes- Bronze Axe EX Effe: -------- ELE: NOT Pow: 10 Dodg: 0 Hit: 0 Ele Pow: 0 LMT: 15 Material: Menos Bronze -Lances- Bronze Lance EX Effe: ELE: Pow: Dodg: Hit: Ele Pow: LMT: Material: Menos Bronze Gator Lance EX Effe: ELE: Pow: Dodg: Hit: Ele Pow: LMT: Material: Gator Skin Crystal Lance EX Effe: -------- ELE: All Pow: 60 Dodg: 60 Hit: 60 Ele Pow: 55 LMT: 55 Material: Crystal ========================================================================== 4. Armor ========================================================================== -Helmets- Ivory Helm EX Effe: NoPowerDown ELE: Salamander Slash DEF: 5 Bash DEF: 5 Jab DEF: 5 Ele DEF: 5 LMT: 10 Material: Elephant Tusk Bronze Helm EX Effe: -------- ELE: NOT Slash DEF: 2 Bash DEF: 1 Jab DEF: 1 Ele DEF: 0 LMT: 5 Material: Menos Bronze Iron Helm EX Effe: -------- ELE: NOT Slash DEF: 2 Bash DEF: 4 Jab DEF: 2 Ele DEF: 0 LMT: 5 Material: Forsena Iron Steel Helm EX Effe: -------- ELE: NOT Slash DEF: 4 Bash DEF: 4 Jab DEF: 8 Ele DEF: 0 LMT: 5 Material: Granz Steel Lorimar Helm EX Effe: -------- ELE: NOT Slash DEF: 12 Bash DEF: 8 Jab DEF: 8 Ele DEF: 0 LMT: 5 Material: Lorimar Iron Maia Helm EX Effe: -------- ELE: NOT Slash DEF: 16 Bash DEF: 16 Jab DEF: 20 Ele DEF: 0 LMT: 5 Material: Maia Lead Fish Scale EX Effe: -------- ELE: Undine Slash DEF:3 Bash DEF: 3 Jab DEF: 3 Ele DEF: 3 LMT: 10 Material: Fish Scale Lizard Helm EX Effe: NoBewitch ELE: Moon Slash DEF: 9 Bash DEF: 9 Jab DEF: 9 Ele DEF: 9 LMT: 10 Material: Lizard Scale Marble Helm EX Effe: NoNumb ELE: Jinn Slash DEF: 2 Bash DEF: 2 Jab DEF: 2 Ele DEF: 2 LMT: 20 Material: Marble -Hats- Cotton Hat EX Effe: NoSpeedDown ELE: Jinn Slash DEF: 0 Bash DEF: 1 Jab DEF: 0 Ele DEF: 1 LMT: 20 Material: Topple Cotton Silk Hat EX Effe: NoPoison ELE: Salamander Slash DEF: 2 Bash DEF: 2 Jab DEF: 2 Ele DEF: 1 LMT: 10 Material: Sultan Silk Hemp Hat EX Effe: NoWimp ELE: Moon Slash DEF: 8 Bash DEF: 8 Jab DEF: 8 Ele DEF: 1 LMT: 10 Material: Jadd Hemp Felt Hat EX Effe: NoConfuse ELE: ALL Slash DEF: 10 Bash DEF: 10 Jab DEF: 10 Ele DEF: 10 LMT: 20 Material: Altena Felt Holly Hat EX Effe: -------- ELE: Undine Slash DEF: 1 Bash DEF: 1 Jab DEF: 2 Ele DEF: 4 LMT: 5 Material: Holly Wood Baobab Hat EX Effe: -------- ELE: Gnome Slash DEF: 3 Bash DEF: 5 Jab DEF: 3 Ele DEF: 8 LMT: 5 Material: Baobab Wood Ash Hat EX Effe: -------- ELE: Jinn Slash DEF: 7 Bash DEF: 7 Jab DEF: 10 Ele DEF: 12 LMT: 5 Material: Ash Wood Dion Hat EX Effe: -------- ELE: Dryad Slash DEF: 10 Bash DEF: 13 Jab DEF: 10 Ele DEF: 15 LMT: 5 Material: Dion Wood Leather Hat EX Effe: -------- ELE: NOT Slash DEF: 6 Bash DEF: 6 Jab DEF: 6 Ele DEF: 0 LMT: 5 Material: Animal Hide -Armor- Bone Armor EX Effe: NoSleep ELE: Dryad Slash DEF: 3 Bash DEF: 3 Jab DEF: 3 Ele DEF: 3 LMT: 25 Material: Animal Bone Dark Armor EX Effe: -------- ELE: Moon Slash DEF: 25 Bash DEF: 25 Jab DEF: 25 Ele DEF: 10 LMT: 10 Material: Black Bone Bronze Armor EX Effe: -------- ELE: NOT Slash DEF: 2 Bash DEF: 3 Jab DEF: 2 Ele DEF: 0 LMT: 5 Material: Menos Bronze Iron Armor EX Effe: -------- ELE: NOT Slash DEF: 5 Bash DEF: 5 Jab DEF: 8 Ele DEF: 0 LMT: 5 Material: Forena Iron Steel Armor EX Effe: -------- ELE: NOT Slash DEF: 15 Bash DEF: 8 Jab DEF: 8 Ele DEF: 0 LMT: 5 Material: Granz Steel Lorimar Armor EX Effe: -------- ELE: NOT Slash DEF: 10 Bash DEF: 20 Jab DEF: 10 Ele DEF: 0 LMT: 5 Material: Lorimar Iron Maia Armor EX Effe: -------- ELE: NOT Slash DEF: 30 Bash DEF: 20 Jab DEF: 20 Ele DEF: 0 LMT: 5 Material: Maia Lead Scale Armor EX Effe: -------- ELE: Jinn Slash DEF: 6 Bash DEF: 6 Jab DEF: 6 Ele DEF: 6 LMT: 15 Material: Fish Scale Snake Armor EX Effe: -------- ELE: Undine Slash DEF: 15 Bash DEF: 15 Jab DEF: 15 Ele DEF: 15 LMT: 10 Material: Snake Scale Obsidian Armor EX Effe: NoBedrag ELE: Gnome Slash DEF: 10 Bash DEF: 10 Jab DEF: 10 Ele DEF: 10 LMT: 15 Material: Obsidian Crystal Armor EX Effe: NoCharm ELE: ALL Slash DEF: 30 Bash DEF: 30 Jab DEF: 30 Ele DEF: 30 LMT: 20 Material: Crystal -Robe- Cotton Robe EX Effe: NoSpeedDown ELE: Jinn Slash DEF: 2 Bash DEF: 3 Jab DEF: 2 Ele DEF: 2 LMT: 25 Material: Topple Cotton Silk Robe EX Effe: NoPoison ELE: Salamander Slash DEF: 4 Bash DEF: 4 Jab DEF: 4 Ele DEF: 2 LMT: 10 Material: Sultan Silk Hemp Robe EX Effe: NoWimp ELE: Moon Slash DEF: 9 Bash DEF: 9 Jab DEF: 9 Ele DEF: 2 LMT: 10 Material: Jadd Hemp Felt Robe EX Effe: NoConfuse ELE: ALL Slash DEF: 30 Bash DEF: 30 Jab DEF: 30 Ele DEF: 30 LMT: 20 Material: Altena Felt Holly Robe EX Effe: -------- ELE: Undine Slash DEF: 2 Bash DEF: 2 Jab DEF: 2 Ele DEF: 8 LMT: 5 Material: Holly Wood Baobab Robe EX Effe: -------- ELE: Gnome Slash DEF: 3 Bash DEF: 3 Jab DEF: 6 Ele DEF: 10 LMT: 5 Material: Baobab Wood Ash Robe EX Effe: -------- ELE: Jinn Slash DEF: 14 Bash DEF: 7 Jab DEF: 7 Ele DEF: 15 LMT: 5 Material: Ash Wood Dion Robe EX Effe: -------- ELE: Dryad Slash DEF: 9 Bash DEF: 9 Jab DEF: 18 Ele DEF: 20 LMT: 5 Material: Dion Wood Leather Robe EX Effe: -------- ELE: NOT Slash DEF: 8 Bash DEF: 8 Jab DEF: 8 Ele DEF: 0 LMT: 5 Material: Animal Hide -Gloves- Baobab Gloves EX Effe: -------- ELE: Gnome Slash DEF: 3 Bash DEF: 3 Jab DEF: 3 Ele DEF: 5 LMT: 5 Material: Baobab Wood Dion Gloves EX Effe: -------- ELE: Dryad Slash DEF: 8 Bash DEF: 8 Jab DEF: 7 Ele DEF: 5 LMT: 5 Material: Dion Wood Leather Gloves EX Effe: -------- ELE: NOT Slash DEF: 0 Bash DEF: 1 Jab DEF: 1 Ele DEF: 0 LMT: 10 Material: Animal Hide Bronze Gloves EX Effe: -------- ELE: NOT Slash DEF: 1 Bash DEF: 2 Jab DEF: 2 Ele DEF: 0 LMT: 5 Material: Menos Bronze Lorimar Gloves EX Effe: -------- ELE: NOT Slash DEF: 4 Bash DEF: 5 Jab DEF: 5 Ele DEF: 0 LMT: 5 Material: Lorimar Iron Lizard Gloves EX Effe: NoBewitch ELE: Moon Slash DEF: 2 Bash DEF: 2 Jab DEF: 3 Ele DEF: 1 LMT: 10 Material: Lizard Scale Snake Gloves EX Effe: -------- ELE: Undine Slash DEF: 5 Bash DEF: 6 Jab DEF: 5 Ele DEF: 1 LMT: 10 Material: Snake Scale -Boots- Bone Boots EX Effe: NoSleep ELE: NOT Slash DEF: 1 Bash DEF: 0 Jab DEF: 1 Ele DEF: 0 LMT: 10 Material: Animal Bone Ivory Boots EX Effe: NoPowerDown ELE: Salamander Slash DEF: 4 Bash DEF: 4 Jab DEF: 3 Ele DEF: 1 LMT: 10 Material: Elephant Tusk Bronze Boots EX Effe: -------- ELE: NOT Slash DEF: 0 Bash DEF: 0 Jab DEF: 1 Ele DEF: 0 LMT: 5 Material: Menos Bronze Iron Boots EX Effe: -------- ELE: NOT Slash DEF: 2 Bash DEF: 1 Jab DEF: 1 Ele DEF: 0 LMT: 5 Material: Forsena Iron Steel Boots EX Effe: -------- ELE: NOT Slash DEF: 3 Bash DEF: 4 Jab DEF: 2 Ele DEF: 0 LMT: 5 Material: Granz Steel Lorimar Boots EX Effe: -------- ELE: NOT Slash DEF: 4 Bash DEF: 4 Jab DEF: 6 Ele DEF: 0 LMT: 5 Material: Lorimar Iron Maia Boots EX Effe: -------- ELE: NOT Slash DEF: 6 Bash DEF: 10 Jab DEF: 5 Ele DEF: 0 LMT: 5 Material: Maia Lead Lizard Boots EX Effe: NoBewitch ELE: Moon Slash DEF: 2 Bash DEF: 2 Jab DEF: 2 Ele DEF: 2 LMT: 10 Material: Lizard Scale Pedan Boots EX Effe: NoWimp ELE: Moon Slash DEF: 6 Bash DEF: 6 Jab DEF: 6 Ele DEF: 6 LMT: 10 Material: Pedan Stone Snake Boots EX Effe: -------- ELE: Undine Slash DEF: 5 Bash DEF: 5 Jab DEF: 4 Ele DEF: 4 LMT: 10 Material: Snake Scale -Sandals- Cotton Sandals EX Effe: NoSpeedDown ELE: Jinn Slash DEF: 0 Bash DEF: 1 Jab DEF: 1 Ele DEF: 1 LMT: 10 Material: Topple Cotton Silk Sandals EX Effe: NoPoison ELE: Salamander Slash DEF: 2 Bash DEF: 1 Jab DEF: 1 Ele DEF: 1 LMT: 10 Material: Sultan Silk Hemp Sandals EX Effe: NoWimp ELE: Moon Slash DEF: 5 Bash DEF: 4 Jab DEF: 4 Ele DEF: 1 LMT: 10 Material: Jadd Hemp Felt Sandals EX Effe: NoConfuse ELE: All Slash DEF: 10 Bash DEF: 10 Jab DEF: 10 Ele DEF: 10 LMT: 10 Material: Altena Felt Holly Sandals EX Effe: -------- ELE: Undine Slash DEF: 1 Bash DEF: 1 Jab DEF: 1 Ele DEF: 3 LMT: 5 Material: Holly Wood Baobab Sandals EX Effe: -------- ELE: Gnome Slash DEF: 2 Bash DEF: 1 Jab DEF: 2 Ele DEF: 4 LMT: 5 Material: Baobab Wood Ash Sandals EX Effe: -------- ELE: Jinn Slash DEF: 5 Bash DEF: 5 Jab DEF: 5 Ele DEF: 9 LMT: 5 Material: Ash Wood Dion Sandals EX Effe: -------- ELE: Dryad Slash DEF: 7 Bash DEF: 5 Jab DEF: 5 Ele DEF: 11 LMT: 5 Material: Dion Wood Leather Sandals EX Effe: -------- ELE: NOT Slash DEF: 2 Bash DEF: 2 Jab DEF: 3 Ele DEF: 0 LMT: 5 Material: Animal Hide ========================================================================== 5. Accessories ========================================================================== Belle Bell Cost: 10,000 Location: Niccolo Effect: Double EXP received. Description: Increases EXP when defeating foes. Chimpfish Iris Cost: 10,0000 Location: Niccolo Effect: Double Lucre received. Description: Get more Lucre when defeating foes. BB Ring Cost: 100 Location: Topple - Wendell Effect: +5 Def Description: A ring set with glass beads. Gem Ring Cost: 100 Location: Topple - Wendell Effect: +5 Int Description: A ring set with blue jewels. Cicada Earrings Cost: 100 Location: Topple - Wendell Effect: + 5 Agl Description: Gold earrings with blue beads. Quartz Ring Cost: 100 Location: Topple - Wendell Effect: +5 Mnd Description: A ring made of quartz. Cobra Earrings Cost: 100 Location: Topple - Wendell Effect: +5 Pow Description: Earrings made of snake fangs. WhiteLight Ring Cost: 250 Location: Menos - Jadd Effect: +10 Mnd Description: A ring emitting pure white light. Fiend Fang Cost: 250 Location: Menos - Jadd Effect: +10 Pow Description: An earclip made of beast fang. Bandit Earrings Cost: 250 Location: Menos - Jadd Effect: +10 Agl Description: Earrings to quicken a thief. Red Moon Horn Cost: 250 Location: Menos - Jadd Effect: +10 Int Description: A red, crescent-shaped horn. D-Fence Ring Cost: 250 Location: Menos - Jadd Effect: +10 Def Description: A ring with a protective spell. Mist Pendant Cost: 400 Location: Ishe Effect: +15 Agl Description: A pendant with a fog attack. Knight Crest Cost: 400 Location: Ishe Effect: Pow +15 Description: A valiant knight's coat of arms. Gjallar Horn Cost: 400 Location: Ishe Effect: Int +15 Description: A horn with strong magic powers. Dragon Choker Cost: 400 Location: Ishe Effect: Def+15 Description: A necklace made of dragon bone. Sage Stone Cost: 400 Location: Ishe Effect: Mnd +15 Description: A stone with secret magic powers ========================================================================== 6. Items ========================================================================== Format: Item Name - Cost - Description ========================================================================== Recovery Items ========================================================================== Gumdrop - 10 - Recovers HP by 30. Chocolump - 40 - Recovers HP by 80. Honey Elixer - N/A - Recovers all HP. GummiFrog - 40 -Sets Deathblow gauge to MAX. Magic Walnut - 45 - Recovers MP by 80. Prestoveggie - 15 - Recovers abilities and poison. Stardust Herb - 20 - Recovers from physical effects. Angel Grail - 50 - Brings allies back to life. ========================================================================== Mystery Items ========================================================================== Blink Weed - 20 - Draws foes that rely on sight. Potent Posy - 20 - Draws foes that rely on smell. Tone Stone - 20 - Draws foes that rely on hearing. Amigo Whistle - N/A - Calls Amigos once a day. ========================================================================== Meat Items ========================================================================== Animal Meat - Helps fight Fauna foes. Insect Meat - Helps fight Insect foes. Lizard Meat - Helps fight Reptile foes. Bird Meat - Helps fight Fowl foes. Fish Meat - Helps fight Aquan foes. Magical Meat - Helps fight Magicali foes. Tough Meat - Helps fight Demihuman foes. Odd Meat - Helps fight Oddball foes. Rotten Meat - Helps fight Undead foes. Demon Meat - Helps fight Demon foes. Mixed Meat - 100 - Helps fight FauFloIns&Rep foes. Spicy Meat - 100 - Helps fight FowAmo&Aqu foes. Phantom Meat - 100 - Helps fight MagDeH&Und foes. ========================================================================== Trait Coins - 100% ========================================================================== Light Coin - HealingLight effect. Dark Coin - Creates Silhouette effect. Moon Coin - Creates Mooglemorphosis effect. Fire Coin -Creates PowerUp effect. Water Coin - Creates BubbleBoat effect. Wood Coin - Creates PsychicShield effect. Wind Coin - Creates SpeedUp effect. Earth Coin - Creates D-Fence effect. ========================================================================== Spirit Icons ========================================================================== Wisp Icon - Inflicts Charm status on doe. Shade Icon - Inflicts Darkness status on foe. Luna Icon - Inflicts Wimp status on foe. Undine Icon - Inflicts SnowMan status on foe. Dryad Icon - Inflicts Sleep status on foe. Jinn Icon - Inflicts Numb status on foe. Gnome Icon - Inflicts Petrify status on foe. ========================================================================== Other Items ========================================================================== This category is for items that aren't used in battle or for healing. ========================================================================== Event Items ========================================================================== Rusty Sword - ? Cactus Essence - Plant this to grow a Hot House. Honey - Delicious nectar from a beehive. Blood Pouch - A small stomach with blood in it. Barbecued Newt - A black charred newt. Gold Key - A gold-colored key. Leaflet - A handmade one-page advertisement. Glittering Armor - An unequippable shiny gold armor. Glittering Helm - An unequippable shiny gold helmet. Dudbears Gold - Dudbears' branded gold. Invoice - A handwritten order form. Black Mask - An eerily carved wood mask. Fire Geode - A stone encasing a fire spirit. ========================================================================== Seeds ========================================================================== Round Seed - A plant seed. Long Seed - A plant seed. Flat Seed - A plant seed. Big Seed - A plant seed. Crooked Seed - A plant seed. Oblong Seed - A plant seed. Small Seed - A plant seed. Spiny Seed - A plant seed. ========================================================================== Fruits ========================================================================== Kittypie - A fruit. Applesocks - A fruit. Bellgrapes - A fruit. Rocket Papaya - A fruit. ========================================================================== Veggies ========================================================================== Lilipods - A veggie. Spiny Carrot - A veggie. Bumpkin - A veggie. Masked Potato - A veggie. Cabbadillo - A veggie. ========================================================================== Raw Materials ========================================================================== Topple Cloth - A piece of cloth. Sultan Silk - A piece of cloth. Jadd Hemp - A piece of cloth. Altena Felt - A piece of cloth. Menos Bronze - A piece of metal. Forsena Iron - A piece of metal. Granz Steel - A piece of metal. Lorimar Iron - A piece of metal. Maia Lead - A piece of metal. Marble - A stone. Obsidian - A stone. Pedan Stone - A stone. Crystal - A stone. Oak Wood - A piece of wood. Holly Wood - A piece of wood. Baobab Wood - A piece of wood. Ash Wood - A piece of wood. Dion Wood - A piece of wood. Animal Hide - An animal skin. Fish Scale - An animal scale. Lizard Scale - An animal scale. Snake Scale - An animal scale. Animal Bone - A piece of bone. Elephant Tusk - A piece of bone. Black Bone - A piece of bone. ========================================================================== 7. Spirits, 100% ========================================================================== Wisp Element: Light Spell 1: HealingLight, 3MP Spell 2: Wisp, 6MP~ Shade Element: Dark Spell 1: Silhouette, 3MP Spell 2: Shade, 6MP~ Luna Element: Moon Spell 1: Mooglemorphosis, 3MP Spell 2: Luna, 6MP~ Salamander Element: Fire Spell 1: PowerUp, 3MP Spell 2: Salamander, 6MP~ Undine Element: Water Spell 1: BubbleBoat, 3MP Spell 2: Undine, 6MP~ Dryad Element: Wood Spell 1: PsychicShield, 3MP Spell 2: Dryad, 6MP~ Jinn Element: Wind Spell 1: SpeedUp, 3MP Spell 2: Jinn, 6MP~ Gnome Element: Earth Spell 1: D-Fence, 3MP Spell 2: Gnome, 6MP~ ========================================================================== 8. Classes ========================================================================== ========================================================================== -Warrior Type Classes-, 100% ========================================================================== Class: Fighter Requirements: Warrior Type=5 Bonuses: Sword/Rod attack +5 Note: If you become a Grappler, Magician, Cleric, Thief, or Barbarian, you cannot be a fighter. You must become a Fighter in order to use these classes. --- Class: Knight Requirements: Warrior Type=10 and Sage Type=5 Bonuses: Sword/Rod Attack +10 Heal Light +10 Note: If you become a Gladiator you cannot be a Knight. --- Class: Warlord/Warmaiden Requirements: Warrior Type=20 and Sage Type=15 Bonuses: Sword/Rod Attack +20 Heal Light +40 Note: If you become a Paladin, you cannot be a Paladin. --- Class: Paladin Requirements: Warrior Type=15, Magician Type=10, and Sage Type=10 Bonuses: Sword/Rod Attack +20 Heal Light +20 Light Magic Attack +10 Note: If you become a Warlord, you cannot be a Paladin. --- Class: Gladiator / Gladiatrix Requirements: Warrior Type=10 and Random Type=5 Bonuses: Sword/Rod Atack +15 Note: If you become a Knight, you cannot be a Weapon Master. --- Class: Duelist Requirements: Warrior Lv 25 + Random Lv 10 Bonuses: Sword/Rod attack +30 Dark Magic attack +10 Note: If you become a Weapon Master, you cannot become a Duelist. --- Class: Weapon Master Requirements: Warrior Type=20, Magician Type=5, and Random Type=10 Effects: Sword/Rod attack +25 FiWaWiEa Magic attack +15 Note: If you become a Duelist, you cannot become a Weapon Master. ========================================================================== ========================================================================== 9. Popoi's Notes, 100% ========================================================================== 1. Mana Statues Touch Mana statues to save. There are two statue types: gold and (broken) silver. Gold Mana statues save the game and restore HP and MP. Silver Mana statues can only save the game. 2. Leveling Up When "LVUP!" appears over the main character, select a growth type from the LVUP ring command to enchance your abilities. 3. Skill Levels The more you use a weapon or magic in battle, the higher your skill level becomes. The higher your level, the more effective you become. You can check your current skill level on the character status screen. 4. Deathblow If the Deathblow gauge reaches MAX, your character will start to blink. By pressing the A Button for one second you can release a Deathblow from the weapon currently equipped. 5. Magic Rope Use this to go back to a safe place by the Goddess's power. Some places with strange powers may prevent you from using it. 6. Attack Traits Physical attacks have 3 basic traits: slash, bash, and jab. A weapon's trait is shown when it is selected from the ring command. 7. Monster Stamina A monster's stamina varies depending on the attack trait. Some attacks may have no effect at all. See Monster Album for more. 8. Monster Senses Monster can sense enemies. Some may have main and sub sensory abilities. DayViz: detects foes during the day. DarkViz detects foes at night. Smell: detects foes ahead. Hearing: detects foes nearby. Magic: detects foes that used magic. Life: detects foes low on HP. 9. Spirits There are 8 types of Spirits, each with a corresponding trait: Light Dark Moon Fire Water Wood Wind Earth 10. Support Magic When a spirit has been selected from the ring command, you can enable Support Magic by pushing the R Button and releasing it before the spirit appears. 11. Attack Magic When a spirit has been selected from the ring command, you can enable Attack Magic by pushing the R Button and releasing it after the spirit appears. When more than one spirit with the same attribute is available, you can use several at once. These attacks are powerful but they use more MP. 12. Magic Trajectories The trajectory of Attack Magic varies depending on the weapon equipped. 13. Cutting Grass Slash trait weapons can cut grass. 14. Moving with the Flail The flail can hook onto certain distant objects and pull you towards them. 15. Jumping Jumping allows you to leap up and down ledges, etc. Press the L Button to jump. 16. Sitting Pres both the L Button and the A Button to sit down and take a rest. Sitting restores MP. 17. Metaballs There are 3 types of metaballs: slash, bash, and jab. Each metaball inflicts damage based on its type. A metaball's type can be determined by its attack method. 18. Stone Seals There are 8 types of stone seals: Light, Dark, moon, Fire, Water, Wood, Wind, and Earth. Each stone seal inflicts damage based on its type. A seal's type can be determined by the color of its hexball. 19. Tempering equipment Temper equipment using similar materials. Items are strengthened according to the characteristics of the fruits or veggies used to temper them. The number of times a weapon or piece of armor may be strengthened varies by item. 20. Forging equipment To rework an existng weapon or piece of armor, use materials different from that item. Resulting abilities will vary. 21. The Orchard Give the Trent 2 seed items and the orchard will produce either a fruit or veggie. 22. Light Magic Support: HealingLight Recovers HP by 30 plus your total Light Skill Level. Attack:Wisp Inflicts Light damage and sometimes causes Charm status. 23. Dark Magic Support: Silhouette Beome a shadow. Only monsters who hear you can attack. Attack: Shade Inflicts Dark damage and sometimes causes Darkness status. 24. Moon Magic Support: Mooglemorphosis Turn into a moogle. Only monsters who smell you can attack. Attack:Luna Inflicts Moon damage and sometimes causes Wimp status. 25. Fire Magic Support:PowerUp Doubles damage of physical attacks. Attack:Salamander Inflicts Fire damage and sometimes causes FireMan status. 26. Water Magic Support:BubbleBoat Floats you inside a bubble. Only monster with sight can attack. Attack:Undine Inflicts Water damage and sometimes causes SnowMan status. 27. Wood Magic Support: PsychicShield Cuts damage from magic by half. Attack:Dryad Inflicts Wood damage and sometimes causes Sleep status. 28. Wind Magic Support:SpeedUp Increases speed and agility. Attack:Jinn Inflicts Wind damage and sometimes causes Numb status. 29. Earth Magic Support:D Fence Cuts damage from physical attacks by half. Attack:Gnome Inflicts Earth damage and sometimes causes Petrify status. ========================================================================== 11. Status Effects, 100% ========================================================================== -Status Effects- PowerUp Temorarily doubles your physical attack power. D-Fence Temporarily reduces the physical damage you receive by half. SpeedUp Temporarily doubles your speed. PsychicShield Temporarily reduces the magic damage you receive by half. BubbleBoat Temporarily allows you to move in a protective bubble. You cannot attack, but only monsters with a sense of sight can find you. Mooglemorphisis Temporarily turns you into a moogle. You cannot attac, but only monsters with a sense of smell can find you. Silhouette Temporarily turns you into a shadow. You cannot attack, but only monsters with a sense of hearing can find you. Best Temporarily gives you the benefits of PowerUp and Defense. -Status Ailments- FireMan Prevents the afflicted from attacks. Afflicted characters continue to receive damage until they recover. Using a stardust herb cures this ailment. Petrify Prevents the afflicted from moving and depletes HP by half. Also, most incoming attacks inclict no additional damage. Using a stardust herb cures this ailment. Numb Prevents the afflicted from attacking. Using a stardust herb cures this ailment. SnowMan Prevents the afflicted from moving. Also, most incoming attacks inflict no additional damage. Using a stardust herb cures this ailment. Sleep Prevents the afflicted from moving. This ailment ceases when damage is received. Using a stardust herb cures this ailment. Small(Wimp) Attack and Defense abilities are cut in half. Size is reduced, allowing characters to enter small passageways. Using the stardust herb cures this ailment. Darkness Reduces attack accuracy. Using a stardust herb cures this ailment. Silence Prevents the afflicted from using magic. Useing a stardust Herb cures this ailment. Poison Inflicts slight damage over time. Using a prestoveggie cures this ailment. Toxin Inflicts heavy damage over time. Using a prestoveggie cures this ailment. Confusion The + Control Pad's control are revered. Using a stardust herb cures this ailment. PowerDown Cuts attacka bilities in half. Using a prestoveggie cures this ailment. Bedraggled Doubles the amount of physical damage received. Using a prestoveggie cures this ailment. SpeedDown Cuts movement and attack speed in half. Using a prestoveggie cures this ailment. Bewitched Doubles amount of magic damage received. using a prestoveggie cures this ailment. Pose Prevents the afflicted from moving. Using a stardust herbcures this ailment. ========================================================================== C. Thanks ========================================================================== - My brother for helping me with black monsters. ==========================================================================